Imperial Game 9 Proposals 301 onwards
Proposal 301 (Death)
Praise: Oh, mystical Emporer
Proposal: That if the name of a player is taken in vain (included by another
player in a proposal) the player becomes enraged at the slight, and furthermore
is summoned to the location of the other player by some mystical force that does
not remove an A point. The enraged player may choose to challenge the other to
a duel, with a +3S temporary bonus, but may not gain the P that the other
loses, should he win.
Decision: How can I put this? We don't actually need this rule as no-one has
mentioned any other player's name in a proposal except for Al-Istar, and in
that situation such a rule wasn't appropriate anyway. Rejected.
Score: 1 B point.
Votes:
Yes: 1.
No: 2.
Proposal 302 (Tivol)
Date: Fri, 10 Mar 1995 22:07:18 EST
Proposal:
Oh Great Magnanimous Emperor, in addition to the previous rules of gaining
TOPhood, any player who manages to spell TOP shall become TOP.
Decision: Accepted as amendment to existing rule. Any player with TOP in their
score shall become TOP.
Score: 2 A points.
Votes:
No: 2.
Proposal 303 (Cerebus the Barbarian)
Date: Mon, 13 Mar 95 12:23:09 GMT
Praise: Emperor of strange powers to whom even the dead have voices.
Proposal: A dead player loses all material items e.g. G and K points, all money,
and anything carried (pelts etc.) these quickly disapear into the black market
and thieves' pockets. He also leaves his corpse behind and his spirit appears in
the underworld. A dead player may not hold any official office and proceedings
to select a replacement occur as set out in the rule(s) which define that
office. A dead player may continue to make proposals but may have no
interactions with other players - even if they are also dead. (e.g. No duels in
the underworld). A dead player may not win the game. (modify rule 18 to include
this if accepted). A dead player may return to life if either a living player
may attempt to enters the underworld and returns with the dead players spirit
(Orpheus Quest). Or the dead player may attempt to escape on their own
(Resurrection Quest). In either case the formerly dead player gains a new body
with an S of 1 and the player who carried out mission gains 1 H or whatever TIE
deems appropriate on successful completion of such a mission.
Decision: Accepted as Rule 136 with the Quests included both in the Quest
list and Undefined Terms.
Score: 3 A points.
Votes:
Yes: 1.
No: 2.
Proposal 304 (Tivol)
Rule 48'ed.
Date: Fri, 10 Mar 1995 22:07:18 EST
Proposal:
Poet Laureates
Must only submit haikus,
Oh Wise Emperor.
Decision:
Oh my Dear Tivol,
This proposal is silly,
One B point for you.
Score: 1 B point.
Votes:
Yes: 3.
No: 1.
Proclamation 305
The Imperious Emperor Proclaimeth:
To enable me to reorganise the rules somewhat, only a couple of proposals will
be decided upon for the next 2 or 3 days in total. Let's face it, after 300
proposals I'm overdue a Great Pause.
Proposal 306 (Al-Istar)
Date: Mon, 13 Mar 1995 12:52:31 +0000 (GMT)
Praise: Most Wise Emperor who hears the voices of his subject, even the dead.
Proposal: The effects of becoming dead are dependent on the relationship
between A and B points in a player's score:
If a player has more B points than A at the time they die, then they
become a Zombie. A Zombie functions exactly like a living player, with
the single exception that, whereas a living player must have no more than
5B in order to win, a Zombie must have no more than 5A, the maximum on B
points being dropped.
If the player dies having at least as many A points as B then they
immediately lose all points, and are transported to a distant land,
believed by many to lie across the Ocean, known as the gods' own country
(this also happens to Zombies who acquire a higher total of A than B).
A player in the god's own country may still submit proposals, points of
order and mistake reports (presumably through a medium) but no longer
gain the same rewards as living players. An accepted proposal is rewarded
with 1L (for life) instead of 2A and a rejection with -1L (ignored
proposals have no effect on the score). A dead player's proposals may
only relate to fixed attributes of the empire, such as history,
geography, information contained in Tomes and suchlike. Dead players may,
at TIE's discretion be awarded O points, but L and O are the only types
that may be held. For all purposes other than the submission of
proposals, points of order and mistake reports, the dead player is
treated as being outside the Empire.
