From 196695afdf4aaa33df5ac2ea66afe2e30a1ad140 Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Mon, 22 Aug 2005 22:58:19 +0000 Subject: [PATCH] James H points out a rogue fprintf in Net's print routine. [originally from svn r6202] --- net.c | 1 - 1 file changed, 1 deletion(-) diff --git a/net.c b/net.c index ac1df02..7ad8c56 100644 --- a/net.c +++ b/net.c @@ -2801,7 +2801,6 @@ static void game_print(drawing *dr, game_state *state, int tilesize) for (y = 0; y <= h; y++) for (x = 0; x <= w; x++) { int b = barrier(state, x % w, y % h); - fprintf(stderr, "%d,%d: %d\n", x, y, b); if (x < w && (b & U)) draw_rect(dr, WINDOW_OFFSET + TILE_SIZE * x - TILE_SIZE/24, WINDOW_OFFSET + TILE_SIZE * y - TILE_SIZE/24, -- 2.30.2