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SGnl0D .1RDnmB@@oBF6@RKnl~8.: 4D2D2I0E0H Ј n6040Co6"n0q2Ho2RA0vh@A0@l00A2J0H .91TJRFnm0 @npB@n l=nSnBF6@RKnl>.4GRJ:J8D2G2I0J0H Ј n6040Co6"n0q2Ho2RA0vh@A0@l00A2D0H .91TETDRFnm0 n mhBnBDnlhBn0D Ј"n01-H @f`@6RD=DJCmA/?<^C/ 4C Њ tVHD@?"n QxN .ЀO * nضpfHn??. ?.a=@O `Hn??. ?.a8BFB@O C-Inl`A-HBB6RCBoF0@"҈C  n>0ng$n&IRBBo 0B>3pfBo0FЀ1RF0nm=F Ѕ64lBAnl"0A604C Њ84<RF Dg=|0rh2@A0ng0R@2A0@"҈ n0040@o0"n0q2Ho2RA0zh@A0@l00A0H"҈ n00@f 1* `l20A Ј04* ` Ј240A Ј04 @g@fC/ ?<A/4AʶtWHD@?"n QxN Ѕ9O Ѕ92nm8.ȸnmBDnlG4H…"HABCJAo0S@@R@=@vRAnl0C0@R@1RCJBo0C0n@1RCRBn l0C0@1RCBBBERD=DȶBo*C0B Ј0q to 0E1RERBBnxBCCo~E0C400rh2@A0ng0R@2A0@"҈ n0040@o0"n0q2Ho2RA0|h@A0@l0@ Df8DfRCCnCfAZ/?<C2/ 0rh @?"n QxNBC0D Ј"n41O "JBm RC0B44lCll=| Ё n40m0B0494l Ё"n3BBBo2C0B0p"҈0R@@g0@9`94Bn8.ȸnmJnf6|BD4n޸Jl0D,܈:4h-H EfJg n1h` Eg0rh2@A0ng0R@2A0@"҈ n0040@o0"n612Co2RA0~h@A0@l00A0H"nظqf EfJg& n1h`Jg .Ѐ"nBq6|RDJm&/ n$PtN/.N0 LN^Nuj == k[%d]j <= lenj == lenNVH8 n=P=nTn=nRn0.=@6@& ֋/Ix$TDN-H/N-H0n0H/N.O -LA@-H=n=n-K=nn=nRn//././. ?.?."n Q9 NBDO$nRn.BF4RBFm0K1xRK0K1xRKRFFl8 nPo/. ?<0 rh2 @A?/"n Q NBFBDO nl0D$Ԉ$n62(-HClz nJhg40nCf2H H@J@o0S@r(f 0F Ј"n21($H @pxg"@4)Ag0C".00Qg@f .Ѐ" Ҋ A40x npg0C"A21x"nqgz`0HJ@o0n0@$Ԉ8@0n$nr(fh0F"҈"n41($H ApxgH"A6)Bg0@$.20(QgAf00L" Ҋ"A41x"nqg0@$A22xqfBE`"zJElHx/. "n Q(N:P .Ѐ0F0H$n5x n2pSE0F0H5xTFRDnmNC/ ?<EJ/ KWHD@?"n QxNO $nJjg"B/.?.?.?.a4O @n^6.x nn SD0.DRDJ@lB@@0HD@no0.lB@@@RC0C/SC"n QDN(HBFBDXnlv0D$n6rp Km2 0`RF`"? A'/Ht`"n QN@O E/ ?<AP/F\HD@?"n QxNO RDnmE/ ?<A/FWHD@?"n$QNxB4`0n/ND"HBDOnlf0D Ј$n224RBAgB0S@Ag00nAgnAf B`&.`T`R`L8nm .B1 n / n$PtN/.N/.N LLN^NuGame description is too shortMissing ']' in game descriptionInvalid syntax in game descriptionNumber out of range in game descriptionGame description is too longIncorrect number balance in game descriptionNVH8 n&n 80R@TD:UD0@/Ex RDN"HBCXCm0CBqRCClBCCo|f LfA(HRC` b HB` [frR/ -INO4XRC"nJg8 R.0h f rRg R.0 g ]g LfAZ(H`R`t LfA`(HRCJBmBl LfAk(H` 0BRqCn Jg LfAo(HfBCCm0T@0CȰqgIlRCCl/ RtN LLxN^Nu*desc*desc == '['*desc == ']'j >= 0 && j <= nNVH8&n n =P8.TD6.RC<HxIx$TDN*"n 1D1C0F/N$E%H BCPCo0C$E"j 3RCCn4F Њ/ TDN"E#HBCX. Co0C$E"jBqRCCnHx($DDN"E#H0 Ї/N$E"j#HBCPCo:.x D.-HC/ ?<7E/ JVHD@? GNO bHD4CRC`C/ ?<;E/ [WHD@? GNR/ NO8O4CRCJg:"n1 f"r"LRg Q.0 gA=/?<?C/ ]WHD@? TxNO A /?<BC/ B@JDm n_HD@? TxN"E i"hA3O Cn$EBjBj ELN^NuNVH8 n60R@TCHx*-x(D"DN&H n&7h7h4C/ "DN'H / n/( /+ (E0xN/ "DN'H/ n/(/+N"n'i kRP7i7i KL8N^NuNV/ / &n/+ $mxtN/+N k02SA0S@PJ@n k/(N/+NP/ N$n&nN^NuS;D%d,%d;%c%d,%dNVH8&n>=GTn:RE<.Jg><HxGx$SND(HA// N:BDO -KDo"n1@ Lf 6RC?`6RC Tfl0.D??Af/Hn"n QNO x؎4E0 R@@n> G0G// "n QN(HP/HtP"n Q0<Hx n$PND(HC/ / N:tOBD<TFnl0D .pf0rh2@A0ng0R@??pD BfpE?A4/v֎/"n&Q-BN4E0 R@O$.@n> G0G// N(HP$./HtP-BN0<: P$.RDnm`4 BoH/."n QtN LLN^NuNVpN^NuNVN^NuNVHx mxDNBhBPBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNV n Jhf nJhg nBhN^Nu%c%d,%dNVH8<.2n n=h=h ng nf n2(4JA0lV@6C8CAHĉSD: CAHŋSE8E0 8@JDmpnlhJEmbnlZ0C>@GA0C< @FAEx&R1?NT6?NT&JClJGlJDo 2 SA0 `$S1?NT6?NTClJGoRDnl 2 0R@`d$S1?NT6?NTClJFlJEo 2 n0 `6$S1?NT6?NTClJFoREnl2 0n nf 0A$n"j Ȳqf^0@ȰqfR n Bh??pD nfpE?EH/ v֎/$S`0.@ @c n g n fJ n 1|Bg0.n2.SA?4.n8.SD?Hh/?. m@ NA`0.@ @b n 84(0@g0rh6@C2pi0A@@2RA0th4@B2RA0xh@AA nf0C$n"j ȶqf:0Bȴqf0??pD nfpE?A0/v֎/$mxN/N`LN^Nu%d,%d%nret->grid[d2] == d1d1 - 1 >= 0d1 + 1 < whd1 - w >= 0d2 - 1 >= 0d2 + 1 < whd2 - w >= 0di >= 0 && di < TRI(n+1)NVH8 n&n 86TCRD0=@SD/a*XJg Sf8 E1|B@" Rnl0@$E"j 3"jBqR@nm&A` DfHnHnHnA/Hk m@NO @f4.mnl2.mnlBo0n$E"j 01@fVA/?<SEN/ 0AȴqWHD@? mxxN0n$E"j 30n"j 3O `ܴ@g0@30n$E"j 01ng0@30n$E"j 30n"j 30n"j1gB0<B????/.E4&RN6Bg n ?(?(??/.(K\N=EnEO-J Eg8|J.l8|=|.g=L8|JEg Ef:? ? "n 2)0l^@4B?0l@@B4@?G?/.NO0S@ @bJ? ? n 2(0l^@4B?0l@@B2F? 4AR@@?/."n QNOJEg EfJ? ? n 2(0l^@6C?4A0l@@CR@@?S@G?/."n QNO Eg EfL? ? n 2(0l^@6C?4A0l@@CR@@?4A@?/."n QNO6n0 @6@=DA-HCx-I0 g n 0(4l@@`"n 0)4l@@2l^AAA2G0 g0l@@2l^AAA` 0l@@0F6BSC2 g0l@@`0l@@2l^AAA8@6BSC0 g0l@@2l^AAA` 0l@@@JEf2B0l@@8@`J Ef2lAA2G`2 Ef2B0l@@6@` Ef2lAA0F? HRC?IRD??? /."n Q\NORJpJl`T.g6?<?< n 2(0l@4B0@2A? ?G?/.NO.gH?<?< n 2(0l@4B0@2A? 0AS@?G?/."n Q\NO.gB?< n 2(0l@4B0@2A? ?<F??/."n Q\NO.gH?< n 2(0l@4B0@2A? ?<F?0AS@?/."n Q\NO=|6n0 @6@=DA-HCx-I0 g4.H"HAH0@ HBBHB n 6(20xh@A:A0h@B8B?.JClVCC???/. n$PNO .g$?."n 0)lV@@R@???/.NO n"h0.n0n"i?1A֖//."n QN/.?.?< n 2(0th@A??<8A?G?/. n$PN*"n ?)?)??/.NO&.N^LxN^NuNVH8 n6=h=h:."n JQfLHnHn?)/aBg?.?.BgBg/.$m4N\?.?.BgBg/.N$n 4O(0T@2RA0th6@C4C/ Ix&TND-H/ Bg/N1BDO-LDo<0D"n$i Grl i"h610r410Bo02Bo2RA0~h@A0@l06@Ax/?<C/ B@JCmC^HD@?$n RxN0C".0O bRRDDn\4.LoBBG=LRnnlB2 G0A$n"j 0S@41&IBfz`.0R@Bfz` 0nBfz`0nzBfzpg^"n i4A"hA610s410, Bo02Bo2RA0xhA@Bl4B n 0c(pF` 0A"n$iC=r*.p,B/.""n QC\NPJgp@ nJhgR4RB0@2@SB8(RD0 @6@SD Ab. Cb(=A".HABA HH@B@@BgE "n i&勺8g$?? ?/./ /.a$n j!8ORGnmr8n0.LnN/."n QtNLN^NuNVpN^NuNV n"n JhfJigJhf <>JigpN^NuNVpN^NuNVH8(n HnHn?<X/.ap$mx&JK0n/NX&,|܎?.B//a?</&m4NAX/?<A@/J@WHD@?$mxxNO Bg/NARCO `RC0CJphlA/?<C/ C^HD@?"n QxNBDO 8C2GDo nJPgRDDo0D .Jpf=DRD n4>(Do"0D .JpgRDDo0D".Jpf0.H"HA6RCBR@GC0.CCE5h. ތ G1h?/GN\@g@5h"G3hA./?<C/ ?/N\@WHD@?"n QxNO ̗BDKoH~ގ n$P0D?0hC/ /N6 @RC0C/SC/ N(H/HtN0<6CORDDnB4/"n$QtN/.N LLN^NuNot enough numbers in stringExpected comma after numberExcess junk at end of stringNumber out of rangeNumber used twiceNVH8 n8&n z0D/Ex RDN(HBCXCo0CBtRCCnBCCo K c A(*`4SBR cCo ,g A*`XCfJg A'*`F/NO2XmAn A**`,0A ЈJtg A(*`9JgRRCCnl/ RtN EL8N^Nu*p!*pstate->tiles[state->gap_pos] == 0NVH8$n &.HxAx(&PDN(H89j09@0@/N)HBl $CBCP&DllpA~/?<TAr/JVHD@? SxN/ NO0C"l3"lOJqf9C 4,2RA`RJg ,fJgR6CnA/?<\A/JWHD@?$SxNA/?<]A/0l "lJqWHD@?NBlBl Bl LLN^NuNVH8&nHx&-x(CDN$H45k5k00@/N%H00@//+/*"CN0x5k 5k 5k5k JLN^NuNV/ / &n/+$mxtN/ N$n&nN^NuSNVA/ mxNN^NuNVpN^Nu%*s%*dp - ret == maxlenNVH8,. F2hSI? A /v֎/Gx$SN8"F>)RDSDRG0G/SGND-H$HBnO(K0. FhlBC"F0:.RECo6DC0@"F )00f$AR/?CK/ Hn TNO`??A//Hn TNO / Hn/ T0xNO 0R@"FQf ` 6 F0Cnr=E"FimPA/?<C/ 0GWHD@? TxNB nLN^NuNVN^NuNVN^NuNVN^NuNVN^NuNVN^NuM%d,%dNVH "n2.A8) Hĉ*HE A fJEo 6SC4` A f0S@Eo 6RC4` A fJDo 4SB6`| A f0)S@Do 4RB6`b AfT n2( 0th4@B6.BAHÇSC0n4AH…SBJCmQlJBmilCfBg` Bg` ??A/v֎/$mxN/NL8N^Nu%d,%dret->gap_pos >= 0 && ret->gap_pos < ret->np >= 0 && p < from->nNVH8*.&n A// Ex R/NP. J@fN/a(HB@`0@"lR@4H…&HC32,@n0lSH9H 9|9|9| `"E6) HÇ(HD MfZHnHnA/Hk m@NO @f20.@f 2.Ag"` 2.AfJ@m"E<@o JAmim`8@n ]HDB`tAn ]HD@`p8B/a&(H0.&En9@ A/?<"C/ B@2, m l]HD@?&G SxN0l "lBq E6( Ol g\Ci/ ?<'Gb/ B@JCm Eh]HD@?"G QxN2C",0D0@&E$k3RlO 6l fJl fD9l BC0,Co4"l0C21S@Co 0R@Af `0R@JAgBl 60,Cn LLN^NuNV/ / n"n$n=n 4.62pi0A@@2@4&$_N^NuNV n 1n N^NuNV/ /&.Hx0 mxDN$H?<?<Bg/ / m@ NBA0HB RA Ao n 0 J&.$nN^NuNVH8$n Hx&mxDN(HBT9R9jBl0,0@/N)HBl BA`0A"l3RA0,An LLN^NuNV/ / &n /+$mxtN/ N$n&nN^NuNVH8..&n :.8.Jnf(?.?+ ?+ ??/E4 R\NO`4+ 2BSA=A0BS@=@=A=D=E=@?<?<?<v֎//I4,$FN=E=D?<?<?<//N?.4+ 2fgBAHAA0v`@0@@??0D?E?/ FN\O*?.A/v֎/ mxN/?<?<0+ 4UVBBHB2vaA??<A@0D?E?/ FN*O$L?+ ?+ ??/ RNLN^Nuj < oldstate->nMoves since auto-solve: %dCOMPLETED! %sMoves: %dNVH8&."B/Ex&RNCpP-JJo,/<>/NGXO.NMBX=|g=|`BnA4-H"n JQfXBg4) 6&n2pi0A@@?@?BgBg/.$PN\ n 4( 62pi0A@@?@?BgBg/.N n :( 02ta8ADD4fgBBHBBABS@=@0DBS@=@0DBS@=@2B=AE=@6E=C=A0DBS@=@=CE=@?<?<?<v֎//.N n 0( 4rb2BAfgB@H@@B@=A=AO(?<?<?<//.N n 0OBn"n0)G-KBE=nRnذEo0E-H"n$iJg &n"k02qg =|` n=r=n2. n hf""h n0.qf >RG @f nfJnf86 nHÇ H@"n 4) 82pi0A@@@Bn>RG`"n=r>RGJng6 nHÇ H@&n 4+ <2pi0A@@=CnBC n0(Co$ h2.Pg2&HRCCo0C42sfA/?<C/ C^HD@? n&PNx"nHÇ H@ n 4( 82pi0A@@@/<>/.NGP*PO./NCPJlz/RGJngb6&nHÇ H@ n 4( 82pi0A@@@?.?.??/./. /.aO n "h n3:"n0)Enl=n noJ&n 7nJg-n nJhg*2h ? G/ /."n QNO `B&n0+ 2f2+?J@gA`A/A//."n QNO/./.&n SNLN^NuNV <>N^NuNV n"n Jh fJi gJhf <>JigpN^NuNVpN^NuNVN^NuNVN^NuNVN^NuNV/ Hx$mxND* $nN^Nu%dx%dNV/ /6. CbNHx$mxND"n"0H"J* ?1?1A/v֎/N/N"n "p`B@&.$nN^NuNV/. mxtNN^NuNV/ $nHx mxDN $nN^NuNV/ / &n$n / NO67@Xg@Cx Q.0 f rRg Q.0 g xf HjNO6$n&nN^NuNV/ / n??(A/v֎/$mxN/N&.$nN^NuWidth%dHeightNVH8Hx$&mxND$HA$Bj n?(A/v֎/(KN/N%HBj A%H Bj n?A//N/N%HBjB5|BBj" JLN^NuNV/ / $nHx mxDN&H/*NO7@/*NO6 K$n&nN^NuWidth must be at least oneHeight must be at least oneNV nJhnA`JPo`AN^Nuboardfilling.cNVH8>. 0=@:MTE8.DRDRD0D/SDGx$SND(HC/ ?<A/JVHD@?NxBCO, Co&B@60@+---X@SCf6K0C+ 2D-IJno* F&P0x4E8 6.2E/ / HtNO SCfBCCo&060@|   X@SCf6K0E0H|  no46E F,0x0@4@86.SC/ HsHt"FNO SCfBCnl:0H"HA0C$Ԉ nJp(g@R@T@IA0(0RCnm"nB1 LLN^NuNVpN^NuNV"n i??(/a= 1h >= 1a != dsf_canonify(dsf, b)a != dsf_canonify(dsf, c)returning board number %d FALSENVH80. =@=n2. no=A nl=| n o=| BnAR/?<TC0/ Jn ^HD@?Gx$SxNA//?<UC/ Jn^HD@?NA/?<WC/ JVHD@?NO$?.E@ R=&N(HBnT-K-J0.no0n".1Rn0.nnRn/.?<?./."n Q NO BnBn`<.=F=F4n Њ n?0/ "n Q=\N>:.BB\&J n-P"n*-I Ћ n20H H@0B"n*p"npJ@mjn ldJAm`nlZ @?/ n$P-BN=\8\$.޸Gg6?/ =N6?/ NO $.ްCf <=D` nf:=ERB BoZng?/ "n&$C=\N<Af/?<|C6/ ?./ N\FVHD@? n&PxNO0.ng*A@/?<}C/ ?./ N\FVHD@?NO 0.2.ng0.??/ CN=r?/ "CN=Onn=|Rn0.nn:Jnf&Bn2.no2 n$P=?./ N0n"n3\Rn0.nn/ "n QtN?.A/aJ`?./ "CN=\`LN^NuNV"n2. 40A`0A210@0q01@f0@01Bg @fB@`pN^Nudsfconnectedrhofree(connected, a)rhofree(connected, b)NVH8..(n 6.8.A/?<A`/JVHD@?*-xx ENA/?<A8/VHD@? ENAr/?<A/?/ A,N\J@VHD@? ENO$AX/?<A/?/ FN\J@VHD@? EN?/&m@$K=\N6?/N8OCgp??/N=r2C040D99A/?<A|/?/ FN\J@VHD@? ENA/?<AT/?/ FN\J@VHD@? ENLN^NuptrNVH0,.*. (.$mx&JM//NXO.ND&A/?<A/JVHD@?Nx//NXO.//N0x CL xN^Nuss->board[t] == EMPTYs->board[f] != EMPTYlearn: expanding %d from (%d, %d) into (%d, %d) NVH8*.<. >.6.A/?<C.<.$n00F"҈43g nf|0.D@702SA4 @gdBC*-x(E*2H H@0C"E*pp4@J@m&@o"JAmAo/ ?.???/ adOJRgRC CoLN^NuNVH $n8. 6.2.0A02=@Hn????/ a?/ aJnWHD@LN^Nu (%d, %d) contrib %d to size dsf_size(dsf, root) >= 1NVH8(n >.BF=|BBAx-H-P"n*-I2.H H@0B"n*:p8 .p0ERB=BJEmоEoJDmĸnl0@2.$.p(f?/ E@ R=\N6B@\G@ong"KR@@o0@ȶpf@nj0C04@???A/a?/ $R=NnC/ ?< Az/?/ N\J@^HD@?"n QxN0F1RFO4. Bo0.LN^NuNVH8$n8. >.:.BC,-x(F*0EG2H H@0C"F*pp4@J@m0@o,JAm(Ao$"j0B01qf??/*/a,O RC CoLN^NuNVH $n<. :.8A/?<RAt/VHD@? mxxNBj BCO Co0C"j3RCCnBCCo,0C"jJqfRj `???/ aO RCCnLxN^Nus->board[i] == EMPTYlearn: expanding in one learn: one at (%d, %d) s->nemptyNVH8(n<. 0=@BnA/?<aA/VHD@?Ex RxNBDO -J0.no =|0D$lC.=DRnJrfBE n-P n*-H2H H@0E"n*p$.p(6@J@m@oJAmnl0C$lG02fBn`Jng& @g???.?// aOrnBnA/?<wA/ l$GJpWHD@? n&PxN l0.D@1??.?/,a*OJ@fJA6/?<zA(/ lJpWHD@?NA)/a*???.?/ a=|O` RE Eo EfJng0H"HA??A/aA/?<A/ l$GJpWHD@? n&PxN l1A/?<Ap/Jl VHD@?NSl =|O 8.nm0.LN^Nu looking at (%d, %d) trying to expand onto (%d, %d) that would give a size of %d exp != idxs->board[i] == s->board[j]learning to expand NVH80. =@BnA/?<C/ JVHD@?Ex RxNBnO -J0.no<.0n$n"jG-H=nRnJqg?./$m@N=\:\nf?. n/N="n i\pg0H "HA??E/ aBGP8E n&PC-I2H H@2G K*q K*q8. @J@mn lJAmnl0D$n"jJqf~Fgz??A1/EjN"n i .?0??.?. //a6?A /N"n iO$npn&nfA/?<C/ ?<Nx<O RG Go$n"jA:1A/?<C/ "j$n0E01qWHD@?"n QxNO nfng*E/ a?.??.?. /.a=|O=n0.nn0.LN^Nus->board[i] != 1learn: ds %d at (%d, %d) blocking (%d, %d) NVH8(n<. :BnA/?<C/ VHD@?Ex RxNBDO -Jno:0D"lG>RGJqg?/$m@N=\\Df?/N= l\pgC*/ ?<CH/ pVHD@?"n QxNBCO Co0C"lEJqf0D@3??.?/,aO J@f~A2/?<C/ Jl VHD@?"n QxN0H"HA??0H"HA?? l?0A/aSl l1??.?/ aJ=|O$RCCnJ8Dn0.LN^Nutrying to solve this: best guess: *solution == NULLNVH86n :.,.8 Hx4D/ /.a-H? m@=&N-H/ Ex RDN-HAt/a?? /.a?? v֎/a O&. ?? /aPJ@f ?? /aPJ@f?? /aPJ@gJnfC+/ a|?? /.a(O JglA/?<'C:/ FJWHD@?"G$QNxTD0D/UDND"F"sB@O8D@o 2@ F&P$nA20R@@n"F QB0/. G$PtN/.N/.NJnWHD@LN^NuNVH8..8n6L0 6@Jf? E@ R=&N.T`? /E@ R=N\-JBCKlBE8RD,-x F*-H0CE24 H H@0E"F*p"np@J@m:Ll6JAm2nl,0B . 00". rf??/"n Q=rNPRE Eo6Kmp GLN^NuNV/ $mtg n 2P n0P02r`B@$_N^NuNVH8&.>.,.8. 4D/ Ix&TND*/ //N0xOKoB0KE0rh Ј @Jp8g&Bp8B??. /aO J@f 0rh1X8RKKn/ TtNLN^Nuboard[i] >= 0board[i] < 10NVH8 n<(684D/ Ix&TDN*/ N.RD0D/SDN-HO -LEtI@Ko0KBpX1xRKKn/. ??/a$A/?<?/ TN/??/aO$<HƸKop n(PxA,/?<A /4K& ֊ C00XF@rh?NA/?<A/ C p X_HD@?N C0X0 nORKKn nB0h/ n$PtN/N nLN^Nudesc = '%s'; sz = %d non-digit in stringtoo large digit in stringstring too longstring too shortNVH n$n 2(06@o0 @lp0?/ Af/a BAJg@Ao.t mx.0( f*2m,RAJ2gAnJ2gAb` An`A"`A.`APLN^NuNVH8$n (.Hx &mxDN(H6*BlBl Hx N)H1| l 0C/N"l#HBAO Ao""l0A$iC0HH@5RAAnHx0C/ l/(a( LLN^NuNVH0&n k6(Hx mxDN$HHx0C//ax$%k5k 5k jRh JL N^NustateNV/ / &nA/?<AZ/VHD@?$mxNx/tN k0(2SA1AO @f k/(N/+NP/ N$n&nN^NuSorry, I couldn't find a solutionNV"nJf" iHn??(/aJ@f nC nN^NuNVHx mxDNBBhBhBhN^NuNV/ / &n Exg/ RtNX/ RtN$n&nN^NuNVN^NuNVN^NuNV/ $n g/ mxtNB$nN^Nuuids,%s%d_%dNVH8(n8."n i<(>2,:.A0th4@BBHŋSE6.ABHÇSCBA/?<1C/ J VHD@?Gx-S$nxNAq/?<2Cn/ VHD@?NDO-K Dg Df`$n g/ nNtBXJEm\EoXJCmTCoP"n Jf"4G/ n&PND"n "/ Bg/N1$n jE2F hJpf $n R1 n BhA`0@ @c D g D f*"n 3|Bg??HiHi? m@ N`0@ @bp$n Jjf 5|` n Jf$4G/ "nND"n "/ Bg/$nN1"n i$n j2F hJpfH R p`< D gn Dg` D g D fBD`H"n Q.0@ f&D Ff Gg0Go0Dm ` Do`BE=G־Eo$n "Rg0EJqf ` n Jhg0h@f"n i2E hJpf$n Rpg?JgA`A/A /v֎/"n(QNOJg4/.$L/N&@/NHs/.N-H//N0XO` /N/R/ND-H//N0.A/?<(C/ JVHD@?$mxxNA/?<)C/ VHD@?N?,?,4,0rh2@A0A?B?/.E4 R6NO$-J.f.f.V@` p`p??,?,4,0rh2@A0A?B?/. n&PN\?<4,0rh2@A06@?:RE0A??B?/.$KN?<6,0th4@B8RD0B?02@?C??/.NO*JngR.0@B.Hnp.gp??<4,2pi0A@??<2??/.N*O.gX?<6,4SB?0l@@ @lp?0rh2@A40BR@?CRA?/."n Q\NO.gX?<6,0l@@ @lp?0S@?0rh2@A40BR@?CRA?/."n Q\NO.gl?<6,0S@?0l@@ @lp?0rh4@B20AR@?0@0l@@ @lp@?/."n Q\NO.gl?<2,0l@@ @lp?0S@?0th4@B06@0l@@ @lp@?0AR@?/."n Q\NO.gf?<6,0l@@ @lp?0l@@ @lp?0rh2@A40BR@?CRA?/."n Q\NO.gz?<6,0l@@ @lp?0l@@ @lp?0rh4@B20AR@?0@0l@@ @lp@?/."n Q\NOJ.lz?<2,0l@@ @lp?0l@@ @lp?0th4@B06@0l@@ @lp@?0AR@?/."n Q\NO.g?<2,0l@@ @lp?0l@@ @lp?0th4@B6D0l@@ @lp@?E0l@@ @lp@?/."n Q\NO.gP8,6l^CC?<0@2@??0rh2@A40BC?DC?/. m@ NO/. n$PN^?,?,4,0rh2@AA?F?/.NLN^NuNVH8"n i=h=P?.?./$n /*a:%HBnO 0.no0n$n "jBqRnnnBn0.no>=nRn2.Ko0.=@Bn=KRn=n2 n0n-H<.RFBB0 nnlnl n"P$n:16@0C81?. n /($m@=-BN>?"n /)N2O 8n0 8@$.EgJEgJDVHDBGntJDgAntJBg(0L$n "j01Jng@`@3SFRn no.6n0.Kn=n2.nnBn0.no=nRn2.Ko8n0 8@<.SF:>SG0.K0@$n"R81BCJnfZJngTJg$n"RgJqg6<`6JDg00 K? n /( m@=N\@f6<` @l6<Jg "nJig0)Kf2.ifC0 fCJnfC4.SBKfC2.SAnfCJngf0 g0LSH0H$n "j1gCJng0E0H$n "j1gCKg0L0H$n "j1gCng0L0H$n "j1gCJnoZ0 o0G0H$n "jJqgC@Jno6Ko200@0H$n "j1fR@K0@1gCnox0 o60LSH0H$n "j1f0.S@K0@1gCno8Ko40LRH0H$n "j1f0.K0@1gC "n i2L2I hEJpfC"n ipf i pg.???.? /. /.av"n i1 i 1ORK0.KnT=n2.nnLN^NuNVH8,.&n &.""n i:(8BGB/$mxNCpPJo&/<>/NfPJo/<>/NK$PJm~JkfBg4+62pi0A@@?@?BgBg/(m4$L\N?<2+40l@@ @lp@@RB?40l@@ @lp@@RB?0th4@B0l@@ @lp0B?0l@@ @lp@?/N4+2pi0A@@?@?BgBg/N7|O(?<?<?/././ /aLN^NuNVpN^Nuoldstatenewstatenewstate->sharedoldstate->shared == newstate->sharedNVH8(n&n A/?<`Ax/VHD@?$mxxNA/?<aAP/VHD@?NAr/?<bA2/JVHD@?NO$Aa/?<cA/ ,WHD@?NJlfJkgJl f <>Jk gpLN^NuNVpN^NuNVH8(n HnHn?<X/.a6$mx&JK0n/NX&//a(H?B/ /a~?</G4& ,&FNAJ/?<C˜/ J@WHD@?$mxxNO(Bg/NA./?<Cl/ @WHD@?N?</NA/?<CF/ @WHD@?NO$?</NA/?<C/ @WHD@?N?</NA/?<C/ @WHD@?NO$Bg/NG/ ?<A/ @WHD@?N?<0,2-CJ@l@@ @lp@@RA?6,2.04lB0@ @lp@@RA?0rh2@A0l@@ @lp@?2,0th4@BJAlAA AlrA?/ FN\BCB@O 2.DzCo("E$Q0@CJrg&E k hJpfvR@@n0,l@?@?/"n QNBg?BgB// /a/ /aDLN^NuNVHx mxDN1|0BhN^NuCrossesRandom%dx%d %sNVH86. CcB@`jHxEx&RND(H0)(9sXJlfA`A/?,?A/v֎/$RN/N"n " n pLN^NuNV/. mxtNN^NuNV/ $nHx mxDN 1j$nN^NuNV/ / &n$n / NO7@6Xg@Cx Q.0 f rRg Q.0 g xfPR/ NO7@g@Cx Q.0 f rRg Q.0 g rf 7|` cfBk$n&nN^Nucr%dx%d%sNV/ /"nJn gJifA`A`A/?)?A/&/$mxN/N&.$nN^NuWidth%dHeightShape type:Crosses:RandomNVH8(nHx0&mxND$HA$Bj?A/v֎/(  DN/N%HBj A%H Bj?,Ax// DN/N%HBjAj%H5|Ag%H5l"B$5|(B*Bj. JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@7j" K$n&nN^NuWidth and height must both be greater than zeroNV nJPoJhnA`N^Nu0123456789abcdefNVH0&n>. 0V@jV@6CRC0C/SC mxDN$HB@@o<|BDBA2@4RB:M0A@o J3g0`@RA AoA@0@nB20 JL N^NuNVH0$n>. &n0V@jV@<FBBBo~3 H0@ @ b8`,0@ @b 8D`A ASHA ABC0BRH:M2|4CBo2 a0Ag  `B2 RC Co4BnL N^NuNV n"n 2(0)AnRm42( 0) AnDm&2(0)An6m20An,m2(0)Anlp`2(0)An ]HD@`pN^NuNV n"n 2(0)AnRm82(0)AnDm*2(0)An6m2( 0) An(m2(0)Anlp`20An ]HD@`pN^NuNV n"n 2( 0) AnRm42(0)AnDm&20An:m2(0)An,m2(0)Anlp`2(0)An ]HD@`pN^NuNVH8<. 0.8n>.:2 mLoJGmGoEx-R&n1n?NT-J @n0G?NT @n6.n80DL"nJ1fHx "nND$H45n5L5GBj BjBBXABo,2L"nJ1gRj0B"nJ1gRj ERBBn/ /. PXNPg/ "n QtNLN^NuNVH88n 6n>.<.:.8.&./?0S@???? ? /.EN/?0R@???? ? /.NO$.0S@????? ? /.N/RD????? ? /.NLN^Nusq != 0flip.c%s,%sNVH8$n=R=j0.=@60C/Ix&TDN-H2n/ -IN-HP0*-L"nJ@g @g=C-I`LBF=C-Inl:0H"HA=@8ABE4FRJnl` n&P1>.8Hĉ H@L?NT6n?NT@ Cn0E"n`0E nB0REnm< nmz`=C-IC-I0.H=@=n2.nA/"n$QN*A/N-HCh/ N.0n/Bg/."n Q1NBFOnlBA0F nnRFnmBFnlj8Hĉ&HC/.?????.?./EN/.?????.?./.NO$.?????.?./NORFnm0.@<.Ȝ@0SFJ@o"n-Q n&-HC-IA-HBg/"nN(H-\ L-X-P=n=n=n=nHn?<BHn/"nNCH/ ?<CF/ VHD@?"n QxNO$0.R@0@//. m@(N=@?/"nN(H/ /."nN/ /"nN2.T0.l@ n L-X-X-P=|=|=|O=FSn`F/ /$C&N/ /.N/ /NRk/ /$CXNO./.N/ /NO?<BHn/."n&"CN&HOg0,kf "+g L-X"n""n"=|=|=| n(&&$DX``2RA0AJ3gAGL N^NuNVH8 n ..8P<(: 86VCjVCCHx&mxDN$H45FBjBjBj BjHxN%H00D/N"j#H/? j/(IN0E/N%H GHp0?/* N JLN^NuNVH8&nHx&-x(CDN$H45k5k5k5k 5k%k kRP00@/N%H 02@/ /+ /"CN0x JLN^NuNV/ / &n/+ $mxtN k02SA0S@XJ@n k/(N/+NP/ N$n&nN^NuNV n"n 2.B@@o10R@@nN^NuNo solution exists for this positionj != -1i < whNVH8 n,. :8RD00@/Ex RDN-HBCX-JCoV>4BD4C6CRKDo&22C0D(F l h(nRDDnE"F i 2"n06 CnBCBnBn4E Њ/(n TDN-HX>RG-J=GxCoR4.8.Do,0C nJ0f20CARDDo"nJ1gDn0n(n9RnRCCnCfL8.Do0C nJ0g&I"n"/ n$PtN/.N`GRDDn`C/ ?<I/ DVHD@?"n QxNO no$?.(nHt@0.HtaO 8.RD6CRK8DDo:<04@60D8 nJ0g?Hp`Hp0aO GSDf=L6 Ln/."n&Q$KDN(H/.N-H/.Bg/ N16GO=ETn8.SD DgBC<SFCo$0 nJ0f2RCCo0C"nJ1gAc/?<Ch/ C^HD@?"n QxN40E nBD02RAO 4CAo6BB0A"nJ1g4DRAAn8 Df`B@BCCoJ40gR@RCCnKl6@/./ /."n Q0xNO BCnlH"n0QJ0WD0QJ0f.RCnl&0C .2pJ1WD".0pJ0gҶnf0n/"n QDN&HSBCXCo0Cp0".J0gp1RCCn nB3/."n$QtN/ N/.N/.N KLN^NuNVpN^NuNVN^NuNVHx mxDNBhBhBPN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^NuM%d,%d!"shouldn't get here"shouldn't get hereNVH0&n$n 2.8:+<ő Af: n2( 0th4@B6.BAHÇSC0n4AH…SBBj`0@ @b64*5|AJCm2Co,JBm&Bo 0CBEBAEo k8"h0DJ1gzRAAnJEg"??A/v֎/$mxN/N`Α`0@ @c A g A fBCBD A g"n A g`* A g A g`x`@x`:v`4v`.A/?<A/AWHD@? mxxN0C44*D5BJ@lB@2SAAl242lBA0+S@@l05@5|AL xN^Nu%d,%dNVH8&n$n 8:+6 Sf^/ mx/NRC0CSCXfD/ a0(H9| 9|B@@o2@ l 1 20g l 1R@@n` MfHnHnAj/Hj m@NO @f0.m@o~0.mx@ot/ a(HJlfRl4.nxB@@o224@&l "l0A"i12 l 2gBDR@@n l 0 JDg 9|Bl L`L8N^NuNV/ / n"n$n=n 4.62pi0A@@2@4&$_N^NuNV n 1n N^NuNVH8&.(n HxT&mxND$H/ / m@LN&<@@G//NP%@ //*NP%@//*NP%@%|?%|?%|? &N^NuNV/ / n"n JhfJJigD2RA0th4@B2)RA0vh@AAo2RA$mx0A/NK.=\)/NF`p&.$nN^NuNVpN^NuNVN^NuNVN^Nu%dx%d %sNVH86.(n CcB@`hHx&mxND$H0 K'8$5pAx0*H/0?*?A/v֎/NOg/N( n pLN^NuNVHnBBgaf nN^NuNV/. mxtNN^NuNV/ $nHx mxDN 1j$nN^NuNV/ / &n$n / NO67@BkXg@Cx Q.0 f rRg Q.0 g xfPR/ NO7@g@Cx Q.0 f rRg Q.0 g df"RB@ mx'40f7@R@ @o$n&nN^Nu%dx%dd%cNVH8(n6. ?,?A/G/ $mx(  DNO JCg.2l J'41H?A// N/XHs DNO / NLN^NuWidth%dHeightDifficulty:Normal:UnreasonableNVH8(nHx0&mxND$HA$Bj?A/v֎/(  DN/N%HBj A%H Bj?,At// DN/N%HBjAf%H5|Ac%H5l"B$5|(B*Bj. JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@7j" K$n&nN^NuWidth and height must both be at least 3params->diff <= DIFF_UNREASONABLEgalaxies.cNV n Po hnA`.C/ ?<C/ h_HD@? mxxNN^Nu!(space->flags & F_DOT)NV/ $nA/?<(Ay/0* @@? mxxNjBj $nN^Nuspace->flags & F_DOTNV/ $nA/?</A/*rD@D@? mxxNj$nN^NuNV/ "n$n *g00* j0@"i 爐ЀSq j5|5| $_N^NuNV/ / $n &n/ /.aj5S5k Rk $n&nN^NuNV n2(0n $("B)g i0 B`N^NuNVpN^Nu!"shouldn't get here!"shouldn't get here!p - ret == maxlenNVH8(n:,RERE0E/SEEx RDN.&GBFXllBC0,8RDCoC l2(go`0( @g\nJ@g`v @gD`lg\?(?/ aPg0(g KRrWgrB`b?`Z+`Rg KRp-fp|`8 `0A/?<A/AӰWHD@? RxNO RC0,Cn  <lmA/?<A/ 0EWHD@? RxNB GLN^NuNVN^NuNVH8$n6nBG<.jlh2*0K(*؀6 CoF:.E/.// n NO @fJEgp`.~` @f8|p؀TCjmTFjmpJGf0 LN^NuNV?<?</.?./. /.aJN^NuNVH ,.*. 8.&.?<Bg/?//EN>Bg?</?//N Gg @fp`BAJGfJ@gr0LN^Nusp2->type == sp->typeNVH0"n&n n46B0(2+@CAJBmJ@m2)Boim`>B$iA/?< A/0+jWHD@? mxxN JL N^Nusp->flags & F_TILE_ASSOCNV/ / &n$n A/?<Ag/*@? mxxN0* jЫ// / a$n&nN^NuNV/ $n/ /. /.afB@`(g B@ hfp$nN^NuNVH8$n..,.BB=|BB=|BEA-HG0EC(n 4q2,q(JBmlJAmh0*Bo`jlZ&BЪ C!x(nqqJBm(JAm$0*BojlB0Ъ!h` DBh` (@BhBxRE Eo`LN^Nutile->type == s_tileNVH8*.&n >.BFA/?<CA/JkWHD@? mxxNx؎/v֎// /aBE(D$C0E "r$g~2)IA tg6+f0(H @@` B@(g +WHD@`B@JAfJ@f*JGg$ r(h`J@gJGg r(h|RE Eoh0LN^NuNVH "n n $n4f,SB H@B@2( H@B@TB86`* H@B@0(S@"HABA8T@6$HBHJBm("HAHJAm0)BoilBЩ`p$JDm"JCm0)DoilDЩ`p%@LN^NuNVH8(nBGBF n 0( @gnJ@g`: @g.`0|~`( n (f~|`~|` B@`|~8DDDm6DCCm n :DJEmn n 0(Ckb2,EoZllTE&lJnf+fJDfJCg+f$mx1?NT@o?NT@o +fjRCClRDDlppLN^NuNVH86.8. HxGx$SDN(H89DCRC9CDRD9D/N)HBlBl BEPllBC<RFll8D0E$lHxBg/ S1N45CO JDff 5|`,UG0,U@0G/Ex RDN-H&HBC|X`t2,0S@:REBonB0A"l 爐Ѐ01f RC2RA`<8D2RA CozC Cn0H KRJDgA`aBC42,0S@Bn<0,S@FntA$/?<{A/ 0G^HD@?$RNxB/ /.NLN^Numd->olddot && md->newdotnewoppNVH8(.&. (nA/?<C/ CJhWHD@?$mxxNC/ ?<Ac/B@Jg JVHD@?NO"C)g l"C"if|/,//a&HO 0g @g$`^g+gN l&kgBp`@A5/?<C/ VHD@?N/,//EN/,/ /Np`B@LN^Nunadd < MAX_TOADDsp->type == s_tilenout < MAX_OUTSIDENVH8(n>.BnBEJnmNJnmF2,no:0,no.JGm(Jnm Gonn `p` 0Gx$S0@/NKLX//NL@XO.N6/NMBXH=@8.X, Dm6.nn"F&QxA /?<hC/ n_HD@?N0D$lA/?<jCs/ JjWHD@?NO*fT0.H-RnTCnoTDDln8.EG@DmJDm6.UCkTllNllHA/?<xC/ E_HD@?"F QxN2HD0Ь%REO JDm\6.TCkTllNllHA&/?<yC/ E_HD@?"F QxN2HD0Ь%REO TDDl86.nn8.UDJDm\JCmXllRllLA/?<|C%/ E_HD@?"F QxN2H0U@nЬ%REO 0T@kZJCmVllPllJAN/?<}C/ E_HD@?"F QxN2H0T@GЬ%REO TCno8/. ?<?/ S NBCO CoZ0H r(gB0( h l0.̰h o"?.Hn// mNOJ@fRCCnB@LN^Nu!whywhyNV". . BHn// m ,N O g2/aA/?<A/JWHD@? mxxN`*A/?<A/JVHD@? mxxN nN^Nu"Unable to load ?validated game."NVB/./. m ,N O f"A/?<A /?< mxxNN^NuNVHx mxDNBP1|1|BhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^NuNVH8(./,-x.= GN&RG0.noR2 nRA0@@0A$n"j 爐Ѐ1f&0.E?0E?/. "n Q=rNP=ERn0.noN2 nTA0@@0A$n"j 爐Ѐ1f"RD0E?SDD?/. "n Q=rNP:.nm:4.nm 0.H/$n RDN&HX0.Lo24.RB2.RA80 H7777Bs RLLnBBnlzBE=BRnnl`0E?/. "n Q=\-BNH\$.sl7so7sl7so77 REnm4.nm`*0L"&Js gA8s>RG1G43s:RE1E 03 ns0@$n"j 爐Ѐ1fBs 0rh<@F0h@D0F?/. "n$Q=\N\LfJ0rh@EE?/. N\Lf,0rh8@DD?/. N\LfD?/. N\Lg Bs "03 ns0@$n"j 爐Ѐ1g 7`7RL0.Lnt n0(`|z"n2)0S@=BRnEoTE0$n j=ERn(gtSB0@RB>G@md<FSE6CRE4@RJCmJ8."n(Q=\0C?/. -B-HNH\$. nsfs gBs RCCl0 @l(gSE<F>RGGSB8DRB:EAx/?< C/ FWHD@Df @V`J@VHD@?$n Rx-BNF?/. n$P=\N8@G?/. NO$.Lf 0 HBs :."n2)0S@En4.$n0*S@BnBBnlzBE=BRnnl` n$P=\0E?/. -BN8@6 H8RD238D038 nA?/. NO $.LgBs8 :nm4.nmx`X? /. "n Q=\NH43 \Jg 0L"҈JBg$n5` nBpB@JDgJBVHD@8RL0.Ln/ n$PtNXJng/. N0LN^Nu%d,%d%n%d,%d,%d,%d%nNVH8,.$n /aJ&HXJg. Eg Ug MfRHnHnHnA// m@NO @f4.o2.o(F0,S@Bo0,S@AoB0"k Ef if i`f Uf )@rf/ / a(P`B Mf:0)gv @3@`" Ag afRHnHnHnHnHnA// m@NO @f&0.o2.o(F6,SC@o4,SBAo2.o0.oAo@oA.+ހ G0(gfzv8RD0.C2.EA"kJif6)g 0) (Fi l(f// /aBO RC Co: Eo0n` Sf8R7| ;fR`Jf`BB/ ajJ@g7| K` / aZLN^NuNV/ / n$n&nC2 =P=h0T@240.T@6$_&_N^NuTILE_SIZE > 0!ds->bl!ds->cur_blNVH8&.$n 0.5@A/?< tA/J@^HD@?&mxxNA/?< vA/JWHD@?N?*?*/(m4*N%HO Ax/?< yA/J(WHD@?N?*?*/N%H(LN^NuNVH8&.HxlEx RDN(H?<?<Bg/ / m@ NBCO* (F0HEA$ ?%P B0G/<>/ DNP&G.20@(mxK0A/N. mxN6&0D/NX,-xG// FNP*0G/N./ FNP-@ .@-@ n 0h/NX$mxF//NP&<@@// FNP(-xMB/ DNX6n n 0h/N./.NXO./ FNXO. DNX>.@ n 0h/N./NXO./ FNXO. DNXn n 0h/N./.NXO./ FNXO. DNXn mxC-H//.NP& n 0h/N./NP,<>//NXO. DNX=@/./ nNP& n 0h/N./NXO./NXO. DNX=@//. nNP& n 0h/N./NXO./NXO. DNX=@E/./ nNP& n 0h/N./NXO./NXO. DNX6?.?.?.?? /.$m4N?.0.G?0n??? /.NO ?.G?0.K??? /.NLN^NuNVH8 n 0(8@2 8A6@4 6B??? ? /.E4 R6NO -J.f .VA&`r&.? n ?(?(? ? /."n$Q\NOxJgx? n ?(?<? ? /.N??<"n ?)? ? /.NO.gDp.gp??.?. n 0(2tiA@: @?L?//.aNO`Z.gP?< n 4(0lV@6C0@R@??0rh2@A0 AC?0 AC?/. m@ NO.g .@gZ?<r @fr? n 4(0lV@@?02ziA@K?02iA@L?/."n QNORC Co< Fop/. n$PN^"n ?)?)? ? /.NLN^Nuds->blds->cur_blNVH8&." n =h=hBnB/&mxNCpPJo"/<>/NGXO.NMBXrS@D@=@ n JhgdC/ ?< ]Ew/ JVHD@?Nx n ?(?(/(/.$m4N"n ?)?)?)?)/.N$n BjO$ n Jh>C'/ ?< cE / J(VHD@?Nx n ?($?("/((/.$m4N"n 2)0lV@@@?? n ?($?("/.N"n Bi&O$$n JRfBg0*T@2*?0*T@?BgBg/.&m4$K\N?< n 4(2.0l@@ @lp@@SA?2.0l@@ @lp@@SA?0l@2A Alr0AR@?0l@@ @lp@RB?/.N"n 0)T@2)?0)T@?BgBg/.N$n 4O( n /(B/.alBnO 0.no:Bn=nRn2.no=n4.n=nRn=nSnBnBn n6(2.4.B0A0H$n"j 爐Ѐ1VzʀTAB0A 爐Ѐ>4B&I3gp2A0ARH0H 爐Ѐ3gt0.T@R@J0@ 爐Ѐ3gvJnoSAJ0A 爐Ѐ3f Jno0.J0@ 爐Ѐ3gx=nRn<.no0@V@J0@ 爐Ѐ3f"Jno 0.T@J0@ 爐Ѐ3gp Jno0.T@S@J0@ 爐Ѐ3f&2.no 0.V@J0@ 爐Ѐ3gt@6.no0.T@V@J0@ 爐Ѐ3f(8.no$0.V@T@J0@ 爐Ѐ3g|F0.R@JI0.0@0H"n ()20H=@"DJAgJnf AfE`E,gd0n0HJqfR nJPg0 R@h f 0.h g62, 0lnf0 R@Hg ESA=A2.n4SB=B6 nBB n -h=n8G=J"K0BRH0.B2 |2IB BBB6.@x001gtgt<TARCQ4 Bo nJhg00 R@hf&0(nfR@J0@ 爐Ѐ3fE0.n2@ $n޺f"$n j 0.pf j2.pgT?.?./?.?./. /.af4.n2n$n j ! j 1 j1O=n0.nn=n2.nn nJhg0("nh(i$n 5|&4*20vh@AB0lV@6C8C n 1D"2"n0zhA@BC n 1@$??/((/.E4&RNfO ,gP?<?<"n 4)0lV@@?0 n2viA@B?02iA@B?/.N`Jlg n0(>g"n 2)4lVA:E`" n 0(2*BAHA:E2taA4 n0(<g0lV@8D`0*B@H@8DpbB n 4(60rh@CB20|h@AB4B0@?<R@?RB?D?E?/. R\NO n 2(0lV@@@??"n ?)$?)"/. RNO $nJRg n 1|2(0th@A4*A1B0*A1@??/(/. m4fN?< n 4(02viA@B6*C?02xiA@B2*A???//.aLN^NuNVpN^NuNV n"n Jh fJi g <>fgJigpN^NuNVpN^NuNVH8(n HnHn?< /.a$mx&JK0n/NX&DG<`n8.G2FkXnlR6n0 GkFnl@A?/.-B-IN\$."nnf0><DFG=D0 F=@` =E=CJBo|2 H H@nfhnf` GfXJFfR?.&.փp n p8f0.?0rh@B?/./."n QN$nBr8O2n0.InBn2.вnmBn<.RF6.Ҷnm0.Ұno2. n IRA0.@@0A$n "j 爐Ѐ1g?.&n2+0l@@ @lp@?0l@@ @lp@A?4.A0l@@ @lp@?4.A0l@@ @lp@?/."n Q\NO0.аno0.@R@ n 2.AA0@$n "j 爐Ѐ1g?.&n2+0l@@ @lp@A?0l@@ @lp@?4.A0l@@ @lp@?4.A0l@@ @lp@?/."n Q\NORn0.ҰnlZ=F2.вFl6Bn6.nm>.GBn<.RFnmj0. n n0@$n "j 爐Ѐ1g2?.2.1g2.?&n0+lV@@? n&P$KKL2n/ NX(KRB/curr_pegs->npegsguess.cNVH8(."D i 0(0@/Ex RDN,&FIBCX"D i * Plb0C"D$iC JrgAq`Ah/"D i "h @?1/ AQ// "E QN0@I@ORC"D i PmBA,/?<CF/ & "D i 0(0@^HD@? E$PNx//NLxN^NuNVH8(n&n BC l Plx/ NO l 2C$hA5X$ RCJg<Cx Q.0H f rRg Q.0 g _f"l B3R`"l BBq ,fR l Pmj/, / a9@LN^NuNVH8&.(nBA`Jlg0A"C$iCBr `4A C&hC l7 JlfJlg"C i$@Jpf"C i "h @Bq`("C i "h0,H @ h h3RA lPmj C/( / a"C3@f l0)PfS@3@LN^NuNV/ .$n "j 0n"i3/* /a5@$nN^Nuguess && solution && (guess->npegs == solution->npegs)(nc_colour + nc_place) <= guess->npegsNVH8&nBGA/?<AE/ B@gJ g n 0SWHD@?Ex RxNB@O 2-J@o"$k n "h0@41rfRLR@@np<nnV=FBCBEBA4RBnl0-k80AC npfRC$n jpfRERAAn0@l0@0noLA/?<ZE/ 0L@\HD@? n$PNx0S/Bg/+N1BA0 o0A"k3RAS@fJGo00A"k3RAS@f0 LN^Nup - buf <= lenNVH8(. "D i :TE0E/Ex RDN.&GGIBCX"D i , Plb0C"D$iC JrgA`A/"D i "h @?1/ A// "F QN0@IORC"D i PmBAB/?<uC/ 4E\HD@? F&PNx/ /NLN^Nuover_col >= 1 && over_col <= ds->colours->npegsover_guess >= 0 && over_guess < ds->solution->npegsover_past_guess_y >= 0 && over_past_guess_y < from->next_goover_past_guess_x >= 0 && over_past_guess_x < ds->solution->npegsds->blit_pegNVH8&n (n<.BGx=|=|BnB2l6,l0 n:, @ Flg FLfJk"WHD@7@"A` nJhg`v0,nnhCno`4,nnV l 20AnoD>.BHǏRGCZ/ ?<C/ B@JGoP_HD@?Ex RxNO & `^Ax&0.ImNnnp4,l20AnoZ l20 Ano>8.IHĉC / ?<CN/ B@JDmP]HD@?"C QxNO `=|`Ax&0.Im l4,l20 Ano0, nnno=nn2.H=A=n0 n2.H=AA/?<C/ B@Jnm0. nh]HD@?"C$QxNA/?<Cj/ B@Jnm l0.P]HD@?NOA/?<C:/ J2VHD@?"C QxNO Ff~JGo7G`V Do k 2D h00gB7@7D `8 no.0.H"n i "p0n"i01g 7@7| Jkg7n7n` FfJkg7n7nCL-I` FfB0+g< Do??`0+ @oBg?/ /.aO Bk7| Bk` Ff$ Do@0D"kpq3A-H`$ FfJngJkg/ /.a-HP0@ @b87| F f0+R@"nQl7@ F f0+oS@7@`0@ @bD"n2)JkgRA7| F f0+R@@o7@ F f0+oS@7@`0@ @b87|0+"nif / / a`x2+RA??/ /.a`\ FDg Fdg Ff"7|Bg?+/ /.aC-I`0 FHg Fhf"7|0k"kpq3Az-H nLN^NuNVH8(.&n A// Ex R/NP* J@f/a(H9|`: Gf0R/a(HBCX"D iPl|/ NO2X DJhWHD@AnPo / a`/ NO"D2)H l p2C$hA5X$ RCJg<"E Q.0h f"rRg"E Q.0 g _f"l B3R`"l BBq ,fR"D iPm2?/, D0(H l /0a~ lPg"D0)R@9@lm9| L`LxN^NuNVH8(n6,RC0rh@C,-x$FKL0l/NX FNp-HB/<@//NO(*0l/NX.R/pegsz > 0!ds->blit_pegNVH8$n ,.:.5E(mxKL0j/NX(-xR/5@0j/NXB/Ll)|>p)|?t)|?x)|?|B)|?B)|?333)|?)|>)|>)|>)|?L)|?)|?333)|?)|?333)|?)|?)|?B BBBBB )|?$)|?()|?,)|?0)|?4)|?8BBB)|?)|?)|?*xO , &RCp6H//48NPJo*48RD Do&`CB.Hn?<?<?*?<0*2@?E?/ S*NO2*0th@A0@j??A?A?/ SNL xN^NuNVH0*.$n 8.6.?<?<2*0th@A0*@?2@?D?/&m4N2*0th@A0@j??A?A?/NL 8N^Nusrc->npegs == dest->npegsNVH8(n 8. Df&-l=l2,0,A>, @ATG`(0H l-p=l0,l>, DJg4A|/?<KC/ n0 nPWHD@? mxxNO BF`PJg0F"n$iC:2&H`BE6FnfEJg Ћ nJpgE JngE@ n"hAqfJng0@??.Bg?0,ln?/ /.aO r @??<?,4,8B6,2pi0A@@?Cn?/.$m4N\?<?,4,8B6,2pi0A@@?Cn?/.NO g ?0,ln?/ /.aO n"hA3RF"nQmLN^NuNVH8&n :.8.0.H k(p=|JDg=|Jg0A/?<nC/ 0 nPWHD@? mxxNO 42RA0vh@0@=@BCBFFo\Jg0F"n$iC22"H`BA2FJFfJngAJDgA ,A$@rfJEgvA5RFTmJCg*:+8+6D=Cn k2+4D0k=@CE0zh@A>+ ABD&=DnLnBg?.?.??./.E4 R\NBFO-JTlJg0F$n"j21`BA Ag2| Ag 2n`2| k2+4+6B0:+@B0+8BD@0th@Ak CnlD`0n@D0+o.t6.If4 ?? ?@?@?/."n Q` ? ?+?+??/.$n R\NORFTmJng2+0th@A<.A:A6.nA8nA?<????/. n$PN?<????/.N?<????/.NO*?<????/.NO?.?.??./."n QNLN^NuNVH0*.&n 4+2+0k8+ @6lVCC?.??<?C6SC?/$m4N\?+?<??/NL 8N^NuNVH8,.(n ..*.Bn0,0 Ghf0,,f =|0,,J@f`Bg?,*?,(BgBg/&m4$K\N?<?< l0,l2?l R@??,/N?,*?,(BgBg/NO(Jl6g0?,:?,8/,2/$m4N?,?,?,:?,8/NOBD GPl6RC4C"EJig ifC E0("gC l 2D hGpgX? ?Bg0,ll??,/ /a|O g 0,ll??,/ /aO l h18 "GQmh G8(SDk"G0)@mJigJ E?("Bg?.4n &n 6.4.2n:.8.JCmCozJBmtJln02C3H0A8@pwgTJCmCoJBm Jlpmg:REJDmbnl\JFmXn lR0D6 n 0bfgems > 0state->px >= 0 && state->py >= 0NVH8$n &.<:HxAx(.&GDN(H(4E/ N)H C~/ ?<uA//"GN/XWHD@? GNx/ //, "GN0x9|9|BlBAO $DAo<2A l 1 Sfs0H$HB9B9@` gfRlRAAnA/?<C/ Jl^HD@?$RxNA/?<C_/ B@Jlm 0,F@rh?NBlBlBlBlB LLN^NuNVH8(n6Hx(-x&DDN"H"3l3l3l4C/ -IN"n#H 3lBi/ /, /) -I$DN0x"n3l#l igRP3l ILN^NuNVH8&n kIxg(02SA0 @f k/($TtN/+NP/+ $TtN/ NLN^Nudr >= 0NVH8:.8.2.6n0 @6@>.G<4F2F=EDn6 g Go0S@`0R@J@l `JDm0 g Go0S@`0R@@n `ҺDo0.\@4@g 0@ @o0S@`0R@J@l `JAm0@g"0@ @o0S@`0R@n m `nn lf0@g$0@ @o SA0RA`RA0SA`06 g" GoD(n A`D(n A` D(n A wf |6`0 g GoSD`RD0@g$B BonSA` ERAJDm~Do$JAm n l0 D6 n 0sf|`dJDmPDo&JAm"n l0 D6(n 4gf<.`4JDmDDo>JAm8n l00D n 0mfp`6I/ ?<A/0rh @? mxxN2D0HAFLN^NuNV n"n 20An ]HD@`pN^NuGame is already solvedUnable to find a solution from this starting pointtargetpos - dist2[circuit[n1]] == n1targetpos + dist[circuit[n2]] == n2i < ei[ni+1] && ti >= 0pos >= 0 && pos < whthisdist >= 0 && thisdist <= q-pdest >= 0k < backedgei[ni+1] && ti >= 0d < DIRECTIONSp - soln < circuitlen+2NVH8 n=P8h=n0 =@BDDo" n ( "@ gg IRDnl 0g@fnfEz"n"`A-H` d6.K:n0E/Ex RDN-HBDX-JC@-I4n-JDo00D".1RDDnn0C/"n QDN-HBn2.$n j0HAP@0"n0Q$nBr~X0n .60Rn0r H*HEBF8rBDHD0t`2@0H"HA2@ EnEfF?? ? n /( ? ?.aOJ@m&@g"0@"҈"nJql0G$n53RGRF Fonn`=n0.H0@/ n$PDN-H6.RC0C/N-HBDP2n-I=Cnl0D$n>2 .12t H&HCH$HBBF:RE CnCfL??? n /( ? ?.-A-BaO".$.J@m@g2K0@$n .5RKRF Fo8nmj .Ѐ n10K/"n$QDN-H0n/N-HBBBDPKlV0R@:RE2Dnl&0B$nrm4R@nl0B".pl" ҉0. nB"n38KmEx/ ?<? /."n QN$nBRBBBDO Kl>0D".00H"HA&.18:REBoRB0B,.1hBn8Km .Ѐ n1=|Hx"n$QDN-HBP=| .Ѐ/N-HBDPnl0D$nBrRDnmBDnl(2D$n j 1gf Љ n1RDnm&.փ/"n$QDN-H/N-H/N-HBBO BB(nJBf(n&nJBf&n$nJBf$nBGBnBD<RFnl0D5RDnmBDnl0D .200A ЈJrlBr0G$.1(RGRDnm`d0n(.60HRn2C Љ83sl@0D44m(0B"҈Jrl Љ02R@50G"n3RGRD2C Љsmnn4 BovzBDnlV0D$Ԉ$n22(0rB@H@|aA0@"nJqg"$n22(m n00(mAJCmCl6:RDnmJEm BB0E-H(nJBf(n&nJBf&n$nJBf$nBD<RFnl0D5RDnmBn"nBr n0~0n"n61Rn2C Љ83sl@0D44m(0B"҈Jrl Љ02R@50G .1RGRD2C Љsmnn4 Bo:~=|vBDnl2D Љ$n0r Ј n20m$n02m@JCmAo6>=D:REnlB" ҉"n0q$nJrm*0i .20m0QrJCmAo6=D>8nmtJCm$0n(؈ n2pH0G*ڈ$n0rX .61 .pngSCn2.̲nn,=nn0n//."n QN-HP0nΐǐ0H/"n/ 0CHp n$PN2@C"n0qH6. .pA"/?<rCq/ "n0qH0".ؐpnWHD@?xNA/?<sC9/ 0G .0p".pCWHD@?NBBO$=|JBf=|(nJBf(n&nJBf&n$nJBf$n0.JBf00@&.208:0A<RFJrgnv0A Ј83"`RD ЁCQl0D64m0C02S@rfAa/?<Ag/B@Ql0F@rh?"n QxN2O 0E .10AJrfx4 Bo8.Dm0D".0p$.20(0rB@H@va6AA/?<C/ B@JCm n]HD@?$n RxN0C .BpO RDDl`=n=|BDnl0D".BpRDnmBDnlL0D$.0p(&.2080rB@H@|aA2@$n j 1gf Љ nRpRDnmBDnlH"n ) "@ gf$nJRg RDnl(0D 0gf Ј$nJrfAW-HĸnmtJn_HSnnRn4=nUn`20D"n0q$n220rB@H@vaA2@$n j 1gf Љ n20 AoSA1`0.S@Df:Bl:<Fo<BC8E2F=Fn=nn=ERnnl0C$n5RCnmBn Ќ$n0r".Bp n0~ Љ0rJpl&@0n"n4qRn2J Љ n60plL0C .40m,0B"҈ nJpl Љ00R@10G"n3RGRC2J Љ npmno"n0q$nJrmt0F,܈"n0qh$n62A@/?< C/ B@JCm n_HD@? n$P&JxN0n/"nHqhC0CHpN2@0.n<CnOJno8>A/?<C/ 0rh @?N0F$.00(O 0@&.Jp8gSGz0@ Ј"n61"`RC Ё$nCQl"0C$.:0(m0E$n02S@rfAm/?<,E/ B@Ql0F@rh?"n QxN0O 0G$n50@".Jpff:.EoJ0E$.0p(&.2080rB@H@taA2@$n j 1gf Љ nRpREEn4nnlJDl=n nl0.nfJf6.TC0C/"n QDN-H&HS$n0R .200rB@H@taAH"HA2@xX8Cnl 0D&.0p8,.40h| H… H@:RE @fH…&HC4BCm ^H`~0 Jm ^H`tBF:RE0@g 0@ @o Gg`J Gg`@JGf:2\A0@gA Ao Bg` Bg`JBf 0` RF FoA/?<C/ F_HD@?"n QxN22JO 8nmBE[/ ?<A/0L^HD@?"n QxNO /. n$PtN/.N/.N/.N/.N/.N/.N/.NO.N/.N/.NJg"n" nLpN^NuNVpN^NuNVN^NuNVHx mxDNBBhBhBhBh N^NuNV/. mxtNN^NuD%dNV/ / n?