#define FLASH_TIME 0.7F
+static int is_hint_stale(const game_drawstate *ds, int hflash,
+ const game_state *state, int index)
+{
+ if (!ds->started) return TRUE;
+ if (ds->hflash != hflash) return TRUE;
+
+ if (ds->hint_errors[index] != state->hint_errors[index]) {
+ ds->hint_errors[index] = state->hint_errors[index];
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
static void game_redraw(drawing *dr, game_drawstate *ds,
const game_state *oldstate, const game_state *state,
int dir, const game_ui *ui,
/* Draw path count hints */
for (i=0;i<state->common->num_paths;i++) {
- int p;
- stale = FALSE;
-
- if (!ds->started) stale = TRUE;
- if (ds->hflash != hflash) stale = TRUE;
+ struct path *path = &state->common->paths[i];
- p = state->common->paths[i].grid_start;
- if (ds->hint_errors[p] != state->hint_errors[p]) {
- stale = TRUE;
- ds->hint_errors[p] = state->hint_errors[p];
- }
-
- if (stale) {
+ if (is_hint_stale(ds, hflash, state, path->grid_start)) {
draw_path_hint(dr, ds, state, i, hflash, TRUE);
}
- stale = FALSE;
-
- if (!ds->started) stale = TRUE;
- if (ds->hflash != hflash) stale = TRUE;
-
- p = state->common->paths[i].grid_end;
- if (ds->hint_errors[p] != state->hint_errors[p]) {
- stale = TRUE;
- ds->hint_errors[p] = state->hint_errors[p];
- }
-
- if (stale) {
+ if (is_hint_stale(ds, hflash, state, path->grid_end)) {
draw_path_hint(dr, ds, state, i, hflash, FALSE);
}
-
}
/* Draw puzzle grid contents */