Here's my take on what the autofire/multifire rules mean. It's a bit of a mish-mash in the rules. Weapons are classed as Standard, Multifire, or Autofire. Additionally, some "Standard" weapons (at the DM's discretion) are not capable of fast operation at all. In the current game all weapons are either Standard (mostly rifles) or Multishot (mostly revolvers), which is just as well because Autofire is a mess. Normally you use one bullet per attack roll. You can never, ever, get more attack rolls than you had bullets to fire. All your attacks are always resolved at once, in the normal initiative sequence. If penalties mean that a natural 20 isn't enough to hit, you still hit, but you can't do a critical hit. Ordinarily, you get one attack a round. If your Base Attack Bonus is +5 or better, you get an extra attack at -5 to your BAB; +10 or better, another extra attack at -10, and so forth. This only matters at high character levels, but if you get this bonus attack, you get it independently of any others, without any penalty to your first attack, and on any weapon where it isn't inherently absurd (eg, on a muzzle-loading cannon that could only be loaded every few rounds). Additionally, your extra attacks can be directed at any target you please. Every other multi-shot option requires that you be proficient with your weapon, that it be inherently capable of fast operation - modern firearms, or bows (but not crossbows) in the hands of proficient users, and that you direct all shots at the same target. ("I would like those chaps over there to keep their heads down" is "a target" - something's a single target if I say it is.) If you have the Rapid Shot feat, you can take an extra attack with any weapon, suffering a -2 to all attacks that round. This is independent of all subsequent options. You decide to use Rapid Shot when making your first attack. You can choose to hold back your second attack (eg, if the target was eliminated.) With a Standard weapon, you can make an extra attack, suffering a -6 to all attacks that round; -4 if you have the Multishot feat. You decide to do this when making your first attack. You can choose to hold back your extra attack. With a Multifire weapon, you have the same option, but the penalty is only -4; -2 with Multishot. So when you first make an attack, you choose to fire either one or two shots - or three with Rapid Shot. You calculate the penalty to hit, roll your first attack, and choose whether or not you want to actually take the second and third shots. After those, you might have extra attacks at -5 or even -10 because of your giant base attack bonus; you also choose whether or not you want to take those. Notes for autofire (here there be dragons, this isn't really written for players): With an Autofire weapon, you can make two extra attacks, suffering a -6 to all attacks that round, -4 with Multishot. You can't hold back; once you pick Autofire, you're making three attack rolls. Or four with Rapid Shot, but you can hold back on the 4th. OR You can make one attack (or two with Rapid Shot) exactly as if the weapon was Standard. If the weapon has no semi-automatic firing mode, the very first attack uses three bullets (up to the number available), even if that denies you a later attack. OR If the weapon has a semi-automatic firing mode, you may fire two shots (or three with Rapid Shot) exactly as if the weapon was Multishot. This uses the number of bullets actually fired. ALSO If you picked the first Autofire option, you can choose to keep the trigger down, spraying bullets indiscriminately. You fire three more bullets, making _one_ roll to hit with an additional -4 penalty (not cumulative with Rapid Shot). And... you can keep doing this as long as there are bullets in the gun (even if your last segment of fire uses fewer than three). At the DM's discretion, this may be effective in a target-rich environment. Extra attacks from high BAB are interleaved - spray at -4, -5, -8, -10, -12...