Rolling Stock Stars This is an 18xx-ish game with share trading but no map or track laying. Players buy companies; a company is a bit like a private, one entity owns all of it. Companies can grow up into corporations; corporations are share traded and buy companies from players or each other. A company has between 1 and 5 stars. They come out in order of number of stars - first the 1s, then the 2s, etc., and higher-star companies have more income. Companies have a fixed income by themselves, but can have "synergy" with other companies owned by the same corporation which improves their income. They also have a nominal face value which does not change. The 8 corporations have a special ability each and different numbers of shares, they're not all 10-share companies. The Director's certificate is a single share, not a double. The deck of share price cards means no two companies can ever have the same share price. Playing IRL, each company would actually hold the card for its current share price. If your share price is going up or down and the card you want isn't in the deck, you keep going until you find a card that is, meaning your share price changes by more. The "foreign investor" serves to keep the game moving by automatically buying up the deck of companies, similar to the way the game pushes the trains in many 18xx titles. Investment (and Wrap-Up) Effectively a share round. You can pass, auction a company, or trade shares in corporations. Priority deal goes by leftover money. After a share round, the foreign investor buys all the companies it can, starting with the lowest priced one. However, a big gotcha is that you can't buy Treasury shares. A corporation has to decide to issue shares to make them available in the market. When you buy a share, the price goes up (and you pay the new higher price); when you sell one, it goes down. You can steal Directorships in the usual way. There's no obligation to have a Director and a receivership mechanism for corporations that don't. Acquisition Corporations can buy companies from other entities. Each company has a permissible price range printed on it. There's no order of play and I think cross-trading between players is commonplace. A given company or unit of money can't be traded more than once in this phase. The foreign investor sells companies only at the highest permitted price. If more than one corporation wants to buy the same company from the investor, the corporation with the highest share price gets it. Closing You can close companies you or any of your corporations own. You might do this because the cost of ownership mechanism has made them not turn a profit. The foreign investor will close any company they own with a negative income. Income Players, corporations, and the foreign investor collect income. The investor has a base income of 5. When companies have a cost of ownership, it is deducted. Companies that belong to corporations can have "synergies". Each company has the name of some other companies printed on it, and an additional amount of income for owning that pair. A corporation's revenue goes straight into its Treasury. There's no direct relationship between the amount of revenue and the amount to be paid in dividends. Dividends You pay dividends only to issued shares (ie, all shares not in the Treasury). Your share price card lists a maximum dividend per share; pick a number between that and 0. You then count up the total stars of your companies and add 1 star for each 10 you paid out in dividends. Your share price card lists a target number of stars based on the number of issued shares. If you have more or fewer stars than this, your share price goes up or down by up to two spaces. (How does this work in practice? Dunno.) End Card If there are no companies for auction, the cost of ownership increases from 7 to 10. If it is already 10, the game ends. Issue Shares You can only issue one share, effectively selling it to the bank. You lose a spot of share price by doing so. IPO You can convert one of your companies into a corporation. You pick a charter card (affecting the share count and giving a special ability), choose a suitable starting price (the par price varies with number of shares), take the Director's share, and pay the difference between the par price and the face value of the company. The bank then buys one share. The corporation now owns one company. There's nothing special about this starting company - it could be sold or closed later - but the corporation must always own at least one company. If the face value was more than the par price, you buy two shares and pay the excess, and the bank buys two shares. Game End The game ends immediately if a share price reaches 75 during Acquisition, if a share price is 75 during End Card, or if the cost of ownership is 10 already when hitting the End Card phase. Final score is based on cash, face value of your own companies, and stock value. As normal, company assets don't count.