// button down (our puzzles don't want those events).
mousedown = Module.cwrap('mousedown', 'void',
['number', 'number', 'number']);
- buttons_down = 0;
+
+ button_phys2log = [null, null, null];
+ buttons_down = function() {
+ var i, toret = 0;
+ for (i = 0; i < 3; i++)
+ if (button_phys2log[i] !== null)
+ toret |= 1 << button_phys2log[i];
+ return toret;
+ };
+
onscreen_canvas.onmousedown = function(event) {
+ if (event.button >= 3)
+ return;
+
var xy = relative_mouse_coords(event, onscreen_canvas);
- mousedown(xy.x, xy.y, event.button);
- buttons_down |= 1 << event.button;
+ var logbutton = event.button;
+ if (event.shiftKey)
+ logbutton = 1; // Shift-click overrides to middle button
+ else if (event.ctrlKey)
+ logbutton = 2; // Ctrl-click overrides to right button
+
+ mousedown(xy.x, xy.y, logbutton);
+ button_phys2log[event.button] = logbutton;
+
onscreen_canvas.setCapture(true);
};
mousemove = Module.cwrap('mousemove', 'void',
['number', 'number', 'number']);
onscreen_canvas.onmousemove = function(event) {
- if (buttons_down) {
+ var down = buttons_down();
+ if (down) {
var xy = relative_mouse_coords(event, onscreen_canvas);
- mousemove(xy.x, xy.y, buttons_down);
+ mousemove(xy.x, xy.y, down);
}
};
mouseup = Module.cwrap('mouseup', 'void',
['number', 'number', 'number']);
onscreen_canvas.onmouseup = function(event) {
- if (buttons_down & (1 << event.button)) {
- buttons_down ^= 1 << event.button;
+ if (event.button >= 3)
+ return;
+
+ if (button_phys2log[event.button] !== null) {
var xy = relative_mouse_coords(event, onscreen_canvas);
- mouseup(xy.x, xy.y, event.button);
+ mouseup(xy.x, xy.y, button_phys2log[event.button]);
+ button_phys2log[event.button] = null;
}
};