Room type | Search? | Stairs | Fall into | Teleport into | Other |
---|---|---|---|---|---|
Room | Yes | Yes | d6 | OK | - |
Tower | No | Do not place | Impossible | OK | Move again, like Corridor. |
Trap | No | Yes | d6 | OK (but Trap) | Draw a Trap. |
Rotating Room | No | Do not place | d6, room already rotated | Room already rotated | Rotates, amazingly enough. |
Chasm | Yes (on your side) | Yes (on specific side) | Luck check if did not fall from Chasm (otherwise fall), d6 | Luck check or fall | Can leap. Check bottom level when drawn. |
Corridor | No | Yes | d6, do not move | Do not move | Move again if entered normally. |
Portcullis | Yes (cannot bypass portcullis) | Yes | d6, portcullis already down | Portcullis already down | Is it correct to say "clang!" if the portcullis is already down? |
Cave-In | No | Do not place | d6, stuck | Stuck | If try to climb/stairs up into Cave-In, d12-Armour, do not move. |
Bottomless Pit | No | Do not place, Luck check if descend stairs to Pit | Fall | Luck check or fall | Agility check to return to top level if climbing down not from like-aligned Pit (if failed, fall). Check bottom level when drawn. |
Chamber of Darkness | No | Yes | d6 | OK | Can never climb out (can levitate); if leave downstairs, Agility check or d3. |
Narrow Bridge (d10 Agility to cross) | Yes (on your side) | Yes (on specific side) | Impossible | Luck check or fall | On bottom level, treat as Stairs. Archers with ropes cross, Luck check. |
Stairs | Yes | Yes | d6 | OK | Has stairs, otherwise treat like Room. |
Spider Web | No | Yes | No damage, stuck | Stuck | Curiously, never contains spider. |
Treasure Chamber | No | No | Impossible (would be d6 damage, dragon wakes) | Luck check or die & dragon wakes | Can never climb, even with Rope. |
Hello, I am some random notes! A Secret Door can never bypass a printed door or portcullis. If you fail to climb up and fall, and the rules call for d6 damage, take d3, and draw no Room or Trap card, like other cases where you try to move but fail. Besides when tiles let you climb up and down, climb down after evading a Trapdoor; up after falling through one. Rope gives +2 bonus to climbing, and discard it to turn a failed climb down into a success.