[originally from svn r8866]
\dt \e{Width}, \e{Height}
-\dd Size of grid in squares. There will be half \e{Width} \by \e{Height}
-dominoes in the grid: if this number is odd then one square will be blank.
-
-(Grids with at least one odd dimension tend to be easier to solve.)
+\dd Size of grid in squares.
\dt \e{Force start/end to corners}
/*
* signpost.c: implementation of the janko game 'arrow path'
- *
- * Remaining troublesome games:
- *
- * 4x4#438520052525454
*/
#include <stdio.h>