Things Praetorians can't do, but should be able to ================================================== This document attempts to detail all the things which seem like obvious omissions - badges Praetorians should be able to earn, contacts they should be able to use, and so forth. It is arranged in order of guesswork as to implementation difficulty. Praetorians can't get the Commuter, Duelist, Tailor, City Official, and Law Enforcer day job badges, which you would expect to get in/near CTA stations, Arena terminals (in Pocket D), the Fashion Designer in Imperial City, the various official buildings in Nova Praetoria, and the assorted Police Precincts. They can get Clubber... but not in Studio 55. (Some of these like Tailor are now available in Echo Plaza... but still not in Praetoria proper.) Praetorians who missed Avid Reader in the tutorial cannot get it any other way. Praetorians cannot get the stat-enhancing and power-granting accolades (except Passport). There are surely enough badges available to goldsiders to at least offer versions of the stat-enhancing accolades. The Valentine's Event works badly for Praetorians - they can start with Scratch or Ganymede but cannot finish it. A lot of tips can give you "don't speak to people from alternate dimensions". It would be useful generally if all restrictions on forming cross-alignment teams were lifted. (Hero/Villain/goldside characters would still be unable to go to the same wrong-side zone, but you'd never get kicked from a team or be unable to join one because of alignment). This would particularly benefit Praetorians trying to invite Primals to join them. Praetorians cannot get missions from Belladonna Vetrano (who adds insult to injury by telling you she doesn't talk to people from alternative dimensions, although her missions can be done via Flashback) and Number Six (who would need to be made accessible by phone). They also would benefit from being allowed to do the Provost Marchand and Mr. G arcs set after the Fall of Praetoria. There seems no particular reason Praetorians should not have access to Cimerora and the ITF. (Lore-wise, it seems possible that Praetoria's history diverged from ours long after Cimerora.) If new goldside content is to be added at all, an obvious option would be a respec trial - 24-34 is right in the middle of the level range for the Wards. Access to Ouroboros. Access to more goldside maps (especially outdoor maps) in AE. I appreciate that "This is not difficult but it is very time consuming" (Faultline). The very stretchiest of stretch goals: more goldside content to take you to 50. Suggested: Loyalists and Resistance struggle over Neo-Tokyo (a known surviving city outside Praetoria proper) after the fall of the Magisterium. Some believe the Primals destroyed the Magisterium and blamed the Emperor; some even seek to rescue him from Primal Earth; many believe the Praetorian vision of a society free of hunger, homelessness, and menial labour could be restored. Others want to smash any vestige of the old regime. "Fallout Magisterium" / "Last Bastion". Redo Last Bastion as devastated Praetorian city maps. Loyalists and Resistance still have the concerns above, but more pressing is the Hamidon and the vast tide of mutated monsters - and new superpowered individuals - from the Magisterium's ruins is also a more immediate issue. Survivors might also congregate in Night Ward, which while dangerous is free of the Hamidon. First and Night Ward surely have an underground, everywhere else in Praetoria does - and Night Ward's underground is incredibly sinister. Plenty of scope for Underground Trials. Go back in time and see Cole's rise to power. It can't be stopped, but Resistance characters can try, and gain some success against particularly evil Power Loyalists (who don't exist in the present day because the Resistance killed them). Loyalists will want to support Cole. Responsibility and Wardens alike will want to reduce the horrifying collateral damage from the war. The equivalent of Paragon City was nuked and it was believed the Circle of Thorns were wiped out, but Oranbega was very deeply buried and the Circle are incredibly resilient. The half-ruined underground city holds all manner of magical secrets, with Primals and Praetorians alike seeking to capture them. As soon as Praetoria knew of Primal Earth, it prepared for the worst by inserting sleeper agents like Kiros Nandelu. Their Primal equivalents were kidnapped, then every particle of knowledge taken from their brains by Seers and imprinted into their Praetorian doubles. Resistance characters work to ferret out these imposters, while Loyalists work on the most audacious plan of all; to snatch the Emperor from his Primal prison cell replacing him with the body of Statesman or some other dimension's Marcus Cole - horribly burned, apparently the victim of a failed escape. Then, well, superheroes so rarely stay dead; present the Emperor to Primal Earth as Statesman reborn, to rebuild the Praetorian vision on Primal Earth.