Decision: Accepted, and therefore rejected.
Reason: Rule 10 and this proposal.
Score: 4 points.
Total: 4 points.
Ten Letters becomes eligible player 1.
Seconded by ariels (not required).
Score: 0 points (+0.5 for acceptance, -0.5 for rejection).
Total: 0 points.
Decision: Accepted as Rule 20.
Score: 3 points.
Total: 3 points.
Jim Huggins becomes eligible player 2.
Seconded by ariels (not required).
Score: 0.5 points.
Total: 0.5 points.
Decision: Rejected.
Reason: Would unnecessarily restrict keen participants.
Score: 1 point.
Total: 5 point.
Unseconded by Jim Huggins (not required).
Score: 0.5 points.
Total: 3.5 points.
Decision: Accepted Modifies Rules 5 and 6.
Score: 3 points.
Total: 8 points.
Seconded by ariels (not required).
Score: 0.5 points.
Total: 1 point.
Decision: Accepted as Rule 18.
Score: 3 points.
Total: 11 points.
Seconded by ariels (not required).
Score: 0.5 points.
Total: 1.5 points.
This rule invalidates my reason for rejecting Proposal 2 so I think
I'll change my mind. I can do that, can't I, I'm the Emperor.
I originally enacted this rule requiring only two eligible seconders.
There were already two: Ten Letters and Jim Huggins. Thus this rule
applied as soon as it was enacted and moreover, by Rule 10, it applied
to its own proposal. Thus my acceptance invalidated itself and the
status of this and all subsequent proposals became paradoxical, making
further play impossible.
To solve this I have simply increased the requirement to three eligible seconders thus rendering the rule inapplicable to its own proposal.
The Imperious Emperor
Decision: Accepted as Rule 19.
Score: 3 points.
Total: 6.5 points.
Seconded by ariels (not required).
Score: 0.5 points.
Total: 2 points.
Decision: Accepted. Modifies Rule 20.
Score: 3 points.
Total: 9.5 points.
Seconded by Ten Letters (not required).
Score: 0.5 points
Total: 11.5 points
Decision: Rejected.
Reason: If I wish to give a proposal a fleeting instant of glory, and
its proposer a few extra points, I shall.
Score: -1 point.
Total: 10.5 points.
Unseconded by Jim Huggins (not required).
Score: 0.5 points.
Total: 10 points.
Decision: Rejected.
Reason: Too restrictive.
Score: 1 points.
Total: 3 points.
Unseconded by Ten Letters.
Score: 0.5 points.
Total: 11 points.
Decision: Accepted as Rule 21.
Score: 3 points.
Total: 3 points.
Damian Coffey becomes eligible player 3. Rule 18 is active.
Seconded by Ten Letters (eligible).
Score: 0.5 points.
Total: 11.5 points.
Decision: Accepted as Rule 23.
Score: 3 points.
Total: 3 points.
Seconded by Julian (not eligible).
Score: 0.5 points.
Total: 0.5 points.
Seconded by Ten Letters (eligible).
Olivier Marcé becomes eligible player 4.
Decision: Accepted as Rule 22.
Score: 3 points.
Total: 3 points.
Seconded by Matthew Bassett (not eligible).
Score: 0.5 points.
Total: 0.5 points.
Seconded by Jim Huggins (eligible).
Chris Walsh becomes eligible player 5.
Seconded by Matthew Bassett (not eligible).
Score: -0.5 points.
Total: 0 points.
Unseconded by Olivier MARCE.
Score: 0.5 points.
Total: 0.5 points.
Seconded by Ten Letters (eligible).
Confucious says: "One should first explore the foothills of example before climbing the mountain of law"
Decision: Rejected.
Reason: Too much of a strain on the literary creativity of the average
player.
Score: 1 point.
Total: 1 point.
Unseconded by Jim Huggins (eligible).
Score: 0.5 points.
Total: 10.5 points.
Decision: Rejected.
Reason: That'll teach you to try and pull a fast one on your emperor,
both of you!.
Score: 1 point.
Total: 1.5 point.
Seconded by Ten Letters (eligible).
Score: -0.5 point.
Total: 11 points.
Decision: Rejected.
Reason: Their current form allows keen players to make a few points
even if they can't get a proposal accepted.
Score: -1 point.
Total: 9.5 points.
Seconded by Ten Letters (eligible).
Score: -0.5 points.
