This table lists the currently known bugs in version 1.2 of Martin's Dungeon Bash.
Bugs are given an ID composed of the version in which they first apply followed by a hyphen and a sequence number. Bugs are sorted in descending order of version, then ascending order of sequence number within a version. When you encounter a bug, please check this list before submitting a report.
If you have a save file that illustrates an example of a bug on this list whose "Fixed in" entry reads "None", please give me a copy of the file.
|Bug ID||Bug details||Bug reported by||Fixed in|
|1.2-1||Player can descend without standing on stairs||Gero Kunter||v1.3|
|1.2-2||Hit point display does not update after drinking potion of poison||Gero Kunter||v1.3|
|1.2-3||select_dir() does not accept number keys for direction||Gero Kunter||v1.3|
|1.2-4||Unidentified rings have a number in front of them even though they don't stack.||Gero Kunter||v1.3|
|1.2-5||Monster apparently generated in wall. (not replicated)||Gero Kunter||None|
|1.2-6||Object names beginning with a vowel do not get 'an' as their indefinite article.||Found while fixing 1.2-4||v1.3|
|1.2-7||Saved game file name does not accurately reflect the name of the game.||Gero Kunter||v1.3|
|1.2-8||Some non-ring items can be (P)ut on (for that matter, non-armour can be worn and non-weapons can be wielded).||David Damerell||v1.3|
|1.2-9||The code that unwields your weapon sets u.weapon to 0, not -1, causing you to wield object 0 if you then cancel.||David Damerell||v1.3|
|1.2-10||Monsters sometimes become invisible for some reason. Suspected of being a bug in monster movement or LOS code.||David Damerell||None|
|1.2-11||Typo: a frost ring "flahses" blue.||David Damerell||v1.3|
|1.2-12||Levels 11 and 21 had experience requirements that led to them being gained on your first kill at XL 10 or XL20.||David Damerell||v1.3|
|1.2-13||Dropping items worked only by accident.||Related to bug 1.2-8.||v1.3|
|1.2-14||"Bystander" missile hits were being resolved using the attacker's defence rating, not the victim's.||Martin Read||v1.3|
|1.2-15||Tick count is not saved; most obvious effect of this is that the player heals by save/reload due to the way hit point regeneration works.||David Damerell||v1.3|
|1.2-16||Defence does not get recalculated after agility gains.||David Damerell||v1.3|
|1.2-17||Drop notifies player that there is something at his feet after he has already selected an item to drop.||David Damerell||v1.3|
|1.2-18||Summoned demon strength appears suspect.||David Damerell||v1.3|
|1.2-19||"Boost" functionality of heal_u() is never used.||David Damerell||v1.3|
|1.0-1||Monster AI is not clever enough||Martin Read||None|
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