2 <title>Quacks of Quedlinburg - Pumpkins etc.</title>
5 <h1>Quacks of Quedlinburg - Pumpkins etc.</h1>
7 <h2>Books of Pumpkins</h2>
11 A friend was disappointed on playing books II-IV that, unlike in book
12 1, pumpkins are completely inert. With some help and playtesting, I
13 developed the Books of Pumpkins.
17 They're quite fun. You probably want to mix these in sparingly, by
18 choosing randomly. A completely pumkinated game is quite odd.
21 <li><a href="pumpkin-books.pdf">Books, for printing and cutting
23 <li><a href="pumpkin-books.md.html">Rules companion and clarifications</a>
24 (or as a <a href="pumpkin-books.md.pdf">PDF</a>)
27 <h2>House rules and clarifications</h2>
30 We have some house rules which improve turn-taking, adjust
31 the balance of certain chips, and clarify some points.
34 <li><a href="house-rules.md.html">House Rules and clarifications</a>
35 (or as a <a href="house-rules.md.pdf">PDF</a>)
39 FTR, we no longer play on the test tube side of the boards. In our
40 experience this significantly overpowers blacks. We have not yet
41 found a good way to debuff them by about the right amount.