Total: 10.5 points.
Decision: Rejected.
Reason: The Humble Scribe dislikes real-time rules.
Score: -1 point.
Total: 9.5 points.
Seconded by Chris Walsh (eligible).
Score: -0.5 points.
Total: 2.5 points.
Unseconded by Me.
Score: 0.5 points.
Total: 1.5 points.
Decision: Accepted as Rule 24.
Score: 3 points.
Total: 3.5 points.
Seconded by Me (not eligible).
Score: 0.5 points.
Total: 2 points.
Seconded by Chris Walsh (eligible).
Decision: Accepted. Modifiles Rule 18.
Score: 3 points.
Total: 5.5 points.
Seconded by Me (not eligible).
Score: 0.5 points.
Total: 2.5 points.
Seconded by Ten Letters (eligible).
Decision: Accepted as Rule 25.
Score: 3 points.
Total: 6 points.
Seconded by Olivier MARCE (eligible)
Score: 0.5 points.
Total: 4 points.
Decision: Accepted as Rule 33.
Score: 3 point.
Total: 12.5 points.
Unseconded by Jim Huggins (eligible).
Score: -0.5 points.
Total: 9 points.
Seconded by Jeff Snider.
Score: 0.5 points.
Total: 0.5 points.
Decision: Rejected.
Reason: That would just encourage people to lie about their e-mail
address.
Score: 1 point.
Total: 7 points.
Seconded by Olivier MARCE (eligible).
Score: -0.5 points.
Total: 3.5 points.
Unseconded by Ten Letters.
Score 0.5 points.
Total: 13 points.
Decision: Rejected.
Reason: This might never end!
Score: 1 point.
Total: 2 points.
Unseconded by Chris Walsh (eligible).
Score 0.5 points.
Total: 6 points.
Decision: Rejected.
Reason: It is possible to forge your location.
Score: 1 point.
Total: 8 points.
Unseconded by Olivier MARCE.
Score: 0.5 points.
Total: 4 points.
Seconded by Olivier MARCE (eligible).
Score: -0.5 points.
Total: 3.5 points.
Decision: Accepted as Rule 26.
Score: 3 points.
Total: 11 points.
Seconded by MARCE (eligible).
Score: 0.5 points.
Total: 4 points.
Decision: Rejected.
Reason: It is not clear exactly how the rule is to lessen player B's
score.
Total: 2 points (Rule 25).
Seconded by Olivier MARCE (eligible).
Score: -0.5 points.
Total: 3.5 points.
Unseconded by Ten Letters.
Score 0.5 points.
Total: 13.5 points.
Decision: Accepted as Rule 27.
Score: 3 points.
Total: 5 points.
Seconded by Olivier MARCE (eligible).
Score: 0.5 points.
Total: 4 points.
Decision: Rejected.
Score: 1 point.
Total: 6 points.
Seconded by Olivier MARCE (eligible).
Score: -0.5 points.
Total: 3.5 points.
Decision: Accepted. Clarifies Rule 18.
Score: 3 point.
Total: 12 points.
Unseconded by Olivier Marcé.
Score: -0.5 points.
Total: 5.5 points.
Seconded by Damian Coffey (eligible).
Score: 0.5 points.
Total: 3.5 points.
Olivier Marcé gets Olivier MARCE's 3.5 points.
Total: 9 points.
Ten Letters gets Julian's 1.5 points.
Total: 15 points.
Decision: Accepted as Rule 28.
Score: 3 points.
Total: 6.5 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 9.5 points.
Decision: Accepted as Rule 29.
Score: 3 point.
Total: 12 points.
Seconded by Ten Letters (eligible).
Score: 0.5 points.
Total: 15.5 points.
Note: The higher numbered rule takes precedence so that new rules can implicitly modify old ones.
Decision: Rejected.
Reason: Complicates the scoring for little added interest.
Score: 1 points.
Total: 3.5 points.
Unseconded by Olivier Marcé.
Score: 0.5 points.
Total: 12.5 points.
Seconded by Ten Letters (eligible).
Score: -0.5 points.
Total: 15 points.
Decision: Rejected.
Reason: Very interesting but too hard.
Score: -1 point.
Total: 11.5 points.
Unseconded by Matthew Bassett (not eligible).
Score: 0.5 points.
Total: 2.5 points.
Unseconded by Jim Huggins (eligible).
Decision: Accepted as Rule 30.
