as "1" rather than "round". Must have had my Postscript brain in,
and/or been confused by lineWidth = "1" just beforehand. This fixes a
display glitch in Towers, where there's a tiny spike at the top left
corner of each tower due to a very sharp mitred line join.
[originally from svn r9791]
ctx.moveTo(x1 + 0.5, y1 + 0.5);
ctx.lineTo(x2 + 0.5, y2 + 0.5);
ctx.lineWidth = width;
- ctx.lineCap = '1';
- ctx.lineJoin = '1';
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
ctx.strokeStyle = colour;
ctx.stroke();
ctx.fillStyle = colour;
ctx.fill();
}
ctx.lineWidth = '1';
- ctx.lineCap = '1';
- ctx.lineJoin = '1';
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
ctx.strokeStyle = Pointer_stringify(outline);
ctx.stroke();
},
ctx.fill();
}
ctx.lineWidth = '1';
- ctx.lineCap = '1';
- ctx.lineJoin = '1';
+ ctx.lineCap = 'round';
+ ctx.lineJoin = 'round';
ctx.strokeStyle = Pointer_stringify(outline);
ctx.stroke();
},