chiark / gitweb /
James H has implemented a new `Tricky' difficulty level in Light Up:
authorSimon Tatham <anakin@pobox.com>
Thu, 1 Sep 2005 11:57:56 +0000 (11:57 +0000)
committerSimon Tatham <anakin@pobox.com>
Thu, 1 Sep 2005 11:57:56 +0000 (11:57 +0000)
commit94b36c11e00bb740813506b0d3911f90f1829941
tree07767f714efa6b617fde66876073a16eebd89ea3
parent6992530a8514f88238fd6f8c508f54b058ee3f19
James H has implemented a new `Tricky' difficulty level in Light Up:
a non-recursive level above Easy, which therefore moves the
recursive Hard mode further up still. Play-testing suggests that in
fact Tricky is often _harder_ than the old Hard mode, since the
latter had limited depth of recursion and would therefore spot
complex deductions only if it happened to start a recursion on the
right square; Tricky may be limited in the sophistication of its
complex deductions, but it never misses one, so its puzzles tend to
be hard all over.

Also in this checkin, a new source file `nullfe.c', containing all
the annoying stub functions required to make command-line solvers
link successfully. James wrote this for (the new) lightupsolver, and
I've used it to simplify the other stand-alone solvers.

[originally from svn r6254]
Recipe
combi.c [new file with mode: 0644]
lightup.c
map.c
mines.c
nullfe.c [new file with mode: 0644]
pattern.c
puzzles.h
slant.c
solo.c