Score: 6 points (3 bonus points for utter excellence).
Total: 12 points.
Unseconded by Ten Letters (eligible).
Score: -0.5 points.
Total: 14.5 points.
Seconded by Olivier Marcé.
Score: 0.5 points.
Total: 12 points.
Decision: Accepted as Rules 31 and 32.
Score: 3 points.
Total: 5.5 points.
Seconded by Olivier Marcé.
Score: 0.5 points.
Total: 12.5 points.
Matthew Bassett becomes eligible player 6.
I like it. I have removed the time-dependence and introduced the idea of "supporters". TIE
Decision: Rejected.
Reason: I'd like to see combat put into action some more before we
complicate it even further.
Score: -1 points.
Total: 11.5 points.
Seconded by Chris Walsh (eligible).
Score: -0.5 points.
Total: 11.5 points.
Unseconded by Damian Coffey.
Score: 0.5 points.
Total: 7 points.
Decision: Rejected.
Reason: Too unlikely.
Score: -1 point.
Total: 10.5 points.
Seconded by Chris Walsh (eligible).
Score: -0.5 points.
Total: 11 points.
Decision: Rejected.
Reason: I'd rather have independently interesting rules and URLs.
Score: -1 points.
Total: 11 points.
Seconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 10 points.
Unseconded by Me.
Score: 0.5 points.
Total: 4 points.
Decision: Rejected.
Reason: More treachery!
Score: 1 point.
Total: 1 point.
Unseconded by Ten Letters (eligible).
Score: 0.5 points.
Total: 15 points.
Seconded by Stefan.
Score: -0.5 points.
Total: -0.5 points.
[I hope nobody objects to my hasty addition of the word "finite" to
Rule 26. I felt it would be a bit harsh for Bret to have to work his
way back up from minus infinity! TIE]
Matthew Bassett
Score: -1 point.
Total: 4.5 points.
Decision: Accepted as Rule 35.
Score: 3 points.
Total: 9 points.
Seconded by Me (not eligible).
Score: 0.5 points.
Total: 4.5 points.
Unseconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 9.5 points.
Decision: Accepted as Rule 34.
Score: 1 point.
Total: 16 points.
Seconded by Me (not eligible).
Score: 0.5 points.
Total: 5 points.
Unseconded by Chris Walsh (eligible).
Score: -0.5 points.
Total: 10.5 points.
Matthew Bassett
Score: 1 point.
Total: 5.5 points.
Damian Coffey
Score: 1 point.
Total: 10 points.
Ten Letters
Score: -3 points.
Total: 13 points.
Decision: Accepted. Modifies Rule 32.
Score: 3 points.
Total: 11 points.
Unseconded by Chris Walsh (eligible).
Score: -0.5 points.
Total: 10 points.
Seconded by Jeff Snider.
Score: 0.5 points.
Total: 1 point.
Me becomes eligible player 7.
Matthew Bassett
Score: 1 point.
Total: 6.5 points.
Damian Coffey
Score: 1 point.
Total: 11 points.
Jim Huggins
Score: -3 points.
Total: 8 points.
Decision: Rejected.
Reason: If someone you support mugs you, you help them, that's tough!
Score: 1 point.
Total: 10.5 points.
Seconded by Jim Huggins (eligible).
Score: -0.5 points.
Total: 7.5 points.
Ten Letters
Score: -1 point.
Total: 12 points.
Me
Score: 1 point.
Total: 15 points.
Decision: Rejected.
Reason: Rule 28 was supposed to prevent players flooding the game with
unseconded proposals. This ammendment would stop it working.
Score: 1 point.
Total: 6.5 points.
Seconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 10 points.
Unseconded by Damian Coffey.
Score: 0.5 points.
Total: 11.5 points.
Decision: Rejected.
Reason: It distracts me so why shouldn't it distract everyone else.
Score: 1 point.
Total: 0.5 points.
Unseconded by Chris Walsh (eligible).
Score: 0.5 points.
Total: 10.5 points.
Me
Score: -5 points.
Total: 10 points.
Decision: Accepted as Rule 36.
Reason: I didn't think much of the proposal but it was a good URL.
Score: 3 points.
Total: 9.5 points.
Seconded by Me (eligible).
Score: 0.5 points.
Total: 10.5 points.
Decision: Rejected.
Reason: Slow.
Score: 1 point.