(A/v֎/$mxN/N&.$nN^NuD%d%nNV n . BnHnHhA// m@NN^NuNV/ "n$n Jjf$ nJhgJigJjgRi3| `Bi Bi$_N^Nuangle > -16.0FNVH8(n2n:.0.=T=l~ @f n0(4lV@6C0 CBHS@<,8,@f0CBHS@@g20lV@>G6 GAHÇRFFGBHŋRDE$mx&JK0D/N.0C/N.N@H/NKX/GO` @ g @@8fBG` @ g @@2f~` @ g @@4f~`v @ g @@6f~`d @@7f~`X @@1f~`L @@9f~`@ @@3f~`4@ @b" lg0(lo2l hBG1JGm^<,4Bg 0@ @o0S@`0R@J@l `2JFm,JBg"0@ @o0S@`0R@nm `nl0\@8,2@g 0@ @o0S@`0R@J@l `JDm0@g"0@ @o0S@`0R@nm `nl0@g"A Ao 2SA`2RA`2. l JBg 0@ @o FA`FA`FA wg0Jlf* n 1|?AX/v֎/$mxN/N`LN^Nuret->soln->refcount > 0NVH8..(n G64h SfR/ Ex&RN/&8HxDN*1C2D/ N&E'HO Io&E k4RIIn/a$&H7|X kg&02SA0 @f k/($RtN/+N'EBk E0`p/ NO8@XpȰLe^ GJhf&"G8)< Fg 0 @ @o0S@`0R@J@l `JDmJFg 0 @ @o0S@`0R@@n `ζDo0 \@&G4+:@g 0@ @o0S@`0R@J@l `JBm0@g 0@ @o0S@`0R@Jm`hJlb0@g 0@ @o 2SA`2RA`2"G i JFg 0 @ @o DA`DA`DA wf`*7|`/a&HBkX>< F8DE0+JGg FoS@`R@7@0+JDg EoS@`R@7@Rk2+mtAo&0+m JlA2@ k 1gf bSk4+mDBo0+mJlB k 0mgJJBm Bo0+mJlB k 0sg4+JGg Fo0S@`0R@J@l `JBmJGg Fo0S@`0R@@n `Bo2+JDg Eo0S@`0R@J@l`zJAmtJDg Eo0S@`0R@Jm`XJlRJDg Eo 0S@`0R@`0 k JGg Fo BA`BA`BA wfj$kgZ0k"jB@0Lf0+R@jl7@`6SRA/?<Cس/ kJP^HD@? mxxNBBk KLN^NuNV"n=n 2.0lV@4BB0R@ nB0RA nA0N^Nu!ds->player_background!ds->player_bg_savedNVH0&.$n 5nA/?<A/J WHD@?&mxxNA/?<A/JjWHD@?N?*?*/ m4*N%H L N^NuNVH8&.Hxx$mxND(H?<?<Bg/ / m@ NB BBB0)|?4B8)|?/ DNP&RC Co)|?l)|?pBt n 0 LL8N^NuNVH8$n 6Hx&mxDN(HBlB Bl9|9|(Bl0C/N)HB@@o0@"l3?R@@n LLN^NuNV/ / &n + g//. m4JNP/+$mxtN/ N$n&nN^NuNV|H8JngBDAx-HC-IA4-H0@g 0@-|? @o-|`B2\A0@gA-|? Ao-|`B"n$Q&JF/./.NP&/./.NXO./NDXO.N6&G//.NP-@//.NP-@X0R@=@@g0.@,/ GNP-@//.NXO.>/"GNP-@L4D n 2(0th6@C8n0HA2I%BAHAA`@6A,.~K/ FN./"GNP n~MB-H/NX2L54DRJ4J:.C/ FN./"GNXO. nNX2E54DTJ4J/ FN./"GNXO. nNX5VD4D/ "FN./ GNXO."nNX@5X8. DoV?<?<?</./."n QNO`R?<?< n 2(4UVBBHB0v`@?@A>.A?n?/.E4 RNO-JJnfJnm,pgG6CRC?2 F?4 D?/. nN?<??0 D?2 F?/. nNO*?<0l0 @?0UVB@H@G?? ? /. nN`h Dsf?<?< n 4(0HB2I%BAHAAx`@?0h@B0n?n?/. GN? n 4(0S@?0HB2I%BAHAA`@0@@RB??n?/. nN? n 6(0HC4I%BBHBB`@2A0AR@?SC?n??/. nNO*` Dgf n 6(0rh2@A8.A=D4.A0HC2I%BAHAAv`@0B=H0A=@=B=D6A=CA=D=B?<?<?<Hn/. GNO/. n$PN^ n ?(?(?.?./.NLN^Nuds->player_backgroundDEAD!Auto-solver used. Gems: %dAuto-solved.COMPLETED!deaths > 0 Deaths: %dNVH8&." n=P=hB/Ex&RNC\P-JJg8/<@@/NFXO.>/NGXO.NMBXf"n=i`BnE4-J n JhgpC/ ?<Ea/ J VHD@?"n QxN$n ?*?*/* /. n$PN"n ?)?)?)?)/.N$n BjO$A-H"n JifHnHn?)/ aXBg?.?.BgBg/. n$PN\?.?.BgBg/.NBnO(`J?< n 2(4.0lV@6CC?0.C???/."n QNORn0.nlBFnnJ?< n 2(4.0lV@6CC?0C???/."n QNORFno$n 5|JgN n$P"n//.NGP-@ nJno n0h/NK./.NFXO.NMBX=@` BnBBnBn0.no4BF=nRnnl>.0F2@$n j BC1(HJgl n ( &@11gX:h n$P1?NT68."ni?NTCl?`?NTno 0G3` 0G4H Cmf"Jf$nJjgjf 0.jfvb CgfRnn0G0H$n "jEqg$??.?/. /.a>"n i1ORFnm=n0.nn nJhgJg "nJigE`$nJjfJgd nJhgZ"nJigE/ /."n QNP`B.?.E/ /. n$PN/X"nHqNO `0$nJjg A/`E/ /."n QNP$n6*Jg4Jj g.Aj/?<Cg/ JC^HD@?$n RxNSCO JCg(?AA//."n$QN/X nHpNO /./."n QNE/ ?<)A/"n JiWHD@? n$PxNC|/ ?<*A/"n J VHD@?N$n 2*4 n0lV@6C:C0"n>CO Jg 0$n8C0 n<C`8<"n$Q&JK0D/NX&D2E/ NX* F//. ENP(JD//NPMB/NX("n 3D0F/NX&F2G/ N./. ENXO./NXO.NX"n 3@??/) /.$n RfNO Jf "n ig2i hB@1`p?B@$nJjg JWHD@? n ?(?(//.at"n 3|LN^NuNV/ Jno n ` n0($mx0@/NK.N6/<=/NF n $nN^NuNV/ n"n $nJhfJig5| <>` JhgJif5| <>`p$_N^NuNVpN^NuNVN^NuNVN^NuNVHx mxDN01|N^Nu%dx%d %sNVH06. Cb\Hx&mxND$H0H K*P$A80*H/0??A/v֎/N/N"n " n p`B@L N^NuNV/. mxtNN^NuNV/ $nHx mxDN $nN^NuNV/ / &n$n / NO6g@Cx Q.0 f rRg Q.0 g df,R7|Jg B@ mx*J0f7@R@ @o$n&nN^Nu%dd%cNVH86. n?A/G/ $mx(JNO JCg0 n2h J*J1H?A// N/XHsNO / NLN^NuGrid sizeDifficulty:Easy:Normal:Hard:Extreme:UnreasonableNVH8(nHx$&mxND$HA$Bj?A /v֎/N/N%HBj A%H 5|A%H5lB5|BBj" JLN^NuNV/ / $nHx mxDN&H/*NO67j K$n&nN^NuGrid size must be between 3 and 9Unknown difficulty ratingNV n0W@ @cA` hn`AN^NuNVH8(.0. D:0n"D6(PJ@f@BB̶Lo iBAz00h@RLLn̶Lo00L$D"jȅqRLLn` @f2̶Lo BAt2L D&hE (10hsRLLn` @f0P"D -H0@=@Lo0@0H$D"jBqRLLn̶Lor=nBn4JEBF6L Ћ n20H.HG00n0H"D$i )sp2.hr0B0H$i )3phrRLLn0.Lo 0L"D$i2@2I22rRLLnLN^Nun == 2keen.cNVH8 n 6PBnBn0.hlBn0.H n $h"@0r(n -H22r=A l 0(`-@ nf.BGGoHRKp4 hSKU@0G$n "j3RGnm`"BGnl0G(n "lBqRGnm g(n Jg` @g `fA/?<5C/ nWHD@?Ex RxN~O `0 (nG"n iJ0g00 CJ0g"(n l lC?.?./ aP0 nC"n iJ0g40 (nGJ0g""n i iG?.?./ aPRGKn @f6D` RM/8G/ NP6Ko:`BG"n iB<BnBnnl82G$n jq6.RC-H޶KnI-L-IJf Fn`2H H@J@fz0 "n nC$n jJ0g\BEEo^(nޕ"n0E0 04@Jf0 Ј n408 H…"HA=B40H… H@Ag ngREEnEoRCKobKo8SGkJf"n ippn`$n jpp`(n lpRGJfC`Hƍ"n iB0p`JVHD@Ff?.?./. aPSGJf$n jB@0p@`(n lB@0p`t nnfBGnlv<RFKnF0G$Ԉ0 n(C4@(n"lJ1g(n l00(`f B1=|RCKo>nm`BG4KʾJl8KKl80 =|Km=Kv<RFKnr0G-H"n i(n00`4RBgH0 oD2: 0A(n "l0.qg"0> C2@(n lJ0g B0=|nSEf6Ko>JmbJnfRn0. n hmV0.LN^NuNV n JhnBg//.a`B@N^NuNV?</. /.aN^NuNV?</. /.aN^Nun == ctx.nboxesm == aNVH8:.=n-n=nBDBnAx-HC-IGL-KA,-HʺDo"?/. m@=\N\@fRnRDDn4E/ "n&QDN-H0nRH0H/N-H0.H/N-H/ N-HBDBGO=ERn0.H=@κGo?/. E@ R=\N\<RF@f0L"n"0H&n#"n3BC6LRKCoR?/. R=\N\@f60G"n2H H@A3RG0G0h"n3RCCn8K8DnXAl/?<6C'/ 0.LWHD@? n($DxNCN/ ?<7G/ GWHD@?N0L"n30n/$DDN-H0.Onl0.0@/N-HBB/./.?<?<?<?<Bg?.?./."n Q N6O".$DtN/.N/.N/.N/.N/.N0LN^NuNVH8(n>. &nBF-LBE2SA0`0@ǰEg\0Eo4H… H@24@8RD`0H"HAG4@8RD@?/ $m@=\N6?/ NO Cg40S@2RA FozF FnJFg ``_BF` RF0S@2RA:2@ǰElP&n$KcTBEcfREAPcgEP Ef`& Eo?A// mxN0@O b KLN^NuInvalid character in game descriptionToo much data in block structure specificationNot enough data in block structure specificationNVH8<. BnBn0?/.E@ R=N\"n Q-JJg ,gBJno Sn:.`$n R _g bHE`BEC(n( Ig@Ix$T.".2 fh=E/NOS@=@X n"PgL2 f8r$LA(n("Hg$ R.0 g` A\` EVHDG0SEJ@oj6SC8DƸKo0ðKo0 H"HA4A2RA`0 H"HAF4@RA@??/."n Q=rNRKP0SEJ@nJGgRK0S@@R@Km.$n RgJnn ,f0S@@RFKf`A`ALN^Nu%ldmemcmp(soln, grid, a) == 0NVH8 n=P=n0.=@=h nf no=|B6n& ֋/Ax($PDN-H/N-H/N-H?.I@ T=&N-H& /N-H/N-H/ N-HO-K-D-LC,-I0.(=@=nTn/."n QtN/. ?."n Q N-HBEO nl0E .1REnm/. ?<?./."n Q NBEO nl0E .0p".1REnmBEnl0E$.1(REnm?./."n Q=NBE\nl.0E"҈(4ERJ nJpg v4H… H@J@o Jpg6SCR@4ERJnl0 Є"nJqg" Cg0C".20"nqo4ERJ6 JBo42n0A Ј nJpg Cg0C,.<0h"nqo6RBnl42n0A Ј nJpg Cg0C$.40("nqo6JCm:Hx/. n&PN(PJg" Є0C"nBqBq??/.N=rP: nmBEnl0E$Ԉ(4ERJ nJp(gr6HÇ H@J@o2SAR@nl" Ag0A .00"nq(o4ERJ2 JCo(0n Ag2@0A$.40(,.qho2RCnl(0n Ag2@0A&.608,.qho2JAm$ Є nBp??/."n Q=rNP: nmBEnlT n(P6E& ֋"nBq8?/.N=\8?/.N=2O Df4ERJ Ao np8`4ERJ Af0D"nBG0BF3(Go0><6F Co0.@U@Co Є np` Є"nq6Ɠr4ERJ0G:.SEnn"4H… H@J@f nnBgRIRAnopIl Є"nq` Є"nq Ho Є np2H H@J@fAnn Є"nq@: nm/. ?<?./."n Q NBEO nl0H nBREnmBGBA Ag nJAg`0 Ag`&(<`v@`(<@v`(< v`xvBE<RF`REnl,0E"n21H$ԁ n00(Cg"n#Bp(nffBEnlf n2H$ԁ"n01(Cg n!Bq(`6REnl40E"n21H$ԁ n00(Cg"n#Bp(nl~2 AoJGfBEnl,~|?/."n Q=\N8\Df0H n0"n#`H n 0H g2nJg` @gP `g|`"n1P nݰH`"nB1P"n QM/"n/1HNP n!H`r"nB@1P"n Q1"n21H@?NT2@ n!H`> n40H"nBC1PJBgJCf nBH`0HH…B0@"n#HREnmBEnl8"n$Q=\?/.N\@f0H n"0 nREnmJno>/.Bg/."n Q1N6.SC?/././.?.aO@l/.Bg/. n$PN1?./././.?.abOnf~2n/ ND&/.?./a$H,BEOnl?/."n Q=\N8\Df0H n 0` g.nJg`2 @g `g`a`s`m`d0H"n 1/A// "n QN0@O REnmPB/ / n$PN&C/ ?<\A//././.N1O J@WHD@?Nx2n/ ND"n"SBEOnl"n Q"n1P0PREnm"n Q .B0/. n$PtN/.N/.N/.N/.N/.N/.N/.N CLN^NuExpected ',' after block structure descriptionSubtraction and division blocks must have area 2Too few clues for block structureUnrecognised clue typeToo many clues for block structureNVH0 n68-n ?$m@N=&*/?Hna&O g/ mxtN C` n ,gA`R-HBCCo&J|?/N=\\@f n ag6 mg0 dg sf?/N=\ @gA`JgvA `| ."R-A"@RgDEx R.0h f(rA-H"Hg R.0 gRCCnP nJf`Ar`AL xN^Nu*p == ','dsf_size(state->clues->dsf, i) == 2!"Bad description in new_game"Bad description in new_gameNVH8$n (.6<HxAx*.&GDN(H-D(Hx N)H0 l1C?$m@N=&"l#H l/(?HnaC&/ ?<Aa/ n ,WHD@?"GNxRO 0H/N"l#HBCX&ECo* ? l/( EN=\\@fLx n dgZn ag` mg sg`p(< `(<@C/ ?<A/? l/("EN=\ @W`N(<`A\/?<C/ ? l/( EN=\ @W`CT/ ?<Aa/AcWHD@? SxNO nC-IHh$SN3`X"n4HRCJgF J.0 f*r$KA-H"Hg R.0 g l h!(` l0H hBRCCn4F/ &SDN)H/ N)H BCCo0C"lB0"l BqRCCnBlBl LLN^NuNVH8(n8Hx*-x&D"CN$H$%l jRP6D/ "CN%H( ؋/"CN%H / /,/*&E0xN//, /* N5l5l JL8N^NuNV/ / &n/+$mxtN/+ N k02SA0S@PJ@n k/(N k/(N/+NO / N$n&nN^NuNo solution exists for this puzzleMultiple solutions exist for this puzzleNVH8 . n:6Jg/ mxN`6C/ Ix$T, D"FN(/ Bg/N1?</"n i/(/(?aO* @ fC<` @ fCQ n `4TC0C/UC"FN$HSB@X@o D00R@@nB2X/ TtN JLxN^NuNVpN^NuNVN^NuNVHx mxDNBhBPBhBhBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNV"n n0Jig JigJifQ hJ0gBiN^NuNVH8 n>0=@Bn4@ /Ix&TDN,/ N-HPJ g.BE2.no"0E "n B$n5REnmBEnlvBB?"n i/( m@=\N6@\Kf 2E $n jq @!h`"n i8 H h 0H` gBn Jg2E` @g^ `g2E`2E$n jq . DѰh`4E"n iB2 TM/"D/1hNP D!h"J`r4E"n iB@2 T1"D21h@?NT2@ D!h"J`>$D42h2E$n jBC1JBgJCf DBh`0HH…B0@$D%h$n jJ1f 0K .BpREnmBEnlp?"n i/( m@=\N\@fH$n j2E h" 0 Ahg$=|J g Љ"nJqg $n r@REnm/$TtN/.NBEEoRGph=@SGUnBFBC4ERJCo62=A n"hBD8|0n12 i0A4 @6BARCCnngP=|< F6FJ g 0NVH8:. n=h"n 20th4@B0.6@0l@@ @lpR@@=C0@0l@@ @lpR@@=B=n=B0l@@ @lp@R@=An0l@@ @lp@R@@=A>8=DA@-HJnod6n?"n/)$P=\N8SC? n/(NO Df2"n 20l@@ @lpn0l@@ @lpn<.RFnlR6.n? n/("n$Q=\N8RC? n/(NO Df"n 0l@@ @lpnJEo|0.n? n/("n$Q=\N60S@n? n/(NO Cf:"n 20l@@ @lp=nn0l@@ @lp@=G8RDnlZ0.n? n/("n$Q=\N60n? n/(NO Cf"n 0l@@ @lpn?.?.?.?./.G4$SN6O .V2A??.?.?.?./.(J\NO-KJnoJEo4.n? n/("n$Q=\N60S@nS@? n/(NO Cgp?<"n 20l@@ @lp?0l@@ @lp?0l@@ @lp4.@?0l@@ @lp0n?/.NOnlJEo2n? n/("n$Q=\N6SEnRE? n/(NO Cg?<"n 20l@@ @lp?0l@@ @lp?0l@@ @lp4.@?4.A0l@@ @lp@R@@?/."n Q\NOJnoиnl0.n? n/("n$Q=\N60nS@? n/(NO Cg?<"n 20l@@ @lp?0l@@ @lp?4.A0l@@ @lp@R@@?0l@@ @lp2.@?/."n Q\NOnlԸnl0.n? n/("n$Q=\N6nRD? n/(NO Cg?<"n 20l@@ @lp?0l@@ @lp?4.A0l@@ @lp@R@@?4.A0l@@ @lp@R@@?/."n Q\NO.gn=n=n2.pi0.A@n=@=n=n2.ti0.A@n=@?<?<?<Hn/."n QNO6.n? n/("n$QN=\2\Af H"n i 0&`(?/)N=\ @g@Jg4 @f "n i `. f "n i`"n i`A`A//A/v֎/ mxN/p.gp?Bg"n 40lV@6C??<0l@@ @lp@2.@C?0l@@ @lp@n?/."n Q*NO$ .rg^B.0@HnpJnlp??< n 02tiA@??<8.@?n?/."n Q*NO`vBnnn C0HC".gRnRCnoJng n 20l@@ @lp4n4 A0l@@ @lp>@0l@@ @lp8.@4A0l@@ @lp:@6.n?"n/)"n Q=\N\@f n 0lV@@@BBn|Cx-IJD=E`8.FSDHĉp Do08 n(P$LK2G/ NX&0F/NX&LG//NP*2n/ NX&0D/N./NP&//NCPJl&/./NCpPJo-C=FRF0. @lpFn`CH/ ?<eA/Jn^HD@?"n QxN<.8.FSDHĉvO Co62H:.HŋòEl:2 n 40A2xiA@4nŔC0h@B8.B6.n? n/("n Q=\N\@f8 n 40l@2A Alr0HA2.@0lV@@A@o08vBGnnC0HC".gn2H$HB0BB.0@Hn?<?<??<ARA0th@AD?4HRB0rh@BJ?/."n Q*NRGORCnov/. n$PN^?.?.?.?./.NLlN^NuNVH8(n n6PJlfBg04 2viA@@??BgBg/.&-4$C\N?<24 0l@@ @lp@R@B?0l@@ @lp@R@@?0xh4@B0l@@ @lp0B?0l@@ @lp@?/.N04 2xiA@@??BgBg/. CN9|O(/,/.aBFPKlBD>RGKl:0 v0D4@"n i2g` n"h A61HCBC"nJigQfifJigC`C B/."$mxNCpPJo,/<>/."NfPJo/<>/."NK$PJmC 0D2@ l "@ lg !/?? n/(/ /.aORDKm&<Km LN^NuNVpN^NuNV n"n JhfJigJhf <>JigpN^NuNV nJhWHD@N^NuNVH8(n HnHn?</.a$mx&JK0n/NX&= 0 && x < w && y >= 0 && y < w && dsf_canonify(dsf, y*w+x) == ix+dx < 0 || x+dx >= w || y+dy < 0 || y+dy >= w || dsf_canonify(dsf, (y+dy)*w+(x+dx)) != in < 2*w+2NVH82n0 =@H0@/Ex RD-IN-HBnX-J"n2.no?./.E@ R=\-IN\-J=nRn"nްnf:.4 Hŋ,HF8|=F=EBn=I0 nA4-H2K6L0L4K8>JCm>Il:JBm6Il20 C?/.$n R=\-IN\nWH4@D@4@"nB@JDm>Il:JGm6Il202 D?/. n =\-I @N\nWHD@"nJf0 2 DA8A6@` @fLK0 8KD@6@LK`<:A/?<XE_/ B@JFm GnBGGoBE4GRJEox0E2@&n kJ1g\B.10@Hn?.?<60rh4@B??<20AB?0CB?/."n Q*NOREEn> GnxLlN^Nuox >= 0 && ox < state->w && oy >= 0 && oy < state->hlightup.cNVH0&n6. 8.$nA/?<zA/B@JCmSlJDm k]HD@? mxxNBjJCo J0S@000*BrRj0S@Co,0*2RA50*50*BrRjJDo,0*50*0DSH50*BrRj0+S@Do*0*50*RD50*BrRjL N^NuNV/ Hx $mxND$"H""2$nN^Nutrickyeasyhard%dx%d %sNVH06. CcB@`va&H0 Ex"R$C 0 n 0+ @g @fA`A`A/?+?A/v֎/$RN/N"n "pL N^NuNV/. mxtNN^NuNV/ $nHx mxDN"H""2$nN^NuNV/ / &n$n / NO6Xg@Cx Q.0 f rRg Q.0 g xfRR/ NO7@Xg@Cx Q.0 f rRg Q.0 g bfRR/ NO7@Xg@Cx Q.0 f rRg Q.0 g sfRR/ NO7@Xg@Cx Q.0 f rRg Q.0 gBk rf7|R dfPR/ NO7@g@Cx Q.0 f rRg Q.0 g$n&nN^Nu%dx%db%ds%dd%d%dx%dNV/ / nJn g4?(?(?(?(?A/v֎/Ex RNO`&?(?A/v֎/Ex RNO / RN&.$nN^NuWidth%dHeight%age of black squaresSymmetry:None:2-way mirror:2-way rotational:4-way mirror:4-way rotationalDifficulty:Easy:Tricky:HardNVH8(.HxH&mxND$HAV$Bj D?AN/v֎/(KN/N%HBj A)%H Bj D?(A//N/N%HBjA%HBjO D?(A//N/N%HBj"A%H$5|(A%H* D5h.A%H05|4A%H6 D5h:B<5|@BBBjF JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@/*NO7@7j.7j: K$n&nN^NuWidth and height must be at least 2Percentage of black squares must be between 5% and 100%4-fold symmetry is only available with square gridsUnknown symmetry typeUnknown difficulty levelNV n4 Bo 2( AnA$`RJn gH0([@ @_cA.`80(Bg @fAP`" @cAv` hcA|`N^NuNVH8&nHx(mx& D"CN$H45k00@/"CN%HBj00@/Bg/*1N00@/"CN%H 00@/Bg/* NBjBj JLN^NuNVH8&nHx(mx& D"CN$H45k00@/"CN%H00@//+/*0xN5k00@/"CN%H 00@//+ /* N5k5k JLN^NuNV/ / &n/+$mxtN/+ N/ N$n&nN^NuNVH0&nBC0+Co448BA02CRIAo$k A0@RA0AnBAAoRAAn6 CnL N^NuNVH0&nBD0DoB<+:BAAo06$k 400@C2f kJpfB@`CRAAnRDDnpL xN^NuNVH0&nBD0DoD<+:BAAo26$k 400@C2g k pop`CRAAnRDDnB@L xN^NuGRID(state, flags, x, y) & F_NUMBEREDNVH8$n8. 6.0D2@ j=pA/?<Aa/ j 0@? mxxNzڎ/??/ a>BCBDBB0.CoTI<.&j :02 Gp0AC03gRC`ff jJpfRDRBBnB@nnDnlpLN^NuNVH8$n8. 6.BF0D2@ j>0A/?<A/ j 0@? mxxNzڎ/??/ a\BB0.Fo2G8(E"j 620t0@1gRFRBBnܾFWHD@LN^NuNVH $nBDRlBBCjl40D0@"j 1g??/ aPJ@fB@`RCjmRDRmpLN^NuNV/&./aXJ@g/ajXJ@f/az2pJAfB@&.N^NuNVH $n8. BBRlZBA6RCjlHJDg0B0@"j q`0B0@"j Bq0B0@"jBqRAjm4RmBjLN^Nu!"Unknown symmetry type"!"4-fold symmetry unavailable without square grid"4-fold symmetry unavailable without square gridNVH8,.BnBn F(rD@D@=@(D@D@=@"n 0) @bhA Ѐ00N (F6=|Bn`n=|=|`^=|Bn`P=|=|`@=|Bn`2E/ ?<G/ AҰWHD@? mxxNO (n lf: F0hg0C/ ?<Es/ AΰWHD@? mxxNO nf2&F20th@A=A2+0h:@EJnf*6.n` nf F=P2(0th:@En` F=P:(Bg/ax2."n 0{B@H@8DpaABB\BoX>.H0E-H6BRK$m@(//.N6/./.NO"FC0@"i 01f@34 Bn$n JjgBCnlBB֕=CRn̺JobBG-KI-L>.B nf=C=n=J=n F42SA0CJng0J"n3@0 CJng0&n7@AJng0G`0=@3n2 RA(F0,A=@1n8Jnf0G`0 3@&F2+SA0JJng0C1@`B=C=JJng (F0G`0 n1@0 R@"F4i"n3JCA8tnl:(H&I0B"F20p2@ F$h n0A5RBnm4DJn6.̶nm nfhJngbJng\Hxd/. m@(N"n B2)e:$F0*2tiA@nS@4S@2viABnB0@"j qLN^NuNVH0$n<. 8.6.&nHxBg/ mx1N7F7F67D 7D7D7C 42SAk.A0B`kl7ASAk0A0@"j 1g2RA64SB:RE`ko7ARA6Ao0A0@"j 1gJBm.F0C`kl7BSBk0F0@"j 1g4`k o7B RBjl0F0@"j 1gL xN^Nu!(GRID(state,flags,ox,oy) & F_BLACK)NVH $n:. <.6.BDA/?<A/0E0@"j 01 @@? mxxNO JCf*0E0@"j 01g8x@3Sj`(0E0@"j 01fx@3RjJDgtHn?<??/ a4.2.nn ng0A0@"jqRAno2.4.nn&Jnfng0A0@"jqRBnoLxN^NuNVH $nHn?<?.?. / aj4.2.0.Am&8.6Ag0A0@"j qg>RAAl2.4.0.Bm4:.8.6JEfBg0A0@"j qfp` RBBlB@L8N^Nugrid_lit(state)!"place_lights failed to resolve overlapping lights!"place_lights failed to resolve overlapping lights!NVH8&n0=@0@/Ex RDN-HX-JC@2.Lo0L$.1(RL0.Ln/. ?<?./. Q NBDO SlVBC:REklD0D0@"k q߈0D0@"k 1f?<??/ aO RCkm8Sm2.Lo80L0".40H…"HA4B=AA0@"k 01gfHnBg? ?/ a@BEO4.2.0.Am(8.6Ag0A0@"k 1gRERAAl2.4.0.<Bm0>.8.6JGfBg0A0@"k 1gRERBBlJEgZBE8.6.nn6ng$0C0@"k 1g??/ a@PRC<.no8.nn8Jnfng$0F0@"k 1g??/ a@PRDnoJEfv8.6.nnngBg??/ aXO RCno6.8.nn$JnfngBg??/ a&O RDno4 4B0J"k q / aXJ@f/."n QtN`A/?<C/ / aJXJ@VHD@?"n QxNO RL0.Ln/ azXJ@g8/ aAn/?<C}/ AWHD@?"n QxNO/."n QtNLN^NuNVH8$nBGRlBC=GRnjl0G0@"j <RF1grHn??/ aBDBBO 0.Do0I:&j 2@20v0@3gRDRBIm0G0@"j qG0C"j36jml>.RmPLN^NuNVH8&n2. 4.(n0A0@"k E1f kJpn n0 n0RTLN^NuNVH*.0.BnBnBnJ@n0.fHn?<?.?. /aO8.6.nn(ngHnHnHn??/a@ORCno6.8.nn.JnfngHnHnHn??/aORDno ngB@`?<?.?./aFpL8N^NuNV0.@ fJn _HD@`B@N^NuNV/ "n0.n 0@$i"i ?2?1aJ@VHD@$nN^NuNVH8&n8n <.Bn.gz>.v֎/?? / a8.BEO noRE6068v82@ k 20 k00gSG`??a$XJ@fSDr 8REnmJDfB@`JGfbL0F"k qBEnltԎIE2 B0f04r0@"k q=|REnm`ZGfTL0F"k qBEnl:IE04f?<?2?6/ a=|O REnm0.LN^NuNV//8. 6."n4.BAAo&0A ЈЈqfqf 3`RAAn&(N^NuNVH8&n:. 6.$n8.(n0E0@"k 1fbBAAo0A ЈЈBrRAAnBA`/?/ ??/ aNBAAo0A ЈЈJrgRAAnE0C"k q8L8N^NuNV nRhN^NuNVH8&nHnBg?.?. / aO8.6.A-Hnn:ng,??/ aPJ@g/.?./.??/ nNORCno6.8.nn@Jnfng,??/ aPJ@g/.?./.??/ nNORDno/.?.?. / aBDO nlA-H2 n600 n40B0@"k ,RD=D1gHn??/ aLBCBEO 0.~ގEo2E8(G"k 402t0A1gRCREEn n00h nph0@"kRCqfXBEnlP0 G8066n fng,??/ aPJ@g/.?./.??/ nNOREnm8.nmLN^NuNVH0&n$n 8.BnJDfB@`BCCo60HrA/?/ 0C ЈЈ?2?2/ aORCCnt2kBCCo0C ЈЈ02@o24RCCnHnA/?/ 0B ЈЈ?2?2/ aP0.L N^NuNV"n". nBP0i/Bg/ mx1NN^NuNVH06. 8.&n$n??/.aFJ@g0R ЈЈ70R ЈЈ7RRL N^NuNVH*.8. 6.,.Hn//a\Hn?<??/aO8.6.nn"ngHn/??/aTORCno6.8.nn(JnfngHn/??/aORDno?.//aLxN^NuNVH8..4. 2.0 GB0@$G"j<1BnJFgx؎/??/a>HxBgv֎/ mx1NBEO$D0.Ȱnlf062860 GC2@ h 20&G k00gSF??aXJ@g0.=0.=RnREnm0.gJFmFlB@`?FR@?E@ R6N&HX& `Hn/./aBEO SlZIE0n ЈЈ2E k20 n10n ЈЈ k20 n1RnRESm?././aO J@g=|/ C$PN7Xf`/ N820.LN^Nudifficulty <= DIFFCOUNTNV//8.vA/?<A܅/ D_HD@? mxxNJDov DoC0&.(.N^Nubestn > 0bestx >= 0 && besty >= 0NVH8&n4nBnBJg 0 nPo0. g=|/ aXJ@gBC`/ a8XJ@gv`BEBF6LovBG=LRnkl^0L2@ k 80 k60??aZ@???? / adOJ@g|???? / aO J@g|RG6km8nLnJFfVJEg\. gJf0k/ mxDN-HX6LorBGkldL0C"k 81"k61fJCf/.?? / aO J@g"`g/.?? / a.6km$8nLnA/?<AG/Jn^HD@? n$PxNA/?< A/B@Jnm 0.F@rh?N/ a\(H0.n0@"k q/.?.?. / a6O(JnfJCn?<?.?./ a/.?.?. / av8OJngJDmJClv`NJDoHJCnB00@//,/+ n$P0xN00@//, /+ N6O`D/ a0XJg/. mxtN0LN^NuNV/ /$nBCRl.BA4RBjl0C0@"j qRAjm6Rm/.Bg?. / a&.$nN^NuNVH $nBEBDRlTBB6RCjlB0D0@"j 210@ @fA30D0@"jBqRERBjm8Rm0L8N^NuNVH $nBDRlhBC:REjlV0D0@"j 1gBg??/ aO 0D0@"j q0D0@"j qRCjm8RmL8N^NuNV//&.0. Bn?a8/a\Hn?/afJnnJ@o @_HD@`B@&.(.N^Nup - ret <= params->w * params->hNVH8../a&H G08@0L/Ex RDN-HBEP-JC@Ll0E .1RELm/. ?<? /. Q NO Bn/. // aL/. / a/ ap G?(/ ENOJ@g/ a&/a"G?)/NOJ@f /al` / ab&CXBELl0E"n61"GHÇ(HD0D0@"k E1gV k<0Bp0D0@"k q G?(/ aD\J@f$0D0@"k3D0C"k qRELmv"G0)o6S@?/ a\J@g&Rn no G0( @YnZ@1@`"G0R@0@/"n QDN*(EBBBCX GhlBD2RA"GQlj0D0@"k 1g>JBg`BB0D0@"k E1g k00`B` BfzBBRBRD GPm6"GimJBg`BAn/?<)C/ G00@\HD@?"n$QNx/ aܚ/.Nt ELN^NuGame description shorter than expectedGame description contained unexpected characterGame description longer than expectedNV/ $n n BB0BoB2@ c* Bg$ bBH@`Jg&A[`*RRBImJf 0BlAm` A`$_N^Nuc != 'S'!"Malformed desc."Malformed desc.!"Over-long desc."Over-long desc.NVH8&n (n/ a$HBEBFXklBD>RGSlBJEfBAt/?<RA/ SVHD@? mxxNO bHEJEovSSE 0m\ 4o Bg8 Sgz`H0D0@"j q0D0@"jH@30D0@"j q`2A/?<kAE/AְWHD@? mxxNO RDSm<kmJg,A/?<pA/AWHD@? mxxN JLN^NuPuzzle is not self-consistent.;L%d,%d;I%d,%dNVH8B/. GN(HB?</ EvNOJ@n./ ap/.N(HB?</ NOJ@n nC| `><HxEx RDN-HS=| nB(BFX`BE6FRK`BD0"n F0@ ) 600F0@"l 412A0@Ag??A/`CBCg??C/ Hn RN8O JDgH6.DCn>G0G//. RN-HPHn0."nHq R0nmVBA/?<A/0FWHD@? RxN nLN^NuNVHx mxDNBhBhBPN^NuNV/. mxtNN^NuNVN^NuNVN^NuNV nJhg nBhN^Nu%c%d,%d!"Shouldn't get here!"Shouldn't get here!NVH8(n$n 6.Bzx~G Cg CfJJjg. Bj n20th4@B:.BAHŋSE8.BAHĉSD| Cf|`0@ @c Cig CIg C g C g C f0Jjg :8* Cig CIg Cf|`|5|`L0@ @c C g C f,Bg?,?Hj/ ? m@ N5|. O``0@g6m @nJEm&JDm"0EollE0@"l 01g G` f@rLJ@grI`@rIJ@grL??0@M?A?/v֎/Ex RNO`8A%/?<eAq/A,WHD@?Ex RxNO v֎/ RNLN^Nu%d,%d%nNVH0$n /.at&HXJg Sf 7|R` Lg IfRHnHnHnA// m@NO @f4.m2.m0BoklB0@"k 01f Lf(2A3H @@??.?./ a^`&Bg??/ aN0.n0@"k qO 0n ;fR`JfJf/ ajJ@g7| K` / aL N^NuNV/ / n"n$n=n 4.62pi0A@@2@4&$_N^NuNV n 0.0S@2I@j^AA1AN^NuNVH8&.HxT$mxND(H/ / m@LNBCO ( 0HEB%|?$GH/@)|>D)|?0)|?4B8 n 0 LLN^NuNVH8$n Hx&mxDN(HBlBT9R9j0,0@/N)HBA`0A"l3RA0,AnBl LLN^NuNV/ / &n /+$mxtN/ N$n&nN^NuNVH0&n $n8.4.0D0@"k 21"k:1JnV6CgJjgRf jfC g$Cg@??/ aJ@gC@C`(JEoCgC EoCgC0L 8N^NuLIGHTUP_LIT_BLOBSNVH8&n 8n6.0L0@"k<14: 0rh2@AA8ArJlrg?<????/.E4-R nN\O-Jg~g~"nL0C"i?1Ej/ v֎/ mxN/??<40HB2fgBAHAAv`@??<0h@B>B?E?/. nN*O`6C0HD@@?????/.E4(RN\?<????/. m@ NO-Jg6pgp?<??+02tiA@6@?E?/.N`gEX(JJRl.AN/ mxnNBAXg yg Yfr4JCgJTgJ64lVC2A?<??0~h@B0BkCAA?0BA?/."n Q\NOg842l^AA?<0@@0??4D? E?/. m@ NO????/."n QNLN^NuNVH8..&n ,.(n&."BEB/$mxNC\PJg0/<@@/NFXO.>/NGXO.NMBX @VHDEJk fBg462pi0A@@?@?BgBg/$m4N\?<20T@?0T@?0th@ASA??/ m@ N462pi0A@@?@?BgBg/N7| O(BDkl^BC4DRJklJ???/ // a20D0@"kOqg3??// /a(ORCkm8 kmLN^NuNVpN^NuNV n"n JhfJigJhf <>JigpN^NuNVpN^NuNVH8(n HnHn?<X/.a$mx&JK0n/NX&. "n Q6( <:(Hx0Ax(&PDN(H/.a(|9G ?E@ R=&N)H$0C/N)HB@O&D-J@o0@"l3R@@n4C/ &(D"DN)H6F/ "DN)H / Bg/,1"CN/ Bg/, "CN/ "DN)H O.Bg/"CN/ "DN)H/ Bg/"CN/ "DN)H/ Bg/"CNO"."DN)H/ Bg/"CNOJGnB(`E4E/ "DN)H(/ Bg/"CNO GnB,`"n Q?("n Q=&N)H, LLN^NuNV/ / &ngT/a/+$$mxtN/+N/+N/+ N/+ N/+N/+NO.N/+(N/+,N/ N$n&nN^NuNVH8,."F Q P6( H>H=hHx0Ax-H(*D"EN(H F/a("Fi9i -Cփ/"EN)H$/"EN)H/ F/($/,$&D0xN/"F/)/,NO$."EN)H&/"EN)H /. F/(/,N/"F/) /, NO."EN)H /. F/( /, N/."EN)H/. F/(/,NO."EN)H/ F/(/,N/"EN)H/ F/(/,NO &."FJ(g8=n0.n0n-H/"EN)H(/. F/((/,(NO`B("FJ,g.0n-H/"C$QND)H,/. F/(,/,,N0x`B, LLN^NuNVHx mxDN1|0BhBhBN^NuNV/ $nHx mxDN"H igRh I$nN^Nu%dx%d %s - %sNVH06. C bpHx &mxNDE0 E"H""""n"CH0(H/1Ch0(H/1??(A/v֎/N/N"n "p`B@L N^NuNV/ $n *g/ m(NX/ mxtN$nN^NuNV/ / &n$n +g/ m(NBX/ NO67@BkXg@Cx Q.0 f rRg Q.0 g xfRR/ NO7@Xg@Cx Q.0 f rRg Q.0 g tfPR/ NO7@g@Cx Q.0 f rRg Q.0 g df"RB@ mx0f7@R@ @o$n&nN^Nu%dx%dt%dd%cNVH8(n6. ?,?,?A/G/ $mx(  DNOJCg.2l J1H?A// N/XHs DNO / NLN^NuWidth%dHeightGrid type:Squares:Triangular:Honeycomb:Snub-Square:Cairo:Great-Hexagonal:Octagonal:KitesDifficulty:Easy:Normal:Tricky:HardNVH8(nHx<&mxND$HAV$Bj?AP/v֎/(  DN/N%HBj A)%H Bj?,A// DN/N%HBjA%H5|A%H5l"AF%H$5|(AC%H*5l.B05|4B6Bj: JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@7j"7j.B K$n&nN^NuIllegal grid typeparams->diff < DIFF_MAXloopy.cNV/ $n0* @cA`fA٨2 2R00In4*Bo p`B00Io Bo p`.A/?<A/ j_HD@? mxxN$nN^Nu%cNVH8(n T:RE0E/SEEx RDN.&BDBFX&JDo4F lJ2l. Do"D`?A// SN0@ֈBDO RD`^JDg"D`?A~// SN0@ֈBDO lJ2m2H@0`p ?AF// SN0@ֈO RFFndJDgD`?A// SNO /$SN&/Nt CLN^NuUnknown character in descriptionDescription too short for board sizeDescription too long for board sizeNVH0$n&n BC/ a jJg* bRC` `o(CH@RJf0CoAe`Cm`A2`ApL N^NuNV0ntrHl0AjB@@0HA@Hm0N^NuS%dy%dnstrlen(ret) <= (size_t)lenNVH8(n T:(?a8RDERD0D/SDGx$SND,A//N0@&ֈOJo@ l0g g`(? Av`? Ap// SN0@ֈO RJJnAT/?<A//$SN/X0DTHD@?Nx FLxN^NuNVN^NuNVN^NuNVN^NuNVN^NuNVN^NuNVH8$n6. &n(n/ a" j2(h4(h0(HH…0xh@CCRA6CRB8LN^NuNV n 1nN^NuNVH8&.(n Hxp&mxND$H/ / m@LNB BB%|?L%|?LB %|?$%|?(%|?,%|?0B4B8Bgrid_type == 0f->order == 4!"Illegal line state"Illegal line stateNVH8 n(PC/ ?<E/ JhWHD@?Ax*&P$KxN"lA/?<At/ QWHD@?-IN"n i"P h2i ? N1T<8,lHĉ6,lHÇD=DTnCRC0.R@2@/ ND&HBBO-EBo6:REBD20BRHDo40D RDDnn 4BnB30BGll4G l"P2,8) AHĉ h0( AH2,:) AHŋ6( AHÇ@4C"n i2 gvnJg`< g$`2D0BEf -`N|`DDx `4E&/ ?<A/A,WHD@?"n QxNO RGlm(BGTl0 "lE/ ?<A/ QWHD@?$n Rx-IN"n i"P2,8) AHĉ h4( AH…0,2) @H0h 0HB@O D2A$n j0pr Jm0RGTmT KLN^Nuline_new != LINE_UNKNOWNNVH8(.4n . D&PC/ ?<A/ VHD@?(mxNx$ k0(HB@O AfB@`&($S&jJfM/state->game_grid->num_edgesj < sstate->state->game_grid->num_edgesNVH8&n6. <.:.A/?<nA,/ S Ph]HD@?$mxxNA/?<oA/ S Ph]HD@?NHn?/+,(m@$L=N80.EO"Hn?/+,N60.@???/+,N>DVHD@LxN^NuNVH0&n.BB"S0.  iBA0Bo*$h&)"k0@0H 2耸1fRBRAHm0L N^NuNVH0&n.BB"S0. iBA0Bo*$h&)"k0@0H 2耸1fRBRAHm0L N^Nur == TRUENVH8,...BA F(PfB@`x&T0. $kBCRl^0H j 02@ l1f8?/apA/?<A\/ @WHD@? mxxNrORCRm0LxN^NuNVH8,...BA F(PfB@`x&T0. $kBCRl^0H j 02@ l1f8?/aA/?<A/ @WHD@? mxxNrORCRm0LxN^NuNV n"n .21p0f""( )cp`e `pN^NuNVB/. /.aN^NuNVHx/. /.aN^Nuboard[face_index] != colourj != test_face->dots[i]->orderNVH82.0 n&hC/ ?<0A/"n 1HB@.AVHD@?Ex RxNBBO (JSlh0H k p (f ( BC.Jg8 TM/<"n/-BNP n 0H$.@g` Cg RBSmB@gBCBB k P h*fv*(BnBD.Jg@ TM/< "n/-BNP n 0HFWHDF$.` DWHDFBB~RC k "p$HQfBC0H i"刷f|RBSfBBBC0B "r0.Co ig2RCCo0H i刺fC./ ?<A/ k  pPVHD@? Tx-BNO $.`^  r h*0BD.Jg@ TM/< "n/-BNP n 0HAWHDA$.` DWHDAJf k -p-E<`ؼAgRn< nn "nff nWHD@LN^NuNVH8..(n $n.BEBDRl\&j0H s (f ( BCJg, mxM/<"G/NP4H@g ` CfRERDRm0LN^NuNV././. /.abD@N^Nusstate_new->solver_status != SOLVER_MISTAKENVH ?. /.az(/aZ$HA/?<A&/ *VHD@? mxxNOJ*WHDC/ EN/N0LN^NuNVH8"n<. Q:/ a&H0E/Ex RDN(HBCPC@Co0C9RCCn/. ?<?/ Q NBCO CoB/ a(0C2t kP?/ aO J@g /a:` / a0&DXRCCn/ RtN KLxN^Nu!validate_desc(params, retval)NVH8(.,. HxAx&$PDN(H/a"D&i(Rk 0S/N)H2k/ N)H0k/N)H "D9iO.A&2k/ ?</, G$P1N2k/ Bg/, NBlBlO C$P^// NP"D?)/ a\J@g D?(// aH$H/ C* N(J D0(OoS@?/ a\J@fp/ a&/ "ENA/?<QC/ //aPWHD@?"G QxN CLN^Nu*dpn > 0NVH8&.HxAx(&PDN(HBF*/. a"n i(Rh >=h0G/N)H4n/ N)H/ N)H BlBl"n 9iOKoJFgSF lP`~Ab/?<uC/ EJVHD@?"D$QxN EH0@O @ b l`2CC/ ?<{A/JC^HD@?N lP<SFO RRKKnl6n/ ?</,"D$Q1N/ Bg/, N LLN^NuNVH8 n(P<BnBn2l/ Bg/( Gx$SN16RC0C/ND.?/E@ R=NBDO-K-Jll0D $l *&Hg$"n QM/<͐/NP&`6 * g""n QM/<͐/NP`0"n iJ3g??/&n S=rNPRDlmp?/"n Q=\N=@zBD\ll0D $l *&Hg""n QM/<͐/NP`0?/"n Q=\N6\ * g""n QM/<͐/NP`0?/"n Q=\N"n i\J3f`Cf =|`T"n i Jnf=| ng0 Ef:ng: EgngCf ng @g=|RDlm/&n StNX nf^JnfXBEBD`RDDo""n i0@HmB'?/ aP@gzJEf$8l/ Bg&n/+ "n Q1Np`BDl lB'?/.E"N6<?/.NO CfJ@g 4RB CoJ0$lBA4RBRl40H j 02@&n kJ1f k RARm8l mzB@LN^NuNV/ $n"n 0.H i p ЀfR$_N^NuNV/ $n"n 2.H i p"i Ѐ PfR$_N^NuNV"n0n 0@N^NuNV"n0n 0fp`B@N^NuNV"n0n 0@N^NuNV"n0n 0fp`B@N^NuNVH . . n(6.Ex` 0D@(2C/ H?/ R2NO fLxN^NuNVH8(n <. n&P$S:BCCo>SG2RACg0R@CgU@Cgz0S@JCfrFglCf2RAJFg`2RA8AfBD0H"l$* 1 k 0f20H 1 0f?/ / a? n/((a` 6CnfB@LN^NuNVH8(n-T n-P0. "n$i-J6RBAKl0H"n i 0$n,"n i>RG 0`f:Kl0H$n j(0"n2D$n j 1fRHn?/,,$m@=N6Hn?/,,NOCf&0.nf.?/ E6N.?/ NOREKmz2Km6B@LN^NuNVH8(n, F*xBC&ESl0 E"h0C&l $HJ2f| l2H l2H0B2QIf `V&F kJ2mH2H@nf<`0 @nf&B'<?/ a>O J@gJDoBD l RC EPm`BC`0 E&h0C"l$HJ2f l 2H l2H2B@JBfJAf `v Afn`8 Bf&JAgT AfZB'<?/ aO JDoDBD`@ Bf,JAo<<?/ aO JDoBD l`|B@`RC&Ek m80LxN^NuN <= MAX_FACE_SIZENVH8 n-P"n-Q-h(=|Bn`0. "n$i-J<4n"n i2H=@A/?< C/ F_HD@? mxxN"n i O J2fJnmBBBoPE-JA-H2B$n j 0$n$n j06@4BRJ* > Gn6 H"҃ Ҁ0 VHD@ n10 JWHD@ n1? /./.a.8@"n i 08"n"n i0RJO A-HC-I̼Jnv0 fv fSC Cf? /.aF\J@gv0J"҈ Ҁ"n30 JW6C$HJfRCJCf? /.a\J@gv ЊЅ n14BnzEoBB8RDBo2E0R@4BTJ>AnFGn0FJn0AH&ւGH"Ҁ҂Ј2s78C21q380 H"Ҁԁ"Ҁ4s(038Jl4@7801(q218@o0384Bnd:EnPBBBo2B$n j (0$n6D$n j* >RG 0fH4GGn"҅2J ҀA00-H& nnBf<?/.a4PJnoBn Ѕ"ЁA2.SA00-HԲ@nfB'? /.aPJnoBn n h o"n i 08"n"n i 0f? /./.a8RJO Jn"҅0J Ҁ0.U@&$n̰rl?/.a \J@g no=| ЅЃ2. nԲpo?/.a\J@g no=|4Bn~Rn0. nPmJnn$`*"n|B@`$n|B@`Bn`0."n$i-J<2n$n j0.R@=@J1f j 1H=A j1H=Fړnڑnڙ̼Lo=LRn=nؼnnBn? /./.a$:0 H"n i$n"* 0&@0.H 0."n i00pO g f?/.a\J@g no=|JgJf?/.a(\J@g no=|?/.a4\J@gHJf f<?/.aPJnoBnJf f<? /.apPJnoBn?/.a\J@gJ f fB'?/.aPJnoBnRCCn`. nf$? /./.a,O J@g no=|8nҼLnz=n0. nh m0.LN^NuNVH8 n-P"n-Q-h(=|BD$nRl0D$n"j &HJ3f"n i3Hm$n"j ЋA61"n i3HRBBf<?/ a*PJ@g JnoBn$n j3H2RA0EAfB'?/ aPJ@g JnoBn"n i3HFB?B42pi0A@@? n"h ЋA/1/. mxNO no0.=@RD"nQmBD`0 n"h-I<BC6DEx-JRD=DCo$n jO RC=C 0pf0@fB@H(18D 0fHn? n/(,$m@=N6Hn?"n/),NOCfJ0.ng@?/.aB\J@g no=|?/.a\J@gX noP=|`H?/.a\J@g6?/.a\J@g&?<? ?/.aO J@g no=|6.Cn"n i 3H i3HB@?2pi0A@@? n/(/ "n QNO no0.=@8.$nj m0BD`Hn?"n/), m@=N2@O IgZ$n R h0 gJngr?`0@ g(Jngr? /.aDPJ@g JnoBnRD nhmv0.LN^Nusstate->solver_status == SOLVER_INCOMPLETEprogress == TRUENVH8,.BnBnBnBn F."G(Q6, BnBEEx-J0.ll""G iJ0Pf?/aRn\RElmBE08, Eo>&G$k42E1Hm&&F k1HAfRn` S@AfRnRnREEnBEEo:? F/($ m@=\N0@$F"j01\ @o@l06REl mG/ ?< A/"F )WHD@?$n RxNO 0.nfnf FB(`"F|`BEll$n&RM-K4E &l//<͐/ nNP2@$G j1Hm$F j1HSA@W6C + gB&n SM/<͐/NP2@$G j1Hm&F k1HSA@fRCnf0.nnfBD?/a:=@AG/?< C"/ @WHD@?$n RxNOJDg`RElm|pJngB@LN^NuNVH BCBEBD/.a$HX*`R2H Ё mx00@oCn&j n AX/ pNX @g :8BC`RC* Cn g.Jg fJg f R P?(<< R/(a JL8N^NuNVH ?</.aT(/a4$HO */a&.EɸN/N CLN^NuNV/ / &n n 0."n$n2.h2h404H…202H42+0th@AQ2+0h@AR$_&_N^NuNVH $nBCBDBA4Co"j0H qh h RAAn0HÇHĉ/./.??/. /.a:LN^NuNV n"n JhfJigJhf ,0G@lZ@0@/Ex RDN-H&HXJEo"BD6"l0D?(aTVDSCf,JGo"BC8"l0C?(abTVCSDf,JEo"BD6"l0D?(a8TVDSCf,JGo"BC8"l0C?(aTVCSDf,BDDoBC<RFCo2C l2A P40Bf*`n0R@BfL`^0S@BfR`N0EBfT`>EBfB`0Az/?<@A/AWHD@? RxNO RCCnn8DnZB nLN^NuNV/ "n$n R +BA`-RA0@S@An+ $$_N^NuNVpN^NuNVH8&n0@X@2+AXAT@0@/ mxDN(H-L+RBDXSl6BC n R"k0C?(a nRTVCRDSm n RHn/ a*BEPkl"k6K0C0H?(a@ nR n|RBDT0<RFDo2D$nR k2A Pɲpg4 k00 @g @g k p 0gp*`p-` p+`p#0S@Do $nR k2A PRAp|pfp RD0Dnz n|R"kE0C?(ap nR n R0+S@TEox n R n|RBD`>2D$nR k2A PSp-pfp 0S@Do n+RRD0Dn n|R n R:kmrHn/ a n RBDPSl6BC n R"k0C?(a nRTVCRDSm n R n-R n R nBR LLxN^NuNV/.aRGnln02C"k0A"QE84RBqg@(k 4f=|"k<1g"JCmSl20S@k,kl&C0@ȼqf=|t k p4RBJCmHSlDJBm@kl:0C0@"kEqf"=| k p0D0H"k q0S@kFSlBJEm>kl80DSH0H"kEqf"=| k p0D0H"k qJGmDSl@JEm= 0 && i < state->whNVH0&n6. 8.BFA/?<'A/B@JCm k]HD@? mxxN"k0C"QE21$AfB@`2 + "@1g kpg*0AE*6C1g k2~H H@pfp` B01JDg Dg DffN`fD`f:"k B01JDg Dg Df@`@`@3|"k E410xH"HAJAg Ag AffP`fF`f< E41~HÇ"HAJAg Ag AfB`B`B3RF0L N^NuINGRID(state, x, y)adjacent to set cellNVH8&n<.2:. Hŋ(HDA/?<SA/B@JDmDoJEm k]HD@?$mxNxBCO (J80C"J02p0pJAm44Ao.J@m*kl$BAZ/?A?/ aOJ@lp` RC CoB@LxN^NuNVH8&n>. :. k2G P=p$k 2g kpVH`0nC,2g k0@tH"HApf0G$k C02(HJEg" Eg Eff`f~`ft F620@2xH$HB8JBg Bg BffD`f:`f0JEg2??/ EFNPJ@m2tH H@??./ NJ@lp`: kE1 k"FrHĉ"HA1 k p k ppLN^Nucountsstate->grid[i] < 3NVH8(n*.&n"A/?<C/ JVHD@?Ex RxNBDO , 0D Ј @BpXgBsRD Do8. BCnl0D"l E1gHCi/ ?<As/ l p_HD@?"F QxN l0pRpXO 4RB`R4RBgFBA"J l 00JAg Ag Aff`f`f0ARsRA Aon6nmJLxN^Nustate->numberedrow/col fullrow/col needs all unsetNVH8&n(n<. BEA/?<Aw/JkVHD@? mxxNHn/ /./././.E ?/ a:BCO*0C"n01 @g24@nf=F BDnl0n "k 01fJJCg Cg Cff4`f*`f / A/??. / aOJ@mz0.n RDnm`Apf~=F BDnlr0n "k 01fNJCg Cg Cff8`f.`f$/ A/??. / aOJ@lp` z0.n RDnmRC Co0LxN^Nuinitial set-and-holdNVH0&nBDSldBCklV0D k2@ Pɰpg8$kJrf k 0g"BA/?2?/ aOJ@lp`RCkmRDSmB@L N^NuNVH0$n&n BDBCRlX?<?/ HnaBHnA// / / ?(/ aO*HnA// / / ?(/ NOJ@mj@RCRmBCjlXBg?/ HnaVBHnA// / / ?(/ aO*HnA// / / ?(/ NOJ@m @RCjm0L N^Nuforced by flagsNVH0&nBBBCkll0C"k E01fP k PpgDr€p VHxfpxfp @g"BA/??/ aOJ@lp`tRCkm0L N^Nuneither tile magnetNVH0&nB@BCklp0C$k C42fT k P20CgFg 0A2fg.0A2g"BA/Bg?/ aOJ@lp` pRCkmL N^Nusingle neutral in row/col [tricky]NVH0&n"nBF n0R@Pg B@`tp`n6. BE8.Fo\0C"k E412.f< k P0Apf,f&Hn Ap/Bg?/ aOJ@mRF8.2.AREEn0L xN^Nuodd-length section startNVH8(n"n|BCBEx n0Pf2(i4(i0R@Af~` RABf~0. BB2.BoD$l 2n0@2gJEg$g DfT8BE`JEgRC`<vzIRBBnJEgg Df$8 DgHn A(/??/ a6@0 `B@LN^Nustate->grid[i] == EMPTYall dominoes +/- [tricky]NVH8&n(nBEBGBF n hf hg6. BD`d0C"k E1fJA/?<A/ kJpWHD@? mxxN k P20O Ag 0nAgREnRD2.Dn n0( @g l@f~0( @g l@f~JGf B@`Xp`R6. BDDoD0C"k 01f(f"Hn A/Bg?/ a:OJ@mRF2.nRDDn0LN^NuNVH0$n4.6. BD j2B P0pHg2.0AHg j 00&HgB@`xJCg Cg Cff`f `fx j2B PA00@f40@03JCg Cg Cff`f `fRD0L N^Nustate->common->dominoes[i] == i+rc.diPOSSIBLE(i+rc.di, which)all empty dominoes need +/- [tricky]NVH8&nBGxBn0D$nC, rg6. BE`0??/./././.?. / aOJ@oRGnRE2.En n"F00$.q(@fF6. BEEo:| ܎??/./././.?. / a"O @f0C$k C02"JDg Dg Dff`f`f0`A/?<?A/ k"P A0nqWHD@?Ex RxNA/?<@A/0C0H"k 01JDg DgH Dgp`H`H @@? RxN0nO/A=/??/ aOJ@lp`0RLnREnm0DrH(HDRn no20 LN^NuNVH &.8. /a/aPJ@lp`/a^XJ@nm/aXJ@nmA//EPNPJ@mnA>//NPJ@mnJDoV -$//NPJ@mnAV//NPJ@mnA//NPJ@mxnzA\//NPJ@mbnd/apLN^Nusrc->w == dst->w && src->h == dst->h.+-%c%d,%d;NVH8(n 6.|BnA/?<|C/ n PWHD@?Ex&RNxO -JJCg"HxBN,S|;B(=|PBn0noBD>.RGllzڎ4n"n i2B PEpg n"h l60&Hqf""n i 20A l 00@AgJCf l 0fp ` 0B sb2sA1`p???.H?A//"n$QNO6.@RC0C/SC/N,/2nHpN0<=CORD0lm=GGn FLN^Nustrlen(aux) == state->whNVH8&n(n A/?<A1// $mxN/X0kWHD@?NxBBkl@0B$kC0" +g -W@`p5"k AqRBkmLN^NuPuzzle is impossible.Unable to solve puzzle.NVH8(n*. &./a(XJg&/ mx/N0lXf//aP`T?</GDN\J@n@/E.N/ a߀(?</N6On /NJClCN`C\ n `?<//a&/a CL8N^NuNV/ $n/ aVXJ@nm/ aXJ@nlp`*B@2*@o"j 0@1fB@` R@@np$nN^Nu!(state->flags[i] & GS_NOTNEUTRAL)layout initial neutrallayoutFinal layoutNVH8&n..BDBCI@kl22C3x kBp$k k PpW2A5RCkm/. ?<?+/ T NO 2+ Adn0fgB@H@<FpaA` x`|BEkl0E60x0C"k E1fA/?<Ac/01H @@? mxxNO Eo BA`< k 00fBA/?<`"fBA/?<` BA/Bg?/ an8OgF/ a8Xf REkmBA// a0LN^NuNVH8(n&. 0l/Gx$SND*/ aې l/Nt/?,? m@8`N"l"O/// a.O @g20HA0@/Bg l/($S1N2,0HA0@/Bg l/(NBDOTl^BB4DRJllL2IDBC0D0@"l01"l0A0H"iRq"l0C0H"iRqVCRBlm8 Tm9|/ StNL8N^NuNVH8&n(n BAkl04A"kA qb2qA[1`p?RAkm0kB0LN^Nuremoved clue, new board:ret != -1NVH8(n 0l/Bg/,Ex R1N n0(O -JJ@oS@?/ a\J@n n?(/ a\J@np` nJhg0l/ n$P&JDN-H0l//,/.N0x:lE0E/N-HBDOC@Do0D .1RDDn/.?<?/. Q NBDO Do0D .2040lvAnv@pAnB@B??/ Hna^0C"nG<1>3 n0A// a0l/Bg/, n$PN1 n?(/ a6O$Am/?<A}/ CVHD@?NxO JCg0l//./,N1O J@g n1 n0RDDn/. n$PtN/.NB@LN^NuNVH0&n&. ?+?a؊$H0*R@0@/ mxDN(P// a// aLl%|>Lp%|?t n 0 J&.$nN^NuNVH8&n Hx(mx& D"CN$HBjBjBR5S5k0+H/"CN%H 0+H/Bg/* 1N20HAH/"CN%H20HAH/Bg/*NO 2+0HAH/"CN%H2+0HAH/Bg/*N JLN^NuNV/ / &n /+$mxtN/+N/+ N/ N$n&nN^NuNVH8..(n :.0.m0?A(/v֎/&mxN\O.$K/NXrf 02I@0fgB@H@<FtaA`2HnNX24JA2fgBAHAAvbB/0A/NM\P<Jnf020l^@8D nf 0,R@@0l^@6CRE`&20l^@@RE8E6 nf 0,R@A?.????/$m4N\Hn?.?<??<02tiA@0C?D?/N*O"????/NLN^NuNV?.p.gp?Bg?.?.?./. /.a~N^NuNVH8 n 8n2.RA40l^@<F8F6.RCC2pi0A@6D@0lV@:E8DRD0l@>G6CRC0.S@ @bH? ??4G?0 E?/.$m4\NO nf? ??E?? /.N`p LfJ|?B.Hn??<0HB2fgBAHAAt`@??<?? /. m4*N`:? 6E?8 E?E?: ?/.