From 7edbee6cb278b5278bf25065862b0950494a21ef Mon Sep 17 00:00:00 2001 From: Josh Lee Date: Tue, 29 May 2018 08:08:21 -0400 Subject: [PATCH] Enable high resolution on osx MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit This consists of setting a flag in the Info.plist. Everything in the game is resolution-independent, of course, and has been thoroughly tested on other platforms. The only issue I found is cosmetic: The rounded window corners become more dramatic and don't look as good against the square status bar. Increasing the resolution also exposes two graphical quirks that I don't think are new. Curved rails in Tracks seem to be made of short segments that don't quite connect, but I don't see this on Android, and on closer inspection this is already present on low resolution in OS X. Lines in Untangle, and also Galaxies, that are at a multiple of 45 degrees seem thinner than other lines, but I also see this on Android — I think it's just more obvious on high resolution, and could be adjusted with antialiasing. Everything else looks as it should, for example when moving a window between low and high dpi displays. --- osx-info.plist | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osx-info.plist b/osx-info.plist index 9f4aef8..ec90b9f 100644 --- a/osx-info.plist +++ b/osx-info.plist @@ -30,5 +30,7 @@ ???? NSHumanReadableCopyright This software is copyright (c) 2004-2014 Simon Tatham + NSHighResolutionCapable + -- 2.30.2