This table lists the currently known bugs in version 1.2 of Martin's Dungeon Bash.
Bugs are given an ID composed of the version in which they first apply followed by a hyphen and a sequence number. Bugs are sorted in descending order of version, then ascending order of sequence number within a version. When you encounter a bug, please check this list before submitting a report.
If you have a save file that illustrates an example of a bug on this list whose "Fixed in" entry reads "None", please give me a copy of the file.
Bug ID | Bug details | Bug reported by | Fixed in |
1.2-1 | Player can descend without standing on stairs | Gero Kunter | v1.3 |
1.2-2 | Hit point display does not update after drinking potion of poison | Gero Kunter | v1.3 |
1.2-3 | select_dir() does not accept number keys for direction | Gero Kunter | v1.3 |
1.2-4 | Unidentified rings have a number in front of them even though they don't stack. | Gero Kunter | v1.3 |
1.2-5 | Monster apparently generated in wall. (not replicated) | Gero Kunter | None |
1.2-6 | Object names beginning with a vowel do not get 'an' as their indefinite article. | Found while fixing 1.2-4 | v1.3 |
1.2-7 | Saved game file name does not accurately reflect the name of the game. | Gero Kunter | v1.3 |
1.2-8 | Some non-ring items can be (P)ut on (for that matter, non-armour can be worn and non-weapons can be wielded). | David Damerell | v1.3 |
1.2-9 | The code that unwields your weapon sets u.weapon to 0, not -1, causing you to wield object 0 if you then cancel. | David Damerell | v1.3 |
1.2-10 | Monsters sometimes become invisible for some reason. Suspected of being a bug in monster movement or LOS code. | David Damerell | None |
1.2-11 | Typo: a frost ring "flahses" blue. | David Damerell | v1.3 |
1.2-12 | Levels 11 and 21 had experience requirements that led to them being gained on your first kill at XL 10 or XL20. | David Damerell | v1.3 |
1.2-13 | Dropping items worked only by accident. | Related to bug 1.2-8. | v1.3 |
1.2-14 | "Bystander" missile hits were being resolved using the attacker's defence rating, not the victim's. | Martin Read | v1.3 |
1.2-15 | Tick count is not saved; most obvious effect of this is that the player heals by save/reload due to the way hit point regeneration works. | David Damerell | v1.3 |
1.2-16 | Defence does not get recalculated after agility gains. | David Damerell | v1.3 |
1.2-17 | Drop notifies player that there is something at his feet after he has already selected an item to drop. | David Damerell | v1.3 |
1.2-18 | Summoned demon strength appears suspect. | David Damerell | v1.3 |
1.2-19 | "Boost" functionality of heal_u() is never used. | David Damerell | v1.3 |
1.0-1 | Monster AI is not clever enough | Martin Read | None |
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