$m4N? ????/.NLN^NuNVH8:.Rn n 40.Sn2l^A6CC=@Rn0.Sn8@~0l@8DpdE2IBjAA0{B@H@@|aA6D20{B@H@8DpaA< D n 4(6.n0C"n21AgP0R@AfBG`r0S@Af~`L0BAf~`>BAf~`2CѪ/ ?<AE/AѴWHD@? mxxNO =nnC4-I Gf6?.?.?0 F?6.F?/.E4 RNO=C-J0S@ @b8?.?.?0L?0."n QRFF?SF/."n QNOJGg Gf4?.?.?0 n PRFF?SF?./."n QNO Gg GfG`~Bg??? ?./."n Q\NO g:?<d?RGnlP84D??<?/. aT"n i h?0?.?.???</./.aOVDRCnmBCnlL84D?Bg?/. a&n k h?0?.?.??Bg/./.ahOVDRCnmrHƍ*HE0 @o:Bn4.noBD=nRnҸnl\6 n n h2C P0R@20Agn=DRnжAf=|ڰAf=|pn=@ n24.0l^@6CC=B0R@4=@C=BBg/."n QNBD\2|<=I4|BGz?.?.&n40l^@@?06.@2IB0.j@@@?6.B0 j@@@?/.(n&T-H-INOUJn n"nQUIRD Dof?. n42.0l@6C0HCC@?2.0@@?0HBj@@n?n?/.$K\N?."n24.0l@6C0@@?4.0HCC@?n?0HAj@@n?/.NBDO<4D8DRL~BDz?.?.&n62IC0l@@?04.@pJj@@@?4.C0j@@@?/. n&PNOUGnQ8 Dot?."n46.2lAA0HAA@?6.2IB0l@4B0@@?0l@@n?n?/.$K\N?.&n264JA0l@8D0@@?6JAlAA0HAA@?n?0l@@n?/.NO8.иnm=n0.nnBn2.noxBD=nRnҸnlV0 n n0@"n $iCJrf&n k 0g?.?2??././.aORDnm=n0.nnLN^NuNVHx mxDN01|1|1|N^Nu%dx%d, %d regions, %sNVH06. CblHx&mxND$H0H Kd"0$0$%BA0*H/0?*?*?A/v֎/N/N"n " n p`B@L N^NuNV/. mxtNN^NuNV/ $nHx mxDN "* !A$nN^NuNV/ / &n$n / NO6Xg@Cx Q.0 f rRg Q.0 g xfVR/ NO7@XgHCx Q.0 f(rRg  Q.0 g`7S nfbR/ NO7@gb .g mx.0 f>Rg8 .g mx.0 g`0j^@@7@ df"RB@ mx^0f7@R@ @o$n&nN^Nu%dx%dn%dd%cNVpH8(n6. ?,?,?A/Gp/ $mx(  DNOJCg.2l J^1H?A// N/XHs DNO / NL\N^NuWidth%dHeightRegionsDifficulty:Easy:Normal:Hard:UnreasonableNVH8(.Hx<&mxND$HA$Bj D?A/v֎/(KN/N%HBj Au%H Bj D?(A`//N/N%HBjAT%HBjO D?(A4//N/N%HBj"A0%H$5|(A-%H* D5h.B05|4B6Bj: JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@/*NO7@7j. K$n&nN^NuWidth and height must be at least twoMust have at least five regionsToo many regions to fit in gridNV n0 @o 4( BnA~` 2( AnA`‘ȰAlAN^NuNV"n2. B@@o0@BqR@@nN^NuNV/"n2.6.tJAg0Bg0Aq0F@@JJAfQ&N^Nu0 < sym && sym <= nmap.cNVH $n6. 8.fB@`fA/?<:A/B@JDoD\HD@? mxxN2RtBoJBn0CJBo"2BSA0@D@@BHl 0AȒ0ABn0 LN^Nu0 <= sym && sym < nNVH $n8. 6.A/?<]A= 0 && count < table[0]NVH $n8. :.A/?<oA/B@JEmR]HD@? mxxNp@oH@nBC2RJ@o"4@Bo0B2 rEn6`2A@n0L8N^Nuindex < 0runs == 1neighbours > 0 && neighbours < 4NVH8<...:.Bn0.n0@Jpxm.A/?<C/ pm? mxxNB@`0`vAx-HG(Kr8RDJCltA` JCo 4TB4ARJ` 0R@4B4@0.Ak(@o$2.Ckn l2B@0A3x` 0B12 Ao6 CoBDn l(KBCB@0@ȸpfRCT@ @oJCgBBB@"K0@2RApfpЀsgRB0 @o BnvC/ ?<A/ BWHD@?"n$QxNAx/?<C/ 0S@ @SHD@?NO Cgp Cfp`pnJEmEn@RDn m4A/?<C>/ pm?"n QxN0.LN^Nun <= whmap[i] >= 0NVH80. =@A/?<C/ n \HD@?Gx$SNx0n/ND(HBDO-Knl0D .19RDnm:.BDn l<0E//. m@(N2@0t .1SE0E9PRDn m?./ aBF\n lTBC:REnl@8?RG`J6E??./ a8? A2@B0A55n l802 C0@&.208Ag 0> A2@B0A556Lmr0n mPB@BAnl4.0AJrg 0@5R@RAAnLN^NuNVH $n6. n2|4.0R@ @o.2I0xhA@0@22Ago2@`40I @npLN^NuNVH $n6. 2|4.0R@ @o*2I0xh@A0Aȶro2A`40I @n0LN^Nui < nNVH8(n&nvBBBEn l0BA0E .Jpl0A03@m Cl6BBRBZAREn mJBfp`80B//.E@ R(N4BEPCx`REn l"0E .Jpl0HE0@ȶsfQAT/?<A/n ]HD@? QxN??.?. / a=@BGBFO0HEC0@0HJsf 0G1RGRF Fo/.?<?Hn R NO 0SGJ@oV0E-H2n-I-IRE0. =@SE0G<0"n n14.nlb n0R@2.&.t8oL8 6. Ј04D2I@0A0H ЈJsf0ASsRsRBnl 0B Јtn/./ /.?.?. / aOJ@fV4.2GSInlh n0R@2.&.t8oR8 6. Ј04D2I@0A0H034@SJ7 @f0ARsRBnl 0B Јtn$n n10> J@nB@LN^NuiNVH8:. (n6KE0C/Ex RDN&HBDXDo,0D$Ԉ2|H H@ @f 7(`Bs(RDDnBDDo0D9RDDn/./ / ?.?/.aAp/?<)A$/J@VHD@?$RNxO.NtLxN^NuNVH8&.6n 8.Hx(mxDN$H%C5K5D / N$Bj/ N%H / N%H JLN^NuNV/ / &n/$mxtN/+ N/+N/ N$n&nN^NuFOUR <= 4NV/6.A/?<eAL/?< mxxN0@ @2A6A0@KC&.N^NuNVH0&n6.2.$k8+<+ 0C"SB@0`fB@`fzm Ј n 1???/ a 4Bo<0B ЈRC2SCro(F Ј2r S0RBBo 0B ЈrnpL xN^Nu;S;%s%d:%dsolveret >= 0retlen < retsizeNV`H8B n=P=h>(0.=@ nB0@/Ix&TDN-H00@/N-H4G/ N-H/ N-H/ N-H"n=i=|2O-LpA-HhC@-IvA-Hl/. /.??.?.a/./.??.?.a>=@/. /.??/.aO,"n g/"np QtNXBFBBE0G-Hd=ntSnt=nzSnz=n|Sn|Loz0E Ј"nJqmd??1JEgA`Az/Aw/G/ "np$QN6@OLm8CI0L//.N-HP/ "nHq`N0<<PREEn n BE"nh0EBpRE EoBEEo$"nh0E .1".0pRpREEnzQ/. ?<?/."nv Q NO Jg /.atX?.?/.a -HBEPEo0E .0p(؈"n0qH .h pg ndHp/ /."np$QN0x n1H"n?)/?.?/./."nl Q(N6A!/?<Cx/ rh @?NxO* Cf"n0qH .hSp3HREEnH .dЀ//./."np Q0xN?.t/.?.?/./."nl Q(NO @f@JnoL Go0.@2UVBAHAt`@Gl*0.SnJ@nBn`BFB4|Bn~BE4.z2.0.|@Lo2.²Eo6HÇ(HDBA6|`0A8Hĉ&HCr0@ Lm*8FI0L//."np Q-A`N-HP".`0D2@KAD0C .00".qVHD@n~g2 ` n`RF4|=@~`pJf nz`RFRJRE4.z2.0.|@En0 ` n`RF,`RFBEJo0@ Lm"8FI2L/ /."np QN-HP0E Ј nJplpJf nz`RFRJ`,2 o` n`RF"n10"n`RFREEnz0 o` n`RF"nB1`A/?<C/ L]HD@? np$PNx/.a/.tN/.N/.N/.NO.N nL@N^NuUnexpected character in edge listToo much data in edge listpos <= 2*wh-w-hToo little data in edge listEdge list defines the wrong number of regionsNVH8 n>8(6G0 6@=h n -P? 0K"nHpE@ R=N|Bn\ n-JJg ,g8K̘"n b zfz` nHE0SEJ@o4L0K-HJFmnSD2RDFo4H…&HCr`JlJ0A6HÇ$HB0|BAJnf00A2HA?C? ."nHq"n Q=rNPRF0SEJ@n n zgJnWH=@DnR"ng ,fAM/?<Cx/ 6 CGDF\HD@? mxxNO FoA'`BFBCKl0C .1RCKmBCKlJ0K(؈ n$P=\?"nHqHN0@ Ј\ nJpl1RF0C"n3RCKmȼnf n `AR`Al`ALN^NuExpected comma before clue listUnexpected character in clue listToo little data in clue listToo much data in clue listNVH0$n08*@0@/&mxND&/Hn / a"$H/Ntg J` n ,gA2`nC-I BBJ(g: n  bRB` b.BH@C-I J(fƸBoA`Bm`A`A!L N^Nu!ret*p == ','*p >= 'a' && *p <= 'z'pos == ngindex >= 0an[gindex] > 0state->map->edgex[iprime] >= 0NVdH8(n *.=T=l0.=@=lHxGx$SDN-H ", !A0n/N"n#H BnP-KE@-Jf`0n$n"j 3Rn0.İnn4n Њ/"n QDN&n'HBnX-J8.L6.6n`0n$n"jBqRn0.İnn nBhBhHx""n$QDN"n#H00D/N"n )"@#H0C/N"n )"@#H"n i1n .Ѐ/N$n"j#HBnO`"n i2n hBpRn0.İnn-E"n i/(Hn/ abE/ ?<?I./ WHD@?"n QxN=nO0.Hno64$n j2n$h2.H H@0@5Rn´nnIi/ ?<HA/ n ,WHD@?"n QxN nE-JBCO J(g$n b,2C(n l H@1 l h1RC`DA/?<UC4/  SHD@?$n RxNC nH@O nI-LJ(fpA/?<ZC/ nWHD@?(n$TNx"n i/( i/(?.?.?.al(n l1@ /N/?/"nf QN-HO$ Ћ/ND-HBnX`0n".1Rn0.ưnn/.?<?./."nf Q NO BnBn0.ưnoj8@2 I8A0n"n<1Hƍ&HC$n"j20A0H$i6rJCg0.S@CgJFg0.S@Fg0n0H02Kf0S@0n0H820R@C0@:20LSH0H>20.@0@RH0H4r2.I4DgKgKfxGfJgGflJfh0.0@0H"i3 n"h0n0H"i3&n"k@C0B"i3"kn@C0A"i3=|Rn0.ưnnJnf~/. n$PNt/."nf QN&n k0.h H/DN-H k0.h H/N-H k8n 0L0H/N-H k0.h 0@0H/N-H k2.h 0A0H/N-H k0.h H/N-HBnO k0.h no~0.n@R@"n QK4@/ NX&t0.H"Ҁ&n7(n9 n!"n#$n%&nBsRn(n l0.h nnBn n"hBn=n~Rn~`BC=nzRnznl2.I=A0.n=@n2.z=A=nnRn=nn0.=@=nnRnBn=C|Rn|A-Hj4.C-InE-JrG-Kv8.D0.ʰn|oT n"h0n0H"i=q$n"j0n0H"i=q0.|@=@6DRK=K=|2A0.Ȱnzoh4n n"h0n0H"i&nj5(n"l0n0H"i .n52ARI nr58nzz&nv5Rn4n n"h0B0H"i&nj5(n"l0.B0@0H"iG nn5RA"nr5RD(nv5Rn2.ʲn|o2.Ȳnzo n"h0n0H"i=q$n"j0nRH0H"i=q"jR@C0@"i=q"j0nRH0H"i=q"j0n0H"i=q"j0n0H"i=q"j0n0H"i=q j h=pvBEBn`""҄4.RBpЀ01qgRE=B nn&0n ЈC01(ngJCl6`Cg nfDJCmD Ef:0n&nj1(nn10.|@".r14nzz"nv1RnJCl<0n0.&nn7(nj10.|@".r14nzz"nv1RnBn`0n"҈"nn01$nj42(@l0&nn23Ao2@g*??(n l?( ?. l/(a6O `"n i6( @E/ ?<*G/ 0rh @? n(P$LxNO Jnfj4C& ؄&LK"nr2qH/ NXD/ n/08NP"n#8 nv0pH/N."n/18NP&n'8(nRt`AM/?<=Cf/ H.ރ&nJsx^HD@?N,܄&LK nr0ph/NX*$LC"n/1X/NP( nv0ph/NX"n/1X/NP&$LF//NP(//NXO./NDXO.N6&O$n/2X/NCPJl %X&n(nr7hx n"nv1hxRn0.nn6.| n"hnm=nz0.Ȱnn= 0!state->map->immutable[i];%d:%dNVH8 .f"n i0h /Ex&R(KDN*"n i0h //) /N0x"n i?( ?( /(a&?</"n i?( ?( /(/ m(N8O&.aX-J Dg"/NtJDfC`C n `.~@Hx@N(HA// N0<=|BFO "n ih l Kx-HC/ ?<A/0FE02XF@rh? nN"n i O 00rXgzA/?<C/ "n i hJpWHD@? nN??2XC~/ x؎/N6.@OCn>G0G// N(HP/2nHtN0<=CPRF"n ih m8/"n QtN L`/ mxNLN^NuNVpN^NuNVN^NuNVHx mxDN1|1|0BhBhBhBhBh Bh BhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^NuNVH0&n n 4.6.2S4k> 0 :0H2H<SFŔ@8SDŖAJFm IlJDmJmp`LB]@BElR@J@g @g @W@` p`p k2 DF2@ h00L N^Nu;%c:%d;p%c:%dNVH8(n&n "n<.6.:. Elg ELfJkWHD@7@A`0@ @c E g E fBg?,?Hk E / ? m@ -IN7|7|7E"n24A0vh@AA E g7B E f SB`RB7B24 A0vh@AA E g7B E fPSB`RB7B`@0@ @bJJkfv24 A0vh@AA0+ @ g2 @ f SA`2RA7A24 A0vh@AA0+ @ g2 @ f SA`2RA7A7|` SfJ?+?+/ / aJ@m&0@"l E6l l00`B@7@` 6BkBk`f46 B2pi0A@@8+ D g< D f SF`<RF2 B0vh@BB D g6 D f SC`6RC EWHDEJkf6` Eg EfF??/ / aJ@m0@"l 6"l7qJSm `6Bk7F7CBk` Eg Ef So 7F7C`z Eg Ef So EWHDE``??/ / aR>68+6O JGm0 l2G hE" Jpf , &@sf lpgJEg "AJslJCm lxl00DvE l"A<0Ixsg0?pCJCm0@0?Ae// TN0@O JCmBF*Dg:BCD0`g$?0@0?A(// TN0@O RC Co/ TNLN^Nu:%d%nNVH8,.&n F8(/a(HXJgBEH CpfzRH CCg0@ @bHnHnA/Hk m@NO @f2.m Fhlx0nGJEg80n"l EJql CCf lBp`V lChp`D0n"l CCg C3`30n"lBq` Sf8R9|g ;f&RJfJlfzBBBo, , "@JQl`n/ aV`dRBBo 0BJqlBEJEgJBB l0( Bo2&h$l 60B03H"HA2@0A02rgRBBnJEg9| LLxN^NuNV/ n"n$n=n 0T@2.R@20(T@R@4$_N^Nu!ds->blNV/ /&.$n 4A/?< +AͰ/JWHD@? mxxN0V@??/ m4*N%H&.$nN^NuNVH8&.Hx`&mxND$H/ / m@LNB BBHx (K/ Hj0xNHx Hl Hj$NO . HlHj0NHx Hl$Hj.0@2fgBAHAAt`@0A=@=G=F4A=B0A=@=G=FG=A?<?<?<Hn/ &m4N04lBB@6fgBCHCCr`@UC8DD?<2A0HBS@@?:RE?0C?B?/ $K\N?<??CDRG??/ NLN^NuFOUR == 4NVxH8 n>.&.=P8n0 8@-C-C-C@CAx,$PHx/NM\P8Hx/NeP:"n ??20.A?0A?/.G4$SN6O DVHTDD? n ??20.A?0A?/.N\8.0D0H$n"jE0L0HO-F-K01qg n 64CSB=B2.RA0CR@=@0L0H801qf2RA0CR@=@4` =B4RB n 20.AS@=@ARB=BARD=D?< EVHTEE??<Hn/."n QNOE*/ ?< A/?<"n QxNBFO 6n0 6@0K0H-H=K-HBD:E4FRJ0F-H"n i .=pz"HFopDFn FlpDFmp Dnp` p`B@2 KG0@41RE6rHÇ H@SEDfnzfrHA$. .f`"<&. .gθFf0L0H01".qfpDFf 0 HLnG0@41&.q8f0T@?? n 62I%BAHAA0t`@?4.C2 0fgB@H@@0@paH?4CRD2SD0fgB@H@@vaA@?/."n QNORD DoRF FoxJGo.0 HLKS@G2@ n$h0L0H02rg8?< n ??<20.A?0A?/."n Q\NOJno.0.S@2L2I n$h0K0H02rg8?<?< n ?20.A?0A?/."n Q\NOJGobJno\0 HLSn2.RnAS@G2@ n$h0K0H02rf"2LSI2I0L0H22rg:?<?<?< n 20.A?0A?/."n Q\NOBFBD4FRJ6K0FDH"< .gF n 40.B@2A2ziA@?0B@B2iA@?//.aO RD Do< FoJg4|BC0L-H|0KGzڎ n (AJCg n|2Jg4A0A(n"l0@81@"l0.@<1@ DbJFm Fn?A*//"n QN/?<?<(n 40HB2fgBAHAA0Ar`??<0.B@F2|iA@?0B@B2iA@?/."n Q*NORC Co/.(n$TN^ n ??02.@?@?/.NLXN^NuNVpN^NuMAP_ALTERNATIVE_FLASHNV/ n"n JhfdJig^JhfXJifRA$HAlJRl>A/ mxnN Xg /NO4`BR <>Al Rf = 0 && x <= w && y >= 0 && y <= hNVH8 n <=h0=@=hA-H=nBg/.E4 RN=@BD\-JCx-IA-H &@(@& P4D?20 "C/1/3/3/."n QN".5ORD DoBnB n0l@@?/."n QNBn\0.noA-H=n0.n=FDnSn=n2.nRn>.n=nn60n-H=nRn0.Ko:.BD4JEBCCo`"n i4D"h8E2.D0D0J0H>.ܾqg00L0HȾqg"0A0HȾqg0@0HȾqgRCCnCnFFRK0.KnA/?< C/ B@2.KoC^HD@?"n QxN n "h0 0@0H"iO 2.ܲqg0n0HȲqgRC=|=C=KBE2 =A>.nSK4.SB0.B=An=ASn0.B=Ann=A0 =@RK=FDnCo(2 o$"n i2n2I h=p`=|Co$0 o "n i2n2I h=p`=|Co(0.Ko n "h0 C0@"i=q`=|Co.0.Ko& n "h0 0n0H"i=q`=|JCo(0.Ko "n i2n2I h=p`=|JCo(0.Ko "n i2n2I h=p`=|JCo$0 o "n i2n2I h=p`=|JCo$0 o "n i2n2I h=p`=|t~BD8ETL0E-HRE=E0D0.".pWHD@RD2SD:l2PAA0E0H2."npf @f`JJ@gDA!/?< QC/ BWHD@?"n Qx-BNO $. Gf>`48 DohA/?< XC/ B@ Gg BVHD@? n$P-BNxO $.nf>0.ְLln0n//.N-HP".ҁ0 nP"n3:.0E0 "nQ".1RE2lVAA0A @g GnRC`SC2lVAA0A @gF0U@ @bnnnnnnRK` 0.nnnnnnSKA/?< lCv/ B@JCmCm2 m 0.K\HD@?"n QxN G=GO nfd0.̰KfZ?. n "h nJqm0q"n00`p?0rh@E?/./."n QNO=n0.nn/."n QtNLtN^NuNVHx mxDN1| 0 1| 1|N^Nu%dx%d, %d minesNVH06. Cb\Hx&mxND$H0H K<"0$0$%B?*?*?A/v֎/N/N"n " n p`B@L N^NuNV/. mxtNN^NuNV/ $nHx mxDN "* !A$nN^NuNV/ / &n$n / NO6Xg@Cx Q.0 f rRg Q.0 g xfVR/ NO7@XgHCx Q.0 f(rRg  Q.0 g`7S nfdR/ NO7@g .g mx.0 f`Rg^ .g mx.0 g`420fgB@H@@taA7@` af RBk`RJf$n&nN^Nu%dx%dn%dlen < lenof(ret)mines.cNVpH8(n8. ?,?A/&p/Ex&RN:O JDg(?,A/ CHpPN@O Jlf CaPREA~/?<A/ ESHD@?$RNx CB0P/NL8XN^NuWidth%dHeightMinesEnsure solubilityNVH8(.Hx<&mxND$HA$Bj D?A/v֎/(KN/N%HBj A%H Bj D?(Az//N/N%HBjAn%HBjO D?(AN//N/N%HBj"AH%H$5|(B* D5h.B05|4B6Bj: JLN^NuNVH8(nHx$mxND&H/,NO6/,NO7@/,NO7@?<%/,N0g 20{B@H@@taA7@7l. KLN^NuWidth and height must both be greater than twoToo many mines for grid sizeNV nJn gJhg Po hnA`0@hm`AN^NuNV0.2AI@UU@0@HA33@0@HA@0@IAN^NuNV n"n 2(0)An(m 20Anlp`2(0)An ]HD@`pN^NuNV/ Hx mxDN$HA/ mN$BB J$nN^NuNVH <.>. 8.:.6.$mx10F?NT @n0G?N @oBC`:CKSDDmoD8CCSDf` C?KSEEmo E:CSEfJng C0. CLN^NuNV/ $n n Jhf*!j "h g#H`%H%HB1|$_N^Numask != 0NVH8,.8. :.6.A/?<Ao/JCVHD@?Ex RxNO 0@IIfCRD0@Ig`CRE0@gHx&RND$H45E5C5nBj/ F/ TXN O g / Nt` //aLxN^NuNV/ / &n$n j"j g#H` f'Hg!I ` f'IBj/ / m&N/ mxtN$n&nN^NuNVH8BFBG8. WD0. V@Ax-HDo=nVn=@6.WC8DRLnl=D=CBnHn?<BHn"n/E RNO-J:REg`\Bg?*?*??.?.?. a6OJ@g2Fn">G 0H// "n QN&HP0H'RFRn?. n/"n QN$H\g Rfjgz6nm*8 nmRF0HSF// "n QN&H0HBLN^NuNV/ $n jg,%h"jgB `BB BBh`$_N^NuNV/ $n0. Jjm0j"R3`5@5@0@"R3$_N^Nugrid[i] != -1NVH8&n8n"~BFBE8RD0. 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NT26. An0n?-ANT". @o0G2C7RGRDnm:n m8.Jn o<0G//. m@(N2@0s .SG0G7P0SDJ@n/ n&PNtXJng2n/ ND$Hx؎| D =n=n =n=n-nX nd^HD@=@C * (K6n0n/?.<. :.8.$n/.?.???. ??a&Og?<???/ap$ CLN^Nur%d,%c,%sNVH8&n(. 6.0S//(m@$L(N*0k//NOJCf2Hn/?+???+?+?a@/ mxtN n`F/N&/$mxN/rdҀ/ND(/paJkgpu??+AV//N/Nt DL8N^NuNo initial mine count in game descriptionNo ',' after initial x-coordinate in game descriptionNo uniqueness specifier in game descriptionNo ',' after uniqueness specifier in game descriptionInitial x-coordinate was out of rangeNo initial y-coordinate in game descriptionInitial y-coordinate was out of rangeNo ',' after initial y-coordinate in game descriptionGame description is wrong lengthNVH8&.$n C8 rfRg"Cx Q.0&I gA"`t"KRg Q.0( g ,fR ug agA@`d *,gXAZ`RGxJg(S.4 f/ NO2Xm CPmAN`g64 f"r"KRg Q.0 g ,gAn`Rg(S.4 gA`/ NO2Xm ChmA`g64 f"r"KRg Q.0 g ,gA`:R mg ufR/ S/N2VAjVAA0AgA`LN^Nu*privdesc == 'm'!state->layout->mines[yy*w+xx]ncovered >= nminesNVH8(n<. 6.=T=l l JfLHn/( ?(???(?.?.a"l #H&nOAx-HC ( E@* Jg@"H$H R.0 f rRg Q.0 g ,fRgD"n Q.0 f$rRg$n R.0 g ,fRA/?<C/ mWHD@? n$PNx/ /. l /("D Q8N/.Nt l /( $E RN l B O l F2C hJ1g9| lAp` lAx-HBABGnl(BD6GRKnl0=@0.D2@ l4DRJ 1fA/?<CA/ l hJ1WHD@?"n QxNBFpO "lt2@6RC:JEm&Tl"0Bkll l A hJ0gRFRB Bo0 @o0nJFfLpt2@6RC:JEm*Tl&0Bk llA2@ l 1fRB Bo0 @or8 nm> nmJAfBEBCBGnlDBD6GRKnl02.$l0D2@J1lRE l hJ1gRCRDnm> nmE/ ?<mAޑ/E_HD@?"n QxNEfDBGnl6BD6GRKnl"2.0D2@ lJ1lPRDnm> nm9|B@LN^Nuc != 0NVH8$n (nHxAx,*(D"DN&H67j7jBkBkBk >Hx"DN'H HxBg/$E1N k 06H/"DN'H/?2 f$r"nRg Q.0 gJgR/ NO=@Xgl"n Q.0 f$rRgD"n Q.0 gJg$R` =|=|0G-H8^D=GVn mf =|R` ufRBn0l0@@4@/ "n&"CND,/ Bg/"CN1BEO`4PHA6/?<CM/ JDVHD@?"n QxN0@O @ b6`,0@ @b 6C`D DSHD D0rh4@B2A0Ar@0Hk F0 RE0.l0\@@En\Jng?<?/ m@NP/.Bg k /("n Q1NBEO Eo66<0l^@@ FBB0H2@0`@g k hPREEnJnmJnm?.?./ aRP/"n QtN KLN^NuNVH8&nHx&-x(CDN$H45k5k5k5k5k %k j RP00@/N%H02@/ /+/"CN0x JLN^NuNVH8&n k 02SA0S@IxJ@n6 k /($TtN k X ( g/ m@NX/+ NX/+$TtN/ NLN^NuGame has not been started yetSNV n h JgA/ mxN` nC N^NuNVpN^NuNVH0$n0R@R@0@/ mxDN&HBCjlBB02CRIBo`B j0Hfr-`80S@ @bA0`& Afr*`0V@ @br?` A?or!0R@BRB0Bn0R@S@@ 06 jm|0R@B3 KL N^NuNVHx mxDN1|0BhBhBh Bh BhBhBhBhN^NuNV/. mxtNN^NuD%dCNVH0$n?* A/v֎/&mxNO Jj gA//N0XP/NL N^NuD%d%nNV/ / &n$n BnHnHk A// m@N0n 0Cf7| $n&nN^NuNV nJhg n1| N^NuF%d,%dO%d,%d%sO%d,%d;C%d,%dNVH8&n6.JkfJkf~ n2(0Q@<.@HƍSF:.@HŋSE0@ @c C g C f0Bg?+? n HhHh? m@ N"n 3|`h0@ @b n 2(04(B2@ k1H n Jhf 1|`( CfT@ @b??C/ `V@ @b, k hgJ1g n Rh "n ?)?)`^<:"n 3|`t Cg Cg Cg CfjJFmPSlJJEmDkl< n 01EF k0PHF@rh n 1@ Cf1@` Cf "n 3| n Bh`B Cf@JFm0FoJEmҺklF k0T b??C/ `0@ @b n 1|0BhJFm0FoJEmȺkl CfhF2@ k1V bR n JhfH k hgJ1g"n Ri ??Aj/&/$mxN/N`\`V02F$+(BJ4o<"n if.~4@"Lx6RC4DkJl2GkklB 1fRHRD Do> GoF4HHfEI~Ax-Hx6RC4Dk`0BoZ2GkTklNB2@ k 1g< k hg.J1g(??/ Cw/ / "n QN0@IfORD Do> GopFЎd n Rh `"??C6/ Hn"n QNO Hn"n QN`ALN^Nu%d,%dNVH8*.(n A// mx/NPJ@f/ah&HBn`0>=nRnLo$k L2@ jJ1g kP2LRI`lBEp-k2LRI<( t2 @R@=@6JCm$Ao 0.BkklA$D jJ0gRERB Bo0. @o0.L n8I0>Lnf=n0.km>7| 7|`/a&HXJgv FfTHnHnA/Hl m@NO @f,2.m&$E4Ao0.mjlA k 0` OfPHnHnAp/Hl m@NO @f(2.m"$ERl0.mjl??/ aP` CfHnHnA/Hl m@NO @fp0.mj$ERld0.m^jlXxv4DRJ4.Ck40Bo.2.Dk&kl B k0V b ??/ arPRC Co8 Do`/ a`Rg ;fJgRJf KLN^NuNV/ n"n$n=n 2.0@2A4$_N^NuNV n 1nN^NuNVH8&.Hx&mxND$H/ / m@LN(33//NXO.NX2n=I n 0h/N./NXO.NX2n=I n 0h/NX*/NXO.NX2n=I n 0h/N./NXO.NX2n=I n 0h/NX.L//NXO.NX2n=I n 0h/N./NXO.NX2n=I n 0h/N.?/NXO.NX2n=I n 0h/N./NXO.NX2n=I n 0h/N./NXO.NX2n=I?< ?< ?<//. m4NO` nfAN/?<?<"n 2)0HAAj^@@??<0thA@6.@?n?/."n Q*NO`.gzn nAg 0fp`p ? n ?(?(?.?./.G4(S"L\-IN?<?.0. n hS@??.?./.$LN?<0."n iS@??.?.?./.N0.S@O*-K @bb.0@B.Hn2.RA??< n 2(0HAj^@@??<0thA@6.@?n?/.N*O` n?o| n 2(0th6@C6n4n<WF?< ?< 0HF2*BAHA`@?? ? /.N?< :ERE?8*BDHD>pgG=DnRn?.2 F?4 D?/. nN?< ?.?2J? 0 F?/. nNO*?<0l0@?0UVB@H@G?? ? /."nNO nBf|:.TE n$P8.TD?< "n 2)0.AU@?0.A=FWnn???/.N?< n 2(0.AU@???0.An?/.NORDRF Fo"n ?)?)?.?./."n QNLN^NuDEAD!Auto-solved.COMPLETED!Marked: %d / %d Deaths: %dNVH8(n &."=|=|B/Ex&RNC\P-JJgN/<>/NGXO.NMBXg nJhW2A=A` =| nJhg=| `BnC4-IJlfBg2,0$n@?A?BgBg/.$QN\2,0 n@?A?BgBg/.N4,0"n^@=@2^A=A=@=|B=@0P@=@=|=A=@B=A?<?<?<v֎//.N=|=|O(?<?<?<//.N9|O$nJjg =j=jBn0.lf 2.lg=|BnBnA-H0.llBE0>=KRnΰEo2 E2@$n j1HBn" DfRn$n j hg J1gRn-l =ERn DbTp< At2 @6RC02ESI0Bk@oJAmll 0fRJRIRB Bo0 @oJlD 0V@ @b: n$P10"nQ?NT n6(@m2K? 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CcB@`jHx Gx$SND(H0 E XJlgA`A/?,?A/v֎/$SN/N"n " n pLN^NuNV/. mxtNN^NuNV/ $nHx mxDN"H"""$nN^NuNVH8(.&n / NO D0Xg@Cx Q.0 f rRg Q.0 g xf\R/ NO D1@XgCx Q.0 f,rRg Q.0 g` D1Pgzv wfR D1|` bfrR/ m@.N//Ex(RNL@P D!@Xg` .g L.0X fwidth > 0 && params->height > 0params->width > 1 || params->height > 1NVH8&. &nA/?<2C;/ B@ CJPo Jh^HD@?Ex RxNC/ ?<3A /B@"C Qn iop?$RNxHx( D"DN(H C=P8=h9n9hBl BlBl BlBl0.2@/ "DN)HO 00@/Bg/,1N02@/ "DN)H00@/Bg/,NBFnl>RG`  b0I l`> b0I l` b0I lJgR4IRJ`~x vfx02 @6 Dg DfSA`RAH*HE2,0A Dg DfS@`R@H$HB2I0@H@I l00E l0 R hg~ vgv2J0.In<nmJlfd`" l00,S@I l0RI0InBFll0 l020S@A l0RFlm`lBl2Io, l0g0,S@I0f9|RI2In0,o,2"l0ASH<1g1f9|SFf LLN^NuNVH8$nHx(mx& D"CN&H67j7j7j7j7j 7j7j 00@/"CN'H00@//*/+0xN02@/ "CN'H00@//*/+N KLN^NuNV/ / &n/+$mxtN/+N/ N$n&nN^Nu;L%d,%dtt == ft;%c%d,%dretlen < retsizeNVH8&. n02@/ Ex(RND&HX-JJf<$n00@//*/ N0x?*/*/ ?*? m"NO`n"n0Lo\0L08H0@$ @ b`&0@ @b`0@ @b(3(RL$n0Ln=|Hx"n QDN-HS=|X$n20LoBFBnA-H2L$n j1q:E6.C> HǏ H@4@x؎ngjg"?? 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Af SB`4.RB2I0@@ Ag0. Af S@`0.R@JBmR n 8BoHJ@mDhl>"ni2H H@iH…"HAA h0@2 Ag=|Jng?.tLgpLWH`t2I0@@ Ag0 Af S@`0R@?rLg tLWH`p2ICC Ag AfS@`R@??.?././.aO0 H8@rLl8|BC0. nhH$HB"n 0.hH"HAA i0 02 Ag?.? ?.?././.aO4 J8BpLl=K no/."n QCNPJlJCg nf$n=j` G=h nf"n=i ` $G=j  n$P2C/ NKX&JF//.NGXO./NP-@..=|B/." n$PNCpPJo/<=\)/."NGXO.NMBX=@"n?)?)/a^-HP`ȗ2,=IRnKo6,0 CH*HE2 G4,0 BH(HDD h0$n2Bn=C n2(DfhWH=@DnBnnfnWH=@Dn nJh ghfh WH4@D@4@Jnml0,@BH&HC2, n0(AnH"HA4 CIo4I0 AKo0K2Ao2nn0X@no0.ArHJnf(0 GI l 0f gJnf Jnf0 gj? pJng ./?.BgF? ? / //.-IaO"nJnf Jnf2 g0 GI l P`0 $GI l RK2,KnT2n0,In2 G4BDBCBA:(Co&2A$nJ1gRC$G j1gRDRAAn??JEf GJhgA`AȠ`A/C/ /. n$PN/./."n QN/.NtLN^NuNV nf n` n 2( <>JAfpN^NuNV/ "n n JifBJhgG0 t`@0 S@ @c pKgtKf*? 0@??0A?4A?/. m4\NOJng@z0 Eg,4 G Eg Ef0BDo `&0BDn Eg Ef<B` <B`< Eg Ef0BDl `&0BDm Eg Ef2D` 2D`2D Eg Ef0BCo `&0BCn Eg Ef0C` 0C`0C Eg Ef0BCl `&0BCm Eg Ef2B` 2B`2? H0@@?? ?G?/. m4\NOE EoLN^NuNVH86. n 8P=hBg/.E4 RN=@C-I?B/ /.a2.O n Jhg0l@@`0*B@H@@taA?/.&RN?. n0( 2.?4 ??<?</. m@ N n0( l@@?/.NxOLl<&R?."n0) 2XA?2XA??<?/.NORDLm|nl<&R?. n2( 0X@?4 XA???</.NORFnmBFnnBD6FRKLnBC2H H@ n 4: H…"HAA h0LlRgL?. n4( 2*BAHAA0z`@0@?B?0YAA?ĔA?/. R\NOnlTgN?. n4( 2*BAHAA0z`@0@0B??0YAA?ĔA?/. R\NORDLo"< no BFnlBD6FRKLl0"n D iBC0:EC2>RGJCgJ CgD Cg> C g8 C g2 Cg,0@HI@g Ag Ag A g A g Af?.?<??<??/./.EN?.??Bg??/./.NO(8LmL< nm6LN^NuNV n"n 20An,m2(0)Anlp`2(0)An ]HD@`pN^NuNVH6.8. :. Hx mxDN01D1EL8N^NuNVHx mxDN01|Bh!|?Bh N^Nu%dx%d%sNVH86. CblHx (mxND&HEd 687r87r80r8/NKX'@Bk /28?+?A/v֎/N/N"n " n p`B@LN^NuNV/. mxtNN^NuNV/ $nHx mxDN"H"""$nN^NuNVH8&.&n CBhBBh / NO C0Xg@Cx Q.0 f rRg Q.0 g xfR/ NO C1@Xg@Cx Q.0 f rRg Q.0 g wWHD@ C1@gR bf\R/ m@.N//Ex(RNL@P C!@Xg0B L`Rg B R.0 g .g mfHkNO C1@ ` C1PLN^Nu%dx%db%gm%dlen < lenof(ret)netslide.cNVpH8(n?,?A/&p/Ex&R,  FN8O *Jlg Ew@RDJn g4&,B/NC\PJg"/NKX//Aj/ EHp@ FN@O0, g?AP/ EHp@ RN@O A8/?<A?/ DSHD@?$RNx EB0@/NLxTN^NuWidth%dHeightWalls wrap aroundBarrier probability%gNumber of shuffling movesNVH8(.HxH&mxND$HA$Bj D?A/v֎/*  EN/(KN%HBj A_%H Bj D?(AJ// EN/N%HBjA<%H5|B D5h"A4%H$Bj(O D/(NKX//A(// EN/N%H*Bj.A%H0Bj4 D?( A// EN/N%H6Bj:B<5|@BBBjF JL8N^NuNVH8&nHx (mxND$H/+NO4/+NO5@5k"/+* m@.N//NL@P%@/+6NO5@ JLN^NuWidth and height must both be greater than oneBarrier probability may not be negativeBarrier probability may not be greater than 1NV/ / n Po hnA^`6&(B/$mxNCPJlAo`/= 0 && nbarriers <= count234(barriertree)xyd != NULLp - desc <= w*h*3NVH8 n=P=h8.6D/ Cx& $Q(JDN-H/ Bg/1N/ N-H/ Bg/N0.rh=nn0.@=@0.h=nn2.A=AA/E&RN(H0.R@O -C-Jְnl?<?.?.a&// NXO0.S@k?<?.?.a// NXO0.S@k?<?.?.a// NXO0.R@nl?<?.?.a// NXO=D=nSn=nSn`/ N2@/ /. m@(N?/ N84h6(/"n QtN n20AO Cg CfS@`R@H,HF"n2)0 A Cg CfS@`R@H*HE>G G0@H@0 nD"n1AL/?<C/ 0 nF"nJ1WHD@? n&PNx0"nF n00 D0@"n0"p€ v@ @BBO AfD=D=J0 B.@BHn/ n$PN&O g// N&/NtO xG"n20A Dg DfS@`R@H&HC n2(0A Dg DfS@`R@H$HB2A A0@H=C=B@=AB/ / "n$QN&O g// N&/"n QtNO L DoXxDg nJhf2 DfJEg Dfng DfJFg Dfng~"n02@4 Dg DfSA`RAH&HC n2(0A Dg DfS@`R@H"HAC"nJ1f ???a// "n QXNOL Do8/ n&P$KNXJ@nC/ ?<A;// NXJ@WHD@?"n QxN/ NnA/N(HBDOnlBC:REnl0"nC n0f.Jifnl"?<??a// "n QXNO0 nC"n1f.Jhfnl"?<??a// "n QXNORCnmp8nmXTn0n/Un"n QDN$HSBAXnl&t6.0A"n0C(RAAn0.B2 n n0( z6|BFJ@f 0.@J@o>Hx/. $m@(N8PfT2n/ /. N6PnmRCKfpEDgDf0R@@nn?pD?/.?.?.a `N0n//. N6PnmRCKfpEDg@Df 0R@@nn0?pD?/.?.?.a "0O DfRFKg|:6@SGJGf&/ n(&DN"n$Q0@/NK."n/)NFXO.NMBX&>A/?<rC/ B@JCm/ NXG\HD@?NxOJCo-D/ nN2@/ /. m@(N?/ "nN$HA}/?<CA/ VHD@? n&PNx<6*8*/ Nt"n20AO" Dg DfS@`R@H*HE n2(0A Dg DfS@`R@H$HB2A A0@H@"nF n00E0 SGJGn"n$Q`/"n QtNXBg/ N \f/ "n QnN0.HnR@0@/"n QDN.&GBDPnlBC:REnl|r<.4.0 nC"n1A nJhfCo0"nC n0gv"nJifDo0 nC"n1ghRCnm8nmpA/?<C/ " 0.Hn0@\HD@? n$PNxB/.tN/.N GLN^NuGame description shorter than expectedGame description contained unexpected characterGame description longer than expectedNV// n"n 86(BB0ðBoP c  c c Jg4Aa`:R2RB`R hg vgBnJf`A`AU&(N^Nuparams->width > 0 && params->height > 0params->width > 1 || params->height > 1NVH8&. "nA/?<A/B@ CJPo Jh^HD@?Ex Rx-INA/?<A/B@"n C Pn hop?$R-INxHx &JDN(H C<8>(9G2pi0A@9@2ti0A@9@9h9h Bl Bl Bl9|9|Bl00@/N)HO 00@/Bg/,1N00@/N)H00@/Bg/,NBn"nno,=nRnJo   b0.J l`B b0.J l` b0.J lJgR6JRK`x vfx02 @6 Dg DfSA`RAH*HE2,0.A Dg DfS@`R@H$HB2I0@H@J l00E l0 R hgz vgr4KJn=nnnJlfp0Jo& l00,S@J l0RJ2JnBn4.ll40. l020.S@A l0Rn6.lmBn0.llRBn6=nRnJo(2|6JRKBn> GO2 A0@@0.J lp0.4 B=AJ@g0.GVHDApIg< tIfSF`< pIg8.tIf SD`8.JFm$Fo JDmll0Fp0.Ggr Gg: GfSE`: Gg4. Gf SB`4.JEm EoJBmllEB@006 CgrJAg 0.J2 0JFm.0Fo(JDm$llF l0 2.A0@JEm00Eo*JBm&ll E l2 AA0 0 tIg0 vIfS@`0 Gg2 Gf SA`2RApIg0.tIf S@`0. Gg4 Gf SB`4RBJAm00Ao*JBm&ll A l2 A A0 0 6 K2C6pIl4KJn=n2.lm LLN^NuNVH8$nHx (mx& D"CN&H67j7j7j7j7j7j 7j 7j7j7j7j00@/"CN'H00@//*/+0xN02@/ "CN'H00@//*/+N KLN^NuNV/ / &n/+$mxtN/+N/ N$n&nN^NuSolution not known for this puzzleNV .g/ mxN` nC N^NuNVpN^NuNVN^Nucount234(todo) == 0NVH8,. F02@/ Gx$SND-H F02@/ Bg/.N1A/E(RN-H"F0)i n Bg?)?)a//.NXO -K-J`>4h/"n QtNzXBn F02@4 Eg EfSA`RAH(HD"F2)0 A Eg EfS@`R@H&HC2A A0@H@ngxn gr0 G8@"F it0.EgVD2B0 16@AgD F (4@Ef2 .J1f( Bg??a//."n QXNOM EoBg/. n(PN\fC.0|n0F2H6SC20I26@:80I0GFH$HB2B2H0BSCJCnB0 PL N^NuNVH <.8. "n >.:.tJGn42G6SC0E14@40GDH"HAE0E0@ SCJCn0 LN^NuNV n?.?. /(?(?aN^NuNV n?.?. /(?(?aTN^NuNVN^NuC%d,%dR%d,%dNVH8(n&n 2.8.D0@ @c D g D fn?+??,?A@*$PN 6??+??,?N |8OgE E*D/ / ??,? ENO0,Sg0,Rg`T Dg Df*SA n0(4AH…UB2.SA@HUABk`,0@ @bnJkg 42+`7|A`JAm$lllg Bfp`Tf0pBC`0JBm$Tl lg Afv` lfvB@``H DfD@DCJ@f ??A` ??A/v֎/Ex RNPO. RNL8N^Nu%d,%dNVH8&n(n  Cg RfTHnHnA/Hl m@NO @f,0.m& CfSm `kl CWHDC` Sf/ mx/N2RA0AXf/ a$H5| 5|5| BCX0CoF(Y0C4H=B20@* @ b=@`.0@ @b A=A`0@ @bzB=B j"DXRC0Cn`/ a0$HXJCg?.?./ a`?.?./ aPRjJCf 5n`5|JCg5n`/ a`vBF`X5|5nJj fZ?u/ FNP-@(n"CMB-I.D6E0s/"nN./. FNP(RE4E2r/ nN./."FNP&//. GNXO."nNX2.@7//. GNXO."nNX2.@5RE Eoz?<?.?</./."n QNO8|pLgrLWH`|pLgrLWH`v2.F0.CJAm n4AoJ@mhl~A hBB02 A A0 @H@AgXJFo$"n$Q n 0h/NK.NMBX:.`:.JFm"n QMB/.NX@JCo$ n$P"n 2i/ NK.NMBX8.`8.JCm"n QMB/.NX@JCVHDGJFVHDF/. n&&CKNXBB//$CX NOJfn/.NXBB//NOJfT0.2 AgJ?<0D?2E? 0F?2G?/.ENOp.gp?????/.N`?<????/.aNO0 H8@rLl n 0(R@???.?./."n QNLN^NuNVH8(n&n $n>.4.2+0=An0@=ABFA4-Hv:REBD0G j02I0Ag????/ / -BaO$.K CovBD0G j00Cg????/ / -BaO$.K Co< Fox0+R@???.?./ "n QNLN^NuNVH84n6J0 D@6@ n :(0E00@2E2 2A0th8@D02 4@6KE0lV@2A<F=B>=In04 n=@0 0AG=@0 F62 C=@2IE0l^@8D04 4@B=G08 @D=C0lV@6C0@=B02 @=D(n 6,4JC0l^@2A08 :@0lV@@=@<8E=L08 @0.2 D=@0rh2@A0@=E4 A=D8 4D=H=I?<pJngp??<Hn/. m4NLN^Nu!"Invalid cursor position"Invalid cursor positionNVH *.$n 8.6.0. Df Cg??cx && cur_y != state->cyMoves since auto-solve: %dCOMPLETED! %sMoves: %d (target %d) Active: %d/%dNVH8(n&n..B-n=|=|A4-HCx-IA-H"n JQf2Bg0+T@2)R@?0T@R@?BgBg/. n$PN\0+T@"n 2)R@?0T@R@?BgBg/.NBCOBF:RE`4F k2g??<@?NP.g&<>// n$PNCPJl kg6//NGXO.//NGXO./0+ 2f2+?J@gA`A,/A//."n QNO0+g(?A//."n$QN/X nHpNO ??C{/ /. n$PN/X"nHqN/./."n QN/.NtLN^NuNV <>N^NuNV/ "n n Ji fdJh g^Ji fXJh fR2h2 RAJA^H@4(0R@Ao20IAo20(BAo2XA$mx0A/NK.=\)/NF`p$nN^NuNVB@N^NuNVN^NuNVN^NuNVHx mxDN1|0N^Nu%dx%dNVH06. CbNHx$mxND&H0H J&?+?A/v֎/N/N"n " n p`B@L N^NuNV/. mxtNN^NuNV/ $nHx mxDN $nN^NuNV/ / &n$n / NO6Xg@Cx Q.0 f rRg Q.0 g xfTR/ NO7@gHCx Q.0 f(rRg  Q.0 g`7S$n&nN^Nulen < lenof(ret)pattern.cNVpH0 n?(?AZ/Gp/ $mxN6A/?<A/ CSHD@?NxB30/ NL dN^NuWidth%dHeightNVH8Hx$&mxND$HA$Bj n?A/v֎/(KN/N%HBj A%H Bj n?(A//N/N%HBjB5|BBj" JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@ K$n&nN^NuWidth and height must both be greater than zeroNV nJPoJhnA`N^NuNVH n"n (&//$mxNCPJm//NCpJ^HD@`pLN^NuNVH8(.0. H/Ex RDN-HBBX-JA@-HnlBG=BRnn l/</"n Q(-BN"$.0 G6HPJm"n QK/NX`&  n$Pz…/-BNK./NDP$."n QG/$.n m04.nm/."n$Q&JtN-nX6.o6.H/ND-H//./N0xA:/?<?./."n QN0.rhn:.E0H n&0/NBBO nl\BG=BRnn lB8. "n&QK$4D4J / n/0NPFЀD"nRGn m4.nm/."n QtNLN^NuNVH0&n$n 6.8.BAIoT0 2f,t0R@0IRI`RB0B@o 2g Ј7BAo0 2fp` RAAn0 L N^NuNVH8"n(n $n&n8.<.2.>.0A ЈJsgBBBm*RA=A-@20F6RCJBo0RAS@fB@$.s(l$ԅRAR@s(mAoRA??.??/ / / / -IaVO4"nBl`B4Bo  RBBnBBBo0B0g0fRBBnBBBo2 4 RBBnLN^NuNVH8&n$n (n6.8."n0R@BAJQgS@0AȐqRA0AJqfBBBoBA0BB0DRBBnBgBg??/ /./ / aB@BB@o$0B0g g J0fpRBBnLN^NuNVH8:. 84D/ Gx&D"CN-H/ "CN-H=nP-Kno=E0.Hn0@/"CN(HRn0nSn/"CN&HP=D/.?.?/.a|O EoJBCnlBBDBA0CRHAo&40A"n 1fD`DRAAn DgBF6nm noDBAAo>BB8RDJno$06. n 0fB`BESCf BgBF2AnJFgH2n/ Bg/."n Q1NO BGJnoXBF8.D6.?<?4F .Hr/ aX0@Bs/ ?<? nHrHt@2nHt/ a@O$ESCfBCCoR8.D??.4C .Hr/ a0@Bs/ ??. nHrHt@2nHt/ a\@O$RCCnJGfD|BCnl,BA0CRHAo40A"nJ1fBFRAAn6nmJFg0/. n$PtN/ N/ N nLN^Nudescpos == desclendesc[desclen-1] == '/'NVH8.. G?(?/. aH-H"G0)2P@o00@/Gx$SDN, G0T@2@/ N"HSBDP G0-KDo"0Dp0".J0gp1RD G0Dn G0B1 n BnBD"G24)0BnoDo?? nHp@`?<?0A"nHq/aJ6O o>RDJo< n&P0J?0hCd/ HnNRnnO RJJn`RnRD G24(0BDnv4n/ "n QDN(HBEBDX G24(0B-JEoDo??"nHq@`?<?0A nHp/a6O o\RDJo^0J?0hC/ HtP"n QN2O 4 RBBo0A.` 0A/REA4BJn` /PRERD G24(0BDnTC/ ?<&A/nWHD@?"n$Q&JxNA/?<'C/ . 4/WHD@?N".B4/tN/.N LLN^Nuat least one column contains more numbers than will fitat least one row contains more numbers than will fittoo many row/column specificationstoo few row/column specificationsunrecognised character in game specificationNVH8..&. BF G24(0BFoB$CFo2RAg@Ax"P.$.1(&H fzz(K$8SDJg: T.0X f"rRRg S.0 g/NO2@Xj GPlAd`vA`nR .g`RR* /f G04(2B0FRHHf0A`8Jf G04(2B0FRHHoA`A`<2BFnLN^NuNVH8&nHxAx(*&D"CN(H n 89h02@/ "CN)H00@/?</,"EN12,0O,Ao29Al0A/"CN)H 0T0H/"CN)HBlBlBEP n 0hEoB0E"lEBqg@"F Q.".06RC fvx.$ g<"G Q.0H f"rRg"F Q.0 g/NO2"lq0A", 1RqX .g`R6RC: n 0hEn< LLN^NuNVH8Hx&-x(CDN$H n45h00@/N%H00@/ n/(/*&C0xN n5h0j0@/N%H 0R0H/N%H0j0@/ n/( /* NO(0R0H/ n/(/*N n5h5h JLN^NuNV/ / &n/+ $mxtN/+N/+N/ N$n&nN^NuSolving algorithm cannot complete this puzzlematrix[i] == BLOCK || matrix[i] == DOTNVH8 . n<=hJg4/ mxN`/."n QtN nCd `d68H/Ex-R&nDN-H>.X-J=CGo>0HG0@/N*RG0GSG/N(H/Bg/."nN1OBnBCnl6GBA8DHs4F0 n0@"n // "n Q0x-AN4J"n i0pBt/ ?<?". nHp"EHq@HsX/aƁnO$".FRCnm|BCCox6G8DHs0 n0@"n // "n Q0xN4C n"hA0qBt/ ??."nHr EHp@HsX/a>nO$RCCnJnf/"n$QtN/ NBCPnl2. n00S b"RCCnTn2n/ Un"n QDN&HSBCXnlVA/?<C/ 4C".2S SHD@?"n QxNO p0". 2fp1RCnm0nB3/."n QtN KLN^NuNVpN^NuNVN^NuNVHx mxDNBPBhBhBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^Nu%c%d,%d,%d,%dNVH8(n n6n<.F8(6KD2lVA:E2pi0A@@ n40fgB@H@@2~aAT@2@2K2 H2A6I> n4(0fgB@H@@2vaAT@@0n:Hŋ=E=B0 mKoJEmEo Fg Fg FfI$n jB@0p8 Ff 9| 9| T@rH"HA9A`: Ff 9| 9| R@vH&HC9C`9| 9| 9|9I9I9E9EBlA`"JTg0l fn lg0<,$mx1? NT68,D?NCl=D`6F0 lJnlBnKn6GSK2.nnSA=A9K9n`l fBn:,0,2El:8Do8<,0,2Fl<4Bo46Fm:22CRIEm*0 n&hBC4l0@3Jg=|RAAl6 ClBTJngFRB?ERD???0, @g rUJ@frE`rF?Cc/ `0@ @c F g F f&Bg$n?*?HlHl? m@ N`,0@ @bl"n iB@0pJlf 9|`T Ff @g tJ@f"`BB` @g @V4B`t?<?<?,?, Bg rUJBfrE`rF?E/ v֎/$mxN/N`LN^Nu%d,%d,%d,%dNVH8&n$n Sf^/ mx/N2RA0AXf@/ a&HBA`0A"k 21WDRA0An7|7| K` c UfHnHnHnHnAX/Hj m@NO @f2.m0.m4@Sn2.m0.mAknx=B=@ Fg EV8D`x/ a&H6.Xnl,2.4RBnl0A kRAnm6nmJkf0k/Ex RDN(7|BCX0(JCo`??+4C +Њ//a kO pf*0@//00@ / T1NO J@gBk` RC0CnBCklj?<?0 kHp/a0C0H"kO qf,0@//0S0@ / T1NO J@gBk` RCkm/ TtN` LN^NuNVH"n=n 8.0HDjV@6CC2pi0A@@42fgBAHAA0|`@TBB nC04)2fgBAHAA0z`@TBB nD0LxN^NuNV n 1nN^NuNV/ /&.HxT mxDN$H/ / m@LNBA0HA!|>L%|>P n 0 J&.$nN^NuNVH8&n Hx&-x(CDN$HBR5S5k0*0@/N%HBj0*2@/ ?</*"CN1BjBj JLN^NuNV/ / &n /+$mxtN/ N$n&nN^NuNVH8(n 6n>.?<?,?,8,4JD0lV@:E2pi0A@@2,0fgB@H@@vaA2 TAAE?=A2,0fgB@H@@|aA6TCCD?/.E4 R\N0fgB@H@:E0`@0HEOGWHDE2 tH H@J@WHDF2H H@=C @g 0,S@Gf2|2 vH H@ @g 0,S@Kf0|8,4JD0lV@6C2~i0A@@2,0fgB@H@@aAn>@REESE2,0fgB@H@@taAn6CRFSF6EISCFHSD ngpJnfp`p???? ?/.* EN\OJng:?<??? ?/.$m@ N?<UD?UC?RK? RG?/.NO?,?,6,4JC0lV@8D2pi0A@@2,0fgB@H@@|aAnD?2,0fgB@H@@~aAnC?/. ENLN^Nunfit > 0NVH8`0K$n"j2q0 0@ -H0fgB@H@@taAT@Il0 8@SLA/?<UE[/ 0 ^HD@?Ex Rx-INBnO -J=KRn"n2.IlE n6Ko~ n <(4JF0lV@8D2pi0A@:@0fgB@H@@rcCTKKUK@ n0(2fgBAHAAt`@RA0@0 nS@4 H˜@` n <(4JF0lV@:E2pi0A@8@ n2(0fgB@H@>GpaA2 CTA0A@0fgB@H@@rcCR@@0 nS@2RA4 Hš@0n .?0Ah// n -I @N/ ?.?< n 2(0th@A??<A?A?/. m4*NORn"n0.Im~6n n2(0AKnLN^NuNVH8&n JSfBg:+6KE0lV@8DD2pi0A@@4+0fgB@H@@2|aATBBD?4+2fgBAHAA0v`@TBBE?BgBg/.(m4$L\N?</./ /.a?<:+6+0V@?<+0V@?4JC2lVA8D2pi0A@@0fgB@H@@reET@2@SA?0fgB@H@@rfFT@CSD?/.N6O*:+6KE0lV@8DD2|i0A@@4+0fgB@H@@2aATBBD?4+2fgBAHAA0v`@TBBE?BgBg/.NO nJPgL=h0(2.Al=@=AAo=@"n=i0)2.Al=@=AAo =@`=|=|=|=| nJhg >(8h`8|~Bnk f0+Lg=|BEklBD=ERnklBF nJPg nmnnnmnn6(`0"nD iBC0JngDfLf|k fkf|B/."$mxNCpPJo2/<=1~K/."NfPJo/<=~K/."NK$PJm Cg C0D k0@@fJFg4B@DfLWHD@????/ /.a0D kORDkm:.km7G 7LLN^NuNVpN^NuNV n"n JhfJigJhf <>JigpN^NuNVpN^NuNVH8(n HnHn?</.a$mx&JK0n/NX&G2ti0A@@4.fg B@H@@4@2.pa0 AT@G?-B=A8 fg B@H@:E6 rcCTEUEF?/. m@ N|O(-D=CܼLl> n4(0fgB@H@@2vaA2I@Fg0l@@`0*B@H@@rbB?/. n&PN?."n:)4JE0lV@6C0rh2@AA0JTn0nUnC?TF0FUF2@?0T@E??/.NORFLm84|4.Jo .B@H@<Fn .B@H@>G n4(0 fgB@H@@2 vaA2I@Jg0l@@`0*B@H@@rbB?/. n&PN?."n:)4JE0lV@6C0rh2@AATJ0JUJ2@?0GTL0LULC??0T@E?/.NORJ4.Jn:?./. /./.a n0(l@@?/."n QNO`.BF=JRn޼Ll .B@H@>GnTJJUJ .B@H@@6@0 2 F"n i0 f\?. n?(?(6(4JC0lV@:E0rh2@AA0E?TF0 FUFC?/."n Q\`pJfp?.?. n:(0*B@H@@2taA?6KE0lV@8D4ABB20AB?TF0 FUFEB?/."n QNORFLm4n0.JnLN^NuNVHx mxDN1|0BhN^Nu %dx%dNVH86. CcB@`Hx(mxND$H0 L($5pAH0*H/0G/ N0"K S.0 f rRg Q.0 g xfRR/ NO9@XgD S.0 f(rRg  S.0 g`9TBC&S/0H D/0/ NPJ@f9CRC CcLN^Nu%dx%dparams->type >= 0 && params->type < lenof(pegs_lowertypes)pegs.cNVH0&n6. ?+?A/x؎/$mxNO JCgHn n/$m&N&Pg /"n/)N/"n QtNO 2.DAn0D@n@ASnd8. DoxLN^NuNVH8..<. IA/G$SN(A/N-HP`:(62C/ Ex RDN-HX-J n hf/. ??/.aO =C`Bn=Cno0rh=Gn8nRLKo2ti0A@<.@8.DDDt n0(g @g:`p"n$Q1?NT6?NTJCfBBJ@gJt CoB @o<`8 n$P1?NT6?NT@2Eo20th@ARAtClt0.K nRDRKKnd=LLn2"n ifHx/. E@&R(NPJg rgZ`Hx/. NЀ8SDHx/. NЀ6SCHx/. NOJg 0H@`0H@VCVCD nB00`Hx/. N&U8Hx/. NOBAJf2BDVAVAD"nB1`BHx/. $R(NЀ6SCHx/. NOBAJf2BCVAVAC nB0Rn2n/ Sn"n QDN$HBBXnl,6.0B".0 g rOJfrH`rPRBBn4.B2 /."n QtN JLN^NuGame description is wrong lengthPHOInvalid character in game descriptionNVH0 n&. 06@/$mxN/XgA`A//N2ȰgAL N^NuNVH8 n (n86(Hx $mxDN&H67CBk0D/N'HBAAo*0A"k0 Pg HV`pRAAn KLN^NuNVH8&n6:+Hx ,-x(D"DN$H45k5k8C/ "DN%H/ /+/*"FN0x JLxN^NuNV/ / &n/+$mxtN/ N$n&nN^NuNVN^NuNVpN^NuNVH8 n>8h6RC02 R@0@/ mxDN&HBELlh=C=CBB<RFBoD860B4@-J0C$n"j1gr fr*`r- .RBBnG P:LmRG2 8AB3 KLN^Nu!"new_ui found nowhere for cursor"new_ui found nowhere for cursorNVH8(nHxEx RDN&HBkBkBkBkBSBkBkBDXTl:BA0,:Ao(6BB2D l0 Bb 7D 7A `:RAAnRDDnA>/?<A/AQWHD@? RxN KL8N^NuNV/. mxtNN^NuNVN^NuNVN^NuNV nBPN^Nu!ui->dragging%d,%d-%d,%dstate->grid[ui->cur_y*w+ui->cur_x] == GRID_PEGNVH8&n $n:.>.6. n<8h CfC/ ?<EA/JSWHD@? mxxN28A0th4@BBHĉSD6ABHÇSCJDmDo~JCmxLlrD"n i 0`f\67D7C7E7GBkBkA`: CfJSg 7E7G` CfbJSg\BS2A=E0th4@Bn6.HÇ=CSnA=Gn4.H…=BSnJnmnoJnm~6.Llt:+8n8+>.DEx&R1? NT6?NT-JCl? `?NT @f* n$P1? NT6?NTCo? `?NTJ@f0 rh4 B8B0h@G0.n"n iJ0f0.G2.LA 0fE 0`f?.?.??A/v֎/"n$QN`f0@ @c C g C fVJkfX=k =k Bg? ?HnHn? m@ N7|2.0.