From: Simon Tatham Date: Thu, 23 Jun 2005 12:21:14 +0000 (+0000) Subject: Two small fixes: add some ceil() calls to stop the puzzle shrinking X-Git-Url: https://www.chiark.greenend.org.uk/ucgi/~ian/git?a=commitdiff_plain;h=d781db11dd7cc3fd6b059bec4657297e5b6b0ae4;p=sgt-puzzles.git Two small fixes: add some ceil() calls to stop the puzzle shrinking every time I press N, and revert the help topic to NULL until some documentation materialises. [originally from svn r5993] --- diff --git a/guess.c b/guess.c index 6d96ea3..1e9ca72 100644 --- a/guess.c +++ b/guess.c @@ -639,9 +639,8 @@ static void game_size(game_params *params, game_drawstate *ds, ds->pegrad = (ds->pegsz -1)/2; /* radius of peg to fit in pegsz (which is 2r+1) */ ds->hintrad = (ds->hintsz-1)/2; - *x = (int)((double)ds->pegsz * hmul); - *y = (int)((double)ds->pegsz * vmul); - + *x = (int)ceil((double)ds->pegsz * hmul); + *y = (int)ceil((double)ds->pegsz * vmul); ds->w = *x; ds->h = *y; colh = ((ds->pegsz + ds->gapsz) * params->ncolours) - ds->gapsz; @@ -1043,7 +1042,7 @@ static int game_timing_state(game_state *state) #endif const struct game thegame = { - "Guess", "games.guess", + "Guess", NULL, default_params, game_fetch_preset, decode_params,