# -*- sh -*-
# Build script to build Puzzles.
+#
+# You can cut out large components of the build by defining a subset
+# of these options on the bob command line:
+# -DNOSIGN -DNOWINDOWS -DNOMACOS -DNOICONS -DNOJAVA -DNOJS
module puzzles
# them!)
in puzzles do perl -i -pe 's/Unidentified build/$(Version)/' osx-info.plist
-# First build some local binaries, to run the icon build.
-in puzzles do perl mkfiles.pl -U CFLAGS='-Wwrite-strings -Werror'
-in puzzles do make
+ifneq "$(NOICONS)" yes then
+ # First build some local binaries, to run the icon build.
+ in puzzles do perl mkfiles.pl -U CFLAGS='-Wwrite-strings -Werror'
+ in puzzles do make
+
+ # Now build the screenshots and icons.
+ in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
-# Now build the screenshots and icons.
-in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
+ # Destroy the local binaries and autoconf detritus, mostly to avoid
+ # wasting network bandwidth by transferring them to the delegate
+ # servers.
+ in puzzles do make distclean
-# Destroy the local binaries and autoconf detritus, mostly to avoid
-# wasting network bandwidth by transferring them to the delegate
-# servers.
-in puzzles do make distclean
+endif
-# Re-run mkfiles.pl now that it knows the icons are there.
+# Re-run mkfiles.pl now that it knows the icons are there. (Or for the
+# first time, if we didn't bother building the icons.)
in puzzles do perl mkfiles.pl
# Rebuild the configure script.
in puzzles do ./mkauto.sh
-# Build the OS X .dmg archive.
-delegate osx
- in puzzles do make -f Makefile.osx clean
- in puzzles do make -f Makefile.osx release VER=-DVER=$(Version) XFLAGS='-Wwrite-strings -Werror'
- return puzzles/Puzzles.dmg
-enddelegate
-
-# Build the Windows binaries and installer, and the CHM file.
-in puzzles do make -f Makefile.doc clean
-in puzzles do make -f Makefile.doc # build help files for installer
-in puzzles do mason.pl --args '{"version":"$(Version)","descfile":"gamedesc.txt"}' winwix.mc > puzzles.wxs
-in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss
-ifneq "$(VISUAL_STUDIO)" "yes" then
- in puzzles with clangcl64 do mkdir win64 && Platform=x64 make -f Makefile.clangcl BUILDDIR=win64/ VER=-DVER=$(Version) XFLAGS='-Wwrite-strings -Werror'
- in puzzles with clangcl32 do mkdir win32 && Platform=x86 make -f Makefile.clangcl BUILDDIR=win32/ SUBSYSVER=,5.01 VER=-DVER=$(Version) XFLAGS='-Wwrite-strings -Werror'
- # Code-sign the binaries, if the local bob config provides a script
- # to do so. We assume here that the script accepts an -i option to
- # provide a 'more info' URL, and an optional -n option to provide a
- # program name, and that it can take multiple .exe filename
- # arguments and sign them all in place.
- ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ win64/*.exe win32/*.exe
- # Build installers.
- in puzzles with wixonlinux do candle -arch x64 puzzles.wxs -dWin64=yes -dBindir=win64/ && light -ext WixUIExtension -sval puzzles.wixobj
- in puzzles with wixonlinux do candle -arch x86 puzzles.wxs -dWin64=no -dBindir=win32/ && light -ext WixUIExtension -sval puzzles.wixobj -o puzzles32.msi
- ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi puzzles32.msi
-else
- delegate windows
- in puzzles with visualstudio do/win nmake -f Makefile.vc clean
- in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version)
- ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ win64/*.exe
- # Build installers.
- in puzzles with wix do/win candle puzzles.wxs -dWin64=yes -dBindir=win64/ && light -ext WixUIExtension -sval puzzles.wixobj
- in puzzles with innosetup do/win iscc puzzles.iss
- return puzzles/win64/*.exe
- return puzzles/puzzles.msi
+ifneq "$(NOMACOS)" yes then
+ # Build the OS X .dmg archive.
+ delegate osx
+ in puzzles do make -f Makefile.osx clean
+ in puzzles do make -f Makefile.osx release VER=-DVER=$(Version) XFLAGS='-Wwrite-strings -Werror'
+ return puzzles/Puzzles.dmg
enddelegate
endif
-in puzzles do chmod +x win32/*.exe win64/*.exe
+
+ifneq "$(NOWINDOWS)" yes then
+ # Build the Windows binaries and installer, and the CHM file.
