2004-05-11 |
Simon Tatham | Don't rush move animation to a conclusion on a subseque... |
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2004-05-11 |
Simon Tatham | We should turn off the dragging variables in the UI... |
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2004-05-11 |
Simon Tatham | Rectangles is now actually playable, since I've used... |
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2004-05-11 |
Simon Tatham | Oops - missed a bit in the GTK front end :-) |
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2004-05-11 |
Simon Tatham | Framework alteration: we now support a `game_ui' struct... |
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2004-05-11 |
Simon Tatham | Added a new game, `Rectangles', taken from nikoli.co.jp. |
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2004-05-04 |
Simon Tatham | Forgot to initialise the font variables in the Windows... |
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2004-05-04 |
Simon Tatham | Forgot to set up the initial value of checkboxes. |
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2004-05-04 |
Simon Tatham | dupstr() should take a const char *. In particular... |
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2004-05-04 |
Simon Tatham | Net puzzles more than 32 tiles wide weren't working... |
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2004-05-04 |
Simon Tatham | Peter Maydell points out that the README misspells... |
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2004-05-04 |
Simon Tatham | Uninitialised variable caused ultra-wide windows. Silly. |
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2004-05-03 |
Simon Tatham | Add a README. |
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2004-05-03 |
Simon Tatham | Shell script to prepare a source distribution archive. |
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2004-05-03 |
Simon Tatham | Add a licence file. |
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2004-05-03 |
Simon Tatham | Redraws during undo in Sixteen had been broken by my... |
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2004-05-03 |
Simon Tatham | GTK and Windows appear to handle timers very differently: |
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2004-05-03 |
Simon Tatham | Make Return and Escape work reliably in GTK dialog... |
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2004-05-03 |
Simon Tatham | The Windows RNG turns out to only give about 16 bits... |
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2004-05-03 |
Simon Tatham | Implement selection of game seeds, by reusing the confi... |
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2004-05-03 |
Simon Tatham | `Fifteen' was getting the parity wrong on any size... |
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2004-05-03 |
Simon Tatham | Game configuration box for Windows, by constructing... |
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2004-05-02 |
Simon Tatham | `BOOLEAN' is a term already used by Win32. Bah. Change... |
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2004-05-01 |
Simon Tatham | Configuration dialog box, on the GTK front end only... |
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2004-05-01 |
Simon Tatham | Remove arbitrary restriction on Net minimum game size... |
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2004-05-01 |
Simon Tatham | Wrap the status bar in a viewport, to avoid it expandin... |
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2004-05-01 |
Simon Tatham | The cube was being drawn slightly differently on the... |
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2004-04-30 |
Simon Tatham | Keep the status bar in better sync with the game display. |
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2004-04-30 |
Simon Tatham | We were forgetting to count the final move. |
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2004-04-30 |
Simon Tatham | Incorrect placing of the polyhedron sometimes left... |
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2004-04-29 |
Simon Tatham | Added a status bar. |
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2004-04-29 |
Simon Tatham | Implemented text and clipping primitives in the fronten... |
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2004-04-29 |
Simon Tatham | `There's always one'. Add nullgame to .cvsignore. |
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2004-04-29 |
Simon Tatham | Add a template file defining the null game. |
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2004-04-28 |
Simon Tatham | Add a new game concept called a `flash'. This is a... |
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2004-04-28 |
Simon Tatham | Have each game declare a name which is used for window... |
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2004-04-28 |
Simon Tatham | Shift-click is equivalent to middle-click. This is... |
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2004-04-28 |
Simon Tatham | Fix zillions of MSVC compiler warnings. Sigh. |
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2004-04-28 |
Simon Tatham | Introduce diagonal movement keys on the numeric keypad... |
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2004-04-28 |
Simon Tatham | Add .map and .rsp files to .cvsignore. |
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2004-04-28 |
Simon Tatham | More robust timer handling in GTK: never create a new... |
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2004-04-28 |
Simon Tatham | Add a menu bar, in both Windows and GTK. In particular... |
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2004-04-27 |
Simon Tatham | A-_ha_! The Windows Rectangle() call appears to get... |
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2004-04-27 |
Simon Tatham | Most of a Windows front end. Something's not _quite_... |
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2004-04-27 |
Simon Tatham | Stop the user being able to resize the window. |
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2004-04-27 |
Simon Tatham | Implemented Cube, in a sufficiently general way that... |
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2004-04-26 |
Simon Tatham | Further general development. Net is now playable, though |
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2004-04-25 |
Simon Tatham | General further development. Sketched out the mid-end... |
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2004-04-25 |
Simon Tatham | Beginnings of a GTK framework. (And I do mean _beginnin... |
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2004-04-25 |
Simon Tatham | Initial checkin of a portable framework for writing... |
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