A Floret grid of height h usually alternates columns of h hexagonal
florets with columns of h-1. An exception is when h=1, in which case
alternating columns of 1 and 0 florets would leave the grid
disconnected. So in that situation all columns have 1 floret in them,
and the starting y-coordinate oscillates to make the grid tile
sensibly.
However, that special case wasn't taken account of when calculating
the grid height. As a result the anomalous extra florets in the
height-1 tiling fell off the bottom of the puzzle window.
*tilesize = FLORET_TILESIZE;
*xextent = (6*px+3*qx)/2 * (width-1) + 4*qx + 2*px;
*yextent = (5*qy-4*py) * (height-1) + 4*qy + 2*ry;
+ if (height == 1)
+ *yextent += (5*qy-4*py)/2;
}
static grid *grid_new_floret(int width, int height, const char *desc)