global vsc_game2code
set vsc_game2code(null) {}
set vsc_code2report() Ordinary
- set vsc_code2report(!) "Special/L.E."
+ set vsc_code2report(!) "(Special/L.E.)"
foreach {game code full} $subclassinfos {
if {![regexp {^[A-Z]$} $code code]} { error "bad code" }
set vsc_game2code($game) $code
}
load-icon atsea
+ set owners {ours dot query}
+ foreach b $owners { load-icon $b }
foreach a {battle borrow dot} {
- foreach b {ours dot query} {
- load-icon-combine $a $b
- }
+ load-icon $a
+ foreach b $owners { load-icon-combine $a $b }
}
}
proc code-lockown2icon {lockown} {
manyset [split $lockown ""] lock notown
- return icon/[
- lindex {battle borrow dot} $lock
- ]+[
- lindex {ours dot query} $notown
- ]
+ set l "
+ [lindex {battle borrow dot} $lock]
+ [lindex {ours dot query {} {} dot} $notown]
+ "
+ if {[llength $l]} { return icon/[join $l +] } { return {} }
}
proc canvas-horiz-stack {xvar xoff y bind type args} {
upvar 1 canvas canvas
set id [eval $canvas create $type [expr {$x+$xoff}] $y $args]
set bbox [$canvas bbox $id]
+ debug "CANVAS-HORIZ-STACK $type $x $xoff $id $bbox [list $args]"
set x [lindex $bbox 2]
$canvas bind $id <ButtonPress> $bind
return $id
}
incr stackx
- canvas-horiz-stack stackx 0 $imy $bind \
- image -anchor nw -image [code-lockown2icon $lockown]
- incr stackx
+ set lockownicon [code-lockown2icon $lockown]
+ if {[string length $lockownicon]} {
+ canvas-horiz-stack stackx 0 $imy $bind \
+ image -anchor nw -image $lockownicon
+ incr stackx
+ }
if {[string length $xabbrev]} {
canvas-horiz-stack stackx 0 $y $bind \
report-set inport [lindex {{At Sea} {In port}} $inport]
report-set class $vc_code2full($classcode)
- upvar #0 vsc_code2report($subclass) subclass_report
- if {[info exists subclass_report]} {
+ global smash_subclass
+ if {$smash_subclass >= 2} {
+ report-set subclass "(Any subclass)"
+ } elseif {[
+ upvar #0 vsc_code2report($subclass) subclass_report
+ info exists subclass_report
+ ]} {
report-set subclass $subclass_report
} else {
report-set subclass "Subclass \"$subclass\""
report-set lock [lindex {
{Battle ready} {Unlocked} {Locked}
+ {(All lock states)} {(Not battle ready)}
} $lock]
switch -exact $notown {
0 { report-set own "Yours" }
1 { report-set own "Other pirate's" }
2 { report-set own "Owner unknown" }
+ 3 { report-set own "(All ownerships)" }
+ 4 - 5 { report-set own "(Yours/unknown)" }
default { report-set own "?? $notown" }
}
#---------- smashing ----------
set smash_subclass 0
+set smash_owner 0
proc smash-code {code} {
manyset [split $code _] inport class subclass lockown xabbrev
set subclass !
}
+ global smash_owner
+ switch $smash_owner {
+ 0 { }
+ 1 { regsub {[12]$} $lockown 5 lockown }
+ 2 {
+ if {[regexp {^0.} $lockown]} {
+ # battle ready / all lock states
+ set lockown 03
+ } elseif {[regexp {^.0} $lockown]} {
+ # not battle ready / yours
+ set lockown 40
+ } else {
+ # state (not battle ready) / not known to be yours
+ regsub {.$} $lockown 4 lockown
+ }
+ }
+ 3 { regsub {.$} $lockown {3} lockown }
+ 4 { set lockown 33 }
+ }
+
return [join [list $inport $class $subclass $lockown $xabbrev] _]
}
catch { unset smfound }
foreach key [lsort [array names found]] {
regexp {^(.*) (\S+)$} $key dummy islandname code
+
+ if {![filters-say-yes $code]} continue
+
set smcode [smash-code $code]
debug "smashed $code => $smcode"
set smkey "$islandname $smcode"
set lastislandname {}
foreach smkey [lsort [array names smfound]] {
set c [llength $smfound($smkey)]
-# debug "SHOWING $smkey $c"
regexp {^(.*) (\S+)$} $smkey dummy islandname code
-
- if {![filters-say-yes $code]} continue
+ debug "SHOWING [list $smkey $c $islandname $code l=$lastislandname]"
if {[string compare $lastislandname $islandname]} {
manyset $isleloc($islandname) x y
make-radio-smasher subclass Subclass smash_subclass \
{Show Normal/LE Hide}
+ make-radio-smasher owner Owner smash_owner \
+ {Show Yours? You Lock Hide}
+
set filterstyle 1
trace add variable filterstyle write filterstyle-changed