Total: 11 points.
Unseconded by Jim Huggins (eligible).
Score: 0.5 points.
Total: 10 points.
Matthew Bassett
Score: 1 point.
Total: 7.5 points.
Damian Coffey
Score: 1 point.
Total: 12.5 points.
ariels
Score: -3 points.
Total: 0 points.
Decision: Accepted as Rule 37.
Score: 3 points.
Total: 4 points.
Unseconded by Stefan (not eligible).
Score: -0.5 points.
Total: 0.0 points.
Unseconded by Jim Huggins (eligible).
Seconded by Olivier Marcé.
Score: 0.5 points.
Total: 11.5 points.
Bret Indrelee becomes eligible player 8.
Decision: Accepted as Rule 38.
Score: 3 points.
Total: 3 points.
Stefan becomes eligible player 9.
Unseconded by Ten Letters (eligible).
Score: -0.5 points.
Total: 11.5 points.
Unseconded by Olivier Marcé.
Unseconded by Chris Walsh.
Seconded by Jeff Snider.
Score: 0 points (+0.5 for Rule 19, -0.5 for Rule 38).
Total: 1 point.
Rule 38 abolished according to Rule 38.
Stefan
Score: 1 point (Rule 21: 3 from Rule 38's proposer's score, -2 for
proposing abolished rule).
Total: 4 points.
[But, but, but, I DEMAND that you overrule me! Oh, you have. Bugger. The Imperious Emperor]
Decision: Rejected.
Reason: The revelation of some supporters allows the use of a bit more
intelligence in combat.
Score: 1 points.
Total: 11 points.
Seconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 11 points.
Unseconded by Damian Coffey.
Score: 0.5 points.
Total: 13 points.
Decision: Accepted as Rule 39.
Score: 3 points.
Total: 3 points.
Unseconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 10.5 points.
Seconded by Damian Coffey.
Score: 0.5 points.
Total: 13.5 points.
Bug becomes eligible player 10.
Decision: Accepted as Rule 42.
Score: 1 point.
Total: 14.5 points.
Unseconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 10 points.
Seconded by Me.
Score: 0.5 points.
Total: 14 points.
Decision: Accepted as Rule 40.
Score: 1 point.
Total: 11.5 points.
Seconded by Ten Letters (eligible)
Score: 0.5 points.
Total: 12 points.
Seconded by Olivier Marcé.
Decision: Rejected.
Reason: I liked Proposal 63. Maybe I should zap everyone's
scores who made it repeal itself.
Score: 1 point.
Total: 11 points.
Unseconded by Me (eligible).
Score: 0.5 points.
Total: 14.5 points.
I propose to modify the rules for a duel so that both players pick an
integer from 0 - 9. The higher integer wins, unless the lower integer
is less than half of the higher integer. For example, 5 beats 3 but
loses to 2 and 6.
URL: Stringer's
Sports Page
Decision: Accepted. Modifies Rule 30.
Score: 3 points.
Total: 3 points.
Seconded by Me (eligible).
Score: 0.5 points.
Total: 15 points.
Huw Morris becomes eligible player 11.
[I'm not sure this solves the problem mentioned but a change is as good as a rest and I need a rest. The Humble Scribe]
Matthew Bassett
Score: 1 point.
Total: 8.5 points.
Damian Coffey
Score: 1 points.
Total: 15.5 points.
Chris Walsh
Score: -3 points.
Total: 8.5 points.
Me
Score: -5 points.
Total: 13 points.
Decision: Accepted as Rule 44.
Score: 1 point.
Total: 12 points.
Unseconded by Me (eligible).
Score: -0.5 points.
Total: 12.5 points.
Seconded by Jim Huggins.
Score: 0.5 points.
Total: 11.5 points.
Me
Score: 1 point.
Total: 13.5 points.
Decision: Accepted as Rule 43.
Score: 1 point.
Total: 13 points.
Unseconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 10.5 points.
Seconded by Jim Huggins.
Score: 0.5 points.
Total: 12 points.
Ten Letters
Score: 1 point.
Total: 14 points.
Olivier Marcé
Score: 1 point.
Total: 11.5 points.
Stefan
Score: 1 point.
Total: 5 points.
Damian Coffey
Score: 1 point.
Total: 16.5 points.
Me
Score: -3 points.
Total: 10.5 points.
Decision: Rejected.