@"n i 0`b7@ 7A `A /?<C/ 0 k "n i 0WHD@?Ex RxNO -J C g C WH`z C g C WH`p>+ 4E6+ 2@8E:@BkJDmrJEmlDofLl`B"n i 0fJDJ0`f>????A3/v֎/"n$QN7D 7E /N`NC Cb@Jkf 7|`JkgBk` k "n i 0`f 7|`đLN^NuNVH8 n8P=hHnHnHnHnC/ /. m@NO @fv=nml0.Llb<.mZnlR=nmH2.Ll>>.m6nl.8.n:FEx&R1?NT6?NTCl?`?NT @f$R1?NT6?NTCo?`?NTJ@f0th@D2.D0h@E0E4 n"n i 0`fA4@ 2f~nJ0pfr/.a"H0 n iB0 iB20 n iJif.BA0 Ao$i 2fRARHHn Af3| I`LN^NuNV/ / n"n$n=n 4.62pi0A@@2@4&$_N^NuTILESIZE > 0!ds->drag_backgroundNVH0&.$n 0.4A/?<A/J@^HD@?&mxxNA/?<Aa/JWHD@?N??/ m4*N%HL N^NuNVH0&.&n Hx< mxDN$H?<?<Bg/ / m@ NB$B(%|?,%|?0%|?4%|?86 JL N^NuNVH8 n 68(Hx*-x(EDN$HBRBBj5C 5D6C/ N%H/ ?</*"EN1Bj5| JL8N^NuNV/ / &n +g//. m4JNP/+$mxtN/ N$n&nN^Nu!jumpingNVH8(n&n >.<.6.0.BEBDE4J@m?????/ R\NO CoxC C ozCJCfbvJEgvA/?<@A/SDDD? mxxN??20lV@@?0thA@6@?G?/ RNO` CfJEfJDgv`v??24UVBBHB0v`@?@A0F?G?/ RNOJEgJDgv`v??20lV@@?0thA@6@?G?/ RNO????/ RNLN^Nuds->drag_backgroundNVH8&." n=P=hB/Ex&RNCpPJo,/<>/NGXO.NMBX=|g=|`Bn"n JigjA/?<aC/ n JVHD@? RxN"n ?) ?)/)/.$m4N n ???( ?(/.N"n BiO$$n JjfPBg46 n2pi0A@@?@?BgBg/.E4 R\NBnO-J2.noRBn=nRn`"0.n"n i=nRn 0g$n 40rh6@C0.2@0l@:EESA=A0.2@<E=F0.=@0n8E=D0.2@ESA=A=D=F?<?<?<zڎ//. n&PN"n 60rh4@B0.2@0l@8DDSA=A0.2@DSA=A?<?<?<//.NO=n4.nn=n0.nnBn2.noBn=nRn`0.n"n i 0g?<$n 60l@8D0D??0rh4@B0.2@D?0.2@D?/. n&P\N?<"n 40l@@2@??0rh2@A0.A?B?/.NORn4.nn8=n0.nnBn`Bn=nRn4.no0.n"n i=nRn 0gZBFE-JzFBn=FRn>F8E0 D@8@=G4F2 DA4A=F=EBnBn6E4 JDB6B=|Jng=| n 80rh2@A0.6@4SB0.0C=H0.@0.2A=I0.@=CB=A0l@4B0Ɩ@=C0ǒ@=A0J=H0L=I?.?.?</./."n QNOK0@0Hn0@nnnnRn no<. Fo=n0.nnp=n2.nnDBn4.noBn=nRn`b0.n"n i 0g@Bg$n ??40rh2@A0.A?B?/."n Q\NORn0.nn=n2.nnt n 1|46"n2pi0A@@?@?BgBg/."n QNO Bn$n02.noBn=nRn4.no6.0C$n"jBA1 nJPg0.ްhf4.ܴhf AfBA nJhg&0.ްh f4.ܴh fJhgA`A Ag^0. n hf0C$n "jB@1Ag8?.? n 40rh2@A0.A?B?//.aNORn n02.nn =n4.nnJ@gh n 1|20th@A n4(A"n 3B0(A3@ ??/)/. m4fN? n JhfpN^NuNVpN^NuNVN^NuNVN^NuNVHx mxDN1|0B1|N^Nu%dx%dNVH 0. @bFA Ѐ00N "*zx`(z x ` z x `z x `zx`B@`F??A/v֎/$mxN/N"n "Hx ND"n"01DB1|pL8N^NuNV/. mxtNN^NuNV/ $nHx mxDN"H""2$nN^NuNVH8&.&n / NO C1@0Xg@Cx Q.0 f rRg Q.0 g xfTR/ NO C1@Xg@Cx Q.0 f rRg Q.0 g efbR/ m@.N//Ex(RNL@ C!@g: .g  L`Rg" .g R.0 g af CBhLN^Nue%gaNVH8*.8. E?(?A/&/Ex&R,  FNO (CJDgP E&(B/NC\PJg&/NKX//A// N/XHt FNO EJhfAv// N0XP/ RNLxN^NuWidth%dHeightExpansion factor%gEnsure unique solutionNVH8*.Hx<&mxND$HA$Bj E?A/v֎/(  DN/(KN%HBj Aw%H Bj E?(Ab// DN/N%HBjAT%HBjO E/(NKX//AE// DN/N%HBj"A0%H$5|(B* E5h.B05|4B6Bj: JL8N^NuNVH8&nHx (mxND$H/+NO4/+NO5@/+ m@.N//NL@%@5k. JLN^NuWidth and height must both be greater than zeroGrid area must be greater than oneExpansion factor may not be negativeNV n0o2(nAt`. @nA`B/( mxCNJlAN^Nuoverlaps[(rectnum * h + y) * w + x] != 0rect.cNVH8&n (nBB2n &։ Љ2.H s 爴pl-A-I-C ЉЉ s 2pBE>RGplx,.ܮ$n $@8. A sh0pA>/?<!A]/0D0H&ֈJt8VHD@? mxxN048O oS@98RE shpm42n ЉЉ". s 爴pmF0n Ј&ֈ038S@no8038H"s8A"$(0.H(1*1 !E s8!!Ss8LN^NuNV/ / &n 2."n4A k $@00p0@30+S@Ao0+H"kA  k!Sk$_&_N^Nu!rNVH8&nBn64+02*BAHAx`@=A An=|0S-H~=C=B$n Gf$n=|=GTn6.8nTLmnl8LDD0C Ј2+54.2CmLklF0C0H,܈*0C0@ . pf"ng20hAm5XGkkm6 =S=kJCmnm=L noZ>. Go2BnBCnl0C Ј"n81"nqRD*<RFJDol=|no=|4Cx`nJBm,nl&0B Ј"҅ n>0pn(n24tl Q1C?NTİno=@6nmj0.nl=@=nSn nn=n6nSKrKm6nznnxKn>nn Gg6.ERCjBC`4.DRBjBB<.4C0E2@SB2D`XA(ntmF Љtm<(ntn2tn,Jg"0. nPf"n23B3E3D`xRnRARB0Dno0.BlRC0.Eno0.Cl^ERDKo2REnoI/ ?<A5/JWHD@? mxxN"n2LN^NuNVH0$n&n &.(.< H@H@2@"HAHAIo*:D>24 RBAo0I0@7RAAn2BInL N^NuNVH8(n&n 2.<.40A0@:3l 0H@0&68< (`0H,HF4@~0R@"-A=l@o02 0A0HȺsf2B4ARBRBRG0GIl 0BȺsgr0 R@nl,4F0@Ⱥsf2nRA0 AIlF0@Ⱥsg H@B@&.6 0H@0(8 "LN^Nux < params2->w && y < params2->hx < params2->w+1y > 0x > 0y < params2->h+1!"invalid direction"invalid directionx > 0 && x < params2->w-1y > 0 && y < params2->h-1r.x >= x-1r.y >= y-1r.x+r.w-1 <= x+1r.y+r.h-1 <= y+1m == nd[i].npointsp - ai == len-1NV`H8BA-HCx-IdE-JzBB nd$P"n2Q/ NKX&/0D"n qfS@ @gRFFo 0A0H"n qfQ nȼPm BCRLLnC / ?<A/B@"nȼQl 0)L^HD@?"nd QxN/.? ?HnB/./.G:NO$Jnf 0 n8@0L"n3SG`0n//. R(N=@/.? ?HnHn/./.NO /./././.a0.@O`/."nd QtNBFX$nȼRlBB=FrRnr n0(LoBB"n20 F0@=LpRnp$nJrlRBDSAFo@? ?.r/ / a$" H@HO @oLg0BS@Lg Bf=|x0 oNS@??/./.ap$"&HCH0O @o H@H@gCS@@g Cf 0D1RDJFoJ? 2SA?/./.a$" H@HO @oLg0BS@Lg Bf 0D1RD n0(S@=LpRnpLoL?.p?/./a$"&HCH0O @o H@H@gCS@@g Cf 0D1RDJDoR2D/ /. m@(N0@00P @gn @g` @g\ @g`ES/ ?<,A/"n0R@F^HD@?$nd RxN? ?.r/./.a-@-A=F0.H@0.-@=L .H@HR@=@0.H@0.-@=|O0.°LfT`JA/?<:C9/ 0 ^HD@?"nd QxNSL? ?/./.aj-@-A=F0.H@0.-@=n .-@0.R@=@ .H@HO@fR@=@0.H@0.-@ .H@HS@=@0.H@0.-@`E/ ?<HA/JF^HD@?"nd QxN? 4FSJ? /./.a-@-A .H@H=@0.H@0.-@=L .H@HR@2HA2. -@=|O4.´Lf0R@=@0.S@=@`A/?<VC/ $n0*R@L^HD@?"nd QxN?.p?/./ a-@-A0H@0.-@=L .-@0.R@=@ .H@HO@fR@2HA2. -@ .H@HS@4HB4. -@`4A/?<dC+/ AWHD@?$nd RxNO Jno$ .H@HJ@o/./././.aO/./.`A/?<sC/ B@JFo$n0S@F^HD@? nd$PxNC/ ?<tA/B@2 o n0(S@L^HD@?N6FSKOSL=Kv .-@j2.rKm> =KhRnh4.pLm=B?? /./.a~&(A/?<yC/ *HEHźnv\HD@? nd$PxNC/ ?<zA/L\HD@?NO$C/ ?<{A/ H@H@SEnr_HD@?NC/ ?<|A/DSCn_HD@?NORGnoF6nh0.rKl 0.vH@B@j-@=L=| .-@/./././.aO8np n2(Ln|<.r"nȼQmNBD$n0$n0@/ nd$PDN."n0iSH0H/N-H"n0Q/N-H$nz n4"n=iO 0(S@RD=DnLo0L$nBrRL n0(S@Ln"n8i n0(Lo:"n0)S@4@/ /. m@(N0@ .RpPRL n2(LnBnЗ˙`BF"n24: REFo6 SC0 F0@$n02H(HD nz4Lf20 g0F0@00xH°nl0 0@0HD1x`0 F2@F0B3xxRF n42Fn6E"nzigj=ExBF=LpRnp4LFo0 2@2I2.p0A0H&.418608BgNJFg S@F0@"nִqg:SAF0Aȶqg, Њ n00R@2@/ /. m@(N8P`x0F .1RF n4FnnBD Њ"nql(@BF$n2RE6RCFot4np4 SB0F .pf40 F0@"n01H"HA0 nz0@0H@1x` "nz20 F2@F0A3xxRF n2Fn6E8"nqml8np n0(Ln/."nd&Q$KtN/.N n"nz01Q/.N$n00@/ND-HBFORlf=FrRnr n0(LoD"n64 F$nz20L0@80xHĉ H@20BA*.1XRL0)Ln<.r nȼPm/"nd QtN$n045@X8.n Do*Bn̰Lo>468BF=LpRnpFo"20 0F0@*.ְpXfRnRFFn8npLn0.H/"nd QDN-H˙X`FBF"n2=LpRnpFo,0 F0@=FrRnr$nְrf? ?/ /.a(*4K& .HGH0 n1818H/"nd QDN"n#8BnB@O, RK=Kxno^-G~-F"HAH-A`.2@RIJno:$.6@2.b&BCHC0.H$n r(1 r(1RnRASCf0 @nA/?<uC/ 0. nphWHD@?"nd QxN6nxO <.r$n2Fn8np n0(Ln"nJig,/. BB/.?.?)? mN8O`x Df$n00@/"nd QDN-HҙX0*LoBBF n0=LpRnpFo2 F0@$.Bp(RF n0Fn8np n0(Ln0.KoT6 H n0p8//. m@(NH"n q820$np0A .18PRK2.Kn4.Ko( nd$Pt0 H"n/1NXRK0.Kn/. nd&P$KtNX Dg /.NX`"n26SC0)S@T@@4C/ ND(&DSX`Z|"n2=LpRnpFo@ER0 2@2IS@F0@p0".20$.ֲq(gp1RRF n2Fn8np n0(Ln8|2SA`\BF"n4=LpRnpFoB6 SCER0 F2@F0Bp0$.40(*.ִqXgp1RRF n4Fn8np n0(LnCE/ ?<E/ 0AWHD@? nd$PNxB n "n0) 0@/ND*&EBCBDO"n42)`Do0D$n42`tJBf RCRD=Dn`fJCg(RD=DnJCo00@`2 Copz6@JCn`RD=DndJBo(_JBo ?A// "nd QN0@O BC8.n$n42*0Dl^B/. nd$PtN/.N EL@N^NuInvalid character in game descriptionNot enough data to fill gridToo much data to fit in gridNV/ n"n 6BBJgRH0@ @b BA` A_gA Ab RB bR c`A:`BoAT` ȶBlAc&N^NuNVH8 n02@/ $mxND-H(n00@/?</.N1Bn0.TlBF n=h=nRnnlp"n602n6C=FRn(n 4f2t8.Kl$D"iJ1f0ARHRHRB0.B@oJ1gv>.B0.ްno40.2 n"n i J0fRC0Cnl2 nJ0g=|2.:CAox=E8 =D=G44ARJnnT=K=n62nBDJAmnlJBonl(n l J0gxB@BgBfpDgBnRBBl2 nm4Fo|=G=E2.4BRJ0.Am\=K=n68 8JAo$nlJBmnl2C n ( @J0g8|B@ngAfpLgBnRAAl4 nmJnf"nn(nB4``BD2.AoJ=E=G4ARJnl06 n"h0A4FRL0@21g JDoBn8CSBf2 nmLgBn2.Ao.8644ARJFo0"nA(nRBBn2 An<. n0(=@ްFn=n0. nPmb nLN^Nui + run <= areai < area!"We can't get here"We can't get herei == areaNVH8$n (.HxAx&&PDN(H89j<4F Њ/N)H/ N)H/ N)H BlBlO*"DJg DRH6C CbT4@EC0/ ?<A/0 J@\HD@?"E QxNO 0 4Co0K"lBqRK0 SJn` @_g@ @bdA/?<C/ K^HD@?"E QxN DHhNO0K"l3RKO"D bDR D c`2C/ ?<AM/AWHD@?"E QxNO DJfCt/ ?<A/KWHD@?"E QxNBCO ll2BA04RBAoA0@$l"l B0B0RA0An6lm/ a)H LLxN^NuNVH8$nHx&-x(CDN&H67j00@/N'H00@/N'H 00@/N'H00@/N'H7j7j00@//*/+(C0xNO 00@//*/+N00@//* /+ N00@//*/+N KLN^NuNV/ / &n/+$mxtN/+N/+ N/+N/ N$n&nN^Nuj == np - ret == lenNVH8(n .g/ mxN`\BFBD0,Ax.C-IFo"l0DJqgRFRDDn0H/$G RDN*BDX`X0D"l01gF6 H C1X1XHx"G QDN"C#X0H"HA0 qX2H1ARJXRD0,԰DnA/?<Cݑ/ JWHD@? G$PNx02@/ &JDN-H00@/N&H02@/ Bg/.1N00@/Bg/ NO$B/./ /??,?"n QNBDODo G$Pt0H"@/1XNXRDDn/ G$PNt2:SE0,S@T@@2E/ ND,"FSBDPll8t06RCBo$ARBr0$nJ2gr1RRB0Bn8lmx4E" Rll4BB06RCBo IRBr0J3gr1RB0" RBn8lmBA/?<C/ WHD@? G$PNx/.tN/ N FLN^NuNVpN^Nu%*d%*sp - ret == maxlenNVH8&n=|BC0Ax-HCo<$P0C"k?1C/ HnN8O no=DRC0Cn=k0.nRn0.R@T@=@Rn0n/Sn"n QDN-H(HXBG+fv4BD6=GRnfL0rh=Gn:.E=E0Gg2pi0A@@0B"k01g&??.A/Hn"n QNO `(A/?.C/ Hn"n QNOpЎ4n/ // "n Q0xNO `gpJGgD0k0@Gg8BB0rh2@Am*Ao&0.@oHlA k J00VHDB`tJBgt-`t 2DRIJno0.S@f`gbJDgD40@Dg:BC0zh2@Ao,Ao(0.@m klA kJ0 VHDC`vJCg|` 2DRI`JGgL4+0@Gg@Bn2SA0zh@Am2Ao.0.@o&@o"A k J0VH=@Dn`=|JGgN0k0@GgB2RA0th4@B2Am4Bo00.@o(Hl$B k J0VH4@: DE4E` 4|2DRIJDgJ0@DgBBF0rh4@Bo4Bo02SA0zh@Am klB kJ00VHDF`|JDgN60@DgDBE0rh2@Ao6Ao20.th4.@Bm klA kJ00VHDE`zJnf0 fJFf JEf `:Jng2 gJFf JEf-` Jnf4 fJFg JEg|`+8 40@6Dl >.0+@GlA/?<\C׏/ 0nWHD@?"n QxNB nL|N^NuNVHx mxDN01|1|1|Bh Bh1| 1|1|1|BhBhBhBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVH8/.(-x D=-HN&/ DC-HNPJl$DMB/.NXH`/./. FNXO. ENX//N//NP$@/./. FNXO. ENX//N//NP&O ./ GNP"Jo" /<>/ nNPJl,$DMB/.NXH@ n0/.NH@`l// GNPJo0$DMB/.NXH n0/. nN/NH@`./. nN$DMB/NXH@ n0/.NH n0LN^NuNVH8&n$n >.8n BF4.nl6.2BRILnnBEJBmb2Bo\JCoXklR0BBD2ngLf Jng68` GfBDJFf0B2Eg0|<JngBRCLo4 nm~6.Ll4.2CRInn~BEJBop2BojJCmfkl`0B nBD0ngnf Jng>8` GfBDJFf0B$n2Eg0|<Jng B nRBno6 Lmn0LN^NuNV n ?(?(?(?( ?.?.?./././.a|N^NuNVN^Nu!ui->cur_visible!ui->cur_dragging%c%d,%d,%d,%dH%d,%dV%d,%dNVH8(n BnBnBnBn>.GHnHnAx-H*,K0n/ FNX(C/<@/ DNP& n0h/ FNX$EG//NXO.0n/ FN.@/ DNP& n0h/ FN./NXO.G"NO-n Gg Gf=|BlBl=| GW`b Gg GfbA/?< RAѣ/JlWHD@?$ExNA/?< SA}/JlWHD@?N=|O GWH=@Dn`0@ @c G g G fBg n?(?G/ x،/? m@ N9|=|OJlg4HnHn n$P JK-H6S/ NX& n0@Bm22.m,0(@Am"89A9|9|Bl9n =|JTm0,nf 2,ng @g lg9|9n9n=|2.m n0@Am4.m0(@Bm9T 9A0Ao9A 9@9l9l2,0,Ao9A9@2, 0th@A9A 2,RA0h@A9A2,0h@A9A2,RA0h@A9A`9| 9|9|9|zJngJTm2.mR n60@AmB4.m:8(0@Bm,0.l f JlglJ@WHD@?Bg?</(/( / /aOJ@g2,4,A?0, 6,@???pRJl gpE?A /v֎/ n$PN`gJfP0|h@Am8Ao40hB@o*@o&??A/v֎/ n$PN/N*O0.4gP0.2fDvh@Ao: nPl20hB@m(hl"??Az/v֎/ n$PN/N*89|9|9|9| 9|9|9|Bl=|Jg E`Jnf`ALxN^Nu%d,%d,%d,%d%d,%dNVH8&n$n  SfR/ a&H7|BCXIxkl6t22CRIBo"B k 1WDJgRRB2Bn6 kmvkl6BB22CRIBo"B k 1WDJgRRB2Bn6 km/+ TtN/ a'H` Rg EfdHnHnHnHnA/Hj m@NO @f42.m.0.m(4@Sn 2.m0.mAkn =B=@`n Hg VffHnHnA/Hj m@NO @f> Hf0.m2Sl.0.o(km` 0.oSl0.mklH``/ aF&HX CRg CEf:?.?.?.?. CRWHD@??<?</+/+ / a.O`> CHf0.n2@ k ` CVf0.n2@ kJ1WD/+ mxtN/ an'HJkf@xB@4SJl,6+: 2RAJCo4 "k0@0J1fBDS@f0@nJDg7| KL8N^NuNV/ n"n$n=n 2.0Z@2ZA4$_N^NuNV n 1nN^NuNVH8&.(n Hx`&mxND$H/ / m@LN(LH%|>LL%|?P& TG<TF?<R@????/.E4 R\NOfBCHC0@`p? n 0(S@??0R@?2RA?/.* EN\0K0@"lO01gT?A/v֎/ mxN/?<?< n 2(0th@A??<0F?G?/. EN*O0 mR0KoJDollK nJ0g^0 m00Ko*JDo&ll K n0 gr fr`r??< n 0(R@???/. R\NO6RC2 mR0KoJCollK nJ0gf0 m00Ko*JCo&ll K n0 gr fr`r??< n 0(2RA?2@SA??/. R\NO4 oR0KoJDmllK nJ0g^0 o00Ko*JDm&ll K n0 gr fr`r? n 0(R@??<??/. R\NO: REJEoV0EoJDmllR@K nJ0ghJEo20Eo,JDm(ll"R@K n0 gr fr`r? n 0(2RA??<?2@SA?/. R\NO0K n 0g6 gr fr`r??<?<??/. R\NO0EoRRDK n 0@gB gr fr`r??<?<?0 n hS@?/. R\NOllR0K n 0gB gr fr`r??<?<0 n hS@??/. R\NO0Eo`llZRCK n 00gJ gr fr`r??<?< n 2(0AS@?0AS@?/. R\NO n 0(R@????/. RNLN^Nu%dx%d Auto-solved.COMPLETED!NVH8"n nJhg04@/ Ix$T&JD-IN-H"n00@/N-H"n00@//) /.0xN"n00@//)/.NO ?<?<p-L"n$nJj gp?/./././ -IaO"n`-i -iAx-H04@/ n$P-IND(H"n00@/Bg/ N1BFOE4-JA-H"nQl˕BC>RGilBE=GBB8RDJFo<0F0@ .BA00Eoil0F0@0 06@KoJCo>0F0@ .BA00Bo0noRCF0C0 04@Jo6imr<QmT n JPfBg2(0Z@?ZA?BgBg/.$n&R$K\-IN?< n 2(0V@?VA??<?</.N$n 42*0"nZ@?ZA?BgBg/.NO("nBF4FoBC0)=@>RGCoܕz8RDJFmzFoJCoCo0F" n0$A* 8RDJFmRFo$JDo nl0F2 n06A0 HHJFo&Fo"JCmnl0F n0JGo(Go$JCm nl0R@F n0?20F4HHGoRAF4p i0H0iHl0F4r hHGoHlRBFB4 r㨊0F iJ0g(B/." n K8-I @NP"nJf nJhghf hf0 n FH"( @gL // /./.??/ /. /.-Ia n F0H"( @!O "n60)4=@Cn*<Fn $nJjgH6* mB4*m<2*m60*m0B?C?A6//.$n R-INO "n`B.JigA ` Jig"A //.$n R0X-INP"n/./.$n R-INP"n n g/"n$QtN/.NP/ $n RtNLN^NuNVpN^NuNV n"n JhfJigJhf <>JigpN^NuNVpN^NuNVH8(n HnHn?</.a$mx&JK0n/NX&= 0grid2[k] == tcj == ntcNVH80. =@=n Rn0@0H/Ix&TDN-H4n Њ/N.P-LA@-H-J2.pi0.A@=nn2n 2.Ko0K$.Bp(RK0.Kn6.TC/ /."n Q(N8@RLPnn2˶KoSn 0. Rn 0@0H".1RKKn`\A/?<cC/ n _HD@?"n QxNO Ko&Sn 0. Rn 0@".1nRKKnBn .Ѐ nJpfj0.Ko` n0=|Sn 0. Rn 0@"nJqg4RK2.Ko*0n2n$.1(Rn0@0H".Jpf̗4.KoSn 0. Rn 0@"nJqgn<8. 0K: RE .Jpf86. 2K4.DB0BSCJ@o 0n"n3Rn0A .Jpf6E2.Ko0F0H$.Jp(fJng0.SnJ@oA-HRn2n/ Sn/."n Q(N2@".010n3H*HE6=@ nHp/./"n Q0xNO0. nf^6nSKS@Kl24KSJJn o"4 2 6. 2A0B3xxnnSCf6JKmJn o26. 0ABpxnSCf=@=ERn<.RFJno(0.Et22A0@3xxnRBnnoBBJEo0.S@E0@=pxt2.no0B0.R@E2@ .1xRBJno 0B0.S@E2@".1xRBn l2B0E0@ .3xRBBCErJCo SC0CRC8p8 Ko(C0D00Lo Ag 0AȰpl2RDDnJAm0A002C13RCRK`n g0. C0@//."n Q(N8@RLP8.Ko( Q2.LnRL"@RKKo0K40LnRL`0D0H1xBAJEo\0DSH0H0 pxgJ0EJpxf@n l0S@E0@00xLg$J@g Eo0DUH0H4 pxg=|r0.no`0DRH0H4 pxgN0EJpxfDn lRFE0F00xLg,J@g(0T@nl0DTH0H0 pxg 0A1RAJnod0EJpxfZJEo0.S@S@E0@4 pxg<0.no0.S@R@E0@4 pxg0ACBpRA0ABpRAJAg0A//."n Q(NЀ46PJno,0.EBv2B2A0@3xxnRCnnoEB0D1xBABD0.KoSn <. Rn 0F0HJpxf: RE. g~RA`zBC: REn l"0KJpxf0 nRCn l 0@JpxgA/?<wC/ n ]HD@?"n Qx-ANO ".JCfgRJBD`C6E0.Kn^gRJJm4|=|Bnړɗ2.noBn6. SC4m8K<.DF0I0@*ڈ E20xnftRn nf=@0R@n lI0@2SA0 pxg>2SAk0I0@4 pxg$0 R@nl 0 Epxg0 S@k20 Epxf(`$JAg$=|0D .pgFSC2SA4lLJng(JCm$0K2.DA0@$.Jp(gAQ0 gJngRKRI2.In4 f6A/?<C/ AWHD@?"n QxNO `tBCA/?< C/ 0.rh @?"n QxN n06|O 0C"n81<Hƍ*HERCA/?<C]/ 0DE0.rxWHD@?"n QxN5xO JEo0.rxf0K4SB".1RKREnl 0D0.pxf0K4RB".1RKJFo"0n0@2.pxf0K$.1(RKRFn l"0.D0@2.pxf0K$.1(RKKmA/?<+C/ nWHD@? n$PNx"nHq//.N0xO`0.SnJ@n0Jnlp2.Ko$ nJPg RK2.Ko0K$.Jp(fB@J@g/ n$PtN/.NLN^NuNVH8(n..<. BCCo0CBtRCCnzn n>6FB@6RC$m@(8RD/ /NP0@ ЈJtf90 @o:n oBCCo.0C(؈JtHf0n // m@(NR@9HPRCCnLN^Nu%d,NVH8&n&. >0G/Ex RDN,X-JJkg//?+?+?aT`//?+?+?aO̗BDKoHzڎ n$P0D?0hCz/ /N6 @RC0C/SC/ N(H/HtN0<6CORDDnB4/"n QtN LLN^NuNot enough numbers in stringExpected comma after numberExcess junk at end of stringColour out of rangeNVH0&n8$n BCCoz"J mx.0X gAX`f2SAtR0( gCo ,gAK`02@2I$k 22R@D0@50R@D0@"k 3RBkm802S@DnJEf|L 8N^NuNVH8=|8|BD n0Do=h>BB:REnlp6 n$h <.6E00@0HC2RAJ2gBBnKoR@D0@22f2RAAoD0B0D2@22f4Bn8Dn~ n1n1LLN^NuNVH8&n$n n:.IBj Eg Ef42(h0th4@B8.BAHĉSD6.BAHÇSC`0@ @c E g E ff5| E g E WHDB`t E g E WH`v20*ABH$HB5B2+0*ACH$HB5B`0@ @b45|8*6*JDm"0DoJCmklD0@"k J1f`T0D0@"j 1g& Eg Ef / / a`$/ / ah(H`/ / a??/ / ax LL8N^NuNVH0$n Mf/.a&HBDRXJgxv/ NO2Xmk m / a`zRD0A"k Bqg<Cx Q.08 f rRg Q.0 g ,fRJf?/ aFk/ a/ a K`L N^NuNV n 0.1|U@1@N^NuNVH8$n&n(n?. / HnBa8.4.D60rh2@AAD6AD8LN^NuNVH8&.Hx&mxND$H/ / m@LNB B%|?B%|?B %|?$B(B,%|?0%|?4B8%|?.=G80.@g$.g>x `.g~ 8`>8??+?+4+k6.2pi0A@@?@?/.I4,\ FN?6+2pi0A@??8k4.0rh2@AA0-LJClV@:EE?0.AE?/. FNOJngN0..g0??+?+8+2k6.4pj0B@@?@D?/. FNOJngX0..g0??+?+8+4k6.0rh2@AAD?A?/."n Q\NOJng`JngZ0..g0??+?+8+2k6.0th4@BBD?BD?/."n Q\NO.g6+4k<.0rh2@AATF:.ATE4C[J8| G f8| ? ?6J???/. n"P-IN? 8J????/. nN? ????/."nNO*? ????/. nNO4+k??0.=@2pi0A@2.@?B?/."n QNLN^NuScore: %dCOMPLETE! %sCannot move! %s%s Selected: %d (%d)%sNVH8,."A4-H"n JQf/NGXO.NMBX=| g=| `Bn"n8E-JA-HKoBn"n4)=KRnno2>K0G"n$i BC28Cn^H=@Dn:.REE^HDE0. nK0@"n ) 00@@<.RF nJhgC JngRAK0AB@2LfCJEgK0DB@2LfC0@ @f0"nR@K0@B@2LfC$nJjg0 jf2.jfCJg$0. nK0@$n"j B@14GLf4G0. n hf"hAqg2?.???.?.? /. /.a n "hA3O=F"n4)8Fn6nKnZ$n 5n n?(C8/ /. n$PNO "nJig /.A`V"nJig /.A`@"n0)g,?/.ax? n?(/.C/ /.NO`/.A//.NO /./."n QNLdN^NuNVpN^NuNV n"n JhfJif JhfJig <>`pN^NuNVpN^NuNVN^NuNVN^NuNVHx mxDN1|0BhN^Nu%dx%d %sNV/ /6. C b^a0$mx"J& 1q"n"C0(H/1?(?A/v֎/N/N"n "p`B@&.$nN^NuNV/. mxtNN^NuNV/ $nHx mxDN 1j$nN^NuNV/ / &n$n / NO7@6Xg@Cx Q.0 f rRg Q.0 g xfPR/ NO7@g@Cx Q.0 f rRg Q.0 g df(7|RB@ mx&0f7@R@ @c$n&nN^Nu%dx%dd%c%dx%dNVH8(nJn g>2lGx$S J&1H??,?A/&/NO$K`*?,?A/&/Ex RNO / RNLN^NuWidth%dHeightDifficulty:Easy:TrickyNVH8(nHx0&mxND$HA$Bj?A/v֎/(  DN/N%HBj A%H Bj?,A|// DN/N%HBjAn%H5|Ak%H5l"B$5|(B*Bj. JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@7j" K$n&nN^NuWidth and neight must be at least twoPuzzle is too largeUnknown difficulty ratingNV n2 Ao 0( @nA`. A>n @>oA`Jn g hcA`N^NuNVH8:.6. Hx(-x&DDN$HHxBg/ (D1N45C05@OCo65CBj Bj Bj0j/N%H0j/N%H0j/Bg/*N0j/Bg/*N JL8N^NuNVH8$n?*?aF&H7j7j 7j 0j//*/+(mx0xN0j//*/+N KLN^NuNV/ / &n/+$mxtN/+N/ N$n&nN^NuNV0. @ n0` @#o`WHN^NuNV.H mx.0  f 0@`* b 0@`p b0@N^NuGame description is wrong lengthGame description contains unexpected charactersNVH8 n*. ,.(.?(?a&HBC/ mx/N0kPg4Il`44C2XaTJ@okoIo`"kA3RCkmθgJg D / ah`Jg DBJg F `/ aJLxN^NuNVH0&n6. 0+R@JCgR@0@/ mxDN$HBDXJCgSxBCkl 0C"k?1a@RDTRCkmB2@ JL N^NuNVpN^Nup - ret == lensingles.cNVH8(. D>ORG2G/ Ex RDN-H&HBFX-J$DjlBC(D2:RECoH0CJCo (KR0@$D"jE1f"D i?0aVT`p*RC$D2Cn BC(D2Co40CJCo $KR0@(D"lp 1gp~RC D2Cn <"DimZBE/ ?<I/ 0GWHD@?"n QxN nLN^NuNV/. a/ mxtNN^NuNVH0"n(. 4.:.0B"i21A0E01@Af$?/$m@&J=\N6?/N??/N=rL 8N^NuNVH $n.. ?*/ m@=NBF\RlZBD:REjlH06FS@Fo0R@??// aHO 0*S@Do0R??// a*O RDjm<RmLN^NuNVH8(nBGBB2. nl4A"lA:RE<.A1fj6nlb( 0.E0C&lE43f< l"D20pf*RGJng"23ggA7 lpS@nJ@f42nmp0LN^NuNVH8&n8n 0k/Ex RDN-HBF:>+X-J0 gBCkl0C"kqRCkm/./ aXBnBCPklL0C"kE1g.?/. m@=N\ @oRF0 g kp`RnRCkmBCCo? ???/ ax@O RCCnJGo BD6? ??<?/ aT@O ESCfBCklD0C"kE1f*?/. m@=N\nlRF0 g kpRCkm/."n QtNJF_HD@LN^Nusrc->n == dst->n(dst->flags[i] & fmask) != fmask%c%d,%d;NVH8&n 6.~BnA/?<'C3/ 0+ nhWHD@?Ex(RNxO -JJCg"HxBN.S|;B(=|P0LoBD< RFklzڎ0L0@$n"jE21A k00@AgC/ ?<3C/ 00@ @VHD@?"n QxN k00O rBf rEgrC?? 0@G?A//"n$QN6.@RC0C/SC/N./2nHpN0<=CORD0km.8FLn GLN^NuNVH8(nHx &mxDN$HBBjBj0l/N%H JLN^NuNV/ / &n/+$mxtNX g/NX/ N$n&nN^NuNV/ $n0*R@2*Ao 0R@@5@ // mxN$0* RRj0 1n1n!n$nN^NuSB - adjacent to black squareNV/ /$n6.4.20CJCmFCoBJBm>jl80@"j01g 5| `fA/?<??/. a&.$nN^NuSC - number on same row/col as circledNVH0&n6.4.20CJCmTCoPJBmLklF0@"kE0.qf2 k00g 7| `fAv/Bg??/. apL N^NuNVH8&n(n BFBEllP0F ЈЈ @-X-X=PRF0.nJnf0@"k01g 7| ` f@3RE?.0.S@?/ / E^N?.0.R@?/ / N0.S@??./ / NO$0.R@??./ / NO `0@$kC02(g 7| `fl@5REBCSl($Ing k?0?.?/ / a`ORCSmBCkl,$DĶng k?0??./ / a.ORCkmؼlmBl0LxN^NuSP/ST - between identical numsNVH8&n(n =lBGSlBE<RFkl06G4RB2RAU@Go>0C$k2A02rf(0B"k1fAv/?<??/ aPO04@2@0+U@8RDEo>0C$k2A02rf(0B"k1fA /?<??/ aO:kmN>Sm80,nLN^Nui == y*state->w+xPI - same row as pairPI - same col as pairNVH8(n n =hBnBn`BE0=nRnEovA/?<A/EnWHD@? mxxN0n$lGO .<.RF8RD2f20S@4Eot0FC2ff l00pfXBCCoRCgDCg@C0A"lE01qf& l0fA/Bg?.?/. aORC42Cn2.B4,0S@no~0A"lE1fl l"G00pfZBCCoT&IngDng>0E0@"lE01qf$ l0fAl/Bg??/. aORClm:=F0En=n0.lmh n 0(nLN^NuCC/CE/QM: white cell with single non-black around itNVH8&n n =h02DA=A=|=@=|BGBFA-HklBE`Cn/ ?<(A/EFWHD@?$mxNx0F"kO 1fxBC(J&&0C4p0p2"npJBm.Sl*J@m&kl 0A"k41fLf Df@8RC Co Df 7| B@`HA/?<0H"HA??/. anORERF0EnRGkm"n 0)nLN^NuQC: corner with 4 matchingTC: corner apex from 3 matchingTC: inside apex from 3 matchingDC: corner with 2 matchingNVH8 n:B@IE, . &hBC2.4RB8L0.A2.@0D0H1h2ph1xnRC Co0 @o0.jfljfJjfDA/Bg0.H"HA??/. E(NA/Bg0,H"HA??/. N`jfjfA/Bg0.`@2*jfjfA/Bg0,` 2*@g4*Af&A/?<0,H"HA??/. a`02*@gAf"A/?<0,H"HA??/. adLN^NuNVH8$n&n 6+?<?<BgBg/ / IlN?<?.8Snf xBCEx`2A/?<A/FWHD@?Ex RxNBDvO DCAo/?<A/B@JEmSlJFm k]HD@? RxN02 E0@"k=q0.D4C=BC=@0C0@=HD=@BDO A-HA-H0D Ј n20mlSlh n60m^klXAfCgP04 A0@"k0.qf6GA/?<??/. EVNA/?<G??./. NORD Do|LN^NuNVH8&n n =hBE0S@EoBF2+44A8RDFon0E0@"k8q6RC>GoJ0E0@"k01Lf(????/. / EN????/. / NO RC44kJm<2 Fn:SBEnxBF`~BE04>RGEol20E0@"k8q8RD6DoFC0A"k01Lf(????/. / EN????/. / NO RC42Cn:0En<0+S@Fnz n 0(nLN^Nui != -1NVH8&nBnvBE0.kl(0E"k01fRn6@3REkm Cf 7| B@`N0k/?< n /(Ex R1N"n i00C"kqB@|=|O -J6nl-n0C$n "j:1I2/ ?<A_/ EVHD@?"n QxNBDO RC=C$n .&(@&-L42H H@0D"nppx6@J@m>@o:JAm6kl00C"kE01@ f0F(n "l3RF kpRD Do6.nm*0.=F@n nWHD@LN^NuMC: black square here would split white regionNVH0&n*. 8.6.20DJDmXDoTJCmPklJ0@"kE210@f4A3// a kpPJ@fAf/?<??/arL 8N^NuNVH8&n(n =l/ / aPJ@f 7| B@`tBGklb0G"k1gJ:Hŋ(HD6SC?<SF?/ / EN?RD?/ / NRE??/ / NO$??/ / NO RGkm0,nLN^NuSNEAKY: only one of its number in row and colNVH8(.BnBE0. Dhl0E$D"jqREjmBn D2noBF=nRn"Dil4:n6.>RGCoH8E0CEg0$D"jE0@G01qf"D ip ipRC$D24Cn4 D0(BoL8E0"DnEg."iE0@G01qf"D ip ipRB$D20*Bn<FnD=nnn BE DhlX0E$D"j01f2J g$A/?<0H"HA??/. a"ORn` @3RE"Dim0.LN^NuNVH0&n8. 6./ ab$HXJCg / / a@P/ / a/ / a(/ / aZOJDo / / aP`JDo8/ / a*PJ@o*Jjo / / aPJk f/ / aPJ@nJk g/ a"XJk gp` Bg/ aL N^NuUnable to solve puzzle.NVH8&. /IN(Bg?</G NO J@n6/EN/.N(Bg?</NOJ@n/N nC `?<//a&/a CLN^Nuparams->diff < DIFF_MAXNVH8(.(n &nBF0l//,/+$mxN0x0l/Bg/+* 1"ENBk BkA/?<C/ D h_HD@?NxO"Bg"D?)/ EN6P DJho.0l/Bg/+"ENBk Bk?< D8(SD?/ N<JCoJFoB@`pLxN^Nu!"unable to place number under black cell."unable to place number under black cell.NVH8 n$n&n(n>.HǏ,HF6(BBC@Bo0B5RBBn/. ?<?/ Q NBBO Bo>82D:0B02R@0I0H sf0E0H2 tgxRBBnBBBo:82D:0B02R@0I0H2JsfF0E0HJtf8RBBnA/?<A/AWHD@? mxxNB@`@0DRs@0ARtLN^NuState after latin squareGenerator: adding random black cellState after adding blacksState after adding numbersNVH8 n?(?E߬N(H"n?)?N-H<=l=l/ a*0l/Gx$SDN-H0.0@/N-H00@/N.O-KA,-HC@-I EBh0l/Bg/,"n Q1N/. ?.?"n QN&HBCO0.=@0=@llB@0C$lC05RClm/ "n QtN/ Aj/a"BCO ll0C"n3RClm/. ?<?,/."n Q NBDO llx0D .600C"l01@fRA/Bg2H H@??/a// EN// aj// NO"./ a|// NOJl fRDlm/ C/ aT0n/Bg/. n$P1N0n/Bg/NBCOllL0C"lE1f2 l800H"HAD0@"nRqD0ARpxRClmBDBCll<0C"lE1g"//.?/./. / a l1ORClm/ A/aP"n ig"/./ / aHO J@fRD Dn`Bg/ a߈&/.EݼN/ N/ab/. n$PtN/.N/N CLN^NuNV". . BHnB//av nN^Nu!"new_game failed to unpick"new_game failed to unpickNV". .BBHn//aOJf,A/?<AC/AWHD@? mxxN nN^NuNVHx mxDNBhBhBPBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNV n Jhf nJhg nBhN^Nu%c%d,%dNVH0&n$n n:.20th4@B8.BAHĉSD6.BAHÇSCB0@ @c E g E f.?<?+?Hj/ ? m@ N5|tO`0@ @b$86*Jjft5| E gJ EfR`N0@ @bBJjgBjtJDmSl JCmkmpj5@t` Eft` Eft fA`^S bP0D0@"k01@rEJ@f rC frB??4BG?A/v֎/$mxN/N`L 8N^Nu%d,%d%nNVH8(.&n /aR(HXJg c EfRHnHnHnA// m@NO @f2.m DPl0.mhlA0@"lEq Bf lp` Cf lp0n` Sf8R9|  ;fR`:Jf`2?</ a$J@g9| L` / a‘LN^NuNV/ / n"n$n=n 4.62pi0A@@2@4&$_N^NuNV n 0N^NuNV/ /&.Hxl mxDN$H?<?<Bg/ / m@ NBA0HAB$!|>LT%|?LXB\%|?`BdBh n 0 J&.$nN^NuNVH8&n Hx&-x(CDN$HBjBjBR5S5k5k 0k/N%H 0k/Bg/* "CN1 JLN^NuNV/ / &n /+ $mxtN/ N$n&nN^NuNVH8(n <.g~g~=|6KC` >G=|g=|v40rh2@A:.A8.A????.?./.E4&RN\Op-Jgp????.?./. m@ NOgN?.?.20th@ASA???/.$KN?.?20~h@AUA???/.NOJCg?.AF/v֎/$mxN/&J/NOrf,20th@ASA0HAH2fgBAHAA`@SA`&/N42~iABWB/0B/NM\P2X/?.?<??<??/."n Q*NOgP?<20th@ASA0HAH2fgBAHAA`@SA0h@A???/."n QNO ???.?./."n QNLN^NuNVH8(n$mx/<@/."NFXO.?333/NGXO.NMBX4rj2BAA=@ n Jhf682pi0A@@@Bg??BgBg/.$m4N\?< n 20T@?0T@?0th@ASA??/. m@ N??BgBg/.NO(BF0FoBE>RGll2FJnV8D Jl gD@ nJhgPf hfD0A ,C"$@2gD"nJigD&A02gDgD n Jhg h pgD? l?0"n 462pi0A@@?@?/ /.a"n i 1ORE0lm&<Fn n 1|LN^NuNVpN^NuNV n"n JhfJig npH0@"n&Q1?NTLnh?NT6 n?0HNTCnN4 SB`(B@4C4 SBnl0@"nBqR@nm=E Њ2. npJAl0@DE0F"n>1pLl$0Fv22A0@(.3HHERCELmB0F"n38. nhm/.`/N(HBDXnl0D .1BtRDnm n0hr<NBE8.Dl Do0D//. m@(NP`B@BC6ESDnl"JTfS@ @gRCnl0CJtfQC./ ?<HA6/B@4Cnl ЊJtWHD@?"n QxN Њ9O Ћ nJpmRE0E"nJqlA/?<MC/ n]HD@?"n QxN0E .1O DmJFg>0E".JpmRE0E(.JpHlA/?<XCn/ n]HD@?"n QxN6REO 0E .JpmRE0E".JplA2/?<]C/ n]HD@?"n QxNBDO 6E2CnlJTgRDnl 0DJtf<RDnl 0DJtf* ډ n1X& ֋18?./EBN\J@gD"n3X38A/?<rC/ ?./.N\J@WHD@?"n QxNO / "n QtNXBEBDnlR|܎ n$P0D"n0qRH?AM//N6@RC2C/ SC/ N&H/HsPN0<:ORDnmB3P/."n QtN KLtN^NuNot enough numbers in stringExpected comma after numberExcess junk at end of stringNumber out of rangeNumber used twiceNVH8 n8&n 0D/Ex RDN"HBCXCo0CBqRCCnBCCo K cI(`~4SBR cCo ,gI`XCf JgI+`H/-INO2X"noAlI(`(0AAJPgI(`0JgRRCCnp/ RtN LLN^Nu*p!*pNVH8(. &.HxGx$SDN(H D89h09@0@/N)H$CBCPll`A/?<A/JVHD@? SxN/ NO0C"l3O2RA`RJg ,fJgR6lmAI/?<A/JWHD@? SxNBlBl D9hBl Bl LLN^NuNVH8&nHx&-x(CDN$H45k5k00@/N%H00@//+/*"CN0x5k 5k5k5k 5k JLN^NuNV/ / &n/+$mxtN/ N$n&nN^NuSNVA/ mxNN^NuNVpN^Nu%*dp - ret == maxlenNVH8.. G?(Cl/ v֎/Gx$SN< G0(RF=@SFRn2n/ SnND-H(HBAO-K`z"G0:REJohx؎ n&6FJ0@"G )?0?AX//-A"CN/ // "CN0xO0 R@". GPf ` 4@"G0Jn2 GhmC / ?<'A~/ 0nWHD@?"n QxNB nLN^NuNVHx mxDNBP1|BhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^NuR%d,%dC%d,%dNVH8"n(n 8.D0@ @c D g D fL?,??)?$m@-IN 6??,&L?"n?)?N |/ / @?"n?)?N`R Dg Df( n0( 4nH…UB2.@HUABl`20@ @bJlg 42,`9|A`` BfJAmilpBC`@0BfJAmilpBC`( AfJBm Bov`ifJBmBovB@ Dg DfD@DCJ@g ??A` ??A/v֎/Ex RNPO. RNLN^Nu%d,%dNVH8..$n A// mx/NPJ@f:/a(HB@ll0@"lR@3lm9| 9|9| `L RfDHnHnG/ Hj m@NO @f0.m GhlBnBn<`R CfDHnHnG=Kn04 n=@00 AG=@0 E62 C=@2IF0l^@8D044 @B=G08 @D=C0lV@6C0@=B02 @=D(n 6, 4JC0l^@2A08: @0lV@@=@<8E=L08 @0.2 D=@0rh2@A0@=E4 A=D80D=J=K?<pJngp??<Hn/. m4NLN^Nu!"Invalid cursor position"Invalid cursor positionNVH *.$n 8.6.0. Df" Cg??/AWHD@? mxxNO ?* ?* 0* @?@?/ m4NL8N^Nuoldstatej < oldstate->nabs(dx) == TILE_SIZEabs(dy) == TILE_SIZEMoves since auto-solve: %dCOMPLETED! %sMoves: %d (target %d)NVH8(n&."|zB/Ex&RNCpP-JJo,/<>/NGXO.NMBX=|g=|`BnA4-HC-I$n JRfBg&n0+T@2* ?0T@?BgBg/.$PN\0+T@ n 2( ?0T@?BgBg/.N"n 6) 2C4fgBBHBB0x`@BSA=A0CBS@=@0CBS@=@2B=AC=@8C=D=A0CBS@=@=DC=@?<?<?<v֎//.N n 4( 0fgB@H@@2xaA@=B=BO(?<?<?<//.NBCOSl`BgBg?< n ?( 0 h ?//.ENBgBg?<"n 2) 0&nA?RC0A?/ /.NO$SmBC`ZBg?<Bg"n 2) 0A?0$nA?/ /.ERNBg?.ܞngd"n 0) 8GgTJGl$n6@`0&n6@>AD/?<C/ &n$S?N1T@WHD@?NxO n$P/<>/.NGP,B/NCPJl|/N^NuNV n"n Jh fJi gJh f <>Ji gpN^NuNVpN^NuNVN^NuNVN^NuNVHx mxDN1|0BhN^Nu%dx%d %sNVH06. CbdHx&mxND$H0 K'$5pA80*H/0?*?A/v֎/N/N"n " n p`B@L N^NuNV/. mxtNN^NuNV/ $nHx mxDN 1j$nN^NuNV/ / &n$n / NO7@6Xg@Cx Q.0 f rRg Q.0 g xfPR/ NO7@g@Cx Q.0 f rRg Q.0 g df"RB@ mx'~0f7@R@ @o$n&nN^Nu%dx%dd%cNVH8(n6. ?,?A/G/ $mx(  DNO JCg.2l J'~1H?A// N/XHs DNO / NLN^NuWidth%dHeightDifficulty:Easy:HardNVH8(nHx0&mxND$HA$Bj?A/v֎/(  DN/N%HBj A%H Bj?,A~// DN/N%HBjAp%H5|Am%H5l"B$5|(B*Bj. JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@7j" K$n&nN^NuWidth and height must both be at least twoNV n Po hnA`N^NuNVH8:.8. 6RCRDHx&mxDN(HSD4C& ֊/N(/N)H/ N)H4E Њ/N)H / N)H/ N)H LL8N^NuNV/ / &n/+$mxtN/+N/+ N/+N/+N/N/ N$n&nN^NuNVH8,.*. 8.6.6|BnA@.JgP?/$P=\N8?/N62D E$hG8CA6rUK$E jO J1fJ4g=|??/ G$PN=rPJg$?/N=\2@ E$hA5$E jLN^NuNV/ $n2n jJ0l? / m@=\N0@"jSq$nN^Nux >= 0 && x < w && y >= 0 && y < hslant.cNVH86.>. :.8.$n(n&n<RFA/?<A/B@JGmGoJEm n ]HD@? mxxN0G0@O J0fg?/+ m@=\N2@ k\JDlHRE68SDRC0G?SC0D?/ / aO g^RDG?/ ENG?/ N`FRE86SC0G?RC0C?SC/ / aO gG?/ E|NRDG?/ NLN^NuNVH $n 8.BCr0.n2@BB j10BAg vF1I Ao0LN^Nulast >= 0contradicts known edge at (%d,%d)points at 1 clue at (%d,%d)points away from 3 clue at (%d,%d)propagated by 2 clue at (%d,%d)NVH8=nRn=n Rn6. 8C/ Bg/.Ax*&P1N"n#n 0.?/A@($P=N?"n/) N/ Bg$n/*NO.?</*NBnO -E-D`BB=nRnʴnl8.SD2.SA0.JngngJBgBf0@$n"j`0@&n"kB16.B4C(n J2l n"hA3`&n"kA*. 2XH3RBnmx=n0.nn>BnBn2.noBn=|Bn0.D@=@Sn=@BBnl=n=nA-H0.B"n 1HmlEJBo@Jno6n=K=|6|0. no0 H6.B5 n1RKnlH0. no0 H6.B5 n1RKJno0 H2n5(n9RK>SK0 HRK82 nJ0@f(?"n/) "n Q=\-BN:\$.`z2|=|=|BFKl0H62 n200C .J0fZRLJnldJno^? n/( n =\-B-I @N\$."nEfDg=E=D2CSGUL`:`z(.0HH@fSG8RFKmnJGmʾLn: oJGgLfBFKlr0H62 n20(nJ40fPngJIgF/. n// 0JGfD@?0H"HA???. ?.-B-IaO"n$.RFKm=|`DpLf< Gf4Jno,xBF J`RFKl:H60X(nJ40fng޶IgJDl8`0S@Dg JDf FfA/?<C/ 0rh @?"n Qx-BN0H2rX?2$n/* &n$S=\-IN=@(n l0H"n? /, N2@ l0HO$.JCg JAgB@Cf0f06? ?. n/( "n$Q-BN=r?.&n/+ N=\2@ kO$.RBnmz0.nn2.nnnRn6.nn0JnfBn8. noBB=nRnʴnl>.=GRn0.B nJ0fBFJno6?"n/) $n R=\-BN2@(n l1H\$.`BE6.0B? n/"n$Q=\-BN8$.8n? n/NO $.Df6|Jno:0D"n$iJ0f*2@J1f"(n$l rnA rn6| Ef6|RCB? n/"n$Q=\-BN8$.8G? n/NO $.Df|Jno80D"n$iJ0f(2@J1f (n$l rnA rn| Ef|0 g JFgB@`/. n//.?<`JFg6/."n//.?RGJCgJBo@?.?Ch/ pJClp??.4BSJ? /.?. ?.-BanO$.>RGnl RG0 Ko0K .20H$HB0B n0HBEJBg0S@BfzBDJAg 0.S@Afx nJhg& Cg JCg CfJEfJDf CfJEg JDgB@`pIfFB4A .P n?(/././?.?.-IanO"n @g .RK4 Kn02GpIl n0(o(S@?/././.?.?.aO @oRL2L/ SL&n SDN.&GBBB@XLn\< @o n0H`v Cf RB:RE`2:REJBgo0@`2 Bopz4@JBnJCm0BB0@lCf/ ?<Ak/ 0L\HD@?"n$QNxB/ /N.Rn6n/ SnND"H n O0.Ko20Kp/$.J0(lp\RKKn0nB1/.a/."n$QtN/.N/.N/.N GLN^NuInvalid character in game descriptionNot enough data to fill gridToo much data to fit in gridNV/ n"n 6RC0(R@BBJg*H0@ @b BA`A AbRB`ԶBoAv`Bm`A>`Ay&N^Nu!"can't get here"can't get heresquares == areaNVH8$n :=j8RD6.RCHxAx-H-P&nDN(H0=@BG(9j04@/ N)H / Bg/,.1"FNBlBl4n/ N)H/ Bg/"FNO.N)H0 l1n/ N"l#H l1| 0n0H/N"l#H/ ?< l/("FNO$n`t"nRH0@ @b GA`R0@ @b l hpRG`0A/?<Cm/ AWHD@? RxNO nJfCy/ ?<A7/nWHD@? RxN LLN^NuNVH8 n68(Hx,-x*D"EN$H n$5h%h jRh "n5i5i08@/ "EN%H / n/( /* &F0xNRCRD8C/ "EN%H/ n/(/*N JLxN^Nustate->cluesNVH8(n/,$mx&JtN/, NA/?<A+/JVHD@?Nx l0( 2SA1A S@OJ@n l/(N l/(N/,NO / NLN^Nux >= 0 && x <= w && y >= 0 && y <= hNVH86.(n 8.:.>.$n&nBFA/?<0Ay/B@JDmDmJEm n _HD@? mxxNJDodJEo,2SA0S@D4HGjg0S@4g6|JDo0n l*0S@D4HGJ@og2SA4g6RFDoVJEo(2SA0D4HGJ@og4g6RFDo&n l D40HGjg4g6RF0JGgr@0LN^NuNVH8 n=P=h=nRn=nRnBn0.2@/ Bg/( mx1N$n j.(2.0.@?/E@ R=NO-JJno4 J$P=r6.BD<.?Bg/N?Bg/NOnnSFfBEnlD8."n$Q=r6.n0E?Bg/N0C?Bg/NOREnmBFnlBE=FRnnl8F0 8@0.=@0=@0.=@=nn=nRn0 E6@"n i 6.8J3mH0.LE?4n? / n$P=rN2n? 0.E?/NO"n i J3n40nE?4D? / n$P=rNLE?RDE?/NOREnmZ<.nmBFnlBE=FRnnl8F0 8@6n0 6@< RF8.LB@0L$n"j 1o 0E?` Jl.4K? / n$P=\N62D? /NO CVHD@J@g2K$n j0=|REnm<.nmNBFnlBE=FRnnl"n i0E6@ h3HmbBBBg??/) ?.?.ENO@m*BB?<?? n/( ?.?.NrCO@l"n i3=|REnmx<.nmZJngB@`>BFnl2BABEnl0$n"j 0@J1gREnmnRFnmpLN^NuThis puzzle is not self-consistentUnable to find a unique solution for this puzzle;%c%d,%dNVH8 .(n n=P=hBnJg-@=|\Cx-I`?.?.a &0.4@/ Ex&RND-H=|?<//"n i/(?.?.a8/aJO-J Dg"/.NtJDf E(`A (`=|<<Hx"n QDN&HStB+X`BE> RGnl0 E2@".1Hrnfr$n j 1H@g^? ?p/JAlp\?A/x؎/"n$Q-BN$.6@OCn<F0F// N&HP$./Hs N0<4PREnmj8G0.LnPJng/."n QtN KL|N^NuNVpN^Nup - ret == lenNVH8 n>=h8RD=nRn8n0DR@2 8ARL0L/Ex RDN-H&HBEX-JnlBB<RFBo62"n i2A h0m 0`+Bo-RBBn nlDBBBo:6|Bo(0C$n"j 1g KRr/Jlr\` RBBn :nmjBA/?<:CU/ 0LWHD@?$n RxN nLN^NuNVHx mxDNBhBhBPN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^NuSLANT_SWAP_BUTTONS%c%d,%dNVH8(n$n <.:.6.8>,t Cg CfE@&JJRl.A/ mxnNBAXg yg Yfr4JSg Cf6<`6< CVD n0HƍSFHŋSEJFmJEmFoEnh`0@ @bJjgD<:* CWD`B0@ @c C g C f(Bg??Hj/ ? m@ N5|A`| grJfF l 0@HS@ @fp`F l 0@HR@ @fp?? @grC @fr/`r\?A/v֎/$mxN/N`LN^Nu%d,%d%nNVH0 n$n 8:(/a&HXJg Sf 7|R`~ \g /g CfvRHnHnHnA// m@NO @fJ2.mD0.m>Ao:@o6A2@ k \g /WD`P0n ;gJg/ a`$RJfRBC/ aJ@fJkgv7C KL 8N^NuNV/ n"n$n=n 0T@2.R@20(T@R@4$_N^NuNV n 0N^NuNVH8&.(n Hx`&mxND$H?<?<Bg/ / m@ N&.?8RD20A?6RC0A?0A?0A?/.$TN?20AS@?0A?0A?0AR@?/.N?2A?ASC?0AR@?0A?`.g~.f>.?8RD20A?0A?0A?6RC0A?/.$TN?20AS@?0A?0A?0AS@?/.N?2A?0AR@?0AR@?A?/.NO* .rg>p.f0.??<?<20AR@?0A?/. T\NO .tg@p.f0.??<?<0R@2AS@?0A?/. T\NO .rAg/NGXO.NMBX @VHDC`BC"GJifLHnHn?/.a>Bg?.?.BgBg/.$m4N\?.?.BgBg/.N$G5|O(znnl4.TBx<RFnnR2RAJDm.nl(JEm$nl0DH&G kJCg!`0DH(G lBRDno:noBEnl=nTnBD<RFnlBn24RBTE0UETA=A6TC2RA0D"n i0@0D i 0l0D8@$G j (@p0D6@ j &@p0.D4@"G i $@p0D2@ "@ G hpJng G (t( hp&G kp kp`rJol0D6@"G i &@p0.D4@ i $@p0D2@(G l "@p@Jng lp"  lp lp nJhgPfhf0DH"G iRDnm:nmZBEnl6nTKBD<RFnl4E0 4@4 :RE20 6RC0J(n"l1gJ0DH"G i0DH i0DH ip0DH ip@RDnm:nmhznnpx<RFnn\6.TCRC0D4@&G"k $@ k 1g*/?? n/(//.a8"k k#ORDno:noLN^NuNVpN^NuNV n"n JhfJigJhf <>JigpN^NuNVpN^NuNVH8(n HnHn?<X/.aD$mx&JK0n/NX&=h=GRnBg/.G4($DN=@?</.N=@I?B/ /.a0l@@?/.$DNO ?.02.?4???/. m@ N20*B@H@@taA?/.NvOCo4$S?.02.@?2@???/.NORCCnznl4$S?.42B?0B???/.NOREnm02*BAHAAt`@?/. SNBE\nlBC<RFCo0C4@"n i J2g??20A?0A?/. S6N"n i O J2l 4SB2TA` 2SA4TB?.0@?2TA@?@??/.$SN/.N^ORCCnb:nmL02*BAHAAt`@?/. SNBE\nnTBC<RFCmB8?.?.B n "h0D"i1H2@/ ??/ /.aORCCl:noLN^Nuaddends_left >= 2solo.cbitmask_so_far != new_bitmaskNVH8<. >.6n6.(nA/?<A/pK]HD@?Ex RxN8O `N4RB @ n@2HHᭆ n!RF`(/6RC?0 S@?0G??/.ap<O48DoF2Hz & A1/?<A /VHD@? RxNO pKf0D@ml0LN^Nuj <= MAX_2SUMSj <= MAX_3SUMSj <= MAX_4SUMSNVH8zGxI En^B?<?<?Bg8EHrHa6A/?<At/ C_HD@? SxNO Cn 0HЄB En^B?<?<?Bg8HEHrHaF6AA/?<A/ C_HD@? SxNO Cn 0HЄBB?<?<?Bg80HtHa6A/?<A/ C _HD@? SxNO C n 0HЄBRE EoL8N^NuNVHx mxDN1|0Bh Bh 1|Bh1|N^NuNV/. mxtNN^NuNV/ $nHx mxDN"H"""2$nN^Nu9 Jigsaw Advanced9 Jigsaw Basic X9 Jigsaw Basic3x3 Killer3x3 Unreasonable3x3 Extreme3x3 Advanced X3x3 Advanced3x3 Intermediate3x3 Basic X3x3 Basic3x3 Trivial2x3 Basic2x2 TrivialNV/ /0. @ b4E6/28 mxN"n "Hr8a"n"p`B@&.