chiark / gitweb /
Undead: remove an unused structure field.
authorSimon Tatham <anakin@pobox.com>
Wed, 7 Nov 2018 19:16:00 +0000 (19:16 +0000)
committerSimon Tatham <anakin@pobox.com>
Wed, 7 Nov 2018 19:17:47 +0000 (19:17 +0000)
commitb732fda2cf611b6f67c68e3a26077897afe41741
treee17dd06e409b85c3299b7cfee1bbbbf68fb14b63
parent3189fb484dcfe4efe42b2b30e529389db9dd0d00
Undead: remove an unused structure field.

I noticed that state->common, which is shared between all the game
states in an undo chain, has a 'solved' flag in it. That's not right -
solvedness as a property of a particular state on the chain belongs in
the game_state itself, and having-at-one-point-been-solved-ness as a
persistent property of the whole chain belongs in the game_ui.

Fortunately, the game isn't actually doing it wrong:
state->common->solved is set once and then never read, so it must have
been left in from early abandoned code. Now removed.
undead.c