Verl2D Object: Verl2D with a falling object

Status

Runtime
Gravity between particles: Downward gravity: van der Waals strength: Electrostatic strength: Cooling: Cooling on walls: Heating: Heating on walls: Wall Width (pixels): Wall Force Constant: Closed Top:

Setup
Width: Height: Generate at bottom:
Particle Type 1 (Object): Mass Charge Radius Polarizability Maximum initial velocity Colour Border Colour
Object Parameters: Rows Columns Spacing Spring force constant X of top left particle Y of top left particle
Particle Type 2: Number Mass Charge Radius Polarizability Maximum initial velocity Colour Border Colour
Particle Type 3: Number Mass Charge Radius Polarizability Maximum initial velocity Colour Border Colour
Particle Type 4: Number Mass Charge Radius Polarizability Maximum initial velocity Colour Border Colour

Advanced Runtime
Time Step per cycle: Cycles per frame:

Description

This is based on verl2d, with the addition of an "object". The particles in the object are connected by springs that obey Hooke's law (measuring the length of the spring from the centres of the particles). Note that the angles of the springs are not fixed - try setting the number of rows or columns to one, to get a flexible "chain" of particles.

Peter Corbett, 2013-2014


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