+ in puzzles do make -f Makefile.doc clean
+ in puzzles do make -f Makefile.doc # build help files for installer
+ in puzzles do mason.pl --args '{"version":"$(Version)","descfile":"gamedesc.txt"}' winwix.mc > puzzles.wxs
+ in puzzles do perl winiss.pl $(Version) gamedesc.txt > puzzles.iss
+ ifneq "$(VISUAL_STUDIO)" "yes" then
+ in puzzles with clangcl64 do mkdir win64 && Platform=x64 make -f Makefile.clangcl BUILDDIR=win64/ VER=-DVER=$(Version) XFLAGS='-Wwrite-strings -Werror'
+ in puzzles with clangcl32 do mkdir win32 && Platform=x86 make -f Makefile.clangcl BUILDDIR=win32/ SUBSYSVER=,5.01 VER=-DVER=$(Version) XFLAGS='-Wwrite-strings -Werror'
+ # Code-sign the binaries, if the local bob config provides a script
+ # to do so. We assume here that the script accepts an -i option to
+ # provide a 'more info' URL, and an optional -n option to provide a
+ # program name, and that it can take multiple .exe filename
+ # arguments and sign them all in place.
+ ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ win64/*.exe win32/*.exe
+ # Build installers.
+ in puzzles with wixonlinux do candle -arch x64 puzzles.wxs -dWin64=yes -dBindir=win64/ && light -ext WixUIExtension -sval puzzles.wixobj
+ in puzzles with wixonlinux do candle -arch x86 puzzles.wxs -dWin64=no -dBindir=win32/ && light -ext WixUIExtension -sval puzzles.wixobj -o puzzles32.msi
+ ifneq "$(cross_winsigncode)" "" in puzzles do $(cross_winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ -n "Simon Tatham's Portable Puzzle Collection Installer" puzzles.msi puzzles32.msi
+ else
+ delegate windows
+ in puzzles with visualstudio do/win nmake -f Makefile.vc clean
+ in puzzles with visualstudio do/win nmake -f Makefile.vc VER=-DVER=$(Version)
+ ifneq "$(winsigncode)" "" in puzzles do $(winsigncode) -i https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ win64/*.exe
+ # Build installers.
+ in puzzles with wix do/win candle puzzles.wxs -dWin64=yes -dBindir=win64/ && light -ext WixUIExtension -sval puzzles.wixobj
+ in puzzles with innosetup do/win iscc puzzles.iss
+ return puzzles/win64/*.exe
+ return puzzles/puzzles.msi
+ enddelegate
+ endif
+ in puzzles do chmod +x win32/*.exe win64/*.exe
+endif
# Build the Pocket PC binaries and CAB.
#
in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
-# Move the deliver-worthy Windows binaries (those specified in
-# gamedesc.txt, which is generated by mkfiles.pl and helpfully
-# excludes the command-line auxiliary utilities such as solosolver,
-# and nullgame.exe) into a subdirectory for easy access.
-in puzzles do mkdir winbin64 winbin32
-in puzzles/win64 do mv `cut -f2 -d: ../gamedesc.txt` ../winbin64
-in puzzles/win32 do mv `cut -f2 -d: ../gamedesc.txt` ../winbin32
-
-# Make a zip file of the Windows binaries and help files.
-in puzzles do zip -j puzzles.zip winbin64/*.exe puzzles.chm puzzles.hlp puzzles.cnt
-in puzzles do zip -j puzzles32.zip winbin32/*.exe puzzles.chm puzzles.hlp puzzles.cnt
+ifneq "$(NOWINDOWS)" yes then
+ # Move the deliver-worthy Windows binaries (those specified in
+ # gamedesc.txt, which is generated by mkfiles.pl and helpfully
+ # excludes the command-line auxiliary utilities such as solosolver,
+ # and nullgame.exe) into a subdirectory for easy access.
+ in puzzles do mkdir winbin64 winbin32
+ in puzzles/win64 do mv `cut -f2 -d: ../gamedesc.txt` ../winbin64
+ in puzzles/win32 do mv `cut -f2 -d: ../gamedesc.txt` ../winbin32
+
+ # Make a zip file of the Windows binaries and help files.
+ in puzzles do zip -j puzzles.zip winbin64/*.exe puzzles.chm puzzles.hlp puzzles.cnt
+ in puzzles do zip -j puzzles32.zip winbin32/*.exe puzzles.chm puzzles.hlp puzzles.cnt
+endif
# Create the source archive. (That writes the archive into the
# _parent_ directory, so be careful when we deliver it.)
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
-# Build the Java applets.
-delegate nestedvm
- in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DVER=$(Version) XFLAGS="-Wwrite-strings -Werror"
- return puzzles/*.jar
-enddelegate
+ifneq "$(NOJAVA)" yes then
+ # Build the Java applets.