Reason: More work for The Humble Scribe for little added
interest.
Score: -1 points.
Total: 14 points.
Unseconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 12 points.
Seconded by Damian Coffey.
Score: -0.5 points.
Total: 16 points.
Decision: Accepted. Modifies Rule 42.
Score: 1 points.
Total: 11.5 points.
Unseconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 11.5 points.
Seconded by Damian Coffey.
Score: 0.5 points.
Total: 16.5 points.
Matthew Bassett
Score: -5 points.
Total: 3.5 points.
Damian Coffey
Score: -5 points.
Total: 11.5 points.
Jim Huggins
Score: -5 points.
Total: 9 points.
Decision: Accepted as Rule 45.
Score: 1 point.
Total: 12.5 points.
Unseconded by Chris Walsh (eligible).
Score: -0.5 points.
Total: 8 points.
Seconded by Olivier Marcé.
Score: 0.5 points.
Total: 12 points.
Decision: Rejected.
Reason: Tedious.
Score: 1 point.
Total: 6 points.
Seconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 11.5 points.
By Rule 39 (negative score), Rules 22 (unseconding), 30 (duels) and 40 (rooms) are abolished. Rules 27 (can't second and unsecond) and 43 (locking) become meaningless and are therefore abolished. Other rules are modified accordingly.
Bug, by Rule 21 (points for abolished rule), gets 3 points for Rule
22, 6 points for Rule 30, 1 point for Rule 40, 3 points for Rule 27
and 1 point for Rule 43.
Score: 14 points.
Total: 17 points.
Chris Walsh proposed Rules 22, 30 and 40.
Score: -6 points.
Total: -8 points.
Olivier Marcé proposed Rule 27.
Score: -2 points.
Total: 9.5 points.
Ten Letters proposed Rule 43.
Score: -2 points.
Total: 12 points.
Decision: Rejected.
Reason: Meaningless now Rule 40 has been abolished.
Score: 1 points.
Total: 10.5 points.
Seconded by Me (eligible).
Score: -0.5 points.
Total: 9 points.
Decision: Rejected.
Reason: Anyone could win instantly. Even restricted to
positive integers it looks decidedly dodgy.
Score: 1 point.
Total: 10 points.
Seconded by Chris Walsh (eligible).
Score: -0.5 points.
Total: -9.5 points.
Decision: Rejected.
Reason: My decisions as to whether to enact a new rule or ammend an
old one are rather too arbitrary to base the scoring on.
Score: 1 point.
Total: 7 points.
Seconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 10 points.
Decision: Accepted as Rule 46.
Score: 3 points.
Total: 12 points.
Seconded by Stefan (eligible).
Score: 0.5 points.
Total: 7.5 points.
Send bids by e-mail to Chris Walsh <christop@x.co.uk>, not to me please. THS
Decision: Accepted as Rule 47.
Score: 3 points.
Total: 13 points.
Seconded by Bret Indrelee (eligible).
Score: 0.5 points.
Total: 4.5 points.
Decision: Accepted as Rule 48.
Score: 3 points.
Total: 13 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 13.5 points.
Decision: Accepted as Rule 49.
Score: 3 points.
Total: 10.5 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 14 points.
Decision: Accepted as Rule 50.
Score: 3 points.
Total: 15 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 14.5 points.
Decision: Rejected.
Reason: There are no "secret" players, all players are shown in the
score table.
Score: 1 point.
Total: 1 point.
Seconded by Huw Morris (eligible).
Score: -0.5 points.
Total: 2.5 points.
Unseconded by Jim Huggins.
Score: 0.5 points.
Total: 13.5 points.
Decision: Rejected.
Reason: Here, as elsewhere, the male is assumed to embrace the female.
Score: 1 point.
Total: 1 point.
Unseconded by Jim Huggins (eligible).
Score: 0.5 points.
Total: 14 points.
Decision: Accepted as Rule 51.
Score: 1 point.
Total: 13.5 points.
Seconded by Stefan (eligible).
Score: 0.5 points.
Total: 11 points.
Decision: Accepted as Rule 52.
Score: 1 point.
Total: 12 points.
Seconded by Me (eligible).
Score: 0.5 points.
Total: 12.5 points.
Decision: Accepted as Rule 53.
Score: 1 point.
Total: 16 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 15 points.
Decision: Accepted as Rule 54.
Score: 1 point.
Total: 16 points.
