target.focus();
e.preventDefault();
}
+ function drawing_click(e) {
+ // At least on FF 140, SVGMatrix doesn't have .transformPoint()
+ // so we turn it into a DOMMatrix, which does.
+ var m = DOMMatrix.fromMatrix(this.getScreenCTM().inverse());
+ var pt = m.transformPoint({x: e.clientX, y: e.clientY});
+ var x = Math.floor(pt.x / 100) - 1;
+ var y = Math.floor(pt.y / 100) - 1;
+ var target = document.querySelector('#pixels').rows[y].cells[x]
+ .querySelector('input');
+ target.click();
+ e.preventDefault();
+ }
function init() {
for (var e of document.querySelectorAll('#pixels input')) {
e.onchange = e => update_glyph(true);
from_c(this.value);
update_glyph(false);
};
+ document.querySelector('#drawing').onclick = drawing_click;
update_glyph(true);
}
import("./bedstead.js").then((module) => {
</table>
</form>
<div id="outpane">
- <svg xmlns="http://www.w3.org/2000/svg" viewBox="100 100 500 900">
+ <svg xmlns="http://www.w3.org/2000/svg" id="drawing"
+ viewBox="100 100 500 900">
<g transform="scale(1,-1) translate(0,-800)">
<path id="rendered" fill="currentColor"/>
</g>