chiark / gitweb /
Update changelog for 20170923.ff218728-0+iwj2~3.gbpc58e0c release
[sgt-puzzles.git] / pegs.c
diff --git a/pegs.c b/pegs.c
index d77860cf07aa0072c8e2bf0dca7ce3a6ff69482e..565ba9417f111852936c210456c308ed2cdb5568 100644 (file)
--- a/pegs.c
+++ b/pegs.c
@@ -102,7 +102,7 @@ static void free_params(game_params *params)
     sfree(params);
 }
 
-static game_params *dup_params(game_params *params)
+static game_params *dup_params(const game_params *params)
 {
     game_params *ret = snew(game_params);
     *ret = *params;                   /* structure copy */
@@ -129,7 +129,7 @@ static void decode_params(game_params *params, char const *string)
            params->type = i;
 }
 
-static char *encode_params(game_params *params, int full)
+static char *encode_params(const game_params *params, int full)
 {
     char str[80];
 
@@ -141,7 +141,7 @@ static char *encode_params(game_params *params, int full)
     return dupstr(str);
 }
 
-static config_item *game_configure(game_params *params)
+static config_item *game_configure(const game_params *params)
 {
     config_item *ret = snewn(4, config_item);
     char buf[80];
@@ -149,40 +149,36 @@ static config_item *game_configure(game_params *params)
     ret[0].name = "Width";
     ret[0].type = C_STRING;
     sprintf(buf, "%d", params->w);
-    ret[0].sval = dupstr(buf);
-    ret[0].ival = 0;
+    ret[0].u.string.sval = dupstr(buf);
 
     ret[1].name = "Height";
     ret[1].type = C_STRING;
     sprintf(buf, "%d", params->h);
-    ret[1].sval = dupstr(buf);
-    ret[1].ival = 0;
+    ret[1].u.string.sval = dupstr(buf);
 
     ret[2].name = "Board type";
     ret[2].type = C_CHOICES;
-    ret[2].sval = TYPECONFIG;
-    ret[2].ival = params->type;
+    ret[2].u.choices.choicenames = TYPECONFIG;
+    ret[2].u.choices.selected = params->type;
 
     ret[3].name = NULL;
     ret[3].type = C_END;
-    ret[3].sval = NULL;
-    ret[3].ival = 0;
 
     return ret;
 }
 
-static game_params *custom_params(config_item *cfg)
+static game_params *custom_params(const config_item *cfg)
 {
     game_params *ret = snew(game_params);
 
-    ret->w = atoi(cfg[0].sval);
-    ret->h = atoi(cfg[1].sval);
-    ret->type = cfg[2].ival;
+    ret->w = atoi(cfg[0].u.string.sval);
+    ret->h = atoi(cfg[1].u.string.sval);
+    ret->type = cfg[2].u.choices.selected;
 
     return ret;
 }
 
-static char *validate_params(game_params *params, int full)
+static const char *validate_params(const game_params *params, int full)
 {
     if (full && (params->w <= 3 || params->h <= 3))
        return "Width and height must both be greater than three";
@@ -503,7 +499,7 @@ static void pegs_generate(unsigned char *grid, int w, int h, random_state *rs)
  * it as part of the puzzle.
  */
 
-static char *new_game_desc(game_params *params, random_state *rs,
+static char *new_game_desc(const game_params *params, random_state *rs,
                           char **aux, int interactive)
 {
     int w = params->w, h = params->h;
@@ -660,7 +656,7 @@ static char *new_game_desc(game_params *params, random_state *rs,
     return ret;
 }
 
-static char *validate_desc(game_params *params, char *desc)
+static const char *validate_desc(const game_params *params, const char *desc)
 {
     int len = params->w * params->h;
 
@@ -672,7 +668,8 @@ static char *validate_desc(game_params *params, char *desc)
     return NULL;
 }
 
-static game_state *new_game(midend *me, game_params *params, char *desc)
+static game_state *new_game(midend *me, const game_params *params,
+                            const char *desc)
 {
     int w = params->w, h = params->h;
     game_state *state = snew(game_state);
@@ -689,7 +686,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc)
     return state;
 }
 
