doc->got_solns = true;
}
-static void get_puzzle_size(document *doc, struct puzzle *pz,
+static void get_puzzle_size(const document *doc, struct puzzle *pz,
float *w, float *h, float *scale)
{
float ww, hh, ourscale;
/*
* Calculate the the number of pages for a document.
*/
-int document_npages(document *doc)
+int document_npages(const document *doc)
{
int ppp; /* puzzles per page */
int pages, passes;
/*
* Begin a document.
*/
-void document_begin(document *doc, drawing *dr)
+void document_begin(const document *doc, drawing *dr)
{
print_begin_doc(dr, document_npages(doc));
}
/*
* End a document.
*/
-void document_end(document *doc, drawing *dr)
+void document_end(const document *doc, drawing *dr)
{
print_end_doc(dr);
}
/*
* Print a single page of a document.
*/
-void document_print_page(document *doc, drawing *dr, int page_nr)
+void document_print_page(const document *doc, drawing *dr, int page_nr)
{
int ppp; /* puzzles per page */
int pages;
/*
* Having accumulated a load of puzzles, actually do the printing.
*/
-void document_print(document *doc, drawing *dr)
+void document_print(const document *doc, drawing *dr)
{
int page, pages;
pages = document_npages(doc);
void document_free(document *doc);
void document_add_puzzle(document *doc, const game *game, game_params *par,
game_state *st, game_state *st2);
-int document_npages(document *doc);
-void document_begin(document *doc, drawing *dr);
-void document_end(document *doc, drawing *dr);
-void document_print_page(document *doc, drawing *dr, int page_nr);
-void document_print(document *doc, drawing *dr);
+int document_npages(const document *doc);
+void document_begin(const document *doc, drawing *dr);
+void document_end(const document *doc, drawing *dr);
+void document_print_page(const document *doc, drawing *dr, int page_nr);
+void document_print(const document *doc, drawing *dr);
/*
* ps.c