$nN^NuNVH0&n$n BE/ NO7@6Bk Bk Xg@Cx Q.0 f rRg Q.0 g xf R/ NO7@zXgCx Q.0 frRg Q.0 g` jfRJEg067|` xf R7| `~ kf R7| `l rg mg afH Cmf dfxR`BD/ NO4Xg@Cx Q.0 f rRg Q.0 g CmfF Bf7| BfJDg 7|`7| Cmf BfJDg 7|`7| Crf Bf7| Bf7| Caf~Bk`x dfnR tf RBk`^ bf R7|`L if R7|`: af R7|`( ef R7|` ufR7|`RfPL 8N^Nu%dx%d%djxkm8m4md4m2md2r4adbdidadeduNVH0&n0+ @o&??A/v֎/Ex RNO `"?A/v֎/Ex RNO Jk gAr// R0XNPJk gAZ// R0XNPJn g0+ @bhA Ѐ00N@T8(0 A`.A `&A`A`A`A`A// R0XNP0+S@ @bRA Ѐ00N "*A`A`A`A`A// R0XNP/ RNL N^NuColumns of sub-blocks%dRows of sub-blocks"X" (require every number in each main diagonal)Jigsaw (irregularly shaped sub-blocks)Killer (digit sums)Symmetry:None:2-way rotation:4-way rotation:2-way mirror:2-way diagonal mirror:4-way mirror:4-way diagonal mirror:8-way mirrorDifficulty:Trivial:Basic:Intermediate:Advanced:Extreme:UnreasonableNVH8(nHx`&mxND$HA$Bj?A/v֎/(  DN/N%HBj Ai%H Bj?,AV// DN/N%HBjAT%H5|B5l "Am%H$5|(B* lWHD@5@.Ar%H05|4B65l :An%H<5|@Ai%HB5lFA%HH5|LA%HN5lRBT5|XBZBj^ JLN^NuNV/ / &nHx mxDN$H/+NO4/+NO5@5k" Jk.g 45|5k: 5kF5kR5| J$n&nN^NuBoth dimensions must be at least 2Dimensions greater than 255 are not supportedUnable to support more than 31 distinct symbols in a puzzleKiller puzzle dimensions must be smaller than 10.NV n0 @nA.`@ @n 2( AoA9`( @oAW`Jh g @ oA`N^NuNVH86.8. 4n <.:.Hx&mxDN(H89E9F9C9D9J/ N)H00@/N)H4E /N)H / N)HBAAo BB0H"l 0B#FRAAn LLxN^NuNV/ / &n02SA6 @f&/+$mxtN/+ N/+N/+N/ N$n&nN^NuNVH8(n?,?,?,?,?,a&H0l//,/+$mx0xN0l//,/+NO"0,0@//,/+NBBll$2H"k 00@#RBlm KLN^Nub->max_nr_squares >= nr_squaresb->nr_squares[previous_block] > nr_squaresb->whichblock[squares[i]] == previous_blockNVH8(n<."n 0Q"l81:,Ab/?<\CR/ l_HD@?Ax.&P$KxNCT/ ?<]A$/0D"lȼq]HD@?N0,2@RI9IR@0@//,$KN)HO 0l//,N)H/, Nt0,H/ND)H BCO-Gll$2H"l 00@#RClmBC6D>HǼConA/?<hCd/ 4C . 0r"lȸqWHD@?"n QxN . 0r"l3 l  p". 1O RCCnBEBC" ,A"@qld( l 2C$p02BB"H2RABo n PgRBBo0B&. p8fBf0E"qH3RE6" ,A"@qmAq"l G3LN^Nuj+1 == iNVH8$n:. 6.0C"j3BBBA0H j"@Gx( pl0(@&I"j 0A"q01@g 0B3RBRA jpmA/?<C/ RBBWHD@?&D SxN0E"jSqL8N^NuNVH0$n<. 8..B@zm40D"jȋq0F"jȋq"j6F0C"iG0q"jȋq"jg j h0pȋq jg14F0BG2G0F .81 .܈p".0s"n؈qJg l h0p .Ԉp lg22H H@J@fPSE2H H@REJ@fJBo nlhv4.RBCm0|2i0AfRIRCCl2.InfB ЊA0.".po*=I ЊA"n=q=F=G=n=D=Bl&m0,&S@ngZ0l&$l" ЈAA-P=h2l& ЉCC0n ЈA"3r"l"#30n/"n QDN$HBnvXCm"t2i0.Af0n5RnRCCl ,(g/?<?./ m@ NO BDBn`?.?./ aRl&O Rn0.no60n62?.?./ a~Sl&/./. / aOJ@gx/ "n QtN0LN^NuNVH8:.(. ,...00@/Bg/Gx&"C1-INHx,D"CN(H8)D)G 4E/ "CN)H/ "CN)H/ "CN)HO-KJg4)F"F0i/"CN)H"F0i/Bg/,"nNO`B4E/ Bg/, n&&C1N/ Bg/,N/ Bg/,NOJng Hx"CND)HHxBg/NO`BBC8G@CoR G0RCCn/.?<?/ S NBCO Co"G10Bg?/ aO RCCn/"n QDN)H"Bl&)n(4|XJopBC8 RDCo`0l&"l" ЈA30l&"l" ЈA3?</. SvN0l&"l""҈A3Rl&\RCCn4DJnHn// a6/," n$PtN/,N/,N/,N/,NO.N0LN^NuNVH86...0C/Ex RDN&HBFX(JFo`0C/Bg/ T1NBEO Eo&8 BBr0E G0gBmREEnB@@oJ3gR@@nRFFnBEEoX0C/Bg/ T1NO JCo$BDt2< G0gDm(CSFfB@@oJ3gR@@nREEnBEEop0C/Bg/ T1NBAO Ao:4E $@BDt n "h 0A"q0q0xgDm(RAAnB@@oJ3gDR@@nREEnJgBE`0C/Bg/ T1NBAO 0H n"h @(qlNBB n"h 0A"q0q0xgBmJ3fRA  n"h @qmRE nhmvJng0C/Bg/ T1NO JCo*BDtBA: G0gDm(0R@2@SEfB@@o J3gDR@@nBEEo,4SBBFx2RA0 G0gFmH:EnB@@oJ3f/ TtNB@`R@@n/ TtNpLN^NuNV// n4. 6."n0.822r @bA Ѐ00N$<JTnRB0B2RCC2r`RC2CSC222RB0B`FRBB22r`r22r`hRB0BSB222RC2C2`22RB2B2RC0C222r`0RB2BSB222RC0CSC22222222222r0&(N^Nu%s%d,p - ret == lenNVH88.BFvIxCm0CR@jB@@0HC@ClDRF0F/ TDN.$GSABCXĸCo2BE&T"n 10?/Aw// N0@AnORCCnBC`/ ?< VA /0FWHD@? TxN GLN^Nunb >= min_expected && nb <= max_expectedNVH8,.&n 8+BEBCIxEo0C"k3RCCnBCComax_nr_squaresNVH8(nBDll*2D$l 0lBh lBpRDlmBDllr0D"l6q"l & 0l8U4PRPAx/?< xA/0,J^HD@? mxxN l p81 lRpO RDlmLN^NuNVH8&n(n BE6,BD2SA0`0@ðDgP0Do4H… H@24@2RA`0H"HAC4@RA@0B$l2A02rg40S@2RA EozE EnJEg ``_BE` RE0S@2RA82@ðDl\ KL8N^NuNVH0,.&n :.$FBBB@@m~v@oBC3JCf RB8RD``JBg&8RDJBo.0@`2 Bopz4@JBn`8RDdJCo&_JCo?A^// mxN0@O BB0@l JL xN^NuNV n0(? mx NN^Nup - desc < spaceNVH8,. F:(8?&mx$K N6RCT Ef/.aRC@X FJh g/.azRC@?NRC@\>H/ND&?/. /IN$HO Ef,/./ a$HP FJh g$,/./ a$H,?/./ N$HOA(/?< A޴/ ^HD@?NxB/ /NLN^NuNVH8(.8n <.Ll0< 8@BA4F D"hA. 4 HGx& ql2 D"h 0A"q0q&D"k3RA k Ѐpm D&h(G0s/ D"h */1X$B0s(/"C&Q0x-KN"D i00p8iSLO Lgx4L iG0p/ i & /08/0X"nNBA"D i$ pl, $K&D"k 0A"q0q"k3RA kpm"D i$G"B1&D7LLN^NuNVH8,.>. F0(H/Ex RDN-HBnBDX"F0)-JDo 6RC=CCo4DI-L" "F i2C(n400p(H6CRK FhnBEEo-L"F i 2E p200H$HBJ@o0A0H(F"lȶqgDR@@o0A0H(F"lȶqg*JBo0A"FhgRBBo"0A(Fhfp n11`RE" A"nqmb6 (Flm 8. F0(DnJno&6.H//. m@(N8H"n=q=q:.SEPDg#8=EBGBD4n(F&lA(K2.Hsl4 F&( BB 0D"@ 180p .0ph@RD ЀsmBD A64&ABB8|DoB"F i p0P .0`"RDDo$ F"h 0D"q0q"n02 i0AgֶDf&?.?./aL/.(n TtNp`JEn/."n QtNB@LN^Nuj != areaNVH8&n.. (n<.0F/Bg/Ex R1NBAO -JklBEBC8RDEo$kB@2CArf1@RCCnBCCo kPg"HRCCo 0CȲqfCj/ ?< A/CVHD@?"n QxN G0O 2km|LN^Nuy == n_singletonsn_singletons == 0NVH8<.Bn??.??.?<a&HBDO Ax-Hno0D"k3RDDnBnBGnlBD8GRLnl6D0C"k:RE qf3?</. $m@vN42RA\Ao` Bn JnfTJ@oP8nng$0D"k qfCo?</. N\Jf8DnRn`0D"k3` Rn:RERn8nmH> nm07n/ adBGBDX0+Go"k0D qfRGRDDnCx/ ?< A*/nWHD@?"n QxNO JnoJngBEkl2H + A$@ rn k p62H H@8RDDf0S@`.??. Hn/.a O fAx*nfTA/?<ZAx/0.nWHD@? E$PxNA/?<[AL/0.@WHD@?NOBD4n/ E&PDN(H/ N&HPDo? /. m@=\N6BB\BoD0B"҈tf2030@RH7R@@l&/. E$PtN/ N/ NA`RBBnBfnl@0B978RDRJJn~nl`/. E$PtN/ N/ NAj`v/. E$PtN/ N/ NA*`V/. E$PtN/ N/ NAL`6BBBo0B0.snRBBn/ E$PtN/ N/.NLN^NuExpected jigsaw block structure in game descriptionExpected killer block structure in game descriptionExpected killer clue grid in game descriptionUnexpected data at end of game descriptionNVH $n68??Hn a Pf jf4 n ,gA`R-H ??????Hn a OfxJj g` n ,gA`bR-H ??<????Hn a Of< n ,gA`,R-H ??Hn a& f n Jf`ALN^NuNVH8*.Hx"Ax(,&FDN(H"E>689i 9i )i lRP)iX l-DgRP0C-H/N)H/."E/)/0x"FNO(. EJh g/N)H/"E/)/"FNO`B0C-H/"n&Q$KDN)H/. E/(/,0xN/N)H/"E/)/N E9h9h LLN^NuNV/ / &n/+E NX +g/NX/+$mxtN/+N/+NO +g/NX/ N$n&nN^NuNo solution exists for this puzzleMultiple solutions exist for this puzzleNVH8(n .*.6Jg/ mxN`04@/ Ax,&PND(/ /,/N0xB0.-@=|Hn/,/?, /,/,? mN"EB0.O((F @fA` @fA+"E""EJf/?a&/ TtN C`/ TtNLxN^Nup - ret == totallenNVH88. n 0( @g 8@=h` =|8|6SC04 H=Dn:.n2H0A=@Rn0n/SnEx RDN-H&HBnX=C-JnoBC=nRnCo:.2n>SG4.C$n2 f 0R@4< H…"HA<JAf"0E0H$n r 0(Pgr| 6CnN4.ng2.H H@J@fBCCo=B>.tnftJCo2: H H@J@fRB0.2@2I n $h0G0Hr :02rgr-`0SBJ@nnf `p0R@4< H…"HA<JAfPC0E$n "j4q010G0H410qJfJfHfr `Jfr|Hg r+JfHfr-6Cn*=nnnAd/?<=C/ 0nWHD@?$n RxNB nLN^NuNV nJh WHD@N^Nu!state->kblocksNV/ $nA/?<QAp/JWHD@? mxxN/*?* /*?a$nN^NuNVHx mxDNBhBPBhBhBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNV"n n0Jig JigJifQ hJ0gBiN^Nu%c%d,%d,%dNVH0&n$n n:<.F2(8.A0th4@BBHĉSD6.ABHÇSCJDmDoJCmCo Ff8D kJ0PfjRfjf JjgJjgT45C5|Bj`F FfJD kJ0Pf,Rfjf JjgJjf5|45C5|`BjBjA`b0@ @c F g F f.Bg??Hj/ ? m@ N5|5|A`Jjg F fpj5@5|Az`2A A b0FA2E4B0@lD4B Bb0FA2E0@l&0@ @b 0FA2El Fg Ff @b2A Bb2A Fg FfBAR2E kJ1fR0*g kJ1fB??*?tRJ@gJAotP?A/v֎/&mxNOJjfBj/N`L xN^Nu%d,%d,%dNVH0&n$n 6 Sf/ a&H7| 7|RBnX8JDoz/ NO2n kXg2n k04 Jg@@l / a`dCx Q.0X f rRg Q.0 g ,fR0R@=@@nt` Pg RfHnHnHnA/Hj m@NO @f0.mʶ@o0.m@o0.m@m/ a&HX Pf,2.o&0nS@A2@ kJ1WD`f0n k0C/Bg0n kHp mx1NO Jkf /+?+ /+/+?aJ@g7| K`L 8N^NuNV/ / n"n$n=n 46.0rh2@AARB20AR@4&$_N^NuNV n 1nN^NuNVH8&.(n Hxl&mxND$H/ / m@LN&Ji gpN^NuNV nJhWHD@N^NuNVH8(n HnHn?</.a$mx&JK0n/NX&= 0 && x < cr && y >= 0 && y < cr && blocks->whichblock[y*cr+x] == bix+dx < 0 || x+dx >= cr || y+dy < 0 || y+dy >= cr || blocks->whichblock[(y+dy)*cr+(x+dx)] != bin < 2*cr+2NVH8 n:0HX@0@/Ex RDN-HBnX-J`@0n"n$iC(=nRnJrgBC=EnE4-J`RC4CCo<"n i "pA412H H@J@g0B"n0.hgA/?<C|/ C^HD@?"n QxN"n i "pHA<1Hƍ.HG8|=G=FBnO 2K6L0L4K8JCm.Co*JBm&Bo"C0B$n"j0.qWH4@D@4@B@JAm,Ao(JDm$Do 0A0@"n$)0.p(WHD@J=@f0 2 DA8A6@`" nfLK0 8KD@6@LK`><A/?<Cr/ B@JGm,Go(JFm$Fo 0G0@$n"j0.qWHD@?"n QxNE/ ?<A /BB2Lk(Ao$0Kk@oA0@$n"j0.qgt? n$PxNC/ ?<A/0.T@n^HD@?N4BRKKSKL0rh@B6CSLLRLK0h@C0n0H"n 8)2pi0A@B".1C$n 4*2pi0A@C22 P0 QO$JnfPQ` nfPQRnnf޼nfrLf0 f?.??././."n QNO=n0. nhm/."n QtNLN^NuNVH86. n <Bg/.E4(RN=@G?B/ /.af2.0HA2fgBAHAAt`@?/.N?.2.0??0vh@A??/. m@ NO(-J n Jh g/BDPDo>"n(Q\??+?+4+2pi0A@B??/.NORDDnBDDoV:SE0@6RC@g@??+?+4+0rh2@A0CA?B?/."n Q\NO8DnzEo` n(P2+0fgB@H@@taA?/.N?.4+0vh2@A0A?0B???/.NOREEn~Go` n(P2+0fgB@H@@taA?/.N?.6+0rh4@B02@?B???/.NORGGn0+2I@0fgB@H@@taA?/. n&(CNBg?."n /)/ / /.ENO n Jg82+0fgB@H@@taA?/.N?</.(C N0+l^@@??. n /(// /.NO Bg/.NBG\GoBE4GRJEoI0E"n i0gBg@A// mxN/ ?.Bg8+0lV@@??<0rh4@B00B2I0fgB@H@@vaA?0@0HD2fgBAHAA`@A?/."n Q*NOREEnL> Gn4BGGoBE4GRJEo0E2@(n lJ1gnB.10@ 9oWAHn?.?<6+0rh4@B??<20AB?0CB?/."n Q*NOREEnv> GnbLN^NuNVHx mxDN1|0BhN^Nu%dx%d %sNVH06. CbdHx&mxND$H0 K$5pAް0*H/0?*?A/v֎/N/N"n " n p`B@L N^NuNV/. mxtNN^NuNV/ $nHx mxDN 1j$nN^NuNV/ / &n$n / NO7@6Xg@Cx Q.0 f rRg Q.0 g xfPR/ NO7@g@Cx Q.0 f rRg Q.0 g df"RB@ mx0f7@R@ @o$n&nN^Nu%dx%dd%cNVH8(n6. ?,?A/G/ $mx(  DNO JCg.2l J1H?A// N/XHs DNO / NLtN^NuWidth%dHeightDifficulty:Easy:TrickyNVH8(nHx0&mxND$HA$Bj?A/v֎/(  DN/N%HBj A%H Bj?,A|// DN/N%HBjAn%H5|Ak%H5l"B$5|(B*Bj. JLN^NuNV/ / $nHx mxDN&H/*NO6/*NO7@7j" K$n&nN^NuWidth and height must both be at least fourNV n Po hnA`N^NuNVH08.6. Hx$mxDN&H00@/N&0PCo00@/N'H0XCo00@/N'H2XCo20HA0@/N'H 2XAo20HA0@/N'H KL N^NuNV/ / &n/+$mxtN/+ N/+N/+N/N/ N$n&nN^Nux2 >= 0 && x2 < w && y2 >= 0 && y2 < htents.cNVH8&. 0. 6@/ Bg n/Ix$TN1/ //.N0xO-LBnBFn lBBnBnҗ0.Ko8n>SG0.K0@". 0f"n "@J0fBEv8 SD$I CWHD@4 @ Cf4@ CWHD@2@ Cf2@JBm0nl*JAm&n l B0A . 0f J0fJEf :RC Co Cf`JEg EWHD@ Ef SK4 @RK`4 @ EWHD@2@ Ef2@0LB"n Qp=|RK2.Kn0.nnRFn mJnfJnmBFn l>RG2.Ko8F0 8@0K4KRJ nJ0fBnv: SE8SD CWHD@4 @ Cf4@ CWHD@2@ Cf2@JBm6nl0JAm,n l&B2A . 1f n J1f=|RC CoJnf0 K"n=|6J0.KnD<n m"JnfBFn l>RG2.Ko8F0 8@0K4KRJ nJ0fjBExt6RCJDfJBg02 B0DJAm$nlJ@mn lA"n 1fzRB Bo8 DoJEg0 K n=|6J0.Knv<n mTJnfBFn lBnBn֗2.Ko8n0.K0@"n 0fb$n "@J0fRBEBGBDv CWHD@ Cf SK4 @RK`4 @ CWHD@ Cf SF2@RF`2@JBm`:RDRC CoxJDgd Dft EWHD@ Ef SK4 @RK`4 @ EWHD@ Ef SF2@RF`2@B4A n2L n  @"n Qp`: Df8 GWHDB EWHD@ Ef @W`J@WHDA Gf BWHD@Af`JBWHD@AgJno GWHDB EWHD@ Ef SK2 @RK`2 @ Gf8SD`8B GWHDB EWHD@ Ef SF2@RF`2@ Gf6SC`6BAD/?<Ca/ B@JDmnlJCm n ]HD@?$n RxND0CO .J0f =|RK2.Kn0.nnRFn mZJnf0B@=n2. n2.ڲnonlB=@=n<. =|J@o=@Sn=|=@Rn2.nod=n`\=@2.n2.=A=|<.=|@l=An=|=@Rn2.ڲno=n2.nJnn =|=|0@"n41BD˼Ko82.$n2 fSB`Jf0D(n"l3RDnRKKnJDgؗ4F=Fn0H=@=DSn޸Ko$2K(n lKo `RKKn n.( *(CX-I(E0.I-L0.F0@/?</"n Q1NO -Jr˸Ao:$n"j0K 0f 1f(n0R@hgRK0 R@@nJAg/.?</ n$P1N2n/ Bg(nHtXNOKo4K"n iI00H i"E"n i6 RC 2fF i002SAR@Am4$LJAmAo0A(n .RA"n i00R@Al6CKn0.FKo.40K0X g0x gfx`B0xRKKnBA6n0 o~2K$n j1 fRA fV 0fN(n lSA AgRK"n iQRKKo$n jRKKn`SK0 n2 nB"n i0P 0xfB@`ޗ˼KolBD6 RC2K4.0 BE$GAPJDg0. Df 0.`0.J@m&1 gJgB0@(nJ0f =|FRD Do6CKn0.nmJnf$BFn lLBB0.Ko420K2@ n1g g$n RJ1fp`RK0.KnnRFn mpLN^Nunedges <= maxedges,%d;T%d,%dNVH8 n=P=h6.0fgB@H@@=@0r`n4C/ Ix&TDN-H/ N-H0n0H/N-H/ N-H0.@0@/N-H0.H=@n0n0H/N-H4n/ N-H/ N-HO ?.?.a-HX-L nJho Pn hnBh0.=@=n2.nA@-HC0-I0.(=@=nBGnl0G".1RGnm/. ?<?./."n Q N4n/ Bg/."n Q1N<.BGOnlJFo0G Ј$n22H*HE2A4|x(H6GRKv4RB2Ck&nl 0 DknlA n 0fRC Co8 Do0 g Ќ"n0q$nSF> nlJFnpJFnBnBG2.вGo0G Ј$n2r(H . 1fBF6GRKFo0F$Ԉ"n0q($n 0gp Ќ:1Hŋ"HA81(Hĉ H@ n$P1@?NT6D?NT@ Cf*0n0H"n330n$n5RnRFnmn`20n0H .110n".1Rn6GRK> 2.ƲGnBG0.аGoN0G&.0p8"n 0f,0n0HR@$n550n .1RnRG0.ưGnAD/?<!C/ 0.n\HD@?"n QxNB/././.?.?.4nRJ? 0.T@?"n Q NO$nm*BGnlP2.0G0H Ј$nro0C0.ưQo$0G&.Jp8o0Q"n0q$nRGnmBGnl@BFnl" nJ0pf0nRFnl "nJ1gngRGnmȾnmBFnlLBCBBBGnl"$nJ2 f2RGnl0G nJ0gngnnRFnmnm6BGnl>BA8G6GRKJno0<."n 1fRAnSFf Ќ$n5> nmBGnlHBCBF6GRK4.Gnl 2.0F n 0fRCRFnm0B"n3> nmBGnl 0G$n 0WD".RGnm n2hSI? /./././.?.?.EN> n?(/./././.?.?.N<O, Gf Ff4.(n0.NB@H@@2.vaA@RB0B/"n QDN&$CBFBGXnn^2.ƲGo n 0pWHD@`pJ@g JRp_JFg`BF6GRK`RF6GRK FozF Fn> GlBGnl2"n&Q0G .?0A // N0@O RGnmB/ /"n$QN&0n/ND"n"$HSBGO nlB n 0pf.0H"HA??C/ / "n QN0@O RGnmB n / /"n$QN"n"/.aV/.tN/.N/.N/.N/.NO.N/.N/.N CLN^NuInvalid character in grid specificationNot enough data to fill gridToo much data to fill gridNot enough numbers given after grid specificationInvalid character in number listUnexpected additional data at end of game descriptionNVH n"n 86(BB`J _fRB`: bBH@` zg !g -g A`BRg ,f0R@BoA`BlA`BA0CAo\v8g^ ,f`R4RBJg<Ex R.08 f rRg R.0 g2AnJf`Ax`A`ALN^Nu*desc == '!' || *desc == '-'i >= 0 && i <= w*htype == TREE*desc == ','!*descNVH8$n (n=R>*HxAx&*&EDN, 1j0.4@/ N"F#HHxN"F#H 00n0H/N&F"k #HBkBkBD/ Bg/+"EN1O&CJgz _fB@`d b H@`L zfpBE`>A/?<CK/ B@ !g -fp? SxNpO z !fzR@A/?<C / B@6.JDmD\HD@?$SxNO DgJEgH"F i@RD`8A/?<C/ EWHD@?NO BD6.GDo$Sz. .AS/?<C/ ,WHD@?Nx/ NO F"h 0D"i3O4RBJg4"E1x f"r"KRg Q.0 g8DnA/?<C/ JWHD@? SxN FLN^NuNVH8&n6:+Hx,-x(D"DN$H$5k8C/ "DN%H/ /+/*"FN0x%k k RP5k5k JLxN^NuNVH8&n k 02SA0S@IxJ@n k /($TtN/+ NP/+$TtN/ NLN^NuThis puzzle is not self-consistentUnable to find a unique solution for this puzzleNVH8&n .:<+Jg/ mxN`??a(60C/Ex."GD-IN(H?<// k /(/+??aZ</aO"&J Fg$/ GNtJFfA`A5"n"`p0(2@/ "nN,$FSBDXDo6 4@f(0H"HA??A{// SN0@O RDDnB/ /$SN,/ Nt FLN^NuNVpN^NuNVH0&n:<+0R@R@0@/ mxDN.$GB@@oVBB8RDBoB60C"k1g& g gr? fr-`r*` rT`r.RBBn 0@nB GL N^NuNVHx mxDN1|01|1|1|Bh BhBhBh N^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^NuNVH $n8. :.0.6*2Cl62jIo2A0j2*4Hl0ABo4DnjInfHmbEm^ @fp`TIf6Hf2 jfJ@g @W@`2p`,J@g @W@` jf J@f p`J@fpL8N^Nu0 <= xmin && xmin <= xmax && xmax < w0 <= ymin && ymin <= ymax && ymax < h%s%c%d,%d;%c%d,%dNVH8 n8.:.6."n=Q8i Cg Cfd20th4@BBAHĉSDBAHŋSEJDmJEmnlLl n 1C1D01E1E1| BhA`>G Gb"n Jio20th4@BBAHĉSDBAHŋSEJDmJEm nlLm n Bh `N"n 6Q$mx10K?NT6 n <(2E? 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TxN0J0H0n1x1x0J".1RJO RD Do<`d f\A~/?<Cs/ 0.J^HD@? TxN0J0H0n1x2.RA1x0J"n3RJO 0.2RA=AAn0.0@RH=HR@nmBnJnoBnBAAo0A"F i 0fXA/?<C/ 0.J^HD@? 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"n$Q(N<Rn0n/Sn/. N6@Hx/. NЀ>SG0 F0@:48GO0.nfl2.nf`?? ? n?(?.?.?./.ah0 F0@t6.RCO0.Cm\>.2 C8RDJAmBnl<4RBBm4:.0A2@0BknlJBfJCg0ABtRARBBl60.Cl8.nm/ "n QtNX n?(?./.aPJ@fBEBDnl|܎"nJig 2D Љ n00rA0H`p,2D? Љ"n01lV@@?A//"n$QN6@RC0C/SC/ N&H/HsPN0<:ORDnm~"nJifB3P/."n QtN KLhN^NuNot enough numbers in stringExpected comma after numberExpected orientation letter after numberExcess junk at end of stringNVH $n8 n ɸIo6SC cAP`v4*R cJBfIo6 ,g@AA`JIo" lg, rg& ug dgA7`$If JgAN`JgRRIIn|LN^NuNVH8*. &.Hx$mxDN(H E02(4(889A9B9hBl BlBl9h 9|9|9|0D/N)H&CBCPCo/ NO2C$lA5X" 4RB bR cgX EJhgN lgn dg `> rg(`4"l Aq`""l Aq`"l AqR6Cnf LL8N^NuNVH8&nHx&-x(CDN$H45k5k5k5k 5k5k5k5k5k5k00@/N%H00@//+/*"CN0x JLN^NuNV/ / &n/+$mxtN/ N$n&nN^NuNV n"n 20An ]HD@`pN^NuSNVA/ mxNN^NuNVpN^Nu%*d^p - ret == maxlenNVH8,.BnBC F0Cx-InoL0C$F"j01lV@@?Aj/Hn"n QN8O no=DRC$F0Cn FJhVH=@Dn0(=@0.nR@=@Rn0n/Sn"n QDN-H&HBAX$FjlBD F0>RGDozڎ8nD0@$F"j610lV@@??.A//"n$Q-AN/ // N0xO".Jng pA0R@$FRf ` 8 F0Dn2"FimbEy/ ?<TA/ 0nWHD@?"n QxNB nL|N^NuNVHx mxDNBPBhBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNVN^NuM%d,%d,%dNVH0 n&n :.8.4P<(2h6.C0@ @c C g C fT C f0oS@6 C f20IJlRA6 C f 0+oS@7@ C f2+0I@oRA7A` Cg CfjSI n4( 2 RI0~h@AAA0h2@AABHŋSEABHĉSDp CfpJEmɺJnJDmIDmBk`0@ @b*Jkg:8+p Cfvp`p7|A` Cag CAg C@7fBDBEp CAfBp`< Cbg CBg C@9f: IBDp CBfp` Ccg CCg C@1fBE8Ip CCfp` Cdg CDg C@3f: I8Ip CDfp` C@8f2 If0th:@EBDp` C@2f 2 If0vh:@E8Ip`x C@4f2If BE0~h`J C@6f2If: I0th`, C@5f04 If&2If0vh:@E0h8@Dp``"???AL/v֎/$mxN/NL N^Nu%d,%d,%dNVH0$n&n <:*6*8A// mx/NPJ@f`/ a$HAp/?<0?/* m@NBA`0A"jqRA0An5|5|5| ` MfJHnHnHnAJ/Hk m@NO @f2.m4.m0CAm 0*CBl`b/ a$HRj?.?.?.?*???/*an5n5n5nOJj f?*?/*aJJ@g5j JL xN^NuNV/ / n"n$n=n 4.62pi0A@@2@4&$_N^NuNV n 1n N^NuNVH8&.Hx`Gx$SND(H?<?<Bg/ / m@ N)TH&.<. A4-HJgb"n0nn2)nnino innBA4-HJg&"n?)?)?)?/."H Q6NO n 0( 2tiA@6.@=Cn=@/.x؎*Q/EN n 2( 0.AS@=@0.AS@=@/./N0."n i S@=@=n/.v֎/NOJg n0(` pgp?pJg"n0)??<Hn/."n QN=n0. n h S@=@/.HnaOJg "n0)` pgp?pJg n0(??<Hn/."n QN=n=n/.HnaOJg n0(` pgp?pJg"n0)??<Hn/."n QN0. n h S@=@=n/.Hna:OJg "n0)` pgp?pJg n0(??<Hn/."n$Q&JNOJg n 2( 0fgB@H@@taA6.@=Cn=@/.HnEN n 4( 2fgBAHAA0v`@8.A=D0.BRAA=@/.HnN n 6( 4.C2fgBAHAA0x`@RAA=B0.CA=@/.HnN n 2( 4.A0fgB@H@@aAR@@=BS@n=@/.HnNO ???<Hn/.N`@?"n 4) 2fgBAHAA0v`@0@@??8.A?n?/.N\O nJhgB0.@ @g&nJ@g`@ @g&`6xBn=|`4BD0|=|` xBn=|`BD0|=|Bn"n 2) 4pb6BC6n8n0fgB@H@@B@UCUVBAHAB@>0 G<F=@:40 E8.D=@/.HnEN0 GF=@0 ED=@/.HnN8.Ö=KĘ=L/.HnN?<?<?<Hn/."n QNO& n 0( 2tiA@6.@=Cn=@/.Hna0.lV@@?A/v֎/ mxN/?<?<"n 2) 0UVB@H@taA??<?.?./. n$PN*O&Jg /.N^X"n ?) ?) ?.?./.NLN^NuNVH0&.GHx@A// $mxN0x/NKX//NF$nN^NuNV n"n Jh fJi gJhf <>JigpN^NuMoves since auto-solve: %dCOMPLETED! %sMoves: %d (target %d)NVH8(n>.,.&."=|=|Bn=l F0(=nDnJ@g=PJ@g "F=i` =nDn0. n hf 0.°hg=|B/Ex&RNCpP-JJo,/<>/NGXO.NMBX=|g=|`BnA4-H"n JQfTBg4) 62pi0A@@?@?BgBg/.$PN\ n 4( 62pi0A@@?@?BgBg/.N n :( 02ta8ADD4fgBBHBBABS@=@0DBS@=@0DBS@=@2B=A֐E=@6E=C=A0DBS@=@=CܐE=@?<?<?<v֎//.N n 0( 4rb2BAfgB@H@@B@=A=AO(?<?<?<//.N n 0OJg/?/ /.a*OJGo=l=l8,`"n=i=i8)DDA-H"n 2) 4.0vh@AA04) 6.2pi0A@@=C=B=B0rh@B2P=IB=C n$P2D/ NKLX&JR/2ti4ABB<BBE4.nnf2.nnm*n_:E2.nnfnm nnE0S@Dfnm 0S@CmESBCfnm SADmE?/.?. l?0??/ /. /.a"n i1ORK20KnL n 1n1n1nJg(nJlg&2l ? A//."n QN`b0, 2f2,?J@gA`A/A//."n$Q&JNO0,g ?A//.N/X"nHqNO /./."n QNLN^NuNVpN^NuNVN^NuNVN^NuAdjacentUnequal%s: %dx%d %sNVH86. C cB@`vHxGx$SND(H0)4(9rA 0,H/0??JlgA`A/A/v֎/$SN/N"n " n pLN^NuNVHnHnBgaZO J@g/. mxtN n`N^NuNV/. mxtNN^NuNV/ $nHx mxDN 1j$nN^NuNV/ / &n$n / NO6g@Cx Q.0 f rRg Q.0 g af R7|`Bk df,R7|Jg B@ mx).0f7@R@ @c$n&nN^Nu%dad%cNVH8&. C?A/E/ &mx(KNO CJhgA// N/XHrNPJn g. C2h K).1H?A// N/XHrNO / NLN^NuMode:Unequal:AdjacentSize (s*s)Difficulty:Trivial:Easy:Tricky:Extreme:RecursiveNVH8(nHx0&mxND$HA$5|A%H5l A%H Bj?A/v֎/N/N%HBjAl%H5|Ai%H5l"B$5|(B*Bj. JLN^NuNV/ / $nHx mxDN&H7j /*NO67j" K$n&nN^NuOrder must be between 3 and 32Unknown difficulty ratingOrder must be at least 5 for Adjacent puzzles of this difficulty.NV n20W@ @cAn`00( @cA{` AnJhg @oA{`N^NuNVH88.:. Hx,-x(FDN$H0645EBjBj6@/ N%HH/N%H ( ؋/N%H/ Bg/*(F1N/Bg/* NO .Bg/*N JLxN^NuNVH8(n?,?a\(2064@/ /,/(&mx0xN0C//, D/( N/ /, D/(N DLN^NuNV/ / &n/+$mxtN/+ N/+N/ N$n&nN^Nun != 0unequal.cNVH8&n <0.n0@"k=q8|BnAx-H-P$n)|"n1-IA-H=@8. 42H2.rH.JAm Ao0.Bk@o 4."nBE1 ABC1AD/?<JCA/ JEVHD@? nNxO JCgJkgC?"nNT20.rHgB Ag&Jng0.n0@"k(n84Hq"n Q)|0.pxfb Af\JngT0.n0@"k(n>4xq`40.rHg*Em&Jng0.n0@"k(n84HqRn no0 LN^Nuval != 0NVH8&n"n 8n8.<0LBG34|A/?<pA/JGVHD@? mxx-INBA"n0AoBB60 Ag 3BfFRAAnBA:Ao 4BC0ELg0A3CfRAHm0 fJngL0D"iq 0 LN^Nugrid == state->numsNVH8&n$n 8n~=R0 g,A/?<A//WHD@? mxxNO BE02EotBC<RFCob82 gE0@"jqJ3@fBG`2? ??/ / aOJ@f~? ??/ / aOJ@f~nRC20Cn:0En Gf?./ m,NJ@g~0LN^NuNV.fp `@ n n b.0H`( b /H` b AH`p?N^NuNV2. Ab\ A g AfB@`N n n0@ @ b6`60@ @ bR@`$0@ @c 0@ @b@ `pN^NuNVpN^Nup - ret == lenNVH8(n0>OUGRG0G/Ex RDN-H&HBDX0-JDoNBC2<RFCoBE0C l0$KRJEo?aX`p.20S@CodJlg"$KRC0A"lp 1gp|`>00@0H"l1g>`R@C0@1g<` RC2Cnb 20S@DoBCCoxJlg"$KRC0A"lp 1gp-`>20C0@"l1gv`C0A1g^` 0S@Co RC2Cn 80DnBC`/ ?<A/0GWHD@?"n QxN nLN^NuNV/ $n0*R@2*Ao$0AR@5@ //* mxN%H0j"j ЈA3 0j"j ЈA30j"j ЈA30j"j ЈA30j"j ЈA3Rj$nN^NuNVH8Hx Ex RDN&H n8PBkBkB&X-JJhfBFLlBE4FRJLl"n$)| -x)| @\-H"@P-I0 nF0@"n )>0BC8RD2 0 Bpg2?<0"nq?2F n? ??/ -BapO$.RC Co:Lm< LmX KLN^NuNV n/aN^NuNV/ / &n +Exg/ RtNX/ RtN$n&nN^Nux >= 0 && y >= 0 && x < o && y < oNVH8$n<. 6.&n(n8>BEA/?<WAe/B@JFmJCm FoC^HD@? mxxN20C jCF j00g BESE8` B@@oJ1g @l:@o8R@@ng6g8Jg n LN^NuNVH8(n*. BDBC Ehl0 E&hHnHnB?+?+/ ENHnBHn?+?+/ NBBO(2RCBoj0B"n$HJ2g$0.SBo0kR@B lB0RD nJ2g&0.SBl02kRAB lB0RDRB2Bn EhmB0L8N^NuNVH8-n Bn n4PBn0.Jlf=nRn6 LoB0 nn h=LRnJ0gBACx$ &Q)|-K )| @P-H&n"S0 n0@"i0 61&ns=C>.s< npRAJGmJFmJlJlBEJlBD"B&Q1-K n60 n h0SD2E? RD-A-B&nNT".$.Jng @g.` @f$0FR@E2@&n kJ0gB0RnREJm Ao8n0 Ln=n6.Jm0.LN^NuNVH8-n n<Bn0F/Ex RDN&HBnX-Jno=nRnLoz"n-Q$n)|-J -x)| @P-HBA=LRn$n"R0 n0@$i0 42"nq4B4.q> npRA=AJBmJGmBo޼Go0FHpBg/ -B"nN1BDO $.޼Dot n02.LRAD h:REJ0gLBCCoFDg<"n Q10D?-BNT$.2 g @f` @g 0C7RCCn8DnBDDo80D sg& n20GR@D2@ hJ0gB0RnRDDn2. Ao8nLn=nnnj0.LN^NuNV ."n QJhf / /a~` / /a\N^NuNV"n QJhfB@` / /.aN^NuNVH0$n:. / a(?/*v֎/&m,NrA/A//Hm ?<?<?<?<Bg?/N :O.00@//./* mx0xN/a/N 8 E fp` E gp E gp`B@L 8N^NuNVH $n 6.:./.a(B@XCm?/a \J@fRCClgJ@o4`4 DL8N^NuNVH8(n*. $mx//NMP6TC0C/UCND&HSBDXDo?4D2a\XRDDnB30 KL8N^Nuloc < state->order*state->orderstate->nums[loc] == latin[loc]NVH8&n2. 0fgB@H@6C0t`@0HC:@02H$HB=A=BAz/?<jA/C^HD@?(-x$DxNO EfN0C"kJ0g,GZ/ ?<tG/ 0".0WHD@?NB@`Jnf$.(`|Jkf2C(kE2 D)|>4<00Ff:08.E200.AJDmJ@m4Do@o0EA".1 n0cxJnfF9pLN^NuNVH0&n4. :.0fgB@H@@2vaA6HC8@A@/?<A/0C^HD@?$mxNx Df0C"kJ0g8JEfFB0`@Jkf&0C&kC0 J)|23400BfB@`JEfFBB7pL 8N^Nubest != -1NVH8&n20HABn=|=|<SFIxJ@o?</.0F&ֈ n ?08/ aO >SGJ@g n 2080fgB@H@@taABDBC4$kDo2"k 0AJ1gRDRCCnBEBC0@"T)|422 0qgRERC Connfnl =F=D=E0<J@nFA/?<AQ/ nVHD@? TxN0.LN^NuNVH8..,. *.8./af&X DoxI`0///aBg/4@?2h/GvNBg/?2h/NO$RT?/a\ @f/arB@LN^Nuret == 1NVH8.. G068LC?(?aB&HBFXFo:HBg0F&ֈ n ?08/a8PJ@g|/ G/(/+(mx$L0xN EHpX G/(/+NRm?./ aO @g8Bg/. n ?08/aAL/?<"A/ @WHD@?NxORFFnb/ aLN^NuNVH8$n&n 8BFFoBnBC:RECo>SG2BBCoh0A0H0 08@s mx1n?-A-BNT".$. @f*0C0@"jq0R@C0@"jqFoh0C30C3@ mx12B? -A-BNT".$. @f(0C0@"jq0C0@"jqRCCn"<FnLN^NuLDRU%d%s%s%s%s,NVH8B n0<~:MF?(?a(H0E/Ex RDN-HBCP-JC,-IA@-HC-ICo&0C2H$HB0HBYAA$.1(RCCnJg/."n QtNX/. n?"n$QN -H n?/.N Z/. ?<6fgBCHCC0r`@?/. n$P N/. ?<0H2fgBAHAAt`@?0C"nHpNO$4F/ Bg/, n&P1N/ Bg/,NOJlg /./ a^P"nBQ n?(/././ aOJ@m"n?)/././ a/ a&"n0)S@?/a8/afOJDo G1nRG` nShBBGBF`BD:REDoG20D0@"l01gA`A/gA`A/gA`A/gA`A/D l0A?Ao// "n$QN6@RC0C/SC/.N-HO."HHqpN0<>PRD nPmB<"n0Fn$ n0P//.a"n"/ aD/."n$QtN/.N nLtN^NuToo much data to fill gridExpecting number in game descriptionOut-of-range number in game descriptionExpecting flag URDL in game descriptionMissing separatorNot enough data to fill gridFlags go off gridFlags contradicting each otherNVH8&. n?(?a(H&CBD n<XJg4:` DH@ cDo/ NO6XmClE`0D"l$H bR c lJ2g"lAq`t LgNn Dg4`V Rg UfH"lAq`@"lAq`."lAq`"lAq` E``:R Ug Rg Dgz LgrRDDo ,gET` ,fRJf0DoEH`Bnnoҗ˼Ko$l8:. -x)| @T-HBC0E0H"mx)|>24 0q(gh2 q(0.q(JAm J@mAo@nE`j nJhg A0@ Ј02 np(f E`@A0@ Ј02 np(fRC CoRKKndRnnn2 L`E/ aJg n LN^Nu"Unable to load ?validated game."NVB/./. aZ O f"A/?<A/?< mxxNN^Nu!whywhyNV". . BHn//a O g2/a$A/?<AU/JWHD@? mxxN`*A/?<A)/JVHD@? mxxN nN^NuNVH8(n .vJg/ mxN`^/ a4&HBAX`4A"kA1f kB2RA0An?</ a\J@o0S//+a&P/ aF CLN^NuNVHx mxDNBhBPBhBhBhN^NuNV/. mxtNN^NuNVN^NuNVN^NuNV"n nJig"JigJif0)Q hJ0gBiN^Nu%c%d,%d,%dHMNVH8(n&n ..2n$G0R0rh6@C2C8IHĉSD4.CAH…SB:.EJDm<*Do0C0ImJBmBoCn2.Hn Ef:0D0@"l1fPSfkf JkgJkg:67BBk`B EfL0D lJ0fSfkfJkgJkgBk`67B7|7|BkA:`<0@ @c E g E f4Bg G?(?(Hk/ ? m@ N7|7|A`Jkg0@ @bpk7@7|A`??a,2Xm Ghn0+S4@"lA1f0+g lJ2fz??+?tRJ@gJAotP?E/ v֎/$mxNOJkfBk/N`< EHg Ehf A/` EMg EmfE/ mxN`LN^Nu%d,%d,%drc > 0NVH8(n$n  Pg RfHnHnHnA/Hj m@NO @f0.m2@o0.m@o0.m@m/ aF&HX Pf.4.o(20nS@B2@ k J1WD`0.n kBCTl02nC k B0RCTmJkf?</ /+a J@o7|` Sf/ aݠ&H7|7|RBCX`4?H?a =@XJgJ@oTn k0RRC20CnJf?</ /+aAg/?<A/J@^HD@? mxxN K` Mfx/ a&HBnJToBnJToJBnBBTl.20nB k 0.2RA=A4RBTm0.0@RH=HR@Tm0.2RA=AR@Tm`~ Hf?<?<B/ a`g/ aΑLN^NuNVH n$n"n=n =P2.640xh@ASCCAA24LN^NuNV n 0N^NuNVH0&.Hx`Ex RDN&H?<?<Bg/ / m@ NBAO0HAB!|? RA AoB$$RF/.:.2n8.0n4n0DWHDC0DVHDB2C=A0B=@E=AI=@D=AH=@C2EA=DB0I=H=A=@=F=G? ? ?<Hn/ m4NL N^NuNVH8&n$n >.<.:.20th8@D2RA0h6@CJAlVAA8AgJpf0.???0D@??4L?0C?/ a??4D??/ m4NOgJpJm0.??0D@???4C?0RL?/ a???0R?/ m4NOgLpf0.?4DB????0RL?0C?/ a.40rh2@AA8A6A0F0@"i=qJnV2ABEJlgTf lWHDEJEgJlg0`p?????/.E4, FN\OJEgNJlgH=D=C20th@A0D=H=C=DC=A?<?<?<Hn/. FNO?<????/. m@ N????/. 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NO4$nN^Nu%dNV/ / n?A/v֎/$mxN/N&.$nN^NuNumber of pointsNVH8(nHx$&mxND$HA$Bj?A/v֎/N/N%HBj B 5|BBj JLN^NuNV/ / $nHx mxDN&H/*NO6 K$n&nN^NuNumber of points must be at least fourNV n Po`AN^NuNVH8,.*. &($mxM//NP.BEHE//NP&BFHF//NP(//N(G"BAHAЁ"BAHA&@HCBCöcR&HCBCöcR " LN^NuNV/". . vJlDvJlDDC//aH$"JCl D D$gS "&.N^NuNVH (.&./. /.EN*,//Nڀ܁cR "LxN^NuNVH8*.Ax-H$PM//. NP-@,.(.(//NP//.$NP-@&. //NP//.,NP-@(.4//NP//.0NP.//NP(.//NP&@//.NP//.NP(@//NP/ /./ /.EN&(/ // /.N*,O -nJm:B@JfJgpJ@oJmB@JfJgpJ@n6JmB@JfJgpJ@lJmB@JfJgpJ@m JmfJfJmfJf(. n$PM//.NP&@&.//.NP//.NP(@//. NP/ /./ /.EN&(/ // /.N*,O JmB@JfJgpJ@lJmbB@JfJgpJ@mP/ / / / aOmfdm0fe(*.( n$PM//.NP-@(.//. NP//. NP-@&.$//NP//.NP.(.//. NP//.NP,//NP(.4//NP&@//.0NP//.,NP(@//. NP/ /./ /.EN&(/ // /N*,Jm8B@JfJgpJ@oJmB@JfJgpJ@n(JmB@JfJgpJ@lJmB@JfJgpJ@lB@`pLN^NuNV nr$<@ ЁЂe҂f N^Nua != buntangle.cNVH06. 8.Hx$mxND&HA/?<A/CVHD@?Nx0ODl060@o07@/ /. mXNL N^NuNV//6. 8.Aj/?<Ag/CVHD@? mxxN0O Dl0=@0@o0=@BHn/. mNVHD@&.(.N^NuNV n"n 20Anlp`2(0)An ]HD@`pN^NuNV/. /.aN^NuNVH86. 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RNBnOvx"n0)2.`g0T@?? n 40l^@@?20fgB@H@@zaA nh?2fgBAHAA0`@0HAA2@WA0fgB@H@@aAh?/. RNOXCTDRn noX"n 0V@???)?) /. RN$n 5|LN^Nus2->mines > s->miness->mines > s2->minesminesleft == 0setused[cursor]ret->n > 0NVH8G SN-HA-HBn0. 0@/Ex RDN"n"=|=|B@X-K-JE-J2. noJ:RE2.Jo486J n 00g?/."n Q N\RJ0.Jn0n mBn n hg"n6)4C"QA&n7q kf7|0H"HA=@8A nJ2m2H~|x4RB02@0 Dk8nl20.Fk*n l$0D"n1 fSE` f0G0@ORD Do< Fo2g(??0nSH?2LSI? /.$n RNO ?<?.? /.&n$SN(*BFO Jgt0H @&pX?<?<?.? ?+?+?NO2+"n 10fSAJ@g???+?/.NO / /.NPRF0H&@JXf/"n QtN=|X$n jff/.&n$SN &HXglJkg?+NBTkf:JkVHD@??+?+?/./././.?. ?.N O`?+?+?/.N(*BFO Jg-J J-H"J -I0H$@(rX?<?,?,??+?+? nN>?<?+?+??,?,?"nN=@?$nBN6?.N84+0,2@O CgBDfrCWHD@???+?/./././.?. ?.$nN0,kODWHD@??.?,?/./././.?. ?.NO`JCf\JDg\A/?<c"n/ 0+l]HD@?"n QxN4l? ?.?,?/. nN`\JDfZJCgVCU/ ?<g n$P"J/ 0,k]HD@?"n QxN0+l???+?/.NORF0H @JXf@/"n QtN=|X`Jn m|BB>. BC0. =@Co$2 n00 fSG` fRBRCCnJBf8C/ ?<$n&R/ JGWHD@?"n QxNO `JGgGfhBCnl>$n 20fFJGVHD@??<0H"HA??/././ /.?. ?.&n S NORCnm` n/"n Q-BN6@X$.p KelBCKl4 n(PE?"n/-BN0H%\RC$.KmBEE-JKl2|BCI8H<RFCodE2H ЁJtgLBg r?(?(?  r?(?(? n -B-I @NO$."nJ@fNRCCn0 g6 $n rh?($n RB-B-IN$.@T"n Є9:`:`JBoJGgGfBCnl8RD n 00ftHÇ*HEBFKlP2H ЁJvgE/ ?<&n /JT^HD@?"n QxNBCO Tl0C$l ЈC(Jrl.0.r$n 2g?/.&n S N\?< l Є$@?0 l?0/."n Q(N*BFO 8RDJgD&J n$P0H @"pX l20i @/0X/.NPRF0H"@JXf/$n RtNX6Tm/,&n$StN/ NP`zB@n lF:RE2.Jo02 n 0gRJ0.Jo0J n 0f=|0n m"n$Q`/&n StNXBg n/N \f"n/$n RnN/.&n$StN n/N0.LdN^Nusrc->sx == dest->sx && src->sy == dest->sy;sps->type == spd->type%s%c%d,%d,%d,%d%sU%d,%d%sE%d,%dNVH8..8.Bn=|HxEx&RND,Al&X|A-JJDg|aCQ/ ?<wE / G"h n WHD@?NxO -JJDg FS=|C2& 2n FB0BE`BD=ERn"Gilh n(P0"GE&i0 n E$hC/ ?< n"P/ 0*kWHD@?NxBBO 0+fb+g$*g&kg|`??/C`\*gb?* ?*??.H?/Ao/HnN4O`6 @f.2+A0*@Ag??/CP/ HnN4OJBgX6.Bnm$=Cn0n//"n QN,PHn2n FHp"n Q0flags & F_DOTret == 1NVH8..,. :.IAx-HJEo8SDfC/ ?< / F(rD@D@?"n QxNBDO Do6&T/0H n/0/N$HO gd*f\RDDnBDDo&T(K2/6H"n/18/N$H/ n/08/N// /NO .NnXRDDn`~"F0) 4E26)BDDo0H"n qPhRDDn8Hĉ H@J@f2H H@J@f-F GD0Ш-@Bnv֎/?< T"H*/ /NO @gJBDDoP/.0H n/0/ TN$HO g*g *"FgʴfB@`RDDnBDDo&&T2/0H n/0/NO RDDn/$TN/.NH=|/Bg"J*/ /NA/?<J"J/ @WHD@?"n QxNO.NnpLN^Nuret != -1NVH8(n..8.6,/. ?<?/ m@ NEx Rf4Hxd/NP<BDO -JA*Do0D00x$l02*64 jffS@RC`SARB jg"????/. / "E QlNOJ@fr.gj jff\Bg/ / E&PN O J@gF/ NH/ / atC/ ?<" / @VHD@?"n QxN/ NnORDDn(/ "E QnNLN^Nuccdiff != DIFF_IMPOSSIBLENVH8 n?(?G S N(H8,Bn0D/Ex RDN-HBCP-K-Jno0C"n3RCCn?</ n$PNRn?<?<d/./. / a/ NBCO`:0C"l 爐ЀJqf"?<0Hq/ "n Q NO RC0,CnBB/ n&PNC/ ?<( /J@VHD@? n-P$nxN/ NF&Bg/NO.. n"GN n?(/a:/, "FNA{/?</ EVHD@?N"n0)OEgm n1o/ N&/ GN/ "FN/. nNt CLN^NuNVH /.$mNF&/a8/N DWHD@LN^NuInvalid characters in game descriptionToo much data to fit in gridDots too close togetherNVH8 n(n ?(?E R N&HBEX. JgH AzfE`0@ @b EABF`0@ @bEA|4+UB0H"HATB6RC8RDJDoJCo0S@Do 0+S@CnE#`jD0Ы/"G QHND0C"k 爐ЀqREX`D/ "G QN/ apPJ@f K`*E`E/ "G QNJg n LN^NuNVH8&nHx (mxDN$H$0+5@H/N%H JLN^NuNV/ / &n/+$mxtN/ N$n&nN^Nu%*sSet %d,%d --> %d,%d (%s) impossible; already --> %d,%d. %*s%d,%d --> %d,%d impossible, no opposite tile. %*sSet %d,%d --> %d,%d (%s) impossible; opposite already --> %d,%d. %*sSetting %d,%d --> %d,%d (%s). %*sSetting %d,%d --> %d,%d (%s, opposite). NVH8"n :.8...0 nE,(܀// /G$S-IN&  /?<R/ "nJiWHD@?Ex(RNxO-J"n)gD0)@fi g0Jmg?) ?/???)?At/0-H?A>`|B@`Jf,Jmgp???)?AD/0-H?AJ/N3`L C(gFhfh g:Jmg. C?( ?(/???)?A/0-H?A./N3p`// /.$S2-IN///.NOI"nJTgZ/???)?A/G0H?A/ n$P3NOJTg"/?? C?(?Ab/0H?A/NpLN^Nunext to dotNVH8$n&n BFA/?<(m/ +rD@D@? mxxNzO x62EkR2k0 DkH4*Ao@jl:A jJhf&It/ ? ?// aOJ@lp`J@o|RD DoRE Eo0LxN^NuNVH $nBDBCjl.0H j/0/ aPJ@lp`J@oxRCjm0LN^Nuedge->type == s_edge%*sSetting edge %d,%d - tiles different dots. tiles[n]->type == s_tile%*simpossible: edge %d,%d has assoc. tile %d,%d with no opposite. INGRID(state, tile_opp->x+dx, tile_opp->y+dy)%*sSetting edge %d,%d as opposite %d,%d NVH8,. BnA/?<I&T"K/ F hWHD@?Ex&"CNxHn//.N O-L-J F(fh"ng^ ngT)gL(gD"ig:Jmg&"F?)?A/0-H?Cg/ CN3O"Fi=| F(gxBGI6HJ8gZCX/ ?< n&P* / t8JhWHD@?"n$QNx t8O (g//.N T&HPf:Jmg. t8?( t8? F?(?C/ 0-H?A/N3p` t88"FQ6(iA/?</B@4Dk2+Ck"nil i]HD@?"n Q-HNx0+C"n2DA$iO n*fDJmg2"F?)?0+C?6S? C / 0-H?C/ N3Oj=|RG Go0.LN^Nuedgeadj[n]edgeadj[n]->type == s_edgetileadj[n]tileadj[n]->type == s_tile%*simpossible: empty tile %d,%d has 4 edges dotx != -1 && doty != -1rest are edgesret != 0NVH8G(S  /?< L/"n JiWHD@?Ex RxNO -K-J n (fv֎/x؎//. /.N Bn~8|BFO"n* n&PxC/ ?</4F& J8VHD@?NA/?</ v8 hWHD@?N v8O( (gRn`xC/ ?</J8VHD@?NAs/?</ v8JhWHD@?N$v8O*g GgpLgjf0 j f vH>(8h RF Fo( nf8Jmg n ?(?C/ 0-H?A/"n Q3N`A/?<"n&/B@ Gg pLVHD@? n$PxNC/ ? ?/. /.aO @g$A/?< /J@VHD@?Np` B@`pLN^NuNV"n)g n "iWHD@`pN^Nusctx->scratch[0]->flags & F_TILE_ASSOCsctx->scratch[1]->flags & F_TILE_ASSOCedges[j]tileadj[j]!(tileadj2->flags & F_MARK)NVH8vA-HCx-I`< n0(2 hAt2TABohTBA"nim6$njm n 0(f"n i!n  ` @f&$n/*/. /."n Q NO `Z @fR$n j"n 0)S@$nS@QЪ "n i$n 0*R@"nR@RЩ!@Ez/ ?<~ n&/"n i P(@? n$PxNCe/ ?</"n i h(@?N$n j Ph j hhB@=|~O6nlIA-H0H"n iHnHn/0/.$n R NBnOTC=C-R,. n*xC/ ?</4n& nJ8VHD@?"EN"n q8O ( (fE/ ?</J8VHD@? EN t8O (f/. //."nN&HO f t8h`~EJ/ ?</0+H @@? EN/. /48ENOJ@g4/. / NPJ@g&0H"n i!8RG0H i!RG tHhkRn no6.ζnm~no 0.=G`VBCnlj2C$n j "@ p0(fDg @1@`4@ 1@$n j p$n 1R$n j p"n 1i RCnm/.$n RnNLN^Nu%*simpossible: space (%d,%d) can reach no dots. single possible dot after expansionNV/ / $n -" /?</JjWHD@?&mxNx0*O fRf*Jmg?*?A/0-H?A@/N3p`&J*mA[/?* ?*/ /.a\`B@$n&nN^NuNVH8$n&n BCIkl0C"j 爐Ѐq_RCkmBCjl"/ 0H j/0/ aO RCjm/ ?<A// TNLN^NuNVH8$n*. (nBDG " /?</ EJhWHD@? mxxNO E(fBBCjl.&S 0H j/0// NO J@gRDRCjmڸlo9D(B@L8N^NuLimiting recursion to %d, returning.rctx.best%*sRecursing around %d,%d, with %d possible dots. Attempting for recursion!outgridbestopp && bestopp->flags & F_TILE_ASSOCNVH8(n|8,BA& Po"Jmg?<C / mx3Np`ZBBnHnBgAR// E&RNO-JJnfp`&C/ ?<&/ JVHD@?Ex&RNxO -JJmg*?. n?(?A/"C0H?A/N3O6/ND-H//,/$K0xNBEO(llZ-K. //./,"GN4E l $@/0/./ n&PN OJ@gCf/ l"p?) I?/./ a?. / a66O FfJ CgDAC/?<A/ JWHD@?"nNx/"nND-H//,/"GNO/./ n$PN T&HC/ ?<G /B@g +VHD@?"n QxN/./ N/ / N0W@O$ @b<` Cg Ff|`|0W@ @c RElmJg //./, n$PN0x/.NtO/."n QtN0LN^NuNVH0*.<. /a>(BC/aTPJ@l vG`G$S/?<A|//N2OJ@mdn,/?<Al//NOJ@mHn//aPJ@m8o JClBC`BB/ SNO J@fJFo?/a\6` v`v/a/ SnN0L xN^NuNVH8,. /E&(F"DN&H?</ INO * @g @f8/ $CN/."DN&H?</ NO @g @f / N`HBA`0A"k 爐ЀqRA0+An?</ /a&/ "E QN CLxN^Nusp->type == s_edgeE%d,%d%sA%d,%d,%d,%dNVH8*. 2.A ,B. AHg Ahf./.$mNF&/anBg//.aB(/N D`: AfR"EBiHnHn(-x$DK6n/ NX&(n8l/ NX(DC//NP& n0h/NX&DG//NXO.2n/ NX& n0h/N./NP&"n2i/ N./NXO.&mN@4.Oo~2.ov$n6*0S@Bod0*S@AoXB0(n$lA/?< / jWHD@?"DNx?.?.Eq/ v֎/&DN/N`0-I(E9C 9D ` Af EBh$mx&JK2n/ NX&(n8l/ NX JC-H//NP&"n2i/ NX(JG-L//NP. D// GNXO.(JKNX, NpB/(n4,02viA@B3@4,02iA@B3@`A Ab EJhf 1|`"E8)0$n6)C&J$kJQgBQ2) ifIxG0)i gR E4( 0"nA0@"i 爐ЀIxG1g"??/Ac// TNC(, O *@Jf0$E?*?*?*?*/A// $TN/XHsNO/ TN`0*gL"E2$n4*02|iA@B3@4*02iA@B3@3C 3C3D 3D`g -.E/?< &/JjWHD@? mxxN E08("n4)02viA@B1@6(4)02|iA@B1@1j1j 1D 1C ` jf"??A{/v֎/$mxN/N`LtN^NuColumn counts inconsistentRow counts inconsistentDomino descriptions inconsistentNVH8 n(. *.?(?G$SNN(H EB/?< l/(?/N(O"EJf0/?< l/(?,/N(O EJf /?< l/(?/N(O"EJf/?< l/(?,/N(O EJf l"hBBTl4BC0C0(m2(l0`<,@0A0m`VCRBTm l"hBC0,Co6BB0B0(m2(l0`<@0A0m$VBRC0,CnBCCoBB`2B DR Lf l2A PRA`^ Rf l2A PSA`H Tf l2A PT`2 Bf l2A PɒT` *g ,g`~ l2A P1RB0BnvRClmfBA`D"l0A"QE01m@m 0qȲqgA`H@f lBp l pRA4,An9|`2Jf `AV`Ai"E"` "E" EJf L`/ SNLxN^Nurow/col full (+ve) [tricky]row/col full (-ve) [tricky]NVH8&n(nBEBnBGBF . @ hf B@ hg0(mlf0(mlg6. BDnl0C"k q߈nRDnm6. BDnlp0C$k C42fP k P0n20Af<0@ @f00A02@ @fB 50C0H"k q REnRDnmJEg>2,E9Al n0(m Af=| n0(mlf~JnfJGf B@`p`6. BDnl0C$k C02$HfxfrJng.f(Hn AN/?