+ delegate nestedvm
+ in puzzles do make -f Makefile.nestedvm NESTEDVM="$$NESTEDVM" VER=-DVER=$(Version) XFLAGS="-Wwrite-strings -Werror"
+ return puzzles/*.jar
+ enddelegate
+endif
# Build the Javascript applets. Since my master build machine doesn't
# have the right dependencies installed for Emscripten, I do this by a
# delegation.
-in puzzles do mkdir js # so we can tell output .js files from emcc*.js
-delegate emscripten
- in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean
- in puzzles do make -f Makefile.emcc OUTPREFIX=js/ XFLAGS="-Wwrite-strings -Werror"
- return puzzles/js/*.js
-enddelegate
-
-# Build a set of wrapping HTML pages for easy testing of the
-# Javascript puzzles. These aren't quite the same as the versions that
-# will go on my live website, because those ones will substitute in a
-# different footer, and not have to link to the .js files with the
-# ../js/ prefix. But these ones should be good enough to just open
-# using a file:// URL in a browser after running a build, and make
-# sure the main functionality works.
-in puzzles do mkdir jstest
-in puzzles/jstest do ../html/jspage.pl --jspath=../js/ /dev/null ../html/*.html
+ifneq "$(NOJS)" yes then
+ in puzzles do mkdir js # so we can tell output .js files from emcc*.js
+ delegate emscripten
+ in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean
+ in puzzles do make -f Makefile.emcc OUTPREFIX=js/ XFLAGS="-Wwrite-strings -Werror"
+ return puzzles/js/*.js
+ enddelegate
+
+ # Build a set of wrapping HTML pages for easy testing of the
+ # Javascript puzzles. These aren't quite the same as the versions that
+ # will go on my live website, because those ones will substitute in a
+ # different footer, and not have to link to the .js files with the
+ # ../js/ prefix. But these ones should be good enough to just open
+ # using a file:// URL in a browser after running a build, and make
+ # sure the main functionality works.
+ in puzzles do mkdir jstest
+ in puzzles/jstest do ../html/jspage.pl --jspath=../js/ /dev/null ../html/*.html
+endif
# Set up .htaccess containing a redirect for the archive filename.
in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.msi '$$1'puzzles-$(Version)-installer.msi >> .htaccess
# Phew, we're done. Deliver everything!
-deliver puzzles/icons/*-web.png $@
-deliver puzzles/winbin64/*.exe $@
-deliver puzzles/winbin32/*.exe w32/$@
+ifneq "$(NOICONS)" yes then
+ deliver puzzles/icons/*-web.png $@
+endif
+ifneq "$(NOWINDOWS)" yes then
+ deliver puzzles/winbin64/*.exe $@
+ deliver puzzles/winbin32/*.exe w32/$@
+ deliver puzzles/puzzles.zip $@
+ deliver puzzles/puzzles32.zip w32/$@
+ deliver puzzles/puzzles.msi puzzles-$(Version)-installer.msi
+ deliver puzzles/puzzles32.msi w32/puzzles-$(Version)-32bit-installer.msi
+ deliver puzzles/puzzles.chm $@
+ deliver puzzles/puzzles.hlp $@
+ deliver puzzles/puzzles.cnt $@
+endif
deliver puzzles/.htaccess $@
deliver puzzles/doc/*.html doc/$@
deliver puzzles/devel/*.html devel/$@
-deliver puzzles/Puzzles.dmg $@
-deliver puzzles/puzzles.chm $@
-deliver puzzles/puzzles.hlp $@
-deliver puzzles/puzzles.cnt $@
-deliver puzzles/puzzles.zip $@
-deliver puzzles/puzzles32.zip w32/$@
-deliver puzzles/puzzles.msi puzzles-$(Version)-installer.msi
-deliver puzzles/puzzles32.msi w32/puzzles-$(Version)-32bit-installer.msi
-deliver puzzles/*.jar java/$@
-deliver puzzles/js/*.js js/$@
-deliver puzzles/jstest/*.html jstest/$@
-deliver puzzles/html/*.html html/$@
-deliver puzzles/html/*.pl html/$@
+ifneq "$(NOMACOS)" yes then
+ deliver puzzles/Puzzles.dmg $@
+endif
+ifneq "$(NOJAVA)" yes then
+ deliver puzzles/*.jar java/$@
+endif
+ifneq "$(NOJS)" yes then
+ deliver puzzles/js/*.js js/$@
+ deliver puzzles/jstest/*.html jstest/$@
+ deliver puzzles/html/*.html html/$@
+ deliver puzzles/html/*.pl html/$@
+endif
deliver puzzles/wwwspans.html $@
deliver puzzles/wwwlinks.html $@