int movetype;
};
+struct midend_serialise_buf {
+ char *buf;
+ int len, size;
+};
+
struct midend {
frontend *frontend;
random_state *random;
int nstates, statesize, statepos;
struct midend_state_entry *states;
- char *newgame_undo_buf;
- int newgame_undo_len, newgame_undo_size;
+ struct midend_serialise_buf newgame_undo;
game_params *params, *curparams;
game_drawstate *drawstate;
me->random = random_new(randseed, randseedsize);
me->nstates = me->statesize = me->statepos = 0;
me->states = NULL;
- me->newgame_undo_buf = NULL;
- me->newgame_undo_size = me->newgame_undo_len = 0;
+ me->newgame_undo.buf = NULL;
+ me->newgame_undo.size = me->newgame_undo.len = 0;
me->params = ourgame->default_params();
me->game_id_change_notify_function = NULL;
me->game_id_change_notify_ctx = NULL;
if (me->drawing)
drawing_free(me->drawing);
random_free(me->random);
- sfree(me->newgame_undo_buf);
+ sfree(me->newgame_undo.buf);
sfree(me->states);
sfree(me->desc);
sfree(me->privdesc);
static void newgame_serialise_write(void *ctx, const void *buf, int len)
{
- midend *const me = ctx;
+ struct midend_serialise_buf *ser = (struct midend_serialise_buf *)ctx;
int new_len;
- assert(len < INT_MAX - me->newgame_undo_len);
- new_len = me->newgame_undo_len + len;
- if (new_len > me->newgame_undo_size) {
- me->newgame_undo_size = new_len + new_len / 4 + 1024;
- me->newgame_undo_buf = sresize(me->newgame_undo_buf,
- me->newgame_undo_size, char);
+ assert(len < INT_MAX - ser->len);
+ new_len = ser->len + len;
+ if (new_len > ser->size) {
+ ser->size = new_len + new_len / 4 + 1024;
+ ser->buf = sresize(ser->buf, ser->size, char);
}
- memcpy(me->newgame_undo_buf + me->newgame_undo_len, buf, len);
- me->newgame_undo_len = new_len;
+ memcpy(ser->buf + ser->len, buf, len);
+ ser->len = new_len;
}
void midend_new_game(midend *me)
{
- me->newgame_undo_len = 0;
+ me->newgame_undo.len = 0;
if (me->nstates != 0) {
/*
* Serialise the whole of the game that we're about to
* and just confuse us into thinking we had something to undo
* to.
*/
- midend_serialise(me, newgame_serialise_write, me);
+ midend_serialise(me, newgame_serialise_write, &me->newgame_undo);
}
midend_stop_anim(me);
int midend_can_undo(midend *me)
{
- return (me->statepos > 1 || me->newgame_undo_len);
+ return (me->statepos > 1 || me->newgame_undo.len);
}
int midend_can_redo(midend *me)
}
struct newgame_undo_deserialise_read_ctx {
- midend *me;
+ struct midend_serialise_buf *ser;
int len, pos;
};
static int newgame_undo_deserialise_read(void *ctx, void *buf, int len)
{
struct newgame_undo_deserialise_read_ctx *const rctx = ctx;
- midend *const me = rctx->me;
int use = min(len, rctx->len - rctx->pos);
- memcpy(buf, me->newgame_undo_buf + rctx->pos, use);
+ memcpy(buf, rctx->ser->buf + rctx->pos, use);
rctx->pos += use;
return use;
}
me->statepos--;
me->dir = -1;
return 1;
- } else if (me->newgame_undo_len) {
+ } else if (me->newgame_undo.len) {
/* This undo cannot be undone with redo */
struct newgame_undo_deserialise_read_ctx rctx;
struct newgame_undo_deserialise_check_ctx cctx;
- rctx.me = me;
- rctx.len = me->newgame_undo_len; /* copy for reentrancy safety */
+ rctx.ser = &me->newgame_undo;
+ rctx.len = me->newgame_undo.len; /* copy for reentrancy safety */
rctx.pos = 0;
cctx.refused = FALSE;
deserialise_error = midend_deserialise_internal(
* more sophisticated way to decide when to discard the previous
* game state.
*/
- me->newgame_undo_len = 0;
+ me->newgame_undo.len = 0;
{
game_params *tmp;