<?/ mNOJ@mRFJGg:"k A1f*Hn A./?<?/ mNOJ@mbRFnRDnmf0LN^NuNVH8&n n=P=h$mx/<@/."NFXO.?333/NGXO.NMBX4rj2BAA=@ n JhfBgTn64Un0l^@2AAA?Tn0UnA?BgBg/.(m4N\?<?<?RGnl2E0A$n"j61H"j 01gtgp@Sfkf Jkgt JngCH A01gCgCgC"n i (匶HfJif4/??$n j//. /. m9N"n i !HOREnm0<nmtB@BF=BnR@=@nl8B>$n"j0G"i:1??<?/ E&R-BN8vO " $.Dm&o&?$n"j0G"i:1?Bg?/ E&R-BN8vO " $.Dm$o$?öBoJg02EF kB0RBBnBBBoBg02 BF kB0RBBn k"h n21BBBo24A $@ k"h 0B"q01@g F kB0RBBn k .$kF"k"F k&pJ*g4RB2H H@:SEJ@f.4FJCo2BBA4Ag0F kB0ISBf k*2H H@J@f@JDo<0S@Do2BB2CƶBo2RA0Ÿ@g F kB04Bn k*LN^Nufpos >= 0NVH0&n"n 6BBxBABo $k0A Ј0qJ0g81RBRAAn BffA/?<\ -/0rh @? mxxN2H H@R@H$HBB kO J00f???/ a^p` pJBgB@L N^NuNVH8*.&. (n E2PBA`@0J008 E&h`RAIl 0AȰtnJ3gIl 0AȰtgB@``RJ0 JnBDBAʸIlJ0J44 E&h0 R@`RAIl 0Aȴp8n4BJ2gIl 0Aȴp8gxB24@0 Jn0L8N^Nucount > 0n == jNVH8 n "n:-P-h-h.( 6E/ ?</.Ix$T1N/ ?</.NBCO-LICoBD|BB4CRJBo,0 n"h0@0H".0pJ0g<RDRBBnAR/?<"T/ JD^HD@?"n QxNO Df nB0`"nB106 CnzBBBCCo nJ00g RBRCCn6BBBBCCo"nJ10g RBRCCnA/?<(T/ KWHD@?"n QxNBCO 8K-LKl`BFBB4CRJKlN80C-HBC2B(n"n10 n0 F0@(n2t(n l(nRBKm6 Km/.Bg/"n Q1NBn no<0 S@no0BFBC2 nKlLxBB4CRJKl4(GJg0 nJ0f&RBKl"GJ1 g0B(nJ4gBDJDgRF6 KmFlp`FnBFBCKlBDrBB4CRJKl4 GJg0"nJ1f$RBKl(GJ4 g0B nJ0gBAJAfbBBKl\22C-IBC0BJ0xfB0B(nJ4g4(n"n10"n0D0@|(n2t(n lB1RBKm6 KmTJFgp`<6 o4 nJ0xgSC0CB0xSnJCoJ0xfJCo"G0Rn`B@LN^NuNVH8 n "n<-h-P-hBnnoBnBnBnnoBnBB=|nm6$n02.n"j0AJ1g RB0.nRnnl Bfp=|nmb n02.nn hJ0g462C/ 4FRJ? /. mx1NBn0.n n0=|.. nO =FRn=nBn=C=CSn0nRn".00H"HA=@=AA np̼Lo040L"n3RLFSBfBD0.ƼDo40L2D$n5RLRDDn"n i2@2I h80BBBo26D" &A4L"n i"h 0B"q".5RLRBBn nJ*gr4.@0H"HA8SDJAf JFo2.B@>0L"n3RLASGf2H H@J@f*JBo&nl BGGo200L$n5RLARGGnBGLlv0G .:0Hŋ H@6@0K n0@@l@"n02K0A"iJ1g 0.KfngBDBBp@m0AJ1gRB@R@@l Bf$0n0K".1Rn. n0.nf2.Kgng"n i6K2C$h8.A0D02rg` nJ*gt2H H@J@f2H H@J@g64SB2H H@J@fBJCo>0nSHHl42H H@J@f&JDo"Hl"n0Kn iB0Pp`DRGLm0.nn8RnnlRnnn8nnRnnnB@LN^NuNVH8 n<Bn4n n "hA=q"nJ2fB@`Bn0.nox-J" -A"n i 2n . p=p4|=nRnJm*Bn-n".-A n02.J$(8&B8JRLJ3gBGBEB@nl"n i ".-p6"K0@".400@RHngTrAm$0J1gRE`RAAm0AJ1gA2o&0FJ1gF`SAJAo0AJ1gA0nmJ"n npnlJB3@=|J"n nB@0El0. nJ hB0=|4LJl=n0.nn0.LN^Nunsquares == 0nsquares > 0usage->grid[x] == 0NVH8 n>6. H&n"k C8qJnf2A/?<"m/ 0 WHD@? mxxNB@`A/?<G"S/ 0 ^HD@?Ex RxNO -K-JrLmJnft|zBDLl&C n"h 0D"q61C/ ?< n"P/ 4C"n iJ2WHD@?"n Qx-BNO $.JDf"4H…,HF"n i"hA:1`00H"HABgtFg|"n i"hAqgzRDLmJ Ef Ff BgpLf(0.W@ @b.0.A-H=|`\rLf.0.]@ @cp`d0.HA-H=|`(0.@ @b0.0A-H=| BBDnl n*g2n -@2DRI2 Jo\&n k .-p&0J".00tBm*8 n&h|0DJ3f 2H FƀRBBlJgRJ0 Jn2 Jf8 nl0H n*0fvJgBEBDLl^<. H"n i 2D ph60t2DRIBm2x0&nB4@ kJ0g0hH".€fB0zRBBl8 Lm0LN^Nuoff == nNVH8:. nBPBCBBCx-IE-JBo@BD0B"҈&n 2s$n j1g &nS`0C"n 3RCRBBn:BGBA$n"j ilGo0A$iC<2BD(HRA=AJFgBBDol-L62BRIGoP-@ .0BE0C$Ԉ&n k p&n 23(pf0G0H0377(RD`RCCn4 n (Bn"n i"hAqgD`H0Eǐ0H/2G 0DHp/ $n R2@ND&n kB@4 nPO 2.$n"j ilGnG`/ ?<p n"P/ GWHD@?$n RxN0LN^NuNVH8$nHx &mxDN(H608H/N(4C/ N)H/ N)H/ N)H 0HC0@/N)H&ք/N)H/N)HO / N)H LLN^NuNV/ / &n/+$mxtN/+N/+ N/+N/+N/N/+N/+NO.N$n&nN^Nukblocksusage->kclues[i] > 0sum > 0usage->kblocks->nr_squares[b] > nsquaresusage->kblocks->nr_squares[usage->kblocks->nr_blocks - 1] == nsquarescount > 1NVH8BnBnHx8Ex&RDN.0!n X-JJgN/.$mN p"G#H6.??.?(n?,?,N z"G#H 4C/ N&G'HO=C` (GB BB=n0.=@0.0@/"n&Q(KDN$G%H%nXJgA/?<E"R/ JVHD@?Nx&n<+0n/N"G#HBEO&J0.H=@ʼEoBD0E$n"jI$H6RCql<" n"h 0D"q0q"n0g "G iRD"n ipmI/ ?< /"G iJ2VHD@?$n RxNO :Enj0.F6@/ Bg(G lHp`"n Q1NO `$GB0.H=@0.0@/?<"G/)$n&(C1N4n/ &CDN"G#H/ N"G#H"/ N"G#H&/ Bg/)NO.Bg G/("N/ Bg"G/)&NOJng$4n4J/ N&G'H*/ Bg/+*NO`(GB*0.n G1@2JngT@1@20."G20@/&n$SDN(G)H.0.HnH/N)H4BDPnl(BE=DRnȺnl 8D0 8@0D -@2 IL4n0A-H0n-H0J-H4B6A08 6"G i"h 0E ."q<10A0H0 E"G"i.30A0H"G ).10A0H ).10 H n."i4#0CH @"G4 .Щ.Ю!@0HFH @4 .Щ.Ю!@DVK0.CREnm>8.ȸnm/aL-HBnX0.noJBC<.RFnl0BE8. n0@g???./aO nRCnm=F0.FnBFnlBCxnn2C$G j&J0fhBEnl86F &@2E n$h(G l h p00DS@5REnm n/(/aRPJ@moJnl|Bn`tRDnonRFnmj"GJgBnBF"i ilBB0F$iC:2SE&Hk(K" (ABC @"h 0E"q2q$G j0JCg~? ?/* m-BN j$.3PCm3BD"j iEpl:" -J"i 0D"q01$GC jB0RD"j i .pm G (QZRF"@im.BF$@jl0H"j @ qff"G iBB0gfnn^ j p6HÇ H@=@ G20nB hJ0g(???./a=|O RF"G$ijmxJngJnlBn`$n jo&GJgBn k BhBEBnBDnlBn2n(G.4n2.RA0th@A=A l =h0.H h -p0nHpHr/."n Q0xNHn?././a,40.nOngJBg n PoJnoC/ ?<E&R/ Jn^HD@?(n Tx-BNO &J$. BfZ0.nm n6HÇ"HA=A"G02nn iJ0g?.??./a=|O $.$G"j(n0T(i<4=| no6"n0iȼtf&(@Rnno0n$n0r"lȼqgܴnfI/ ?<&S& /4F @"hA0.q]HD@? n(PxN?./."G/)NG/ ?</ G"h0i0.hWHD@?N"G i2h&G kߘ k.ߑ2O"`,"G i 4n"hA3&G k Rh k߈0.HnnRDnmp0.nRE EoPJng nl=|` nJho"GJgBCBF ihl.?$G/*/*/atOJ@movRF&G khmBF(G l hl,? 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BFv//+LEx(RCpNP( Jn//+TNPJo| D$P//+PNDP'@P&+L//NK$PJlB/NK8PJgJHf B/+L"D QCpNPJo/ aZX D$P//+XNDP'@X&+T//NK$PJlB/NK8PJf p'@T'@XJFg/ aXJk^gR&+`"D$Q//NDP('D`MB/NX6/NXCg" kdfA//+h m4NP/ aLxN^Nu%s_COLOUR_%d%2x%2x%2xNVH8"n i/. / h|N-HBnP0. n PlI?."n i/A// Ex&RNBFBEO-J=nRnJgN. x"K.BA$K.LBCt0E0x1Hf01 2(`RFREJ4PfB4`/ n$PNn XgHnHnHnC/ / m@NO @f0.Hn8H6.&JK0C/NXJCl/ l/A// "G$QNBCBBO JgR-K|"J.BA.LBEx0B .01hf01 2H0RCRBJ3 fB30/ G$PNn(XgJ/N(X&DJg** `Rg :fJgB$K`Rg :fJgB l h N& l/ / hN l?</ h.NOg l/ hNX`0,lmN@ 9@H//, "G$QN)H 0,H//,N)H0,H//,N)HO0,H l !/"G QN0,H"l# l?</ hN0,H"l#RlO `/"G QtN0,LN^Nun >= 0 && n < me->npresetsNV/ /$n6. A/?<A/B@JCm j]HD@? mxxN0H"j n "j n &.$nN^NuNVH0&n k?</+8 hN(zBC\Ex`RCkl"0H k/0/ R/NPJ@f:/ RtN0L 8N^NuNV n h0(N^NuNVH0&n(. *./+&-x$CtN/+ N/$CN'HO Jg /N'H `B L 8N^Nuwintitle%s configurationrandomgame%s %s selectionGame random seedGame IDparstr%s%c%s!"We shouldn't be here"We shouldn't be hereNVH8(n8. *.A`/?<C/ JVHD@?Ex&RNx l/N/r(Ҁ/ND&O, JDf( l/A//N"E" l/,8 h&N`JDmL DnDJJggc FRB`& Ef ,v` Ef (C|v`|BJg"D i/)8 h N*"D i// hN"D iO WHD@?/ h.N&\g"D i/ hN C` D-h<&h8JfgJ"D i/ h N$H"D iBg/ hN&"D i// hN/"n QtNO`"D i/ h N$HX~` D*(<$h8BGgJ"D i/ / h6N&Pg4JGgVJg"D i/ hNXg:"D i/ hN`( D!J8!Edesc%s:%sNVH8(."D iBg/)< hN*A/?<C/ JVHD@?(mx$LxNA/?<C/ DJVHD@?N/$L/N&@O""D/)NHsND& D/(/Cc/ /N/Nt CL8N^NuNVH $n0. "ng mr @nl`P j/ h*N( j?</ h.N&O g j/ hN C`4 j/*8 hN%D8`r @fr?/)/ a(&fLN^NuNV"n iJhLfB@` /)8 hNNN^NuNV/ $n jJhLg:Jj2o4/*8 hNNXJ@g$"j0j2 ЈЈ @4/( iRN`$nN^NuThis game does not support the Solve operationNo game set up to solveSolve operation failedNVH0&n$kJjFfA`Jk2nA`BHn/+(0k2"k4 ЈA/1/ jHN&OfJfA-H n`"k/0k2 ЈЈ @4/( inN(A/?<As/JVHD@?$mxNx/ a\/ aހO0+.k0m@7@0 //+4N'H4P0k."k4 ЈA#0k."k4 ЈA#0k."k4 ЈA30+.2RA7A.R@7@2"+Dg8$k0k2"k4 ЈA/10k2 ЈA/1/ jfNO 7|\"k)gj0k2 ЈЈ @4/( i>N'HH$k/+D?<0k2"k4 ЈA/10k2 ЈA/1 jN'@LBPO`BL/ aX/ a/ aL N^Nu[%d:%02d] NVH8&n*. +dIxg/$TNt/N'HdP kJhf/ TN`^(T/+`NMBXtstates[i].movetype != NEWGAMEMOVESOLVERESTARTNV@H8.. ,.E$/ Ax*&P(K/N?C4/ A7/v֎/"K-IJN/N?// GNO.N?/ /"GN?<A//"GNOE/ N?A/C/ &`/ nJN/N?//"GNO.N?/ / GN?<C/ / GNO"n i/N(.N?A/Cs/ &/ nJN/N?//"GNO.N?// GN?<CD/ / GNO.-KFtNX"n )8-EBJgp i?</ hN(TO.N?A /C/ &/ nJN/N?//"GNO.N?// GN?<C/ / GNO.NX"n )/ / nB*$EN\O.(E/N?C\/ G/ &@/N/N?// GNO.N?//"GN?<G/ / GNO"n?)2G/ &/$mx&JN\O./N?A/C/ (/N/N?//&GNO.N?//N?<A\//NO=|N0.N nh.lD$LI`C/ ?<G/ 0nN&n"k4 ЈGJqVHD@? ENxO "n i400 @gZn @g` @gr`&0/N?G7/ A/Hn"ENHnN?Hn/&GNO.N?//`h&0/N?C/ Gi/ / EN/ N?/ `(&0/N?C/ G?/ / EN/N?//"GNO.N?//&GN?<A//NORnN0.N nh.mL N^NuData does not appear to be a saved game fileData was incorrectly formatted for a saved game file: len <= 8Saved data ended unexpectedlyCannot handle this version of the saved game file formatSave file is from a different gameNumber of states in save file was negativeTwo state counts provided in save fileLong-term parameters in save file are invalidShort-term parameters in save file are invalidGame description in save file is missingGame description in save file is invalidGame private description in save file is invalidGame position in save file is out of rangestates[i].movetype != NEWGAMESave file contained an invalid moveSave file contained an invalid restart moveNVH8,.Bn=|BnBnzA*.BBBBBBBBBBBBx؎Cx-I?<//.$n NO J@g . g g?<Hn/.NO J@g .:gJngA.`C/ / n$PN06C/ ?<AU/ C_HD@?Nx"DB10BCO`2 cJngrEa. `h0HC@CH@?<Hn/. n NO J@g:. :fRC2C/ SC$n(R LD-HN*?//."n NOJ@fJnf$EB20JnfN. l/,< h N./,/. SNLN^NuNVH88.8n >.&n:.BC|܎$F2A Ag0W@0| @b 0|`JAgt Cnt`BB2. H0BJAm AoJ@mLm0C1`2CA0@3RC Congngng ngB@`:BDBC"F4RB0CȺpWpЀqWgRD6 Co DWHD@LN^Nuwh == k*ndivvy.cwh >= 2*nown[tmpsq] == jqtail < nown[i] >= 0 && own[i] < ndsf_canonify(tmp, j) == dsf_canonify(tmp, i)NVH80. =@2H =AA`/?<C`/ 0. nWHD@?Ax&&PNx8n/ DN-H/ N-H/ N-H4n/ N-H/ N-HO 0.H0@/N-H/ N-HP-CC@-I0.Jo0J".1RJ4.Jn/.?<?./."n Q NO 0.Jo0J".1RJ4.Jn`$2J .0q".1$.3(RJ>.JnBGn lNBE8GRLnl66E0CE n00l "nBq`B0@". pf$.5(`$?/.???. ?.a n1OBD<N6ERK0CCJDg DWHDB`t Dg DWHD@`p2B4@0A0F0HE n1JAmXnlRJBmNn lH0@&ֈ n008m8pg2?/???. ?.-Ia"O"nJ@g . n58RD DoL: nm> n mBE2.Jo*0J4. ..pxo0E"n3RERJ0.JnJEg0E//."n Q(NЀ n:0C/ ?<A/0.@n_HD@?"n QxNO0.Jo 0J0H1|0RJ2.JnBF n08|E0E1|00F"n:10E0H .6p2 m@A/?<C/ 4K .rWHD@?"n QxN .5O 2.JoX"n0Q . pf0E". pf4 lBD0J&ֈ n008HD0@"nqf:?/. n008H?208H H@??. ?.a$OJ@fRD Do Df>RJ0.Jo0J".0p$. p(f0E.. pxf`0 mZ2.Joz0J$.4p(> m 0K"n30J .10E0H". pg.E0E:0h$.1(0E0H.. pxf0E"nRq`,RF=F`0J$Ԉ"n0q("҈ n<0RJm0F0H Ј"n qf nJpgBD&."n018HD0@ .pf?/.018H?218H H@??. ?.aOJ@gTA/?<&C/ 0.L^HD@?"n QxN0L .1RL n1x"n18xO ` RD DoR0.Jn2 m 0K$.1(<.޼LmLf|`>.Jo\A n mBEnlhxBG6ERKn lR2E2A6RC0E0@$.40(..qxf??/."n Q=rNP>0R@n m: nm0.Jo^ n&P=\? /NC/ ?<xAB/?/.N\6? /.N\CWHD@?"n QxNORJ0.Jn/. n$PtN/.N/.N/.N/.N/.N/.N FLN^Nug->refcountgrid.cNVH8(nA/?<A/Jl VHD@?Ex RxN0, 2SA9A O * @fBDTl0&Rt4D l ЊE/0N l/0NPRDTmBDl l2 E$Pt0D"l&狖փ/18N l/08NPRDl m/, E$PtN/,N/,N/ NL8N^NuNVHx" mxDNBBBBh BhBPB1| BhBhBhBhN^NuNVH8&.*. ..$n(mx&LM/./NP(/./ NP// NP؀/./NP/./NP,܀//NP Do , //NP$@ .//NPHrNK.N6/NKX&(/NKLX////NSLN^NuNVH8 nBB h h-PAx-H"PM-I0n -H2n-I"n0i // nNP&"n0i // nNPր-C,.BG"F=Qؾnl0H"n i(pgdBD:DoV0H l&pg<0k "n$QM//NP&0k //NPրl, `RDDnfRGnm|g-F`"BBn0.ذno n.,M-n-n"GR-I0.H"n i(p T2h l / / FNP& T2h l / / "FNP*ڀ T0h // FNP& T0h //"FNP(؀ l0h // FNP& l0h //"FNPր Ѓo Єo l0h / l0h / T0h / T0h //./.a$@&A/ / / / nNOB/<@//"nNO&(/ GNKLXO////"GNXOJn,Jg/././ / GNMOJl -L-J-KRn0. nPm nLN^NuNV/"n n ")$d" ( P&d f" )c" c fB@` mxM/edges < g->num_edgesk != f->orderf->edges[k] == NULLf->edges[k2] == NULL!"Grid broken: bad edge-face relationship"Grid broken: bad edge-face relationshipd->order >= 2f != NULLj != f->orderd->faces[current_face2]NVH8.. G0h S@1@H/Gx SDN"G#H(En/ E RN*BCP-K, `0 "G(iB@4RC=C@o$D2RA6CfBAH l-p0H l-pHn/ F&PN&Pg!L `^CL/ ?<gA/ "G0i^HD@?"n QxN$%n%LB //NXEp؀O04@nT6. GPm(/"F QnNBCX`P0 G$h0H/"n QDN%HBAXRC=CRl0H jBRARm6.$GRmBC Ghlh0H"G()؀B@RC=CJ@g $D&j ` D&h:REgBC4Co" k"D g2B"RCIl 0H刲fE,/ ?<A/CVHD@?"n(QxN0R@4O @fB@H k$D"*f2A/?<CT/ H kJ8WHD@?N k!8`n0S@ @f0S@4@ $@f.A/?<C/ kJWHD@?N k!`$E/ ?<A/AWHD@?NO 0 @o6."GimBC$Gj l0C$G"j 爐ЀBqRCj mBC Ghl 0H$G"j QRP iRPRCjmBC Gh l"n&Q(KD0 G$hC8/ ?<A"/ R^HD@?Nx0H/N%H0H/N%HBAORC=CRl0H jB jBRARm6."Gi m~BC$GRl>0 G"hBARC=CQl0H i p h RAQm6."GQmBC$G0* Co00 G&hBFBBRC=C4F k (pCV/ ?<A2/VHD@?"n Qx-BNBCO 0( :RE$.Co lg2RCCo 0H刷fE/ ?< A/TVHD@?"n Qx-BNO $.Q6SC0H l"p k!H<Sg>2H k )f ) ! kJfSg0H k(pE`/ ?<(Anum_faces <= max_facesg->num_dots <= max_dotsNVH8<. 0.=@RnRF2.=ASnSFa(H9|4. /Gx$SDN)H0./N)HA/E RN(B@O -K-J@o=@RnJno>6C=|Bn:.?</ a??.// GtNBg// EN??.// NO(?<// N??.// N?<// NO ??.// N?<// NOnnSEf|0.@nH/"n QnNAt/?<C/ 0.T\HD@? n$PxNCb/ ?<A/0.l \HD@?N0rh@F2 Ҭ0.thn0.@=@ Ҁ)A/ a| LLN^NuNVH8<.0 =@RF=n Rn2.n4.=BSFa(H9|-0. /Gx$SDN)H2./N)HA /E RN*BnO -K-J0. no BG=nRnGo=|=|=|=|8.DgD?</ a6C??.// GXNBg// EN??.// NO(?<// N??.// N?<// NO C4??.// N?<// N??.// NO"?<// N??.// N?<// NO n-n-n-n-RGGn =n2. nn/"n QnNA/?<CJ/ 0.T\HD@? n$PxNC/ ?<A/0.l \HD@?N0. rhn 4. B2 Ҭ0th@F0 Ҁ)A/ a LLN^NuNVH8=nRna&1|0. @0Rn 2. 1A Sn /Gx$SDN"C#H0) /N"C#HBnBBP-Kn nb>RGJnmP2A<zBB8.RD0.&C kBPBB1B JAg1E 1F RnEBSDf4n oBnBB C"(0. x`=@=n0.n8. -Dn lBD>RGnlr n"PD-I0<0:0. C&hI B6Hx -B"nN'HB8Hx "nN)HP$.gt k"C )І2$AЊ + iA"@#H k&C +ЅЊ!@ l +ІЊ "l kA#H"l kA#H`r k"C )І2$AЊ + iA"@#H k&C +ЅЊ!@"l kA""l kA#H l +ЅЊ!@TnRD C"(nm4n mz0.n 8. D0 ЁЮ C!@/aD CLN^NuNVH80. H=@2. n4.=BRn=ARn0.n2.=ASna(H9|4. /Gx$SDN)H0./N)HA/E RN*BnO -K-J0. no2Bn=nRn2.no<.)=Fn=|=|=|)=|=|=|=|)=nBn?</ af\.gf??.// GNBg// EG=nn6CJno?</ aJ\.g>??// GNBg// E"N??.// NO"?<// N??.`B??.// GNBg// EN6C??// NO"?<// N??.// N?<// NO Jno?</ a\.gF??// GNBg// EtN2A?6C?// NO"?<// N??`D4B??.// GNBg// E&N??.// NO"?<// N??.// N?<// NO n)n)n)n)n)n)n)Rnn)Rn0.nnD=n2. nn/"n QnNA/?<C/ 0.T\HD@? n$PxNC/ ?<A/0.l \HD@?N0. rhn 4. B2 Ҭ0.thn0.@=@ Ҁ)A/ a LLN^NuNVH8>.=n 0.n2.=ARG0. R@4J=Bn0.=@SGa(H9|(2. /Gx$SDN)H4./N)HAF/E RN(BnO -K-J`"Bn=nRnno:.E<F>=|=|=|=|=|=|0=|>=|0=|Bn=EnJno&?</ a0.n\gz?.?.// EFNBg// GN?.?.// NO"?<// N??.// N?<// NO 2A??.// N?<// N??.`z??.// ENBg// G$N4B??.// NO"?<// N??.// N?<// NO 6C??.// N?<// N??.// NO"?<// NO Jno6?</ a0.n\g??.// ENBg// GpN0EA??.// NO"?<// N2FC? ?.// N?<// NO ??.// N?<// N0@??.`??.// ENBg// GN2A??.// NO"?<// N??.// N?<// NO 4B??.// N?<// N0EA??.// NO"?<// NO n>n>n>n>n>n>n>n>n>n>RnnnR=n0. nn/"n QnNA./?< Cj/ 0.T\HD@? n$PxNC/ ?<!A>/0.l \HD@?N0. rhn 4. B2 Ҭ0th@G0 Ҁ)A/ a: LLN^NuNVH8Rn0. R@2I=Ann4.=BSn0. H=@2. nn4.=Ba~(H9|0. /Gx$SDN)H2./N)HA/E RN.BnO -K-J0. noBn=nRn2.notJ=Bn)0.=@<.F)=nngF)?</ Ab-HN6C?:.E?// GNBg// E0N?8.D?// NO(?<// N?=nn?.// N?<// NO C4??// N?<// N??// NO"?<// N?2n? // N?<// NO =E:=C8. SDnor?</ nN?.?.// NBg// N?.?// NO(?<// NC??// N?<// NO ??.// N?<// NO6.SCnoJngno?</ "nN??.// NBg// N0@?2.A?// NO(?<// N4B)?0nA)?// N?<// NO ?.?// N?<// NOJnoJngno?</ aT?2nC? // GNBg// E.N?.?.// NO(?<// N0@)?2.A?// N?<// NO F?F4.B?// N?<// NOnonnoh?</ a?.?// G?.?.// GNBg// EN2A8??.// NO(?<// NF)?4.B?// N?<// NO Rn0.nn,=n2. nn/"n QnNA/?<C/ 0.T\HD@? n$PxNC/ ?<A/0.l \HD@?N0. rhn 4. B2 Ҭ0.thn0.@=@ Ҁ)A/ a LLN^NuNVH8:.=n 0.n2.=ARE=n Rn4.J=BSEa$(H9|(0. /Gx$SDN)H2./N)HAf/E RN&BnO -K-J0. noBn=nRnno8.c<F=DnF=Dnc=|=|c=|F=|Bn?</ A.N??.// GNBg// EN??.// NO(?<// N??.// N?<// NO ?.?.// N?<// N?.?.// NO"?<// N?.?.// N?<// NO ?.?.// N?<// N??.// NO"?<// NO JnoxJnor?</ "GN0@??.// NBg// N??.// NO(?<// N??.// N?<// NO ??.// N?<// NOncncncncncRnnnv=n2. nn/"n QnNA/?<Cؼ/ 0.T\HD@? n$PxNCn/ ?<Aؐ/0.l \HD@?N0. rhn 4. B2 Ҭ0th@E0 Ҁ)A/ aތ LLN^NuNVH80. 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You have to deduce the positions of the balls by firing lasers from positions on the edge of the arena and observing how they are deflected. Lasers will fire straight until they hit the opposite side of the arena (at which point they emerge), unless affected by balls in one of the following ways: - A laser that hits a ball head-on is absorbed and will never re- emerge. This includes lasers that meet a ball on the first rank of the arena. - A laser with a ball to its front-left square gets deflected 90 degrees to the right. - A laser with a ball to its front-right square gets similarly deflected to the left. - A laser that would re-emerge from the entry location is considered to be `reflected'. - A laser which would get deflected before entering the arena (down the `firing range') by a ball to the front-left or front-right of its entry point is also considered to be `reflected'. Lasers that are reflected appear as a `R'; lasers that hit balls dead-on appear as `H'. Otherwise, a number appears at the firing point and the location where the laser emerges (this number is unique to that shot). You can place guesses as to the location of the balls, based on the entry and exit patterns of the lasers; once you have placed enough balls a button appears enabling you to have your guesses checked. Here is a diagram showing how the positions of balls can create each of the laser behaviours shown above: 1RHR---- |..O.O...| 2........3 |........| |........| 3........| |......O.| H........| |.....O..| 12-RH--- As shown, it is possible for a ball to receive multiple reflections before re-emerging (see turn 3). Similarly, a ball may be reflected (possibly more than once) before receiving a hit (the `H' on the left side of the example). Note that any layout with more that 4 balls may have a non-unique solution. The following diagram illustrates this; if you know the board contains 5 balls, it is impossible to determine where the fifth ball is (possible positions marked with an x): -------- |........| |........| |..O..O..| |...xx...| |...xx...| |..O..O..| |........| |........| -------- For this reason when you have your guesses checked the game will check that your solution _produces the same results_ as the computer's, rather than that your solution is identical to the computer's. So in the above example, you could put the fifth ball at _any_ of the locations marked with an x, and you would still win. Black Box was contributed to this collection by James Harvey. BLACK BOX CONTROLS To fire a laser, left-click in a square around the side of the arena. The results will be displayed immediately. Lasers may not be fired twice (because the results will never change). Holding down the left button will highlight the current go (or a previous go) to confirm the exit point for that laser, if applicable. To guess the location of a ball, left-click within the arena and a black circle will appear marking the guess; to remove the guessed ball click again. Locations in the arena may be locked against modification by right- clicking; whole rows and columns may be similarly locked by right-clicking in the laser firing range above/below that column, or to the left/right of that row. When an appropriate number of balls have been guessed a button will appear at the top-left corner of the grid; clicking that will mark your guesses. If you click the `mark' button and your guesses are not correct, the game will show you as little information as possible to demonstrate this to you, so you can try again. If your ball positions are not consistent with the laser paths you already know about, one laser path will be circled to indicate that it proves you wrong. If your positions match all the existing laser paths but are still wrong, one new laser path will be revealed (written in red) which is not consistent with your current guesses. If you decide to give up completely, you can select Solve to reveal the actual ball positions. At this point, correctly-placed balls will be displayed as filled black circles; incorrectly-placed balls are displayed as filled black circles with red crosses, and missing balls are filled red circles. In addition, a red circle marks any laser you had already fired which is not consistent with your ball layout (just as when you press the mark button), and red text marks any laser you _could_ have fired in order to distinguish your ball layout from the right one. BLACK BOX PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. There are 2 x _Width_ x _Height_ lasers per grid, two per row and two per column. _No. of balls_ Number of balls to place in the grid. This can be a single number, or a range (separated with a hyphen, like `2-6'), and determines the number of balls to place on the grid. The `reveal' button is only enabled if you have guessed an appropriate number of balls; a guess using a different number to the original solution is still acceptable, if all the laser inputs and outputs match. You have a set of islands distributed across the playing area. Each island contains a number. Your aim is to connect the islands together with bridges, in such a way that: - Bridges run horizontally or vertically. - The number of bridges terminating at any island is equal to the number written in that island. - Two bridges may run in parallel between the same two islands, but no more than two may do so. - No bridge crosses another bridge. - All the islands are connected together. There are some configurable alternative modes, which involve changing the parallel-bridge limit to something other than 2, and introducing the additional constraint that no sequence of bridges may form a loop from one island back to the same island. The rules stated above are the default ones. Credit for this puzzle goes to Nikoli [12]. Bridges was contributed to this collection by James Harvey. [12] http://www.nikoli.co.jp/puzzles/14/index-e.htm BRIDGES CONTROLS To place a bridge between two islands, click the mouse down on one island and drag it towards the other. You do not need to drag all the way to the other island; you only need to move the mouse far enough for the intended bridge direction to be unambiguous. (So you can keep the mouse near the starting island and conveniently throw bridges out from it in many directions.) Doing this again when a bridge is already present will add another parallel bridge. If there are already as many bridges between the two islands as permitted by the current game rules (i.e. two by default), the same dragging action will remove all of them. If you want to remind yourself that two islands definitely _do not_ have a bridge between them, you can right-drag between them in the same way to draw a `non-bridge' marker. If you think you have finished with an island (i.e. you have placed all its bridges and are confident that they are in the right places), you can mark the island as finished by left-clicking on it. This will highlight it and all the bridges connected to it, and you will be prevented from accidentally modifying any of those bridges in future. Left-clicking again on a highlighted island will unmark it and restore your ability to modify it. Violations of the puzzle rules will be marked in red: - An island with too many bridges will be highlighted in red. - An island with too few bridges will be highlighted in red if it is definitely an error (as opposed to merely not being finished yet): if adding enough bridges would involve having to cross another bridge or remove a non-bridge marker, or if the island has been highlighted as complete. - A group of islands and bridges may be highlighted in red if it is a closed subset of the puzzle with no way to connect it to the rest of the islands. For example, if you directly connect two 1s together with a bridge and they are not the only two islands on the grid, they will light up red to indicate that such a group cannot be contained in any valid solution. - If you have selected the (non-default) option to disallow loops in the solution, a group of bridges which forms a loop will be highlighted. BRIDGES PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _Difficulty_ Difficulty level of puzzle. _Allow loops_ This is set by default. If cleared, puzzles will be generated in such a way that they are always soluble without creating a loop, and solutions which do involve a loop will be disallowed. _Max. bridges per direction_ Maximum number of bridges in any particular direction. The default is 2, but you can change it to 1, 3 or 4. In general, fewer is easier. _%age of island squares_ Gives a rough percentage of islands the generator will try and lay before finishing the puzzle. Certain layouts will not manage to lay enough islands; this is an upper bound. _Expansion factor (%age)_ The grid generator works by picking an existing island at random (after first creating an initial island somewhere). It then decides on a direction (at random), and then works out how far it could extend before creating another island. This parameter determines how likely it is to extend as far as it can, rather than choosing somewhere closer. High expansion factors usually mean easier puzzles with fewer possible islands; low expansion factors can create lots of tightly- packed islands. This is another one I originally saw as a web game. This one was a Java game by Paul Scott. You have a grid of 16 squares, six of which are blue; on one square rests a cube. Your move is to use the arrow keys to roll the cube through 90 degrees so that it moves to an adjacent square. If you roll the cube on to a blue square, the blue square is picked up on one face of the cube; if you roll a blue face of the cube on to a non-blue square, the blueness is put down again. (In general, whenever you roll the cube, the two faces that come into contact swap colours.) Your job is to get all six blue squares on to the six faces of the cube at the same time. Count your moves and try to do it in as few as possible. Unlike the original Java game, my version has an additional feature: once you've mastered the game with a cube rolling on a square grid, you can change to a triangular grid and roll any of a tetrahedron, an octahedron or an icosahedron. http://www3.sympatico.ca/paulscott/cube/cube.htm CUBE CONTROLS Left-clicking anywhere on the window will move the cube (or other solid) towards the mouse pointer. The arrow keys can also used to roll the cube on its square grid in the four cardinal directions. On the triangular grids, the mapping of arrow keys to directions is more approximate. Vertical movement is disallowed where it doesn't make sense. The four keys surrounding the arrow keys on the numeric keypad (`7', `9', `1', `3') can be used for diagonal movement. (All the actions described in section 2.1 are also available.) CUBE PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Type of solid_ Selects the solid to roll (and hence the shape of the grid): tetrahedron, cube, octahedron, or icosahedron. _Width / top_, _Height / bottom_ On a square grid, horizontal and vertical dimensions. On a triangular grid, the number of triangles on the top and bottom rows respectively. A normal set of dominoes - that is, one instance of every (unordered) pair of numbers from 0 to 6 - has been arranged irregularly into a rectangle; then the number in each square has been written down and the dominoes themselves removed. Your task is to reconstruct the pattern by arranging the set of dominoes to match the provided array of numbers. This puzzle is widely credited to O. S. Adler, and takes part of its name from those initials. DOMINOSA CONTROLS Left-clicking between any two adjacent numbers places a domino covering them, or removes one if it is already present. Trying to place a domino which overlaps existing dominoes will remove the ones it overlaps. Right-clicking between two adjacent numbers draws a line between them, which you can use to remind yourself that you know those two numbers are _not_ covered by a single domino. Right-clicking again removes the line. Dominosa parameters These parameters are available from the `Custom...' option on the `Type' menu. _Maximum number on dominoes_ Controls the size of the puzzle, by controlling the size of the set of dominoes used to make it. Dominoes with numbers going up to N will give rise to an (N+2) x (N+1) rectangle; so, in particular, the default value of 6 gives an 8x7 grid. _Ensure unique solution_ Normally, Dominosa will make sure that the puzzles it presents have only one solution. Puzzles with ambiguous sections can be more difficult and sometimes more subtle, so if you like you can turn off this feature. Also, finding _all_ the possible solutions can be an additional challenge for an advanced player. Turning off this option can also speed up puzzle generation. The old ones are the best: this is the good old `15-puzzle' with sliding tiles. You have a 4x4 square grid; 15 squares contain numbered tiles, and the sixteenth is empty. Your move is to choose a tile next to the empty space, and slide it into the space. The aim is to end up with the tiles in numerical order, with the space in the bottom right (so that the top row reads 1,2,3,4 and the bottom row reads 13,14,15,_space_). FIFTEEN CONTROLS This game can be controlled with the mouse or the keyboard. A left-click with the mouse in the row or column containing the empty space will move as many tiles as necessary to move the space to the mouse pointer. The arrow keys will move a tile adjacent to the space in the direction indicated (moving the space in the _opposite_ direction). FIFTEEN PARAMETERS The only options available from the `Custom...' option on the `Type' menu are _Width_ and _Height_, which are self-explanatory. (Once you've changed these, it's not a `15-puzzle' any more, of course!) You have a grid of squares, some of which contain digits, and the rest of which are empty. Your job is to fill in digits in the empty squares, in such a way that each connected region of squares all containing the same digit has an area equal to that digit. (`Connected region', for the purposes of this game, does not count diagonally separated squares as adjacent.) For example, it follows that no square can contain a zero, and that two adjacent squares can not both contain a one. No region has an area greater than 9 (because then its area would not be a single digit). Credit for this puzzle goes to Nikoli [14]. Filling was contributed to this collection by Jonas Koelker. [14] http://www.nikoli.co.jp/en/puzzles/fillomino/ FILLING CONTROLS To play Filling, simply click the mouse in any empty square and then type a digit on the keyboard to fill that square. If you make a mistake, click the mouse in the incorrect square and press 0, Space, Backspace or Enter to clear it again (or use the Undo feature). (All the actions described in section 2.1 are also available.) FILLING PARAMETERS Filling allows you to configure the number of rows and columns of the grid, through the `Type' menu. You have a grid of squares, some light and some dark. Your aim is to light all the squares up at the same time. You can choose any square and flip its state from light to dark or dark to light, but when you do so, other squares around it change state as well. Each square contains a small diagram showing which other squares change when you flip it. FLIP CONTROLS This game can be played with either the keyboard or the mouse. Left-click in a square to flip it and its associated squares, or use the cursor keys to choose a square and the space bar or Enter key to flip. If you use the `Solve' function on this game, it will mark some of the squares in red. If you click once in every square with a red mark, the game should be solved. (If you click in a square _without_ a red mark, a red mark will appear in it to indicate that you will need to reverse that operation to reach the solution.) FLIP PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _Shape type_ This control determines the shape of the region which is flipped by clicking in any given square. The default setting, `Crosses', causes every square to flip itself and its four immediate neighbours (or three or two if it's at an edge or corner). The other setting, `Random', causes a random shape to be chosen for every square, so the game is different every time. You have a rectangular grid containing a number of dots. Your aim is to draw edges along the grid lines which