This table lists the currently known bugs in version 1.3 of Martin's Dungeon Bash.
Bugs are given an ID composed of the version in which they first apply followed by a hyphen and a sequence number. Bugs are sorted in descending order of version, then ascending order of sequence number within a version. When you encounter a bug, please check this list before submitting a report.
If you have a save file that illustrates an example of a bug on this list whose "Fixed in" entry reads "None", please give me a copy of the file.
Note that some of these bugs are listed merely because I don't have concrete certainty that I've fixed them; in some cases, I think I've found a fix, but haven't been able to prove it.
|Bug ID||Bug details||Bug reported by||Fixed in|
|1.2-5||Monster apparently generated in wall. (not replicated)||Gero Kunter||Believed fixed; no regression test exists.|
|1.2-10||Monsters sometimes become invisible for some reason. Suspected of being a bug in monster movement or LOS code.||David Damerell||Believed fixed; no regression test exists.|
|1.3-1||Regeneration feedback messages are printed for monsters not in line of sight.||Gero Kunter||v1.4|
|1.3-2||Aggravation scrolls do nothing.||Gero Kunter||v1.4|
|1.3-3||Armourmelt curse does nothing.||Gero Kunter||v1.4|
|1.3-4||Various black magic messages were being incorrectly printed.||Gero Kunter||v1.4|
|1.3-5||Wraiths are both stupid and smart.||Gero Kunter||v1.4|
|1.3-6||Food is too plentiful.||Gero Kunter||v1.4|
|1.3-7||No feedback or display update when the player eats food.||Gero Kunter||v1.4|
|1.3-8||Objects mysteriously becoming identified. May be related to 1.3-9.||Gero Kunter||Possibly fixed in v1.4; will await further reports after release of v1.4.|
|1.3-9||uhitm() was testing for zero, not -1, when deciding whether to ignore the player's ring slot.||Martin Read||v1.4|
|1.3-10||Some invalid inputs are not caught by inventory selection menu.||Gero Kunter||v1.4|
|1.3-11||Inventory selection did a stupid thing if you had no applicable items.||Martin Read; noticed while investigating bug 1.3-10.||v1.4|
|1.3-12||Protection and aggravation scrolls were not getting their titles initialised.||Martin Read; noticed while investigating bug 1.3-10.||v1.4|
|1.3-13||Having goblins drop daggers is pointless.||Gero Kunter||v1.4|
|1.3-14||Demons can get generated on top of each other by summon_demon_near().||Gero Kunter||v1.4|
|1.3-15||Level thresholds for XL19 and XL20 are identical||Gero Kunter||v1.4|
|1.3-16||Dungeon layout is not interesting enough||Martin Read||None.|
|1.3-17||Defilers don't actually cast any spells||Martin Read||v1.4.|
|1.0-1||Monster AI is not clever enough||Martin Read||Much improved in 1.3, but still believed too stupid.|
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