Seconded by Jim Huggins (eligible).
Score: 0.5 points.
Total: 14.5 points.
Decision: Accepted. Modifies Rule 52.
Score: 1 point.
Total: 15.5 points.
Seconded by Ten Letters (eligible).
Score: 0.5 points.
Total: 16.5 points.
Olivier Marcé is dismissed from the Security Squad.
Decision: Accepted. Modifies Rule 52.
Score: 1 point.
Total: 17.5 points.
Seconded by Me (eligible).
Score: 0.5 points.
Total: 13 points.
Decision: Accepted. Modifies Rule 50.
Score: 1 point.
Total: 17 points.
Unseconded by Me (eligible).
Score: -0.5 points.
Total: 12.5 points.
Seconded by Jim Huggins.
Score: 0.5 points.
Total: 16 points.
Decision: Accepted as Rule 55.
Score: 1 point.
Total: 17 points.
Seconded by Ten Letters (eligible).
Score: 0.5 points.
Total: 18 points.
Decision: Rejected by Judge Stripes.
Reason: A most foolish URL. Tarot reading has no place in the
empire.
Score: -1 point.
Total: 17 points.
Seconded by Olivier Marcé (eligible).
Score: -0.5 points.
Total: 16.5 points.
Unseconded by Jim Huggins.
Score: 0.5 points.
Total: 17.5 points.
Decision: Accepted as Rule 56.
Score: 1 point.
Total: 13 points.
Seconded by Damian Coffey (eligible).
Score: 0.5 points.
Total: 14 points.
Decision: Accepted. Modifies Rules 18, 19 and 24.
Score: 3 points.
Total: 3 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 17 points.
Stripes becomes eligible player 12.
Decision: Rejected.
Reason: Not a new rule or rule change.
Score: 1 point.
Total: 2 points.
Unseconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 17.5 points.
Decision: Accepted as Rule 57.
Score: 1 point.
Total: 18.5 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 18 points.
Decision: Accepted as Rule 58.
Score: 1 point.
Total: 18 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 18.5 points.
It is with great regret that I am forced to announce my declaration of war against the player Stripes. Despite my best intentions at raising the level of patriotism amongst The Imperious Emperor's people, to ensure his name is never forgotten, my plans have been thwarted by the actions of Stripes in the role of Judge.
Although, I attempted to exhibit my skepticism over the efficacy of Tarot Cards, I tried to do so in a non-offensive manner. Stripes declaration of what the people under the rule of TIE can, and cannot, believe in without the direct acknowledgement of TIE is, in my eyes, an abhorrent insult to TIE.
I therefore declare Stripes to be my enemy. Maintaining my unblemished, non-violent record, however, I extend an invitation to Stripes to join me in the Neutral Corner, so that no actual harm befalls him.
Decision: Accepted. Modifies Rule 59.
Score: 1 points.
Total: 14 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 19 points.
Decision: Accepted as Rule 59, modifies Rule 52.
Score: 1 point.
Total: 13.5 points.
Seconded by Jim Huggins (eligible).
Score: 0.5 points.
Total: 19 points.
Decision: Accepted as Rule 60.
Score: 1 point.
Total: 20 points.
Seconded by Olivier Marcé (eligible).
Score: 0.5 points.
Total: 19.5 points.
Chris Walsh has the dagger, revolver, crossbow, dart and boomerang.
Olivier Marcé and Bret Indrelee are pacifists.
Me, Stefan and Stripes are in The Security Squad.
20.0 Jim Huggins <huggins@umich.edu> 19.5 Olivier Marcé <alf@lifac.ens-cachan.fr> 18.0 Bug <maneesh@pepper.stanford.edu> 17.0 Ten Letters <julian@cs.uq.oz.au> 14.0 Damian Coffey <damian@hparc7.aus.hp.com> 14.0 Stefan <sburde@sorter.pathology.rochester.edu> 13.5 Me <D.Lodge@uk03.wins.icl.co.uk> 4.5 Bret Indrelee <bret@winternet.com> 3.5 Matthew Bassett <matthew@sa.rl.ac.uk> 3.0 Stripes <stripes@uunet.uu.net> 2.5 Huw Morris <hm@star.rl.ac.uk> 2.0 Jeff Snider <jeff@uunet.uu.net> 1.0 The Black Ka <wlinden@phantom.com> 1.0 Garth <kiddg@epsun.dep.sa.gov.au> 0.0 ariels <ariels@cs.huji.ac.il> -9.5 Chris Walsh <christop@x.co.uk>
2. Anyone may propose a new rule or a change to an existing rule at any time.
3. All proposals must be sent via the World-Wide Web to The Humble Scribe who will publish them and send them to The Imperious Emperor.
