This turns out to be all it takes to get FontForge to autohint fonts
on generation. FontForge's autohinter isn't perfect, but it's pretty
good and certainly better than anything else I've got.
glyphs[i].unicode != -1 ? glyphs[i].unicode :
65536 + extraglyphs++, glyphs[i].unicode, i);
printf("Width: %d\n", XSIZE * XPIX);
- printf("Flags: W\n");
+ printf("Flags: HW\n");
printf("LayerCount: 2\n");
dolookups(&glyphs[i]);
if (glyphs[i].flags & MOS)