X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~yarrgweb/git?p=ypp-sc-tools.db-test.git;a=blobdiff_plain;f=yarrg%2Fweb%2Fdocs;h=10caaee8b7b659b283f84fe98ba65f7dff24575b;hp=5c058bdde9232372a7f7d066ccb4e7708d313c00;hb=43454422b2df5e0dcfe144fcb871a2b6f9c1a3d0;hpb=9c3c0cfe4257a1365c8d82ff6f9b7908a4eb74a1 diff --git a/yarrg/web/docs b/yarrg/web/docs index 5c058bd..10caaee 100755 --- a/yarrg/web/docs +++ b/yarrg/web/docs @@ -178,6 +178,51 @@ You can enter the value in the box either as a percentage, or as a fraction 1/divisor, eg 1/2000 is the same as 0.05%; in each case it is taken as the loss for each league of the voyage. +

Minimum trade value

+ +Often there are many low-volume, low-value trades. It can be rather +labour-intensive to buy and sell a dozen different commodities, half +of which are only making a few poe each. + +

+ +The "minimum trade value" specifies a minimum profit that you would +like to get from each (commodity, collect island, deliver island) +triplet. Trades which don't meet this minimum will start out unticked in +the "Relevant trades" table and will not be included in the voyage +trading plan. + +

+ +If you want to change your threshold, you have to select "Apply", +which will automatically tick and untick all of the tickboxes for in +"Relevant trades", as appropriate. This will undo any customisation +of the set of trades you have already done by manually ticking and +unticking individual trades. + +

+ +The value is an absolute poe amount, typically 5 or 10, representing +the minimum profit to make it worthwhile (from a time and effort point +of view) clicking in the YPP client to collect and deliver a +commodity. Setting a higher threshold will make each island visit +faster, by excluding trivial transactions, and so reduce the chance +that market conditions change adversely during your voyage. + +

Caution about stalls' poe reserves

+ +If you select Also be cautious about stalls' poe reserves, +YARRG will calculate a minimum amount of poe that each stall has on +hand (by looking at all the offers that stall is making), and never +plan for you to sell goods at that stall for more than the available +poe. + +

+ +Goods planned to be bought at the stall (which might boost the stall's +poe reserves) are not considered, to avoid having to calculate the +stall's cash reserves at various different times. +

Available capital

If you don't specify the amount of capital you have available to @@ -210,22 +255,25 @@ comes the initial letter of the category: @{ $getclasses->fetchall_arrayref() } %>.

-Then, if applicable, follows one of the following indications: -<% join ', ', map { "$_" } qw(tt t m b bb) %> -indicating whether the commodity is in the top, 2nd, middle, -2nd-to-last or bottom fifth of the list of commodities of the same -class, respectively. + +Then, if applicable, follows a number from 0 to +9 indicating roughly where the commodity is in the +list of commodities of the same class. The number indicates which +tenth of the list is: 0 for the first (top) tenth, +1 for the 2nd, and so on, up to 9 +for the final tenth. +

For example,

Fine pink cloth  
C t
+ title="Fine pink cloth is under Cloth, commodity 14 of 55">C 2
indicates that Fine pink cloth can be found under Cloth, -between 20% and 40% of the way down through the types of Cloth. +between 20% and 30% of the way down through the types of Cloth. If you mouseover that in a suitably equipped browser you should see the text:
@@ -233,7 +281,7 @@ Fine pink cloth is under Cloth, commodity 14 of 55

-The position indicator (tt, t, etc.) isn't shown for very small +The position indicator digit isn't shown for very small categories. The exact location of the commodity in the actual game