From 12def7ede2c9cee4f7a5ac37a60ee1a61cd5c24a Mon Sep 17 00:00:00 2001 From: Simon Tatham Date: Thu, 11 Aug 2005 11:06:13 +0000 Subject: [PATCH] 16-bit-cleanness fixes from James H (again). It would be really nice to have some means of automatically spotting this sort of problem on a desktop platform, but I can't immediately think of one; building a trick compiler which thinks `int' is 16 bits would be the obvious option, but it would immediately break the ABIs to all the system functions. [originally from svn r6184] --- slant.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/slant.c b/slant.c index 3bb5405..75a3463 100644 --- a/slant.c +++ b/slant.c @@ -1661,7 +1661,7 @@ static void game_free_drawstate(game_drawstate *ds) } static void draw_clue(frontend *fe, game_drawstate *ds, - int x, int y, int v, int err) + int x, int y, long v, long err) { char p[2]; int ccol = ((x ^ y) & 1) ? COL_SLANT1 : COL_SLANT2; @@ -1678,7 +1678,7 @@ static void draw_clue(frontend *fe, game_drawstate *ds, } static void draw_tile(frontend *fe, game_drawstate *ds, game_clues *clues, - int x, int y, int v) + int x, int y, long v) { int w = clues->w, h = clues->h, W = w+1 /*, H = h+1 */; int chesscolour = (x ^ y) & 1; -- 2.30.2