This seems to have quite a lot of '46isms. Fairly ordinary auction - the "waterfall" kind where when someone buys the leftmost private anything else with one bid resolves. You buy them in at 50-150% face value. 1 dimensional stock market, double and triple jumps, partial capitalisation, go up at end of Stock Round if sold out, go down if shares in Bank Pool, go down one step on player sales (only on Director sales if the price is below 50 kroner (kr)). Companies that close by hitting the bottom of the stock market can be refloated. Public companies start as 5-share minors and can convert to 10-shares through "nationalisation". Ordinarily only one company nationalises per OR - or after the first OR only in Phase 2. From Phase 6 (when the endgame is triggered) companies nationalise immediately. _Public_ companies have a unique power (as do some privates). Mountain terrain keeps a "mountain token" unless you pay the terrain cost a second time - either when first laying on the tile, or when upgrading it (but not at any other time) to build a tunnel and remove it. The effect of a mountain token is that for every train a company runs to or through the hex, it pays 10 kr from its treasury - this doesn't affect the train's run, and has to be paid in advance (no half-paying to make the money to pay the charge. Warning: private company P2A refers to this charge as "for snow on tracks"; elsewhere in the rules it is "for maintenance"; those are the same game mechanic. You can buy ships, which are like trains but on the sea (this is not a joke, they work pretty well like ordinary trains but on the blue bits of the map). A ship does not satisfy the requirement to own a train. Trains go obsolete (like 1846, running once before rusting); ships don't. The cert limit increases with the number of companies nationalised, which since it affects the number of shares out there means I guess the cert limit may matter earlier than the endgame. You can't own more than 60% of a company. You can't sell in the first SR; you can't sell a company that has not yet operated if you're not the Director. You can't cause more than 50% of a company to be in the Bank Pool, or cause a company to have no Director. You float at 60%. You can issue and redeem shares just like in 1846. Lay one or upgrade one; permissively (you only have to be able to reach some of the track on the new tile with a train of any length). The ship routes are preprinted; the bit in the rulebook about "water hexes" is ordinary terrain costs like C28. I26 Mjosa upgrades automatically to tiles LM1 at the start of Phase 3, and LM2 at the start of Phase 5. You pay a ferry fee of 10 kr to run through it in Phase 2, 5kr in Phases 3-4, and nothing thereafter. As well as regular tokens you can place "port tokens" in coastal cities. As far as I can see, a regular token does everything a port token does; a port token just enables a ship to pass through a city. However, you can place a port token if you can only reach the city by sea (I think, with a ship you actually own, not one of infinite length [1]) and port tokens are placed in a separate "harbour area" (which I think can have any number of port tokens) so can be placed when the city is full of ordinary tokens. A port token satisfies the requirement to visit a friendly token for a ship's route, but not for a train. Dits are bad, counting against a train's length. You can half pay. You can double jump, or triple jump at 165kr and above. Hitting the top of the stock market doesn't do you any good, how sad. You must own a train (and a ship doesn't count) even if you have no route. Ships count against the train limit and additionally you cannot have more than one ship of a given type. There are diseasel trains of infinite length [1] with an upgrade discount for 4/5/6 trains like in 1830 and friends. Bankruptcy does not end the game; if it produces a Directorless company, that company withholds, drops two spaces if it has no trains or ships at all, buys the cheapest train if it can. In a nationalisation round, companies are offered the opportunity to nationalise in reverse operating order (lowest price first). When a Director accepts, the company becomes a 10-share; 4 shares go to the treasury and one is immediately purchased by the "NSB" at face value. When the first 6 is bought the game end is triggered; after the next SR, there are three more ORs. [1] yes Clare, very funny.