Overcalls

These notes are based on Klinger's writings. He preaches disciplined overcalls as a means of precisely communicating good information about your hand to partner; this is necessary because of the slightly-cramped bidding space.

At the 1 level

To overcall at the 1 level you should hold:

If stronger than indicated

Responses

To respond to an overcall at the 1 level:

At the 2 level

You should hold:

Again, if stronger than that think about interposing a double, jump and/or cue.

Responses and continuation

Use the same response strategy as for 1-level overcalls, but assume 7 losers from partner.

As an exception, bear in mind that 3NT is likely to be a better contract than game in a minor, provided your hand is the right shape, and remember that having overcalled at the 2 level, you're in danger of sailing right past that. Therefore, Klinger suggests the following special arrangement when a minor game looks makeable in this situation:

Remember also that in no-trumps, the traditional 24-26 HCP rule of thumb for bidding game goes out the window if you can run your long suit and maintain control.

Overcalling pre-empts

Overcalling at the 3 level would show a better-than-minimum opening hand (6 losers, maybe 7 in the pass-out seat), and an excellent suit - six cards, honour-rich.

Overcalling at 4 is the same, but requires 5 losers.

If you hold just four losers, double (forcing!) then bid game in your suit.

Responses to such overcalls should be based on cover cards. Klinger suggests the following actions for an overcall at the 3 level:

Number of coversAction
up to 2pass
3raise to 4
4raise to game
5explore slam

Jump overcalls

These are a subject of contention - partnership must agree on which convention to use!

Weak jump overcalls: show 6-10 HCP, at least 6 card suit, 7-8 losers. These are effectively pre-empts.

WRY commented: We seem to be using weak jump overcalls in the SGO/nC bridge circles.

Intermediate jump overcalls: show 11-15 HCP, at least 6 card suit, 6-7 losers. Essentially these are like opening strength bids, equivalent to bidding the suit at the 1-level, but showing the extra length and pre-empting a bit.

Strong jump overcalls: show 16-19 HCP, at least 5 card suit, 5-6 losers, only one suit worth bidding. (If have 2 or 3 biddable suits, double first.)

Roman jump overcalls: Strange bids showing two 5-card suits. Recommended only for use by strong partnerships.