4. The Imperious Emperor will judge each proposal submitted and either accept or reject it.
5. A player whose proposal is rejected will lose one point if his score was more than ten and gain one point otherwise.
6. A player whose proposal is accepted will gain one point if his score was more than ten and three points otherwise.
7. A game ends when one player has exactly 20 points.
8. Points are taken to have been awarded at the time the proposal or report was submitted.
9. The Imperious Emperor may, at any time, modify or remove any existing rule or enact new rules.
10. Each submission will be numbered and a new rule will apply to all submissions numbered greater than or equal to its own proposal unless it specifies otherwise.
11. A rule may discriminate between players in any way.
12. The Humble Scribe will publish via the World-Wide Web the current set of rules, the current state of all proposals and decisions and the current scores of all players.
13. The Humble Scribe may rewrite a proposal to clarify its meaning, so long as this does not change its meaning.
14. The Imperious Emperor is Denis Howe.
15. The Humble Scribe is Denis Howe.
16. Each player must chose one name under which to play. Submissions which, in the opion of The Humble Scribe, originate from the same player, will be treated as such.
17. Any player may, at any time, with no effect on his score, submit a Point of Order to raise any issue relevant to the game.
18. No proposal will be judged unless either it is seconded or unseconded by an eligible player or there are fewer than three eligible players. An eligible player is one who has had at least one proposal accepted and that proposal is numbered lower than the one he is seconding or unseconding.
19. The first player to second each proposal will receive half a point if the proposal is accepted and lose half a point if the proposal is rejected. The first player to unsecond each proposal will lose half a point if the proposal is accepted and receive half a point if the proposal is rejected. Any existing proposal may be seconded or unseconded once by any player.
20. If a player has submitted a proposal which has not been accepted or rejected and that player submits a new proposal, the new proposal will replace the old proposal. No points shall be awarded for the old proposal, either to the proposer, seconders or unseconders.
21. A player whose proposal results in the complete abolition of a rule will receive the same number of points as were received for the proposal which caused the enactment of that rule by the player who made that proposal. The rule's proposer will lose 2 points.
22. Abolished.
23. Abolished.
24. A player may be the proposer, a seconder or an unseconder of any proposal but he may not take part in more than one of these rôles.
25. Whenever a player whose score consists entirely of a single repeated digit (eg. 11, 22) has a proposal rejected, his score is set to the sum of the digits of his score.
26. Whenever a player whose score is two to the power N, where N is a finite integer, has a proposed rejected, his score set to N.
27. Abolished.
28. A player whose proposal has been published may not submit another proposal until proposals from at least two other players have been published.
29. When several rules apply at the same time and have different consequences then the rule with the highest number is applied first. Other rules may then be applied so long as they do not conflict directly with a rule that has already been applied.
30. Abolished.
31. Any player may, at any time, inform The Humble Scribe that he wishes to support another named player or that he wishes to withdraw his support. The Humble Scribe will not reveal who supports who.
32. Any player may inform The Humble Scribe that he wishes to mug another player. If the mugger has more supporters than the victim then the mugging succeeds, otherwise it fails. If a mugging succeeds then the mugger gains three points, each of his supporters gains one point and the victim loses three points, unless the mugger has exactly five supporters, in which case the victim's score is set to zero. If a mugging fails then the mugger and each of his supporters lose one point.
33. No proposal numbered greater than 40 will be accepted without a URL (address of a World-Wide Web page). No two URLs may have the same hostname part.
34. If a mugger succeeds in mugging another player then his next attempt to mug that player will fail if they both have the same number of supporters as they had in the first mugging.
35. A victim of a successful mugging may seek revenge against his mugger. The avenger and the mugger must each send The Humble Scribe an integer between 0 and 9. If the mugger's number and the avenger's number differ by less than two, where 0 and 9 are taken to differ by one, then the mugger loses 5 points. A player may only seek revenge once for each mugging.
36. Only eligible players may be mugged.
37. Any player who supports both sides of a combat either directly or indirectly will lose five points instead of whatever other score he might have received from the combat.