On accumulation of 10L the player is restored to life at their last known
location within the empire (players who die outside the empire are
reincarnated at the location from which they left. A reincarnated player
has an initial points total of 1C, 1S plus any O they may have earned
while dead. Should a dead player become a Messiah, they may only perform
the functions of a Messiah for other dead players (including Zombies).
A dead player (other than a Zombie) is not in a position to praise his
Emperor, nor to submit popularity votes; so these requirements are
waived. Any votes submitted by a dead player are ignored.
Decision: Absolutely great idea, but unfortunately we have already set some
(rather simple) restrictions on dead people. Rejected.
Score: 1 B point.
Votes:
Yes: 1.
No: 1.
Proposal 307 (Jay Luo)
Date: Mon, 13 Mar 1995 16:01:04 -0500 (EST)
Praise: Praise TIE for allowing us to live in his fine Empire.
Proposal: The Lord of a City, while in the City which he rules, may
declare that he is holding a Banquet. This is treated the same as
holding a Party, with the following differences: first, instead of
paying 5A, the Lord Host furnishes 10 points (which may be of any
type) which are distributed randomly to Guests at the Banquet as
door prizes, one point to each attendee (excess points at the end
of the Banquet are lost; if more attendees arrive than points are
available, the later attendees receive no door prize). During the
Banquet, the Lord Host may nominate one Guest to be the Guest of Honour.
If the Guest of Honour then makes a Speech, he becomes Well Known
in that City and receives 3P.
Decision: It appears that a Banquet shall be a fine evening out. Accepted
as Rule 9.4 (137).
Score: 3 A points (banquet defined).
Votes:
Yes: 1.
Proposal 308 (Jay Luo)
Date: Mon, 13 Mar 1995 16:01:04 -0500 (EST)
Praise: Though TIE knows all, have mercy on us who need to be reminded.
Motivation: It is becoming hard to keep track of outstanding duels,
who is well known, etc.
Proposal: THS shall publish in the score list who is well known where,
what locations are well known to who, and what duels are still outstanding
at any given time.
Decision: It's hard enough for me to keep track of it myself! I can't do
all of this because it would really take far too much time. As a result,
while I will do what I can, I will be telling TIE to try to reject this.
(THS). Gee, I guess I have to reject it. (TIE).
Score: 1 B point.
Votes:
No: 1.
Proposal 309 (Astroboy)
Astroboy moves to East Mnt, killing a Leaper.
Date: Tue, 14 Mar 1995 18:01:44 +1030
Proposal: Luminous, Lovely, Literate Emperor, whose Library is a source of
great knowledge for us all, it seems that people should be encouraged to
read the tomes in your Library! When in possession of a book/tome or a
photocopy of one, a Player can read it by spending an A point and 20
Proposals. The time must be uninterrupted by other actions (even
involuntary ones). A Player then receives an R point for the knowledge and
whatever other knowledge is specific to the book or tome.
Decision: Accepted as Rule 138, placed in Chapter 6.
Score: 2 A points.
Votes:
Yes: 1.
Proposal 310 (Astroboy)
Astroboy kills another Leaper.
Date: Tue, 14 Mar 1995 18:01:44 +1030
Proposal: Allow us to gain some knowledge, O Emperor who must surely know
everything! The knowledge gained from reading "SevenLand on Three Coins a
Day" means that a Player does not have to expend an A point to move around
the Empire. Upon reading "The Merchant of Cambar and Other Instructive
Fables", a Player becomes a Merchant (profession) without spending a C
point. "The Nomicon: Beeinge a Mystickall Hystorye of Ancyente Empyreall
Lore" makes the Player into a lawyer also without spending a C point.
Reading "Around the Empire in 1600 Proposals" means that all locations in
the Empire are Well Known to that Player.
Decision: Accepted. The information a book imparts will be held with the
name of the book in the Scores and Other Stats.
Score: 2 A points.
Proposal 311 (Al-Istar)
Date: Wed, 15 Mar 1995 03:55:11 +0000 (GMT)
Praise: most Noble of Sovereigns, whose Empire has recently become
plagued by a certain barbarian who is going round slaying your honest
subjects.
Proposal: A dead player may, by expending 2C points and all P points they
own make a pact with the Demon King in order to escape the underworld.
