Pre-emptive openings

A pre-emptive bid is one deliberately intended to chew up the bidding space to make it harder for opponents to get a look in, whilst simultaneously offering describing the shape of one's hand and suggesting a sacrifice on the grounds that it shouldn't be too bad.

Weak twos

A weak two is a pre-emptive suit bid made on a suit of at least six cards.

Klinger prescribes the following checklist:

This translates to a rough expectation of 7-8 losers, but it varies, so take care.

Sometimes the choice of what to open will be borderline. Consider a hand with a good 6 card major, 10-12 HCP and 6-8 losers. Probably too strong for a weak two, probably too weak for a 1-level opening.

LosersOpening bid
61
71 if 11-12 HCP; 2 if 10 HCP
82

NB: Weak twos do not apply in clubs, becase 2C is reserved as a strong opening. (See openings.)

Threes and beyond

With a longer suit you can pre-emptively open at the three level, or sometimes even higher.

Traditionally, 3 of a suit means:

LNR commented: Some allow a pre-emptive 3 on as little as 4 points. Since 2C means something else some will use 3C to mean the same as a weak 2. Discuss with partner in advance.

WRY replied: Klinger writes that sometimes a strong 6-card suit or fewer than 6 HCP will do, and suggests one consider the potential for playing tricks.

The general rule of thumb for pre-empts is the rule of 3 and 2: that opener should hold three tricks fewer than the bid when not vulnerable, and two fewer when vulnerable. Therefore:

Bid level# losers if not vulnerable# losers if vulnerable
376
465
554

As suggested by the table above, it may sometimes be appropriate to open above the 3 level, sometimes even in game. Be very very careful!

Responses to the weak two

With three-card or better support, the loser count should work well. It's safest to assume 8 losers.

With two-card support, count your cover cards and bid accordingly, but cautiously. Opener has 7-8 losers, i.e. 5-6 winners. Therefore:

Cover cardsAction
3½ - 4Invite game in major; pass or bid 3 in minor
4½ - 5½Bid game in major; invite game in minor
6 or moreLook for slam.

Without a fit, i.e. you have a singleton or void in opener's suit, the loser count is of no help. Passing is usually the best answer, unless you're quite strong - 16 HCP or more suggested; you'd need either a long suit yourself, or no-trumps if there's little danger of being run by opponents.

Responses to pre-empts

It's very difficult to precisely assess the number of losers in a 7-card hand, so instead consider the rule of 3 and 2 above and respond based on the number of cover cards you hold.

If you have support for partner's suit, a singleton outside is often worth a further trick, and a void two.

If considering slam in response to a pre-empt, bear in mind that partner is unlikely to have a better holding than two key cards plus the queen of trumps.