This is all from the point of view of regular 1822, which we haven't played in a while, oops. The map is stupidly big, like Canada. There are a lot of separate station cities. Ten dit hexes are grain elevators (eg Moosejaw (J16)). Four coastal cities are ports (eg Prince Rupert (A7)). An ordinary train scores $10 extra from a grain elevator and $10 extra from a port if there was an elevator on its route. Pullmen earn no extra revenue from grain elevators or ports. They treat them as normal dits and cities. A Pullman on an N-train can run to N cities and 2N dits (I think in regular '22 it's unlimited dits?). "Grain trains" are like Pullmen in that they attach to existing trains, they're not trains in their own right. A grain train doesn't count grain elevators towards its total stops, but scores $10 for each grain elevator it runs through (note that it does _not_ score the normal value of the dit) and $20 for a port if it visited at least one elevator. Like the LNWR in '22, the CPR has ten 10% certificates and starts with two tokens on the map. For track laying and token placement, you can trace a route through multiple stations on the same tile, but not for actually running a train. There's double track into Buffalo (AC23) and Detroit (Y29), a bit like the English Channel in '22. You can't use this to run two trains until the green tiles - those have double track printed for the connecting hexes. There's a minor (M13) like the one in London in 1822 which picks one token spot in Toronto (AC21) which it shares (it doesn't stop another company putting a token there). It pays $20 to place its token which counts as its first track operation. Rule 7.1.2 says you can acquire M13 if you have a token in the shared station; I don't think this stops you tracing a route to it in the normal way, it's just meant to cover the rules question where you have an isolated token sharing with M13's token and does it count as a route if it's got no track in it? There's also a private (P10) which gives a similar conjoined token in Winnipeg (N16). P10's ability is a teleport, you don't need to be able to trace a route there to acquire it. Majors GNW and NTR have destination tokens in specific slots in Winnipeg, and must route to those slots to place the token. Major ICR can route to any slot in Quebec (AH8), but then must place its token in the slot it routed to... even if the slot is full, creating a slot with two tokens in like the above cases. You move left _n_ spaces if the Director sells _n_ shares; one left if another player sells, no matter how many were sold. When you acquire a minor you can immediately lay or upgrade one tile. You can't upgrade a tile you placed or upgraded earlier in the OR, or use a private with track abilities during this build. If the bank breaks during an operating round, finish the set of ORs and play one extra OR.