-static game_state *dup_game(game_state *state)
+static game_state *dup_game(const game_state *state)
 {
     int w = state->w, h = state->h;
     game_state *ret = snew(game_state);
@@ -709,18 +706,18 @@ static void free_game(game_state *state)
     sfree(state);
 }
 
-static char *solve_game(game_state *state, game_state *currstate,
-                       char *aux, char **error)
+static char *solve_game(const game_state *state, const game_state *currstate,
+                        const char *aux, const char **error)
 {
     return NULL;
 }
 
-static int game_can_format_as_text_now(game_params *params)
+static int game_can_format_as_text_now(const game_params *params)
 {
     return TRUE;
 }
 
-static char *game_text_format(game_state *state)
+static char *game_text_format(const game_state *state)
 {
     int w = state->w, h = state->h;
     int x, y;
@@ -746,7 +743,7 @@ struct game_ui {
     int cur_x, cur_y, cur_visible, cur_jumping;
 };
 
-static game_ui *new_ui(game_state *state)
+static game_ui *new_ui(const game_state *state)
 {
     game_ui *ui = snew(game_ui);
     int x, y, v;
@@ -776,17 +773,17 @@ static void free_ui(game_ui *ui)
     sfree(ui);
 }
 
-static char *encode_ui(game_ui *ui)
+static char *encode_ui(const game_ui *ui)
 {
     return NULL;
 }
 
-static void decode_ui(game_ui *ui, char *encoding)
+static void decode_ui(game_ui *ui, const char *encoding)
 {
 }
 
-static void game_changed_state(game_ui *ui, game_state *oldstate,
-                               game_state *newstate)
+static void game_changed_state(game_ui *ui, const game_state *oldstate,
+                               const game_state *newstate)
 {
     /*
      * Cancel a drag, in case the source square has become
@@ -814,8 +811,9 @@ struct game_drawstate {
     int bgcolour;
 };
 
-static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
-                           int x, int y, int button)
+static char *interpret_move(const game_state *state, game_ui *ui,
+                            const game_drawstate *ds,
+                            int x, int y, int button)
 {
     int w = state->w, h = state->h;
     char buf[80];
@@ -846,7 +844,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
            ui->dx = x;
            ui->dy = y;
             ui->cur_visible = ui->cur_jumping = 0;
-           return "";                 /* ui modified */
+           return UI_UPDATE;
        }
     } else if (button == LEFT_DRAG && ui->dragging) {
        /*
@@ -854,7 +852,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
         */
        ui->dx = x;
        ui->dy = y;
-       return "";                     /* ui modified */
+       return UI_UPDATE;
     } else if (button == LEFT_RELEASE && ui->dragging) {
        int tx, ty, dx, dy;
 
@@ -866,18 +864,18 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
        tx = FROMCOORD(x);
        ty = FROMCOORD(y);
        if (tx < 0 || tx >= w || ty < 0 || ty >= h)
-           return "";                 /* target out of range */
+           return UI_UPDATE;          /* target out of range */
        dx = tx - ui->sx;
        dy = ty - ui->sy;
        if (max(abs(dx),abs(dy)) != 2 || min(abs(dx),abs(dy)) != 0)
-           return "";                 /* move length was wrong */
+           return UI_UPDATE;          /* move length was wrong */
        dx /= 2;
        dy /= 2;
 
        if (state->grid[ty*w+tx] != GRID_HOLE ||
            state->grid[(ty-dy)*w+(tx-dx)] != GRID_PEG ||
            state->grid[ui->sy*w+ui->sx] != GRID_PEG)
-           return "";                 /* grid contents were invalid */
+           return UI_UPDATE;          /* grid contents were invalid */
 
        /*
         * We have a valid move. Encode it simply as source and
@@ -897,7 +895,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
                 ui->cur_x = cx;
                 ui->cur_y = cy;
             }
-            return "";
+            return UI_UPDATE;
         } else {
             int dx, dy, mx, my, jx, jy;
 