38. Abolished.
39. Whenever a player's score becomes negative all rules proposed by that player are abolished (but not those merely modified by his proposals).
40. Abolished.
41. A player must respond to all those seeking revenge against him before making any other kind of submission (except a Point of Order).
42. A player may, at any time, obtain from The Humble Scribe an anti-mugging device. This will not be revealed to other players until a mugging or revenge attack on that player is attempted. The mugging or revenge will fail and the player using the device will lose one extra point. The device can only be used once.
43. Abolished.
44. A player may at any time ask The Humble Scribe how many people currently support him or whether a named player currently supports him. The Humble Scribe will supply the requested information and the player will lose one point.
45. In order to commit a mugging or to seek revenge, a player must own a weapon. A player may name any weapon he desires and The Humble Scribe will supply it at a cost of two points. A total of five weapons can be supplied. The owner of a weapon may sell it to another player for some agreed number of points if they both confirm the details of the exchange to The Humble Scribe.
46. A player may declare that he and another player are enemies. Enemies can never support each other. A player will get a two point bonus each time his enemy is mugged and a one point bonus each time one of his enemy's supporters is mugged.
47. A player can secretly obtain a clone of himself from The Humble Scribe. If the player is succesfully mugged, the clone is destroyed and the player loses 2 points but the mugger and his supporters get no points. If the mugging fails, the clone has no effect and remains secret.
48. A player may declare himself to be a pacifist. A pacifist may not mug another player and may not support any other player in a mugging. A pacifist who is mugged loses one point, as does the player who mugged him. A player who has declared himself a pacifist must remain so until the end of the game.
49. Any eligible player may call for a referendum on any existing rule. All players may vote once, for or against the rule. If a majority of the first seven votes received are against, the rule is abolished and the player who called the referendum gains two points, otherwise he loses 2 points.
50. All players are initially in the Central Hall. Any player may, at any time, move to any other existing location. New locations may be created only explicitly as part of a new rule or rule change and must be distinguished by some unique property.
51. Any rule which results in any one player receiving more than six points at once, should subsequently be abolished.
52. Any non-pacifist player may join the Security Squad (SS). This automatically cancels all his declarations of support for, or enmity against, other players. He may not initiate combat (muggings, revenge, etc.). If more than half of the eligible players have joined the SS then combat is prohibited. Whenever combat is prohibited, no player may initiate combat.
53. No combat may take place in The Neutral Corner. Players in The Neutral Corner may not mug or be mugged, nor may they support any other player in combat.
54. Any player who enters the Judge's Chambers becomes The Judge. Only one player may be Judge at any time. The Judicious Judge passes the next judgement on a proposal in the place of The Imperious Emperor. He then returns immediately to the Central Hall and is no longer Judge. The Judicious Judge may neither submit proposals, nor judge his own proposals. A former Judge may not enter the Judge's Chambers until three other players have been Judge.
55. If more than half the eligible players become pacifists, combat is prohibited.
56. A player who has previously initiated combat may turn himself in by entering the Jail, resulting in a reduction of the sentence to half the time (five proposals).
57. Each member of a group which causes combat to become prohibited receives 1.5 points each time it happens.
58. Any player in The Forge may attempt to create a weapon with a new name. The player must submit a number between 0 and 9 to The Humble Scribe. The Judge must also choose a number between 0 and 9 and if the numbers are both odd or both even, the weapon is successfully forged and the player loses two points. Otherwise the player loses three points.
59. Any player may attempt to arrest any other player in the same location as him (other than the Wild West) who has initiated combat (muggings, revenge, etc.) (the "offender"). The arresting player and the offender each submit an integer between 0 and 9 inclusive. If the sum of the numbers is less than 6 or more than 14 (if the arresting player is in the SS) or less than 5 or more 15 (if the arresting player is not in the SS) then the arrest is successful, otherwise it fails. If the arrest succeeds, the offender is placed in The Jail until ten proposals have been accepted. A player in The Jail may not move, gain points or submit proposals.
60. A player in jail (the prisoner) may attempt to escape from jail. The prisoner and the Judge select a number between 0 and 9 and send them to The Humble Scribe. If the difference between the two numbers is at most 1 (where 0 and 9 are considered to be adjacent), the prisoner is released from jail. If not, the prisoner loses 1 point and his sentence is reset to 10 proposals (as if he had just been arrested).