This action immediately makes the player irretrievably Evil, and an agent
of the Demon King in his plots against the Empire. A player who is
resurrected in this manner reappears in the Royal Palace in Hoorbat,
where the Demon King will instruct them in their duties. Sea transport
back to the Southern Seaports will be provided by His Loathsome Majesty.
Decision: Should a Dead Player earn some C points, it is their right to try
to gain life. This may be risky, but it's Accepted as Rule 139 (in Chapter 2)
Score: 2 A points.
Votes:
Yes: 1.
Proposal 312 (Cerebus the Barbarian)
Date: Wed, 15 Mar 95 11:34:42 GMT
Praise: Most popular of Emperors, whose well being is always highest in his
humble subjects' concerns.
Proposal: In order that TIE may not become overworked, or snowed under in
un-judged submissions I suggest that any submission which takes to over 10 (or
such other number as TIE feels more appropriate) the number of submissions
awaiting his imperial attention shall automatically be ignored (with standard
consequences for the submittor). I also define a Great Pause as a well deserved
break from hectic court life for TIE during which his subjects best show their
respect for him by refraining from pestering him with proposals.
Decision: Accepted as Rule 140 (in Chapter 1) , but it only takes effect after
the current load of proposals (as per Rule 50 I think). Also note that I
defined Great Pause implicitly, so I can't give you the A point for defining
it.
Score: 2 A points.
Votes:
No: 1.
Proposal 313 (Euler)
Date: Wed, 15 Mar 1995 13:26:47 +0000 (GMT)
Praise : Oh most hygenic and clean emperor, whose floors are
never dirty.
Proposal : (Providing definition of 'Forgiven by the Messiah')
Currently, the only players seeking the Forgiveness of the Messiah are
those players who wish to Make Amends for becoming Risible and wish to renounce
this status. At the moment, there is no player worthy of status of Messiah and
in the absence of such a representative, TIE shall make the decision the
Messiah would have otherwise had to have undertaken. A player may only lobby
to be Forgiven by the Messiah after a suitably worthy act has been performed,
for example, publication of a Tome for contribution to the library, release
of a new CD, completion of a Quest, offering of tribute after Sailing
Away, Discovery of a Wonder of the World, etc.
Decision: Let's see, you can publish a Tome and be Forgiven, create a CD
and be forgiven, find a Wonder of the World and be forgiven,... It's too easy!
Make it harder to be forgiven, and I might be inclined to say yes.
Score: 1 B point.
Votes:
Yes: 1.
Proposal 314 (Anarchy)
Anarchy has moved to the Black Lake.
Date: Wed, 15 Mar 1995 14:02:22 +0000 (GMT)
Praise: Oh magnificent Emperor, slayer of Eepers.
Proposal: (clarification of Villainy and Ambushing) Firstly, Wild Animals
and Eepers always Ambush to attack- have you ever seen a Dingo challenging
someone to a duel? Secondly, Villains should always be able to be
challenged by Heroes if they are in the same location despite the fact
that they don't have any P points. Thirdly, in non-combat situations the
-H of Evil players may be treated as if they were H points at that
player's discretion; while a Hero may influence people by commanding
respect, a Villain may influence them by commanding fear.
Decision: Fair enough. All these seem pretty reasonable, so Accepted as
Rule 141 and put into Chapter 3.
Score: 2 A points.
Angarook is in force for Anarchy.
2 Mistake Reports - Anarchy.
Proposal 315 (Anarchy)
Anarchy loses 1A to the Creature from the Black Lake.
Date: Wed, 15 Mar 1995 14:02:22 +0000 (GMT)
Praise: Hail to the great TIE, may he never die.
Proposal: A player may travel to the Underworld; as the underworld is
beyond the boundaries of the Empire he must spend 1 D point to get there
and 1 D point when he returns. Players in the Underworld can not in any
way be affected by players not in the Underworld. Any living player who
travels to the Underworld will be Ambushed by the Reeper, a very powerful
'eeper that has a combat strength of 5 and can remove all A points from a
player's score if it wins. Living players can lead Dead players Out of
the Underworld; the Dead player must possess a D point in order to leave
though, as the Underworld is beyond the boundaries of the Empire.
Decision: Accepted as Rule 142 and put into Chapter 2. Good work!
Score: 2 A points.
