long chain to a square numbered so low that the start of the chain
would have to go into negative numbers should not crash the game,
particularly when it happens as a momentary in-passing illustration.
I've fixed it for the moment just by removing the assertion. There's
probably a better fix which causes something less strange to happen
to the display as a result.
[originally from svn r8867]
/* Draw text (number or set). */
if (num != 0) {
- assert(num > 0);
+ /* assert(num > 0); - actually, no, this obstructs legal play */
if (set == 0) {
sprintf(buf, "%d", n);
} else {