divide the rectangle into regions in such a way that every region is 180-degree rotationally symmetric, and contains exactly one dot which is located at its centre of symmetry. This puzzle was invented by Nikoli [13], under the name `Tentai Show'; its name is commonly translated into English as `Spiral Galaxies'. Galaxies was contributed to this collection by James Harvey. [13] http://www.nikoli.co.jp/en/puzzles/astronomical_show/ GALAXIES CONTROLS Left-click on any grid line to draw an edge if there isn't one already, or to remove one if there is. When you create a valid region (one which is closed, contains exactly one dot, is 180-degree symmetric about that dot, and contains no extraneous edges inside it) it will be highlighted automatically; so your aim is to have the whole grid highlighted in that way. During solving, you might know that a particular grid square belongs to a specific dot, but not be sure of where the edges go and which other squares are connected to the dot. In order to mark this so you don't forget, you can right-click on the dot and drag, which will create an arrow marker pointing at the dot. Drop that in a square of your choice and it will remind you which dot it's associated with. You can also right-click on existing arrows to pick them up and move them, or destroy them by dropping them off the edge of the grid. (Also, if you're not sure which dot an arrow is pointing at, you can pick it up and move it around to make it clearer. It will swivel constantly as you drag it, to stay pointed at its parent dot.) (All the actions described in section 2.1 are also available.) GALAXIES PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _Difficulty_ Controls the difficulty of the generated puzzle. More difficult puzzles require more complex deductions, and the `Unreasonable' difficulty level may require backtracking. You have a set of coloured pegs, and have to reproduce a predetermined sequence of them (chosen by the computer) within a certain number of guesses. Each guess gets marked with the number of correctly-coloured pegs in the correct places (in black), and also the number of correctly-coloured pegs in the wrong places (in white). This game is also known (and marketed, by Hasbro, mainly) as a board game `Mastermind', with 6 colours, 4 pegs per row, and 10 guesses. However, this version allows custom settings of number of colours (up to 10), number of pegs per row, and number of guesses. Guess was contributed to this collection by James Harvey. GUESS CONTROLS This game can be played with either the keyboard or the mouse. With the mouse, drag a coloured peg from the tray on the left-hand side to its required position in the current guess; pegs may also be dragged from current and past guesses to copy them elsewhere. To remove a peg, drag it off its current position to somewhere invalid. Right-clicking in the current guess adds a `hold' marker; pegs that have hold markers will be automatically added to the next guess after marking. Alternatively, with the keyboard, the up and down cursor keys can be used to select a peg colour, the left and right keys to select a peg position, and the space bar or Enter key to place a peg of the selected colour in the chosen position. `D' or Backspace removes a peg, and `H' adds a hold marker. When the guess is complete, the smaller feedback pegs will be highlighted; clicking on these (or moving the peg cursor to them with the arrow keys and pressing the space bar or Enter key) will mark the current guess, copy any held pegs to the next guess, and move the `current guess' marker. If you correctly position all the pegs the solution will be displayed below; if you run out of guesses (or select `Solve...') the solution will also be revealed. GUESS PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. The default game matches the parameters for the board game `Mastermind'. _Colours_ Number of colours the solution is chosen from; from 2 to 10 (more is harder). _Pegs per guess_ Number of pegs per guess (more is harder). _Guesses_ Number of guesses you have to find the solution in (fewer is harder). _Allow blanks_ Allows blank pegs to be given as part of a guess (makes it easier, because you know that those will never be counted as part of the solution). This is turned off by default. Note that this doesn't allow blank pegs in the solution; if you really wanted that, use one extra colour. _Allow duplicates_ Allows the solution (and the guesses) to contain colours more than once; this increases the search space (making things harder), and is turned on by default. You are a small green ball sitting in a grid full of obstacles. Your aim is to collect all the gems without running into any mines. You can move the ball in any orthogonal _or diagonal_ direction. Once the ball starts moving, it will continue until something stops it. A wall directly in its path will stop it (but if it is moving diagonally, it will move through a diagonal gap between two other walls without stopping). Also, some of the squares are `stops'; when the ball moves on to a stop, it will stop moving no matter what direction it was going in. Gems do _not_ stop the ball; it picks them up and keeps on going. Running into a mine is fatal. Even if you picked up the last gem in the same move which then hit a mine, the game will count you as dead rather than victorious. This game was originally implemented for Windows by Ben Olmstead [11], who was kind enough to release his source code on request so that it could be re-implemented for this collection. [11] http://xn13.com/ INERTIA CONTROLS You can move the ball in any of the eight directions using the numeric keypad. Alternatively, if you click the left mouse button on the grid, the ball will begin a move in the general direction of where you clicked. If you use the `Solve' function on this game, the program will compute a path through the grid which collects all the remaining gems and returns to the current position. A hint arrow will appear on the ball indicating the direction in which you should move to begin on this path. If you then move in that direction, the arrow will update to indicate the next direction on the path. You can also press Space to automatically move in the direction of the hint arrow. If you move in a different direction from the one shown by the arrow, the hint arrows will stop appearing because you have strayed from the provided path; you can then use `Solve' again to generate a new path if you want to. INERTIA PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. You have a square grid; each square may contain a digit from 1 to the size of the grid. The grid is divided into blocks of varying shape and size, with arithmetic clues written in them. Your aim is to fully populate the grid with digits such that: - Each row contains only one occurrence of each digit - Each column contains only one occurrence of each digit - The digits in each block can be combined to form the number stated in the clue, using the arithmetic operation given in the clue. That is: - An addition clue means that the sum of the digits in the block must be the given number. For example, '15+' means the contents of the block adds up to fifteen. - A multiplication clue (e.g. '60x'), similarly, means that the product of the digits in the block must be the given number. - A subtraction clue will always be written in a block of size two, and it means that one of the digits in the block is greater than the other by the given amount. For example, '2-' means that one of the digits in the block is 2 more than the other, or equivalently that one digit minus the other one is 2. The two digits could be either way round, though. - A division clue (e.g. '3/'), similarly, is always in a block of size two and means that one digit divided by the other is equal to the given amount. Note that a block may contain more than one digit the same (provided the identical ones are not in the same row and column). This rule is precisely the opposite of the rule in Solo's 'Killer' mode (see chapter 11). This puzzle appears in the Times under the name 'KenKen'. KEEN CONTROLS Keen shares much of its control system with Solo (and Unequal). To play Keen, simply click the mouse in any empty square and then type a digit on the keyboard to fill that square. If you make a mistake, click the mouse in the incorrect square and press Space to clear it again (or use the Undo feature). If you right-click in a square and then type a number, that number will be entered in the square as a 'pencil mark'. You can have pencil marks for multiple numbers in the same square. Squares containing filled-in numbers cannot also contain pencil marks. The game pays no attention to pencil marks, so exactly what you use them for is up to you: you can use them as reminders that a particular square needs to be re-examined once you know more about a particular number, or you can use them as lists of the possible numbers in a given square, or anything else you feel like. To erase a single pencil mark, right-click in the square and type the same number again. All pencil marks in a square are erased when you left-click and type a number, or when you left-click and press space. Right-clicking and pressing space will also erase pencil marks. As for Solo, the cursor keys can be used in conjunction with the digit keys to set numbers or pencil marks. Use the cursor keys to move a highlight around the grid, and type a digit to enter it in the highlighted square. Pressing return toggles the highlight into a mode in which you can enter or remove pencil marks. Pressing M will fill in a full set of pencil marks in every square that does not have a main digit in it. KEEN PARAMETERS These parameters are available from the 'Custom...' option on the 'Type' menu. _Grid size_ Specifies the size of the grid. Lower limit is 3; upper limit is 9 (because the user interface would become more difficult with digits bigger than 9!). _Difficulty_ Controls the difficulty of the generated puzzle. At Unreasonable level, some backtracking will be required, but the solution should still be unique. The remaining levels require increasingly complex reasoning to avoid having to backtrack. You have a grid of squares. Some are filled in black; some of the black squares are numbered. Your aim is to `light up' all the empty squares by placing light bulbs in some of them. Each light bulb illuminates the square it is on, plus all squares in line with it horizontally or vertically unless a black square is blocking the way. To win the game, you must satisfy the following conditions: - All non-black squares are lit. - No light is lit by another light. - All numbered black squares have exactly that number of lights adjacent to them (in the four squares above, below, and to the side). Non-numbered black squares may have any number of lights adjacent to them. Credit for this puzzle goes to Nikoli [9]. Light Up was contributed to this collection by James Harvey. [9] http://www.nikoli.co.jp/puzzles/32/index-e.htm (beware of Flash) LIGHT UP CONTROLS Left-clicking in a non-black square will toggle the presence of a light in that square. Right-clicking in a non-black square toggles a mark there to aid solving; it can be used to highlight squares that cannot be lit, for example. You may not place a light in a marked square, nor place a mark in a lit square. The game will highlight obvious errors in red. Lights lit by other lights are highlighted in this way, as are numbered squares which do not (or cannot) have the right number of lights next to them. Thus, the grid is solved when all non-black squares have yellow highlights and there are no red lights. LIGHT UP PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _%age of black squares_ Rough percentage of black squares in the grid. This is a hint rather than an instruction. If the grid generator is unable to generate a puzzle to this precise specification, it will increase the proportion of black squares until it can. _Symmetry_ Allows you to specify the required symmetry of the black squares in the grid. (This does not affect the difficulty of the puzzles noticeably.) _Difficulty_ `Easy' means that the puzzles should be soluble without backtracking or guessing, `Hard' means that some guesses will probably be necessary. You are given a grid of dots. Your aim is to draw a single unbroken loop from dot to dot within the grid. Some of the square spaces between the dots contain numbers. These numbers indicate how many of the four edges of that square are part of the loop. The loop you draw must correctly satisfy all of these clues to be considered a correct solution. Credit for this puzzle goes to Nikoli [10]. Loopy was contributed to this collection by Mike Pinna. [10] http://www.nikoli.co.jp/puzzles/3/index-e.htm (beware of Flash) LOOPY CONTROLS Click the left mouse button between two dots to add a line segment connecting them. Click again to remove that line segment. If you are sure that a particular line segment is _not_ part of the loop, you can click the right mouse button to add a small cross indicating this. Click again to remove the cross. LOOPY PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _Recursion depth_ Determines how much guesswork and backtracking you will need to do to solve the puzzle. When this is set to zero (as it is for all of the `Easy' options in the menu), you should always be able to deduce the state of an edge without having to guess. If you increase it, you will have to guess more and more. Setting a high value for this option is liable to consume a lot of CPU time and memory. Be warned! A rectangular grid has been filled with a mixture of magnets (that is, dominoes with one positive end and one negative end) and blank dominoes (that is, dominoes with two neutral poles). These dominoes are initially only seen in silhouette. Around the grid are placed a number of clues indicating the number of positive and negative poles contained in certain columns and rows. Your aim is to correctly place the magnets and blank dominoes such that all the clues are satisfied, with the additional constraint that no two similar magnetic poles may be orgothonally adjacent (since they repel). Neutral poles do not repel, and can be adjacacent to any other pole. Credit for this puzzle goes to Janko: http://www.janko.at/Raetsel/Magnete/index.htm Magnets was contributed to this collection by James Harvey. MAGNETS CONTROLS Left-clicking on an empty square places a magnet at that position with the positive pole on the square and the negative pole on the other half of the magnet; left-clicking again reverses the polarity, and a third click removes the magnet. Right-clicking on an empty square places a blank domino there. Right-clicking again places two question marks on the domino, signifying 'this cannot be blank' (which can be useful to note deductions while solving, and right-clicking again empties the domino. You can also use the cursor keys to move a cursor around the grid. Pressing the return key will lay a domino with a positive pole at that position; pressing again reverses the polarity and then removes the domino, as with left-clicking. Using the space bar allows placement of blank dominoes and cannot-be-blank hints, as for right-clicking. (All the actions described in section 2.1 are also available.) MAGNETS PARAMETERS These parameters are available from the 'Custom...' option on the Type menu. _Width, Height_ Size of grid in squares. There will be half Width x Height dominoes in the grid: if this number is odd then one square will be blank. (Grids with at least one odd dimension tend to be easier to solve) _Difficulty_ Controls the difficulty of the generated puzzle. At Tricky level, you are required to make more deductions about empty dominoes and row/column counts. _Strip clues_ If true, some of the clues around the grid are removed at generation time, making the puzzle more difficult. You are given a map consisting of a number of regions. Your task is to colour each region with one of four colours, in such a way that no two regions sharing a boundary have the same colour. You are provided with some regions already coloured, sufficient to make the remainder of the solution unique. Only regions which share a length of border are required to be different colours. Two regions which meet at only one _point_ (i.e. are diagonally separated) may be the same colour. I believe this puzzle is original; I've never seen an implementation of it anywhere else. The concept of a four-colouring puzzle was suggested by Owen Dunn; credit must also go to Nikoli and to Verity Allan for inspiring the train of thought that led to me realising Owen's suggestion was a viable puzzle. Thanks also to Gareth Taylor for many detailed suggestions. MAP CONTROLS To colour a region, click the left mouse button on an existing region of the desired colour and drag that colour into the new region. (The program will always ensure the starting puzzle has at least one region of each colour, so that this is always possible!) If you need to clear a region, you can drag from an empty region, or from the puzzle boundary if there are no empty regions left. Dragging a colour using the _right_ mouse button will stipple the region in that colour, which you can use as a note to yourself that you think the region _might_ be that colour. A region can contain stipples in multiple colours at once. (This is often useful at the harder difficulty levels.) If you press L during play, the game will toggle display of a number in each region of the map. This is useful if you want to discuss a particular puzzle instance with a friend - having an unambiguous name for each region is much easier than trying to refer to them all by names such as `the one down and right of the brown one on the top border'. MAP PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _Regions_ Number of regions in the generated map. _Difficulty_ In `Easy' mode, there should always be at least one region whose colour can be determined trivially. In `Normal' and `Hard' modes, you will have to use increasingly complex logic to deduce the colour of some regions. However, it will always be possible without having to guess or backtrack. In `Unreasonable' mode, the program will feel free to generate puzzles which are as hard as it can possibly make them: the only constraint is that they should still have a unique solution. Solving Unreasonable puzzles may require guessing and backtracking. You have a grid of covered squares, some of which contain mines, but you don't know which. Your job is to uncover every square which does _not_ contain a mine. If you uncover a square containing a mine, you lose. If you uncover a square which does not contain a mine, you are told how many mines are contained within the eight surrounding squares. This game needs no introduction; popularised by Windows, it is perhaps the single best known desktop puzzle game in existence. This version of it has an unusual property. By default, it will generate its mine positions in such a way as to ensure that you never need to _guess_ where a mine is: you will always be able to deduce it somehow. So you will never, as can happen in other versions, get to the last four squares and discover that there are two mines left but you have no way of knowing for sure where they are. MINES CONTROLS This game is played with the mouse. If you left-click in a covered square, it will be uncovered. If you right-click in a covered square, it will place a flag which indicates that the square is believed to be a mine. Left-clicking in a marked square will not uncover it, for safety. You can right-click again to remove a mark placed in error. If you left-click in an _uncovered_ square, it will `clear around' the square. This means: if the square has exactly as many flags surrounding it as it should have mines, then all the covered squares next to it which are _not_ flagged will be uncovered. So once you think you know the location of all the mines around a square, you can use this function as a shortcut to avoid having to click on each of the remaining squares one by one. If you uncover a square which has _no_ mines in the surrounding eight squares, then it is obviously safe to uncover those squares in turn, and so on if any of them also has no surrounding mines. This will be done for you automatically; so sometimes when you uncover a square, a whole new area will open up to be explored. All the actions described in section 2.1 are also available. Even if Undo is available, although you might consider it cheating to use it. If you step on a mine, the program will only reveal the mine in question (unlike most other implementations, which reveal all of them). You can then Undo your fatal move and continue playing if you like. The program will track the number of times you died (and Undo will not reduce that counter), so when you get to the end of the game you know whether or not you did it without making any errors. (If you really want to know the full layout of the grid, which other implementations will show you after you die, you can always use the Solve menu option.) MINES PARAMETERS The options available from the `Custom...' option on the `Type' menu are: _Width_, _Height_ Size of grid in squares. _Mines_ Number of mines in the grid. You can enter this as an absolute mine count, or alternatively you can put a % sign on the end in which case the game will arrange for that proportion of the squares in the grid to be mines. Beware of setting the mine count too high. At very high densities, the program may spend forever searching for a solvable grid. _Ensure solubility_ When this option is enabled (as it is by default), Mines will ensure that the entire grid can be fully deduced starting from the initial open space. If you prefer the riskier grids generated by other implementations, you can switch off this option. I originally saw this in the form of a Flash game called FreeNet [1], written by Pavils Jurjans; there are several other implementations under the name NetWalk. The computer prepares a network by connecting up the centres of squares in a grid, and then shuffles the network by rotating every tile randomly. Your job is to rotate it all back into place. The successful solution will be an entirely connected network, with no closed loops. As a visual aid, all tiles which are connected to the one in the middle are highlighted. [1] http://www.jurjans.lv/stuff/net/FreeNet.htm NET CONTROLS The mouse controls are: _Select tile_: mouse pointer, arrow keys _Rotate tile anticlockwise_: left mouse button _Rotate tile clockwise_: right mouse button _Lock (or unlock) tile_: middle mouse button, shift-click You can lock a tile once you're sure of its orientation. You can also unlock it again, but while it's locked you can't accidentally turn it. NET PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in tiles. _Walls wrap around_ If checked, flow can pass from the left edge to the right edge, and from top to bottom, and vice versa. _Barrier probability_ A number between 0.0 and 1.0 controlling whether an immovable barrier is placed between two tiles to prevent flow between them (a higher number gives more barriers). Since barriers are immovable, they act as constraints on the solution (i.e., hints). The grid generation in Net has been carefully arranged so that the barriers are independent of the rest of the grid. This means that if you note down the random seed used to generate the current puzzle (see section 2.2), change the _Barrier probability_ parameter, and then re-enter the same random seed, you should see exactly the same starting grid, with the only change being the number of barriers. So if you're stuck on a particular grid and need a hint, you could start up another instance of Net, set up the same parameters but a higher barrier probability, and enter the game seed from the original Net window. _Ensure unique solution_ Normally, Net will make sure that the puzzles it presents have only one solution. Puzzles with ambiguous sections can be more difficult and more subtle, so if you like you can turn off this feature and risk having ambiguous puzzles. (Also, finding _all_ the possible solutions can be an additional challenge for an advanced player.) This game combines the grid generation of Net with the movement of Sixteen: you have a Net grid, but instead of rotating tiles back into place you have to slide them into place by moving a whole row at a time. As in Sixteen, control is with the mouse. The available game parameters have similar meanings to those in Net and Sixteen. Netslide was contributed to this collection by Richard Boulton. You have a grid of squares, which must all be filled in either black or white. Beside each row of the grid are listed the lengths of the runs of black squares on that row; above each column are listed the lengths of the runs of black squares in that column. Your aim is to fill in the entire grid black or white. I first saw this puzzle form around 1995, under the name `nonograms'. I've seen it in various places since then, under different names. Normally, puzzles of this type turn out to be a meaningful picture of something once you've solved them. However, since this version generates the puzzles automatically, they will just look like random groupings of squares. (One user has suggested that this is actually a _good_ thing, since it prevents you from guessing the colour of squares based on the picture, and forces you to use logic instead.) The advantage, though, is that you never run out of them. PATTERN CONTROLS This game is played with the mouse. Left-click in a square to colour it black. Right-click to colour it white. If you make a mistake, you can middle-click, or hold down Shift while clicking with any button, to colour the square in the default grey (meaning `undecided') again. You can click and drag with the left or right mouse button to colour a vertical or horizontal line of squares black or white at a time (respectively). If you click and drag with the middle button, or with Shift held down, you can colour a whole rectangle of squares grey. PATTERN PARAMETERS The only options available from the `Custom...' option on the `Type' menu are _Width_ and _Height_, which are self-explanatory. A number of pegs are placed in holes on a board. You can remove a peg by jumping an adjacent peg over it (horizontally or vertically) to a vacant hole on the other side. Your aim is to remove all but one of the pegs initially present. This game, best known as `Peg Solitaire', is possibly one of the oldest puzzle games still commonly known. PEGS CONTROLS To move a peg, drag it with the mouse from its current position to its final position. If the final position is exactly two holes away from the initial position, is currently unoccupied by a peg, and there is a peg in the intervening square, the move will be permitted and the intervening peg will be removed. Vacant spaces which you can move a peg into are marked with holes. A space with no peg and no hole is not available for moving at all: it is an obstacle which you must work around. PEGS PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in holes. _Board type_ Controls whether you are given a board of a standard shape or a randomly generated shape. The two standard shapes currently supported are `Cross' and `Octagon' (also commonly known as the English and European traditional board layouts respectively). Selecting `Random' will give you a different board shape every time (but always one that is known to have a solution). You have a grid of squares, with numbers written in some (but not all) of the squares. Your task is to subdivide the grid into rectangles of various sizes, such that (a) every rectangle contains exactly one numbered square, and (b) the area of each rectangle is equal to the number written in its numbered square. Credit for this game goes to the Japanese puzzle magazine Nikoli [3]; I've also seen a Palm implementation at Puzzle Palace [4]. Unlike Puzzle Palace's implementation, my version automatically generates random grids of any size you like. The quality of puzzle design is therefore not quite as good as hand-crafted puzzles would be, but on the plus side you get an inexhaustible supply of puzzles tailored to your own specification. [3] http://www.nikoli.co.jp/puzzles/7/index_text-e.htm [4] http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en RECTANGLES CONTROLS This game is played with the mouse. Left-click any edge to toggle it on or off, or click and drag to draw an entire rectangle (or line) on the grid in one go (removing any existing edges within that rectangle). When a rectangle of the correct size is completed, it will be shaded. RECTANGLES PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid, in squares. _Expansion factor_ This is a mechanism for changing the type of grids generated by the program. Some people prefer a grid containing a few large rectangles to one containing many small ones. So you can ask Rectangles to essentially generate a _smaller_ grid than the size you specified, and then to expand it by adding rows and columns. The default expansion factor of zero means that Rectangles will simply generate a grid of the size you ask for, and do nothing further. If you set an expansion factor of (say) 0.5, it means that each dimension of the grid will be expanded to half again as big after generation. In other words, the initial grid will be 2/3 the size in each dimension, and will be expanded to its full size without adding any more rectangles. Setting an expansion factor of around 0.5 tends to make the game more difficult, and also (in my experience) rewards a less deductive and more intuitive playing style. If you set it _too_ high, though, the game simply cannot generate more than a few rectangles to cover the entire grid, and the game becomes trivial. _Ensure unique solution_ Normally, Rectangles will make sure that the