From 71966d06a29099e12aefde94c4c7a81a390ccd4a Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Sun, 18 Sep 2005 17:00:07 +0000 Subject: [PATCH] Bug fix from James H: prevent LINEWIDTH ever reaching zero. [originally from svn r6331] --- loopy.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/loopy.c b/loopy.c index 71aaa31..3423465 100644 --- a/loopy.c +++ b/loopy.c @@ -66,7 +66,7 @@ #define PREFERRED_TILE_SIZE 32 #define TILE_SIZE (ds->tilesize) -#define LINEWIDTH TILE_SIZE / 16 +#define LINEWIDTH (ds->linewidth) #define BORDER (TILE_SIZE / 2) #define FLASH_TIME 0.5F @@ -2078,7 +2078,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, struct game_drawstate { int started; - int tilesize; + int tilesize, linewidth; int flashing; char *hl, *vl; char *clue_error; @@ -2360,6 +2360,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, game_params *params, int tilesize) { ds->tilesize = tilesize; + ds->linewidth = max(1,tilesize/16); } static float *game_colours(frontend *fe, game_state *state, int *ncolours) @@ -2388,7 +2389,7 @@ static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); - ds->tilesize = 0; + ds->tilesize = ds->linewidth = 0; ds->started = 0; ds->hl = snewn(HL_COUNT(state), char); ds->vl = snewn(VL_COUNT(state), char); -- 2.30.2