1889 It's set in Japan, so there will be musical numbers, diversions involving the Mikado's daughter-in-law-elect, drawings of Snickersnee, etc. The game is meant to be "like 1830" but I hope not in the sense that the initial auction of privates (which works like 21Moon; buy the first up or bid on another, when one sells, go down the line selling ones with one bid and auctioning ones with two or more bids) is frightfully important and you just have to know what the right price for stuff is. Privates are bought in for between half and double the list price. They vanish when the first 5-train is bought. The Uno-Takamatsu Ferry is special - if a player owns it, it doesn't vanish then, and its revenue increases. (The downside, I think, is it ties up a lot of your capital for this late-game advantage.) There's a pretty normal 2D stock market except there is an "orange zone" where you can buy more than 60% of a company with a very low price. IPO shares sell at the original par price, not the current market price. Stock prices go up at the end of a stock round for companies being entirely sold out, and drop one space for every share sold. This makes for vicious dumping, especially since you can buy then sell in one operation, buying the share only in order to sell it immediately - maybe to turn a profit on a difference between IPO and market price. Because you can either sell then buy or buy then sell, you will get caught out when you buy a share and expect it to be the next players' turn where the interface is still faithfully waiting for you to decide if you want to sell. Companies float when 50% of the IPO is sold. At that point they are fully capitalised (get 10x the par price, but get no additional income from shares). Companies don't get the same number of tokens apiece, and don't get a lot. You can upgrade a tile either if some of the new track is on a possible route for your company, or if a town or city on the tile is on a possible route for your company. Kotohira (I4) has a Y80 terrain cost for every upgrade, not just the initial construction. This is marked on the tiles. Trains are simple N-trains, they run to N towns or cities and must hit one of your tokens. D-trains have a special higher value for offboard areas (and are unlimited in number and in visited stations). Although there are two 6-trains, the D (diesel) trains are available after the first 6 is sold. Any train can be traded to the Bank for Y300 credit against a D. The train rush is probably vicious. The game ends if any player goes bankrupt during Emergency Money Raising. Such a player may still win the game. Otherwise the game end is triggered by the bank breaking; finish the current share round and operating rounds sequence.