Proposal 316 (Euler)
Date: Wed, 15 Mar 1995 14:39:45 +0000 (GMT)
Praise: Oh most co-ordinated Emperor, who never spills his coffee.
Proposal: Although the Winner may be Heroic or Villainous, any
player aspiring to such a worthy goal should be Well Known in all
Locations of the Empire.
Decision: I spill my tea instead. Rejected as said condition is too tough to
qualify for.
Score: 1 B point.
Votes:
No: 1.
Proposal 317 (Al-Istar)
Date: Fri, 17 Mar 1995 23:02:08 +0000 (GMT)
Praise: Wise Lord of us all who hears the voices even of his departed
subjects.
Proposal: A dead player (henceforth called the late lamented) may make
their Will known. The late lamented's Will shall consist of the totality
of their points, and the players to whom they are bequeathed. Failure to
make a Will known within a day and a night (40 proposals) shall result in
the late lamented's points devolving to the Crown (TIE). However, should
the late lamented escape the Underworld within that period, their points
are retained.
Decision: Accepted as Rule 143 in Chapter 2. If you're dead for too long,
your points deserve to go to someone else. Note that this rule does take
effect for already dead players, but they only need to have their will in
by Proposal 357.
Score: 2 A points.
Votes:
No: 1.
Proposal 318 (glen)
Date: Tue, 21 Mar 1995 14:00:08 -0500 (EST)
Praise: Oh great one, who has more intelligence in his
little finger than I do in my whole left arm.
Proposal: As an exhibition of good taste I propose that every proposal
should be followed with a line from a song by one of the following
musical artists (below). If a proposal is submited without this
AND is passed that player will recieve 1 B point.
accepted artists:- The Beatles (no solo work)
- David Bowie
- the Doors
- Peter Gabriel
- Nine Inch Nails
- Nirvana
- U2
Decision: TIE has no list of Doors lyrics. Unfortunately I will thus have
to reject this proposal. Besides, I remember attempts from other Imperial
Empires to introduce music by force, and look how they turned out.
Score: 1 B point.
Votes:
No: 3.
glen loses 1P.
Proposal 319 (Jay Luo)
Date: Mon, 27 Mar 1995 16:25:27 -0500 (EST)
Jay moves to Frement.
Praise: O magnanimous Emperor, welcome back from your Great Pause, a Pause
far Greater than that of any impersonating Emperor.
Proposal: When multiple proposals are undecided, TIE may choose to decide
the shortest proposals first, leaving long proposals to be decided another
day.
Motivation: This hopefully will make each Day of Decisions that much easier
for our glorious TIE.
Decision: While TIE may well appreciate the drop in his workload on one day,
the increased workload for the following day will more than make up for it.
Besides, how can the game function properly when we lose the guarantees
provided by chronological decision of proposals? It would become possible
for the Emperor to manipulate Rule 48 for their own ends. I don't want this.
Rejected.
Score: 1 B point.
Votes:
No: 2.
Proposal 320 (Jay Luo)
Date: Mon, 27 Mar 1995 16:25:27 -0500 (EST)
Praise: Wonderful Emperor, let us define another way to assist you in
the burden of governing.
Proposal: Proposals which are Ignored by the Emperor are submitted to
the House of Lords, a body which shall include the Lords of all Cities.
Each Lord may vote Aye, Nay, or Abstain on such a Proposal. A Lord must
abstain on a Proposal submitted by himself. At the end of a Day, all
Lords who have not yet voted on a Proposal are considered to have Abstained.
If more Aye votes are received than Nay votes, the Proposal is Accepted;
if more Nay votes are received than Aye votes, the Proposal is Rejected;
otherwise, the Proposal is Ignored.
Decision: Accepted as Rule 144 in Chapter I, with one modification.
Modification is that the Emperor emself qualifies as a Lord, being Lord of
the Imperial Palace (but not necessarily Adelia City).
Score: 2 A points.
The sun sets on the Empire.
Votes:
Yes: 3.
Jay Luo gains 1P.
Point of Order 321 (Al-Istar)
Date: Thu, 30 Mar 1995 08:30:50 +0100 (BST)
Point of Order: I notice from the scores and stats (at Proposal 316) that
Anarchy has a points product of 100, but has not been declared TOP.
Comment: So He Is! Announcement made.
