X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~yarrgweb/git?a=blobdiff_plain;f=yarrg%2Fweb%2Fdocs;h=2be018e810270b3b14cb3feb7ccb5db2c439031b;hb=8de9e86e749db455deea697684b67be7874c5efa;hp=a6f4bcac5d53520e810d66b024dfbc73744dd6a1;hpb=8c1110db34ac870015cb7edb6e5bba6ca1f2d90d;p=ypp-sc-tools.web-test.git diff --git a/yarrg/web/docs b/yarrg/web/docs index a6f4bca..2be018e 100755 --- a/yarrg/web/docs +++ b/yarrg/web/docs @@ -33,18 +33,7 @@ %doc> -
+ +If this page is all too complicated for you, you may prefer to read +the introduction instead. +
-(An exception to this is if you select the `Update' option from the -`Trades for route' lookup; the list of (de)selected stalls is too long +(An exception to this is if you select the "Update" option from the +"Trades for route" lookup; the list of (de)selected stalls is too long to fit in a URL.)
+
If you specify only one island or one archipelago, the site shows only arbitrage trades. If you want single-hop trades within an @@ -98,7 +92,7 @@ archipelago, you must enter the archipelago name twice.
After getting the results, you can untick various trades individually, -and select `Update' to get a new plan. The unticked trades will be +and select "Update" to get a new plan. The unticked trades will be excluded from the voyage plan (if any) and also from the totals.
-As a guide: you may expect to lose between 0.1% and 1% per league. -0.1% would correspond, for example, to losing one fight to brigands -every ten 10-league voyages. +As a guide: you may expect to lose between 0.01% and 1% per league. +For example 0.1% would correspond to losing one fight to brigands (who +take 10% if they win) for every 100 leagues sailed.
You can enter the value in the box either as a percentage, or as a -fraction 1/divisor, eg 1/200 is the same as 0.5%; in each +fraction 1/divisor, eg 1/2000 is the same as 0.05%; in each case it is taken as the loss for each league of the voyage. +
+ +Goods planned to be bought at the stall (which might boost the stall's +poe reserves) are not considered, to avoid having to calculate the +stall's cash reserves at various different times. +
+ +Then, if applicable, follows a number from 0 to +9 indicating roughly where the commodity is in the +list of commodities of the same class. The number indicates which +tenth of the list is: 0 for the first (top) tenth, +1 for the 2nd, and so on, up to 9 +for the final tenth. + +
+For example, +
++indicates that Fine pink cloth can be found under Cloth, +between 20% and 30% of the way down through the types of Cloth. +If you mouseover that in a suitably equipped browser you should see the +text: ++
+ Fine pink cloth + C 2+
+Fine pink cloth is under Cloth, commodity 14 of 55 ++
+ +The position indicator digit isn't shown for very small +categories. + +The exact location of the commodity in the actual game +client may vary because YARRG only considers the list of all possible +commodities, not the list of actual offers at the island in question. + +Also, not all commodities are always completely categorised or +ordered; we are working to add the additional data + + <& footer &>