X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~yarrgweb/git?p=ypp-sc-tools.db-live.git;a=blobdiff_plain;f=yarrg%2Fweb%2Fdocs;h=02cbeebdc90ba63569582c2fbd3bd21fa90ae9e2;hp=fc1bd0f712a154c2f325b502951f382b38a3a4c4;hb=3dbb2f33eae3a509123ffc99e48e35f858a8292a;hpb=d7465beff921821bf120a25a30a35ef06bddfc0e diff --git a/yarrg/web/docs b/yarrg/web/docs index fc1bd0f..02cbeeb 100755 --- a/yarrg/web/docs +++ b/yarrg/web/docs @@ -33,17 +33,21 @@ -Website documentation - YARRG +Website documentation - YARRG + + +

Looking up data in YARRG

@@ -89,7 +93,7 @@ potentially profitable trades. If the route is suitable for the trade route optimiser, it will generate a complete voyage plan, telling you which goods to buy and sell where at which stalls and prices. -

+

If you specify only one island or one archipelago, the site shows only arbitrage trades. If you want single-hop trades within an @@ -101,7 +105,7 @@ After getting the results, you can untick various trades individually, and select `Update' to get a new plan. The unticked trades will be excluded from the voyage plan (if any) and also from the totals. -

Vessel capacity

+

Vessel capacity

If you don't specify a vessel or a vessel capacity, the trading plan will not take into account the fact that your voyage will be on a ship @@ -117,10 +121,11 @@ like:
The capacity of a sloop, leaving no allowance for rum and shot
wb - 1%
The capacity of a war brig minus 1% -
20t 13kl +
13t 20kl
13 tonnes (13,000kg), 20 kilolitres (20,000l) -
sloop - 100l 100kg -
The capacity of a sloop minus 100l, minus 100kg +
sloop - 10 small 40 rum +
The capacity of a sloop which remains after + 10 small shot and 40 rum are loaded
2t plus 500kg minus 200kg
2300kg, with no limit on volume @@ -128,18 +133,22 @@ Evaluation is strictly from left to right.

-Formally, the capacity is a list of terms, all but the first preceded -by one of -, minus, +, -plus. Each term may specify a mass and/or a volume -(separated by a space), as a number followed (without an intervening -space) by a unit (t, kg, kl or -l). Alternatively each term except the first may specify a -percentage, which is applied as a percentage change to the answer from -all the preceding terms. The first term may be a ship name or -abbrevation instead. If the first term specifies only one of mass or -volume, all the subsequent terms may only adjust that same value. +More formally: +

+ capacity-string := [ first-term term* ]
+ term := ('+' | '-' | 'plus' | 'minus') (value+ | number'%')
+ value := mass | volume
+        | integer commodity-name-or-abbreviation
+ mass := number ('t' | 'kg')
+ volume := number ('kl' | 'l')
+ first-term := mass | volume | mass volume | volume mass
+             | ship-name-or-abbreviation
+
+ +If the first term specifies only one of mass or volume, all the +subsequent terms may only adjust that same value. -

Expected losses

+

Expected losses

In theory if you were guaranteed to have a trouble-free voyage it would be worth trading goods at very low margins. However, in @@ -157,25 +166,45 @@ to do.

-Trades whose margin is less than the expected loss are never selected. -For example, if you select 1% loss per league, and plan a voyage of 5 -leagues, then any trade with a margin of less than 5.15% would be -completely excluded (5.15% not 5% because the loss works like compound -interest). Theoretically very profitable trades which are close to -the expected break-even point because of the distance can also be -rejected by the optimiser in favour of shorter distance trades with -theoretically smaller margins. +Trades whose margin is less than the expected loss are never included +in the suggested plan. For example, if you select 1% loss per league, +and plan a voyage of 5 leagues, then any trade with a margin of less +than 5.15% would be completely excluded (5.15% not 5% because the loss +works like compound interest). Theoretically very profitable trades +which are close to the expected break-even point because of the +distance can also be rejected by the optimiser in favour of shorter +distance trades with theoretically smaller margins, if it's not +possible to do both.

-As a guide: you may expect to lose between 0.1% and 1% per league. -0.1% would correspond, for example, to losing one fight to brigands -every ten 10-league voyages. +As a guide: you may expect to lose between 0.01% and 1% per league. +For example 0.1% would correspond to losing one fight to brigands (who +take 10% if they win) for every 100 leagues sailed.

You can enter the value in the box either as a percentage, or as a -fraction 1/divisor, eg 1/200 is the same as 0.5%; in each +fraction 1/divisor, eg 1/2000 is the same as 0.05%; in each case it is taken as the loss for each league of the voyage. +

Available capital

+ +If you don't specify the amount of capital you have available to +invest in the voyage, the trading plan will assume that your capital +is unlimited. If you specify an amount in PoE here, the trading plan +will never require you to spend more than that amount on commodities. + +

+ +The trading plan does not take into account accumulated profits from +each leg of the journey when applying the available capital +constraint. For example, if you specify a journey from A to B to C +and a capital limit of 10000 PoE, the trading plan will not tell you +to buy 1000 peas at A for 10 PoE each, sail them to B and sell all of +them for 20 PoE each, and then buy 2000 beans at B for 10 PoE each and +sail them to C to sell for 20 PoE each even if such a trade would in +fact be possible. In practice this is unlikely to be a problem! + +

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