Proposal 322 (Euler)
Date: Thu, 30 Mar 1995 09:42:17 +0100 (BST)
Praise: Oh most wise Emperor, whose breath is always fresh.
Proposal: (attempting to patch up Proposal 313 into an acceptable form)
In order to be Forgiven by the Messiah, it is necessary that the player
concerned should complete a Quest to discover a Wonder of the World. Such
rare occurences are these entities that it shall require at least 60
proposals to complete such a Quest. As proof that the Quest has been
completed, it will be necessary that a full report on the location,
magnitude and implied history of the monument be provided to TIE for
consideration after that period. TIE shall decide whether the monument
discovered is worthy of the title 'Wonder of the World' and if it is,
then it shall be treated as such in future. Should it be too
insignificant or the report be grossly exaggerated, then the request for
Forgiveness shall be denied and the player concerned must complete
another Quest, with the same objectives.
I think that TIE can only agree that an achievement such as this is
more worthy of Forgiveness than my last relevant proposal.
Decision: A worthy ideal, with only one problem. We have already defined
how to discover a Wonder of the World, and I am not about to change my mind.
To this end, though, I will grant your definition of the requirement, so you
have the proposal Accepted as Rule 145 in Chapter 6, but have most of the rule
gutted.
Score: 2 A points.
Votes:
Yes: 1.
No: 1.
Proposal 323 (Anarchy)
Anarchy returns from the Underworld, With Bill in Tow!
Date: Thu, 30 Mar 1995 14:20:57 +0100 (BST)
Praise: Oh mighty emperor who is assuredly the strongest of us all.
Proposal: In order to carry large numbers of objects around, one must be
very Strong. G and K points count as material objects for the purposes of
this rule. A player may only carry as many objects as three times his S
points. Should a player at any time hold more objects than he can legally
carry, they will be dropped one at a time until he is no longer
overweight, starting with the last object listed in his score. Anything
not listed in the score, such as a Cactarian Imperial, is considered to
be weightless and therefore exempt from this rule. Dropped objects are
promptly recovered by scavengers and thieves and disappear from the game
permanently. Currently overweight players have 20 Proposals to do
something about either their Strength or their load before this rule
takes effect(just to be fair).
Decision: Accepted as Rule 146 in Chapter 9.
Score: 2 A points.
Votes:
Yes: 2.
Proposal 324 (Anarchy)
Praise: Wise but overworked Emperor, hear my humble plea.
Proposal: Proposal 132/Rule 140(Chapter 1) is slightly arbitrary because
players have no means of knowing how long the backlog of undecided
submissions is and thus cannot tell whether or not they should submit
Proposals at any given time. Also, with it being legal to submit 2
Proposals at the same time(plus any attached PoOs), it would become too
easy for the backlog to become clogged up; I therefore suggest that if
the Emperor has too much work rule 10 be modified to allow only one
undecided proposal per player, and also that THS publish the number of
currently unjudged items on the Proposals page.
Decision: Now that Ignored items can still be Accepted by the House of Lords,
and given that I trust the skill of the Imperial players implicitly, I see no
reason to change the current situation. Sorry, but that's how I see it.
Score: 1 B point.
Votes:
No: 1.
Mistake Report received from Cerebus.
Proposal 325 (Cerebus the Barbarian)
Cerebus attacks and kills a Weeper.
Date: Fri, 31 Mar 95 17:38:59 BST
Praise: Fantastic Emperor who can spell supercalifragilistic and knows what
it REALLY means.
Proposal:
That the Villains rule (VII-15, 130) be further cleared up. Villains and Demons
ignore H points due to their dishonourable tactics but this is a separate
matter to the description of a Ambush (no refusal possible, and players lose
1P for starting one). Several rules refer to the use of H points in non-duel
combat and the increase of combat ability with heroism these would all require
modification if (proposal 314 / Rule III-14, 141) was interpreted with the
Ambush attack including lack of impact of H points.
Therefore I suggest a new rule to sum up the rules on fighting :-
A being may attack another in one of two ways, by accepted Duel or by Ambush.
A being may only attack another while in the same location.
First consider special rules for each antagonist (Villains and Demons ignore H
points, Weapons and Shields are not used in duels, Possession of Demon King's
Sceptre gives +5 bonus and 'eepers attacks are useless against certain
shields). Each antagonist then has 2 six sided dice rolled for them by THS and
S points, H points and the +2 bonus for weapon (K point) are totalled and
added to the dice result. The winner and loser sufferring the consequences as
detailed in the individual rules.
