1849 is set on Sicily. It's entirely hypothetical; the railway only arrived in 1863. Companies come out in a random order, except in your first game the IFT is not amongst the first three. The corporations seem to have more differences than normal - eg already I find one selects a home city while the others are fixed (albeit the home cities may have multiple spots), and they have different token prices. Two-dimensional stock market, price cap before phase 16 (it's hex trains, so phases go 2/4/6/8/10/12/16 a bit like Ireland), can't buy more than 60%. Down on any player selling or issuance, down for certificates in the bank pool at the end of an SR, move left or right on withhold or pay out, no double jumps. There's 5 privates (with the normal sort of special powers and an auction). They can be bought in from phase 6 and vanish in phase 12. You sell shares then buy one or start the next major (no choice as to which). In the latter case there's one phase-2 par price, another one from phase 4, another from phase 6 etc so I think at the start of the game there's no choice in par price. If you start one, you can buy up to two shares immediately. You pay for tokens up front, and it's partial capitalisation. Companies have a 20% "last certificate". It can only be bought if there are no other certificates to buy in whichever of the treasury or the bank pool is being bought from, it can't be bought by trading in a 10% certificate, it can't be "half sold" for a 10% certificate and cash, and it can only be issued if that empties the treasury. A Director who's selling may take the "last certificate" from the incoming Director when swapping the Director's certificate for ordinary certificates. They might have to (incoming Director doesn't have 2 10% certificates) and if the outgoing Director only held 20% they'd have to sell to 0% (because you can't half-sell a "last certificate"). There's narrow gauge track, and dual gauge in brown tiles. It's cheaper to lay narrow gauge in mountains, but each narrow gauge hex counts as two when running your trains. Routes (ie, for trains to run and to determine where you can lay new track) can only change gauge at stations, but there's no inherent rule against placing track to create a break of gauge elsewhere. Upgrades are "use some new track or upgrade a city". Terrain costs apply on upgrades, not just initial lays. You pay the lower narrow gauge cost if you're only adding narrow gauge, even to a mixed-gauge tile. Trains _can_ change gauge at stations, making the way they're not literally individual locomotives more clear than normal. (I think it may be easier to think of (say) an 8H train as able to cross 8 hexsides, with narrow gauge counting double). There's a funky "R6H" train which counts narrow gauge as single and standard gauge at dual cost. You must buy a train if you have a route, but not otherwise. The Director is liable if the company has insufficient cash, and sells shares subject only to not causing the Directorship of the operating company to change. If that's not enough the corporation closes and you are bankrupt. However, you're allowed to take a L. 500 loan if you have no stock and continue the game, being charged L. 750 at the end of the game. If you have some stock (because it could not legally be sold) you keep that stock and L. 0. I gather it's not impossible to win the game after taking a loan, but you are allowed to throw in the towel. Companies can issue stock, but they can't do it during Emergency Money Raising. They can redeem one certificate. When phase 12 starts the 1908 Messina earthquake happens. It destroys any tile or tokens on Messina, which also closes the Garibaldi corporation if that is its only token. Apparently the 12Hs are really very dangerous. Game ends on maximum stock value, bank breaking, or only one player remaining.