puzzles it presents have only one solution. Puzzles with ambiguous sections can be more difficult and more subtle, so if you like you can turn off this feature and risk having ambiguous puzzles. Also, finding _all_ the possible solutions can be an additional challenge for an advanced player. Turning off this option can also speed up puzzle generation. You have a grid of coloured squares, which you have to clear by highlighting contiguous regions of more than one coloured square; the larger the region you highlight, the more points you get (and the faster you clear the arena). If you clear the grid you win. If you end up with nothing but single squares (i.e., there are no more clickable regions left) you lose. Removing a region causes the rest of the grid to shuffle up: blocks that are suspended will fall down (first), and then empty columns are filled from the right. Same Game was contributed to this collection by James Harvey. SAME GAME CONTROLS This game can be played with either the keyboard or the mouse. If you left-click an unselected region, it becomes selected (possibly clearing the current selection). If you left-click the selected region, it will be removed (and the rest of the grid shuffled immediately). If you right-click the selected region, it will be unselected. The cursor keys move a cursor around the grid. Pressing the Space or Enter keys while the cursor is in an unselected region selects it; pressing Space or Enter again removes it as above. SAME GAME PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _No. of colours_ Number of different colours used to fill the grid; the more colours, the fewer large regions of colour and thus the more difficult it is to successfully clear the grid. _Scoring system_ Controls the precise mechanism used for scoring. With the default system, `(n-2)^2', only regions of three squares or more will score any points at all. With the alternative `(n-1)^2' system, regions of two squares score a point each, and larger regions score relatively more points. _Ensure solubility_ If this option is ticked (the default state), generated grids will be guaranteed to have at least one solution. If you turn it off, the game generator will not try to guarantee soluble grids; it will, however, still ensure that there are at least 2 squares of each colour on the grid at the start (since a grid with exactly one square of a given colour is _definitely_ insoluble). Grids generated with this option disabled may contain more large areas of contiguous colour, leading to opportunities for higher scores; they can also take less time to generate. You have a grid of white squares, all of which contain numbers. Your task is to colour some of the squares black (removing the number) so as to satisfy all of the following conditions: - No number occurs more than once in any row or column. - No black square is horizontally or vertically adjacent to any other black square. - The remaining white squares must all form one contiguous region (connected by edges, not just touching at corners). Credit for this puzzle goes to Nikoli (http://www.nikoli.com/en/puzzles/hitori/index.html) who call it Hitori. Singles was contributed to this collection by James Harvey. SINGLES CONTROLS Left-clicking on an empty square will colour it black; left-clicking again will replace the number. Right-clicking will add a circle (useful for indicating that a cell is definitely not black). You can also use the cursor keys to move around the grid. Pressing the return or space keys will turn a square black or add a circle respectively, and pressing the key again will replace the number or remove the circle. (All the actions described in section 2.1 are also available.) SINGLES PARAMETERS These parameters are available from the 'Custom...' option on the Type menu. _Width, Height_ Size of grid in squares. _Difficulty_ Controls the difficulty of the generated puzzle. Another sliding tile puzzle, visually similar to Fifteen but with a different type of move. This time, there is no hole: all 16 squares on the grid contain numbered squares. Your move is to shift an entire row left or right, or shift an entire column up or down; every time you do that, the tile you shift off the grid re-appears at the other end of the same row, in the space you just vacated. To win, arrange the tiles into numerical order (1,2,3,4 on the top row, 13,14,15,16 on the bottom). When you've done that, try playing on different sizes of grid. I _might_ have invented this game myself, though only by accident if so (and I'm sure other people have independently invented it). I thought I was imitating a screensaver I'd seen, but I have a feeling that the screensaver might actually have been a Fifteen-type puzzle rather than this slightly different kind. So this might be the one thing in my puzzle collection which represents creativity on my part rather than just engineering. SIXTEEN CONTROLS This game is played with the mouse. Left-clicking on an arrow will move the appropriate row or column in the direction indicated. Right-clicking will move it in the opposite direction. SIXTEEN PARAMETERS The parameters available from the `Custom...' option on the `Type' menu are: _Width_ and _Height_, which are self-explanatory. - You can ask for a limited shuffling operation to be performed on the grid. By default, Sixteen will shuffle the grid in such a way that any arrangement is about as probable as any other. You can override this by requesting a precise number of shuffling moves to be performed. Typically your aim is then to determine the precise set of shuffling moves and invert them exactly, so that you answer (say) a four-move shuffle with a four-move solution. Note that the more moves you ask for, the more likely it is that solutions shorter than the target length will turn out to be possible. You have a grid of squares. Your aim is to draw a diagonal line through each square, and choose which way each line slants so that the following conditions are met: - The diagonal lines never form a loop. - Any point with a circled number has precisely that many lines meeting at it. (Thus, a 4 is the centre of a cross shape, whereas a zero is the centre of a diamond shape - or rather, a partial diamond shape, because a zero can never appear in the middle of the grid because that would immediately cause a loop.) Credit for this puzzle goes to Nikoli [8]. [8] http://www.nikoli.co.jp/puzzles/39/index.htm (in Japanese) SLANT CONTROLS Left-clicking in a blank square will place a \ in it (a line leaning to the left, i.e. running from the top left of the square to the bottom right). Right-clicking in a blank square will place a / in it (leaning to the right, running from top right to bottom left). Continuing to click either button will cycle between the three possible square contents. Thus, if you left-click repeatedly in a blank square it will change from blank to \ to / back to blank, and if you right-click repeatedly the square will change from blank to / to \ back to blank. (Therefore, you can play the game entirely with one button if you need to.) SLANT PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _Difficulty_ Controls the difficulty of the generated puzzle. At Hard level, you are required to do deductions based on knowledge of _relationships_ between squares rather than always being able to deduce the exact contents of one square at a time. (For example, you might know that two squares slant in the same direction, even if you don't yet know what that direction is, and this might enable you to deduce something about still other squares.) Even at Hard level, guesswork and backtracking should never be necessary. You have a square grid, which is divided into square or rectangular blocks. Each square must be filled in with a digit from 1 to the size of the grid, in such a way that - every row contains only one occurrence of each digit - every column contains only one occurrence of each digit - every block contains only one occurrence of each digit. You are given some of the numbers as clues; your aim is to place the rest of the numbers correctly. The default puzzle size is 3x3 (a 9x9 actual grid, divided into nine 3x3 blocks). You can also select sizes with rectangular blocks instead of square ones, such as 2x3 (a 6x6 grid divided into six 3x2 blocks). If you select a puzzle size which requires more than 9 digits, the additional digits will be letters of the alphabet. For example, if you select 3x4 then the digits which go in your grid will be 1 to 9, plus `a', `b' and `c'. I first saw this puzzle in Nikoli [5], although it's also been popularised by various newspapers under the name `Sudoku' or `Su Doku'. Howard Garns is considered the inventor of the modern form of the puzzle, and it was first published in _Dell Pencil Puzzles and Word Games_. A more elaborate treatment of the history of the puzzle can be found on Wikipedia [6]. [5] http://www.nikoli.co.jp/puzzles/1/index_text-e.htm [6] http://en.wikipedia.org/wiki/Sudoku SOLO CONTROLS To play Solo, simply click the mouse in any empty square and then type a digit or letter on the keyboard to fill that square. If you make a mistake, click the mouse in the incorrect square and press Space to clear it again (or use the Undo feature). If you _right_-click in a square and then type a number, that number will be entered in the square as a `pencil mark'. You can have pencil marks for multiple numbers in the same square. The game pays no attention to pencil marks, so exactly what you use them for is up to you: you can use them as reminders that a particular square needs to be re-examined once you know more about a particular number, or you can use them as lists of the possible numbers in a given square, or anything else you feel like. To erase a single pencil mark, right-click in the square and type the same number again. All pencil marks in a square are erased when you left-click and type a number, or when you left-click and press space. Right-clicking and pressing space will also erase pencil marks. SOLO PARAMETERS Solo allows you to configure two separate dimensions of the puzzle grid on the `Type' menu: the number of columns, and the number of rows, into which the main grid is divided. (The size of a block is the inverse of this: for example, if you select 2 columns and 3 rows, each actual block will have 3 columns and 2 rows.) You can also configure the type of symmetry shown in the generated puzzles. More symmetry makes the puzzles look prettier but may also make them easier, since the symmetry constraints can force more clues than necessary to be present. Completely asymmetric puzzles have the freedom to contain as few clues as possible. Finally, you can configure the difficulty of the generated puzzles. Difficulty levels are judged by the complexity of the techniques of deduction required to solve the puzzle: each level requires a mode of reasoning which was not necessary in the previous one. In particular, on difficulty levels `Trivial' and `Basic' there will be a square you can fill in with a single number at all times, whereas at `Intermediate' level and beyond you will have to make partial deductions about the _set_ of squares a number could be in (or the set of numbers that could be in a square). At `Unreasonable' level, even this is not enough, and you will eventually have to make a guess, and then backtrack if it turns out to be wrong. Generating difficult puzzles is itself difficult: if you select one of the higher difficulty levels, Solo may have to make many attempts at generating a puzzle before it finds one hard enough for you. Be prepared to wait, especially if you have also configured a large puzzle size. You have a grid of squares, some of which contain trees. Your aim is to place tents in some of the remaining squares, in such a way that the following conditions are met: - There are exactly as many tents as trees. - The tents and trees can be matched up in such a way that each tent is directly adjacent (horizontally or vertically, but not diagonally) to its own tree. However, a tent may be adjacent to other trees as well as its own. - No two tents are adjacent horizontally, vertically or diagonally. - The number of tents in each row, and in each column, matches the numbers given round the sides of the grid. This puzzle can be found in several places on the Internet, and was brought to my attention by e-mail. I don't know who I should credit for inventing it. TENTS CONTROLS Left-clicking in a blank square will place a tent in it. Right- clicking in a blank square will colour it green, indicating that you are sure it _isn't_ a tent. Clicking either button in an occupied square will clear it. If you _drag_ with the right button along a row or column, every blank square in the region you cover will be turned green, and no other squares will be affected. (This is useful for clearing the remainder of a row once you have placed all its tents.) TENTS PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Width_, _Height_ Size of grid in squares. _Difficulty_ Controls the difficulty of the generated puzzle. More difficult puzzles require more complex deductions, but at present none of the available difficulty levels requires guesswork or backtracking. You have a square grid. On each square of the grid you can build a tower, with its height ranging from 1 to the size of the grid. Around the edge of the grid are some numeric clues. Your task is to build a tower on every square, in such a way that: - Each row contains every possible height of tower once - Each column contains every possible height of tower once - Each numeric clue describes the number of towers that can be seen if you look into the square from that direction, assuming that shorter towers are hidden behind taller ones. For example, in a 5x5 grid, a clue marked '5' indicates that the five tower heights must appear in increasing order (otherwise you would not be able to see all five towers), whereas a clue marked '1' indicates that the tallest tower (the one marked 5) must come first. In harder or larger puzzles, some towers will be specified for you as well as the clues round the edge, and some edge clues may be missing. This puzzle appears on the web under various names, particularly 'Skyscrapers', but I don't know who first invented it. TOWERS CONTROLS Towers shares much of its control system with Solo, Unequal and Keen. To play Towers, simply click the mouse in any empty square and then type a digit on the keyboard to fill that square with a tower of the given height. If you make a mistake, click the mouse in the incorrect square and press Space to clear it again (or use the Undo feature). If you right-click in a square and then type a number, that number will be entered in the square as a 'pencil mark'. You can have pencil marks for multiple numbers in the same square. A square containing a tower cannot also contain pencil marks. The game pays no attention to pencil marks, so exactly what you use them for is up to you: you can use them as reminders that a particular square needs to be re-examined once you know more about a particular number, or you can use them as lists of the possible numbers in a given square, or anything else you feel like. To erase a single pencil mark, right-click in the square and type the same number again. All pencil marks in a square are erased when you left-click and type a number, or when you left-click and press space. Right-clicking and pressing space will also erase pencil marks. As for Solo, the cursor keys can be used in conjunction with the digit keys to set numbers or pencil marks. Use the cursor keys to move a highlight around the grid, and type a digit to enter it in the highlighted square. Pressing return toggles the highlight into a mode in which you can enter or remove pencil marks. Pressing M will fill in a full set of pencil marks in every square that does not have a main digit in it. (All the actions described in section 2.1 are also available.) TOWERS PARAMETERS These parameters are available from the 'Custom...' option on the 'Type' menu. _Grid size_ Specifies the size of the grid. Lower limit is 3; upper limit is 9 (because the user interface would become more difficult with digits bigger than 9!). _Difficulty_ Controls the difficulty of the generated puzzle. At Unreasonable level, some backtracking will be required, but the solution should still be unique. The remaining levels require increasingly complex reasoning to avoid having to backtrack. Twiddle is a tile-rearrangement puzzle, visually similar to Sixteen (see chapter 6): you are given a grid of square tiles, each containing a number, and your aim is to arrange the numbers into ascending order. In basic Twiddle, your move is to rotate a square group of four tiles about their common centre. (Orientation is not significant in the basic puzzle, although you can select it.) On more advanced settings, you can rotate a larger square group of tiles. I first saw this type of puzzle in the GameCube game `Metroid Prime 2'. In the Main Gyro Chamber in that game, there is a puzzle you solve to unlock a door, which is a special case of Twiddle. I developed this game as a generalisation of that puzzle. TWIDDLE CONTROLS To play Twiddle, click the mouse in the centre of the square group you wish to rotate. In the basic mode, you rotate a 2x2 square, which means you have to click at a corner point where four tiles meet. In more advanced modes you might be rotating 3x3 or even more at a time; if the size of the square is odd then you simply click in the centre tile of the square you want to rotate. Clicking with the left mouse button rotates the group anticlockwise. Clicking with the right button rotates it clockwise. TWIDDLE PARAMETERS Twiddle provides several configuration options via the `Custom' option on the `Type' menu: - You can configure the width and height of the puzzle grid. - You can configure the size of square block that rotates at a time. - You can ask for every square in the grid to be distinguishable (the default), or you can ask for a simplified puzzle in which there are groups of identical numbers. In the simplified puzzle your aim is just to arrange all the 1s into the first row, all the 2s into the second row, and so on. - You can configure whether the orientation of tiles matters. If you ask for an orientable puzzle, each tile will have a triangle drawn in it. All the triangles must be pointing upwards to complete the puzzle. - You can ask for a limited shuffling operation to be performed on the grid. By default, Twiddle will shuffle the grid so much that any arrangement is about as probable as any other. You can override this by requesting a precise number of shuffling moves to be performed. Typically your aim is then to determine the precise set of shuffling moves and invert them exactly, so that you answer (say) a four-move shuffle with a four-move solution. Note that the more moves you ask for, the more likely it is that solutions shorter than the target length will turn out to be possible. You have a square grid; each square may contain a digit from 1 to the size of the grid, and some squares have greater-signs between them. Your aim is to fully populate the grid with numbers such that: - Each row contains only one occurrence of each digit - Each column contains only one occurrence of each digit - All the greater-than signs are satisfied. In 'Trivial' mode, there are no greater-than signs; the puzzle is to solve the latin square only. This puzzle is currently appearing in the Guardian weekly under the name 'Futoshiki'. Unequal was contributed to this collection by James Harvey. UNEQUAL CONTROLS Unequal shares much of its control system with Solo. To play Unequal, simply click the mouse in any empty square and then type a digit or letter on the keyboard to fill that square. If you make a mistake, click the mouse in the incorrect square and press Space to clear it again (or use the Undo feature). If you _right_-click in a square and then type a number, that number will be entered in the square as a `pencil mark'. You can have pencil marks for multiple numbers in the same square. The game pays no attention to pencil marks, so exactly what you use them for is up to you: you can use them as reminders that a particular square needs to be re-examined once you know more about a particular number, or you can use them as lists of the possible numbers in a given square, or anything else you feel like. To erase a single pencil mark, right-click in the square and type the same number again. All pencil marks in a square are erased when you left-click and type a number, or when you left-click and press space. Right-clicking and pressing space will also erase pencil marks. (All the actions described in section 2.1 are also available.) UNEQUAL PARAMETERS These parameters are available from the `Custom...' option on the `Type' menu. _Size (s*s)_ Size of grid. _Difficulty_ Controls the difficulty of the generated puzzle. At Trivial level, there are no greater-than signs (the puzzle is to solve the latin square only); at Tricky level, some recursion may be required (but the solutions should always be unique). You are given a number of points, some of which have lines drawn between them. You can move the points about arbitrarily; your aim is to position the points so that no line crosses another. I originally saw this in the form of a Flash game called Planarity [7], written by John Tantalo. [7] http://home.cwru.edu/~jnt5/Planarity UNTANGLE CONTROLS To move a point, click on it with the left mouse button and drag it into a new position. UNTANGLE PARAMETERS There is only one parameter available from the `Custom...' option on the `Type' menu: _Number of points_ Controls the size of the puzzle, by specifying the number of points in the generated graph. SIMON TATHAM'S PORTABLE PUZZLE COLLECTION This is a collection of small one-player puzzle games. This manual is copyright 2004-5 Simon Tatham. All rights reserved. You may distribute this documentation under the MIT licence. INTRODUCTION I wrote this collection because I thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever else you were doing. And I was also annoyed that every time I found a good game on (say) Unix, it wasn't available the next time I was sitting at a Windows machine, or vice versa; so I arranged that everything in my personal puzzle collection will happily run on both, and have more recently done a port to Mac OS X as well. When I find (or perhaps invent) further puzzle games that I like, they'll be added to this collection and will immediately be available on both platforms. And if anyone feels like writing any other front ends - PocketPC, Mac OS pre-10, or whatever it might be - then all the games in this framework will immediately become available on another platform as well. The actual games in this collection were mostly not my invention; they are re-implementations of existing game concepts within my portable puzzle framework. I do not claim credit, in general, for inventing the rules of any of these puzzles. (I don't even claim authorship of all the code; some of the puzzles have been submitted by other authors.) MOUSE BUTTONS ON THE PALM Normal tap is left button. Tap-and-hold is right button (NB that tap-and-hold, and then drag, works). Middle button is unavailable. The only game I've changed because of this is Net; this has tap-and-hold to lock squares (rather than rotate clockwise), and an experimental patch from Simon that lets you drag to suggest a rotation direction. COMMON ACTIONS These actions are all available from the `Game' menu, in addition to any game-specific actions. New game Starts a new game, with a random initial state. Restart game Resets the current game to its initial state. (This can be undone.) Load Loads a saved game from a file on disk. Save Saves the current state of your game to a file on disk. The Load and Save operations should preserve your entire game history (so you can save, reload, and still Undo and Redo things you had done before saving). Undo Undoes a single move. (You can undo moves back to the start of the session.) Redo Redoes a previously undone move. Copy Copies the current state of your game to the clipboard in text format, so that you can paste it into (say) an e-mail client or a web message board if you're discussing the game with someone else. (Not all games support this feature.) Solve Transforms the puzzle instantly into its solved state. For some games (Cube) this feature is not supported at all because it is of no particular use. For other games (such as Pattern), the solved state can be used to give you information, if you can't see how a solution can exist at all or you want to know where you made a mistake. For still other games (such as Sixteen), automatic solution tells you nothing about how to _get_ to the solution, but it does provide a useful way to get there quickly so that you can experiment with set-piece moves and transformations. Some games (such as Solo) are capable of solving a game ID you have typed in from elsewhere. Other games (such as Rectangles) cannot solve a game ID they didn't invent themself, but when they did invent the game ID they know what the solution is already. Still other games (Pattern) can solve _some_ external game IDs, but only if they aren't too difficult. The `Solve' command adds the solved state to the end of the undo chain for the puzzle. In other words, if you want to go back to solving it yourself after seeing the answer, you can just press Undo. SPECIFYING GAMES WITH THE GAME ID There are two ways to save a game specification out of a puzzle and recreate it later, or recreate it in somebody else's copy of the same puzzle. The `Specific' and `Random Seed' options from the `Game' menu (or the `File' menu, on Mac OS X) each show a piece of text (a `game ID') which is sufficient to reconstruct precisely the same game at a later date. You can enter either of these pieces of text back into the program (via the same `Specific' or `Random Seed' menu options) at a later point, and it will recreate the same game. The difference between the two forms is that a descriptive game ID is a literal _description_ of the initial state of the game, whereas a random seed is just a piece of arbitrary text which was provided as input to the random number generator used to create the puzzle. This means that: - Descriptive game IDs tend to be longer in many puzzles (although some, such as Cube (chapter 4), only need very short descriptions). So a random seed is often a _quicker_ way to note down the puzzle you're currently playing, or to tell it to somebody else so they can play the same one as you. - Any text at all is a valid random seed. The automatically generated ones are fifteen-digit numbers, but anything will do; you can type in your full name, or a word you just made up, and a valid puzzle will be generated from it. This provides a way for two or more people to race to complete the same puzzle: you think of a random seed, then everybody types it in at the same time, and nobody has an advantage due to having seen the generated puzzle before anybody else. - It is often possible to convert puzzles from other sources (such as `nonograms' or `sudoku' from newspapers) into descriptive game IDs suitable for use with these programs. - Random seeds are not guaranteed to produce the same result if you use them with a different _version_ of the puzzle program. This is because the generation algorithm might have been improved or modified in later versions of the code, and will therefore produce a different result when given the same sequence of random numbers. Use a descriptive game ID if you aren't sure that it will be used on the same version of the program as yours. (Use the `About' menu option to find out the version number of the program. Programs with the same version number running on different platforms should still be random-seed compatible.) A descriptive game ID starts with a piece of text which encodes the _parameters_ of the current game (such as grid size). Then there is a colon, and after that is the description of the game's initial state. A random seed starts with a similar string of parameters, but then it contains a hash sign followed by arbitrary data. If you enter a descriptive game ID, the program will not be able to show you the random seed which generated it, since it wasn't generated _from_ a random seed. If you _enter_ a random seed, however, the program will be able to show you the descriptive game ID derived from that random seed. Note that the game parameter strings are not always identical between the two forms. For some games, there will be parameter data provided with the random seed which is not included in the descriptive game ID. This is because that parameter information is only relevant when _generating_ puzzle grids, and is not important when playing them. Thus, for example, the difficulty level in Solo (chapter 11) is not mentioned in the descriptive game ID. These additional parameters are also not set permanently if you type in a game ID. For example, suppose you have Solo set to `Advanced' difficulty level, and then a friend wants your help with a `Trivial' puzzle; so the friend reads out a random seed specifying `Trivial' difficulty, and you type it in. The program will generate you the same `Trivial' grid which your friend was having trouble with, but once you have finished playing it, when you ask for a new game it will automatically go back to the `Advanced' difficulty which it was previously set on. THE 'Type' MENU The 'Type' menu, if present, may contain a list of preset game settings. Selecting one of these will start a new random game with the parameters specified. The 'Type' menu may also contain a 'Custom' option which allows you to fine-tune game parameters. The parameters available are specific to each game and are described in the following sections. Gamesfe20f6d16b...