For this rule to work all beings should have a defined Strength (S points).
And I think only players may be heroes (have H points).
Rule III-5, 58 and Rule III-7, 88.
Modified as follows;
Creeper 1S, Weeper 2S, Leeper 3S, Sleeper (Variable - A points of the player),
+2 bonus for venom, 2 dice rolled not one and S points useful.
Rule VI-23, 122
Modified as follows;
2 dice rolled not one.
Decision: What an effort! Finally someone who takes the time to look for the
inconsistencies and fix them up. I've got to accept this one. Becomes Rule
145, placed in Chapter III.
Votes:
Yes: 1.
Proposal 326 (Cerebus the Barbarian)
Cerebus attacks and kills a Weeper.
Praise: Amazing Emperor, the light of your life is greater than the Sun's and
your brilliance overwhelming.
Proposal: I did not notice any rules on becoming the Lord of a City so I
suggest the following requirements:
- Due to interracial tension player should be of the same race as the city's
inhabitants.
- The city must be Well Known to them.
- They must be in the city when attempting to become a lord
- They must be popular (more than 5 P points) although need not remain popular.
- There must be no current lord for that city.
- The player must make a successful proposal relating to that city and said
proposal must be popular (player gets a P point for it).
A player who meets all these requirements then proposes that they are suitable
to be elevated to the aristocracy (with greater than usual praise for TIE).
TIE then announces his decision and the player is granted the title (or not).
A player may not attempt to become Lord of the same city again after TIE has
rejected him, although he may try from scratch at a different city.
Note a player may only be a Lord of one city at a time.
Decision: Accepted as Rule 146 in Chapter 6, with part 2 being ignored,
because it's basically a given that if you are of the same race, the city is
well known to you.
Score: 2 A points.
Votes:
No: 1.
Point of Order 327 (Anarchy)
Point of Order:
Quote(rule 136, II.31): "A dead
player may continue to make proposals but may have no interactions with
other players... (e.g. no duels in the underworld)." Using D-points to
transfer H would seem to be an interaction; also, if this rule can affect
Duels which form part of a rule introduced earlier, it surely can affect the
D point transfer rule. I therefore believe that Al-Istar's action was not
legal and, along with its consequences, should be revoked, allowing me to
keep my -2H and thus winning the game.
Decision: I took interactions to mean physical interactions, e.g. duels and
very little else. I did think about this before the Point of Order came
through, but thought that, as I had not actually put that rule into Chapter 3,
but into Chapter 2 (Earning Points), that it was not a player interaction as
such. {Interactions should probably require both players to do something.}
Proposal 328 (Anarchy)
Date: Fri, 31 Mar 1995 18:25:40 +0100 (BST)
Praise: Oh great Emperor whose stores of points are infinite and who
easily transcends the 31 point rule.
Proposal: Because of rule 136(or II.31) Dead players aren't allowed to
interact with anyone else; Therefore I suggest that Wills are executed by
the great and mysterious powers of TIE. A Will can only take effect after
the 40 Proposal waiting period as time is needed for the confirmation of
the player's Dead status. In order to claim their inheritance, the
beneficiaries of the Will must turn up at the Imperial Palace to collect
the points from TIE's lawyers. If within a further 20 Proposals they do
not collect, the points shall return to the coffers of TIE.
Decision: Accepted as Rule 147, placed in Chapter 2 (I may need to create a
new chapter here.)
Score: 2 A points.
Proposal 329 (Anarchy)
Date: Fri, 31 Mar 1995 18:25:40 +0100 (BST)
Praise: All hail TIE, ruler of the seven seas.
Proposal: In order that the Council of Lords may begin to go about its
business, I propose that: 1) Should it transpire that a City has no Lord,
the most popular player currently in the City, or the next player to
enter the city if no one is in it, shall be declared its Lord; 2) No
player may be the Lord of more than one City, and any Lord of one city
who desires to contend for the Lordship of another city shall forfeit the
Lordship of his original City.
Decision: Rejected as we have already defined the rigorous requirements for
Lordships, and no-one has explained how Lords can be challenged.
