In places where they don't get in the way.
+% SPDX-License-Identifier: CC0-1.0
+
/Bedstead (bedstead.otf) ;
/Bedstead-Extended (bedstead-extended.otf) ;
/Bedstead-SemiCondensed (bedstead-semicondensed.otf) ;
+# SPDX-License-Identifier: CC0-1.0
+
FONTBASES = bedstead bedstead-extended bedstead-semicondensed \
bedstead-condensed bedstead-extracondensed \
bedstead-ultracondensed \
%!
+% SPDX-License-Identifier: CC0-1.0
+%
% This program produces a tileset image suitable for use with
% Dwarf Fortress. This is an image with 256 glyphs in a 16x16
% square, in white on magenta. The character set is (roughly)
+%!
+% SPDX-License-Identifier: CC0-1.0
/bpx { 5 mul } bind def
<< /HWResolution [ 72 72 ] /PageSize [ 215 bpx 30 bpx ] >> setpagedevice
3 255 div 17 255 div 9 255 div setrgbcolor 0 0 215 bpx 30 bpx rectfill
%!
+% SPDX-License-Identifier: CC0-1.0
/bpy { size 8 div mul } bind def
/bpx { bpy 1.25 mul } bind def
<< /HWResolution [ 72 72 ] /PageSize [ size size ] >> setpagedevice
<html xmlns="http://www.w3.org/1999/xhtml" lang="en-GB" xml:lang="en-GB">
<head>
+ <!-- SPDX-License-Identifier: CC0-1.0 -->
<title>Bedstead – MODE 7 for the 21st century</title>
<link rel="stylesheet" href="bedstead.css" type="text/css" />
<link rel="icon" href="icon-16.png" type="image/png" sizes="16x16" />
%!
+% SPDX-License-Identifier: CC0-1.0
%
% This file can be used to produce a ROM image suitable for use with
% MAME's emulation of the SAA5050 family. To produce such an image,
+%!
+% SPDX-License-Identifier: CC0-1.0
/bpx { 5 mul } bind def
<< /HWResolution [ 72 72 ] /PageSize [ 193 bpx 101 bpx ] >> setpagedevice
3 255 div 17 255 div 9 255 div setrgbcolor 0 0 193 bpx 101 bpx rectfill
+# SPDX-License-Identifier: CC0-1.0
+
from __future__ import print_function
import fontforge