X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~yarrgweb/git?a=blobdiff_plain;f=yarrg%2Fweb%2Fdocs;h=82b2adde2f2fc7e4133dbf2b26f97b53745f7d26;hb=HEAD;hp=2be018e810270b3b14cb3feb7ccb5db2c439031b;hpb=c98eb3b0720f8194a116aea338fd2d3caa8c7538;p=ypp-sc-tools.db-live.git diff --git a/yarrg/web/docs b/yarrg/web/docs index 2be018e..82b2add 100755 --- a/yarrg/web/docs +++ b/yarrg/web/docs @@ -178,6 +178,37 @@ You can enter the value in the box either as a percentage, or as a fraction 1/divisor, eg 1/2000 is the same as 0.05%; in each case it is taken as the loss for each league of the voyage. +
+ +The "minimum trade value" specifies a minimum profit that you would +like to get from each (commodity, collect island, deliver island) +triplet. Trades which don't meet this minimum will start out unticked in +the "Relevant trades" table and will not be included in the voyage +trading plan. + +
+ +If you want to change your threshold, you have to select "Apply", +which will automatically tick and untick all of the tickboxes for in +"Relevant trades", as appropriate. This will undo any customisation +of the set of trades you have already done by manually ticking and +unticking individual trades. + +
+ +The value is an absolute poe amount, typically 5 or 10, representing +the minimum profit to make it worthwhile (from a time and effort point +of view) clicking in the YPP client to collect and deliver a +commodity. Setting a higher threshold will make each island visit +faster, by excluding trivial transactions, and so reduce the chance +that market conditions change adversely during your voyage. +