Score: 1 B point.
Proposal 330 (glen)
praise oh great one your shoeslaces are never untied
proposal the current members of the court of apeals shall lose 10 b each
note there is no puncuation in this proposal and it should be ignored
by rule 27
Decision: In an earlier decision about the applicability of Rule 27, I
declared that the proposal would be ignored if it had no capitals or
punctuation. As this has no capitals AND punctuation, I don't have to ignore
it, so I reject it.
Score: 1 B point.
Will 331 (Al-Istar)
Being of sound mind (well I think so; everyone else is wrong) I do hereby
bequeath all my worldly points to the following players:
To Dawn, I leave 9A points
To Stefan, I leave 1P point
To Cerebus the Barbarian, I leave -1S point
and To Anarchy, I leave 8B and 1H point.
This will comes into effect at Proposal 357.
Proposal 332 (Al-Istar)
Praise: Most Puissant Lord
Whose power even extends
To realms of spirits.
Proposal:A dead player (hereinafter referred to as the spirit) may choose
to Haunt one living player, by informing THS of the fact. Haunting shall
have the following effects once every night: If the Haunted player is a
Hero, then the fear caused by the spirit shall cause the Hauntee to lose
1H (a Villain shall lose -1H) If the Haunted player is neither a Hero or
Villain 1A point shall be lost every night. The Hauntee may remove the
haunting by:
- being Forgiven by the Messiah
- rescuing the spirit from the underworld
- gaining 3 O points.
The spirit may only haunt one player; ie if the haunting is removed by
method 1 or 3, the spirit may not choose to haunt another player.
Decision: These Hauntings appear too easy to accomplish. Sorry, but I'm
going to reject this one, because without a D point, the Hauntee is pretty
much stuck.
Score: 1 B point.
Proposal 333 (Al-Istar)
Praise: O Supreme Overlord of the living and the dead, your late subject
seeks to impose upon your wisdom with a paltry proposal.
Proposal:Should a single player have a greater (positive) total of H points
than the (positive or negative) H total of any other player, then that
player is declared The Imperial Champion (TIC), and holds that post until
another player attains an H total greater than TIC's then-current H score.
TIC is required to seek out and combat Villains, by challenging
them to duels, from which they may gain no points, as it is their duty to
uphold TIE's honour against Villainy, and therefore points taken from
defeated Villains belong to TIE. A Villain defeated by TIC loses 1S point
in addition to the normal penalties for losing duels, but may not be
re-challenged by TIC until all other Villains have been similarly duelled.
Should TIC lose a duel, then they lose 1H and 1P due to the shame of not
successfully upholding TIE's honour.
While Villains exist in the Empire, TIC must engage in combat at
least once every two days, or lose 1H.
TIC receives 1 Cactarian Imperial per day, and sits in the House
of Lords.
Decision: Accepted as Rule 148, in Chapter 7.
Score: 2 A points.
Proposal 334 (Anarchy)
Praise: Most wonderful emperor who always has a sense of humour.
Proposal: A player may spend JOKE in order to play a Practical Joke on
another player in the same Location. The Joker must submit to TIE,
publicly, a description of the intended Practical Joke. TIE according to
his great wisdom and sense of humour will judge the outcome of the Joke.
If TIE deems the joke to be sufficiently amusing, it will be Accepted,
the consequences of this being: All A and J points of the Victim are
transferred to the joker and the joker shall gain +5P, +1E and -1H. If
TIE disapproves of the joke, it will be deemed to have failed in some
way. The Joker gains +1E -5P -1H for this and loses all their J points.
Decision: Why not? It's a fun Empire, so some joking might be fun!
Accepted as Rule 149 in Chapter 3.
Score: 2 A points.
ANARCHY WINS!!!
Congratulations on your magnificent performance. For those of you who missed
the ending (pretty much everybody), here's what happened:
Anarchy had 5C, 9A, 1D, but needed to become a Hero. On gaining 2 A points
to reach 11A, he converted 10A into 1C, bought a CD "Three Minute Hero", thus
becoming a Hero (even if only temporarily) and thus winning the game!
To return to the Nomic Page, click here.
To go to the cover sheet, click here.
This page by Duncan Richer, duncan@smug.student.adelaide.edu.au.
Last modified Wed 15th March 10:50:00 ACST (+1030)