@@ -920,21 +918,21 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
                 ui->cur_x = jx; ui->cur_y = jy;
                 return dupstr(buf);
             }
-            return "";
+            return UI_UPDATE;
         }
     } else if (IS_CURSOR_SELECT(button)) {
         if (!ui->cur_visible) {
             ui->cur_visible = 1;
-            return "";
+            return UI_UPDATE;
         }
         if (ui->cur_jumping) {
             ui->cur_jumping = 0;
-            return "";
+            return UI_UPDATE;
         }
         if (state->grid[ui->cur_y*w+ui->cur_x] == GRID_PEG) {
             /* cursor is on peg: next arrow-move wil jump. */
             ui->cur_jumping = 1;
-            return "";
+            return UI_UPDATE;
         }
         return NULL;
     }
@@ -942,7 +940,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
     return NULL;
 }
 
-static game_state *execute_move(game_state *state, char *move)
+static game_state *execute_move(const game_state *state, const char *move)
 {
     int w = state->w, h = state->h;
     int sx, sy, tx, ty;
@@ -997,8 +995,8 @@ static game_state *execute_move(game_state *state, char *move)
  * Drawing routines.
  */
 
-static void game_compute_size(game_params *params, int tilesize,
-                             int *x, int *y)
+static void game_compute_size(const game_params *params, int tilesize,
+                              int *x, int *y)
 {
     /* Ick: fake up `ds->tilesize' for macro expansion purposes */
     struct { int tilesize; } ads, *ds = &ads;
@@ -1009,7 +1007,7 @@ static void game_compute_size(game_params *params, int tilesize,
 }
 
 static void game_set_size(drawing *dr, game_drawstate *ds,
-                         game_params *params, int tilesize)
+                          const game_params *params, int tilesize)
 {
     ds->tilesize = tilesize;
 
@@ -1037,7 +1035,7 @@ static float *game_colours(frontend *fe, int *ncolours)
     return ret;
 }
 
-static game_drawstate *game_new_drawstate(drawing *dr, game_state *state)
+static game_drawstate *game_new_drawstate(drawing *dr, const game_state *state)
 {
     int w = state->w, h = state->h;
     struct game_drawstate *ds = snew(struct game_drawstate);
@@ -1100,9 +1098,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds,
     draw_update(dr, x, y, TILESIZE, TILESIZE);
 }
 
-static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
-                       game_state *state, int dir, game_ui *ui,
-                       float animtime, float flashtime)
+static void game_redraw(drawing *dr, game_drawstate *ds,
+                        const game_state *oldstate, const game_state *state,
+                        int dir, const game_ui *ui,
+                        float animtime, float flashtime)
 {
     int w = state->w, h = state->h;
     int x, y;
@@ -1255,14 +1254,14 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate,
     ds->bgcolour = bgcolour;
 }
 
-static float game_anim_length(game_state *oldstate, game_state *newstate,
-                             int dir, game_ui *ui)
+static float game_anim_length(const game_state *oldstate,
+                              const game_state *newstate, int dir, game_ui *ui)
 {
     return 0.0F;
 }
 
-static float game_flash_length(game_state *oldstate, game_state *newstate,
-                              int dir, game_ui *ui)
+static float game_flash_length(const game_state *oldstate,
+                               const game_state *newstate, int dir, game_ui *ui)
 {
     if (!oldstate->completed && newstate->completed)
         return 2 * FLASH_FRAME;
@@ -1270,7 +1269,7 @@ static float game_flash_length(game_state *oldstate, game_state *newstate,
         return 0.0F;
 }
 
-static int game_status(game_state *state)
+static int game_status(const game_state *state)
 {
     /*
      * Dead-end situations are assumed to be rescuable by Undo, so we
@@ -1279,16 +1278,16 @@ static int game_status(game_state *state)
     return state->completed ? +1 : 0;
 }
 
-static int game_timing_state(game_state *state, game_ui *ui)
+static int game_timing_state(const game_state *state, game_ui *ui)
 {
     return TRUE;
 }
 
-static void game_print_size(game_params *params, float *x, float *y)
+static void game_print_size(const game_params *params, float *x, float *y)
 {
 }
 
-static void game_print(drawing *dr, game_state *state, int tilesize)
+static void game_print(drawing *dr, const game_state *state, int tilesize)
 {
 }
 
@@ -1299,7 +1298,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize)
 const struct game thegame = {
     "Pegs", "games.pegs", "pegs",
     default_params,
-    game_fetch_preset,
+    game_fetch_preset, NULL,
     decode_params,
     encode_params,
     free_params,