Reduce the big to-hit sources except XL. Luck should scale up to maybe +5 to hit, weapon enchantment to +4. Immediately drastically improve monster ACs. To a first approximation, subtract each monster's HD from its previous AC. Check the list to be sure one has not created any "holy terrors" - some ant monsters (for example) already have good ACs early on and don't really need a boost. However, monster AC works like player AC. If a monster has negative AC -n, it counts as -(1 .. n), randomly selected, each time it is attacked. However, it always gets damage reduction (1 .. n) as well. _However_, each point by which the player's to-hit roll beats the monster's AC cancels out one point of damage reduction. (Arguably, monsters should get this system as well, as part of a general approach of doing something about players' effective late-game immunity to physical damage). The aim of this system is to mean that additional to-hit is always valuable, but that the player can never be completely unable to hurt a monster. (It might totally outclass you and squash you like a bug, of course.) The rest of the combat proposal goes something like this: Trim the weapons list dramatically (for example, reduce all the polearms to "spear" (throwable), "halberd/naginata" (useful melee weapon), "pike" (less damage, works 2 squares away).) Have the damages of the remaining weapons more 3rd. Ed. style - the longsword isn't the only really useful one. "Shield use" skill, increasing the armour benefit of shields. "Tower shield", worth base 3 AC points. Only useful combined with some "monsters hit harder / player HP gain not unlimited" changes. If you want to be well-protected, use a shield. Two-handed combat multiplies skill and Strength bonuses to damage by 2. If you are a mighty-thewed Expert and want to do a _lot_ of damage, use a two-handed sword. Two-weapon combat rolls to hit with both weapons. Better to-hit roll (comparing final totals including weapon, skill etc bonuses) attacks the monster; the other doesn't, unless the best roll was a 20/19+/18+ at Basic/Skilled/Expert two-weapon combat. If you want to hit more, use two-weapon; if you have a mediocre primary and an excellent secondary (crysknife?), use two-weapon; if you have +7 Grayswandir and a +0 banana, abandon two-weapon and concentrate on hitting people with Grayswandir. Be able to get stuck with a cursed secondary and totally stuck with cursed primary and secondary.