Developer Diary: 2008-01-30

There is still something subtly sodomised in the display of the status window (updates are getting lost/delayed/something like that), but I can't be bothered spending any more thought on it right now.

On the up side, dungeon levels are now dynamically allocated, which casts off one of the most infuriating remaining shackles on the design. The next step is to create the file management code, which will contain the following classes (at least):

and the following public functions:


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