This table lists the currently known bugs in version 1.3 of Martin's Dungeon Bash.
Bugs are given an ID composed of the version in which they first apply followed by a hyphen and a sequence number. Bugs are sorted in descending order of version, then ascending order of sequence number within a version. When you encounter a bug, please check this list before submitting a report.
If you have a save file that illustrates an example of a bug on this list whose "Fixed in" entry reads "None", please give me a copy of the file.
Note that some of these bugs are listed merely because I don't have concrete certainty that I've fixed them; in some cases, I think I've found a fix, but haven't been able to prove it.
Bug ID | Bug details | Bug reported by | Fixed in |
1.2-5 | Monster apparently generated in wall. (not replicated) | Gero Kunter | Believed fixed; no regression test exists. |
1.2-10 | Monsters sometimes become invisible for some reason. Suspected of being a bug in monster movement or LOS code. | David Damerell | Believed fixed; no regression test exists. |
1.3-1 | Regeneration feedback messages are printed for monsters not in line of sight. | Gero Kunter | v1.4 |
1.3-2 | Aggravation scrolls do nothing. | Gero Kunter | v1.4 |
1.3-3 | Armourmelt curse does nothing. | Gero Kunter | v1.4 |
1.3-4 | Various black magic messages were being incorrectly printed. | Gero Kunter | v1.4 |
1.3-5 | Wraiths are both stupid and smart. | Gero Kunter | v1.4 |
1.3-6 | Food is too plentiful. | Gero Kunter | v1.4 |
1.3-7 | No feedback or display update when the player eats food. | Gero Kunter | v1.4 |
1.3-8 | Objects mysteriously becoming identified. May be related to 1.3-9. | Gero Kunter | Possibly fixed in v1.4; will await further reports after release of v1.4. |
1.3-9 | uhitm() was testing for zero, not -1, when deciding whether to ignore the player's ring slot. | Martin Read | v1.4 |
1.3-10 | Some invalid inputs are not caught by inventory selection menu. | Gero Kunter | v1.4 |
1.3-11 | Inventory selection did a stupid thing if you had no applicable items. | Martin Read; noticed while investigating bug 1.3-10. | v1.4 |
1.3-12 | Protection and aggravation scrolls were not getting their titles initialised. | Martin Read; noticed while investigating bug 1.3-10. | v1.4 |
1.3-13 | Having goblins drop daggers is pointless. | Gero Kunter | v1.4 |
1.3-14 | Demons can get generated on top of each other by summon_demon_near(). | Gero Kunter | v1.4 |
1.3-15 | Level thresholds for XL19 and XL20 are identical | Gero Kunter | v1.4 |
1.3-16 | Dungeon layout is not interesting enough | Martin Read | None. |
1.3-17 | Defilers don't actually cast any spells | Martin Read | v1.4. |
1.0-1 | Monster AI is not clever enough | Martin Read | Much improved in 1.3, but still believed too stupid. |
This page is copyright © 2005 Martin Read.