X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~yarrgweb/git?a=blobdiff_plain;f=yarrg%2Fweb%2Fdocs;h=23ab7334ef6488ce185e4092d237629cf8c79f40;hb=ac1cf45e4672ac30f232cee92e60eb1a2d17a5c5;hp=5c058bdde9232372a7f7d066ccb4e7708d313c00;hpb=9c3c0cfe4257a1365c8d82ff6f9b7908a4eb74a1;p=ypp-sc-tools.db-live.git diff --git a/yarrg/web/docs b/yarrg/web/docs index 5c058bd..23ab733 100755 --- a/yarrg/web/docs +++ b/yarrg/web/docs @@ -178,6 +178,51 @@ You can enter the value in the box either as a percentage, or as a fraction 1/divisor, eg 1/2000 is the same as 0.05%; in each case it is taken as the loss for each league of the voyage. +
+ +The "minimum trade value" specifies a minimum profit that you would +like to get from each (commodity, collect island, deliver island) +triplet. Trades which don't meet this minimum will start out unticked in +the "Relevant trades" table and will not be included in the voyage +trading plan. + +
+ +If you want to change your threshold, you have to select "Apply", +which will automatically tick and untick all of the tickboxes for in +"Relevant trades", as appropriate. This will undo any customisation +of the set of trades you have already done by manually ticking and +unticking individual trades. + +
+ +The value is an absolute poe amount, typically 5 or 10, representing +the minimum profit to make it worthwhile (from a time and effort point +of view) clicking in the YPP client to collect and deliver a +commodity. Setting a higher threshold will make each island visit +faster, by excluding trivial transactions, and so reduce the chance +that market conditions change adversely during your voyage. + +
+ +Goods planned to be bought at the stall (which might boost the stall's +poe reserves) are not considered, to avoid having to calculate the +stall's cash reserves at various different times. +
-Then, if applicable, follows one of the following indications: -<% join ', ', map { "$_" } qw(tt t m b bb) %> -indicating whether the commodity is in the top, 2nd, middle, -2nd-to-last or bottom fifth of the list of commodities of the same -class, respectively. + +Then, if applicable, follows a number from 0 to +9 indicating roughly where the commodity is in the +list of commodities of the same class. The number indicates which +tenth of the list is: 0 for the first (top) tenth, +1 for the 2nd, and so on, up to 9 +for the final tenth. +
For example,
indicates that Fine pink cloth can be found under Cloth, -between 20% and 40% of the way down through the types of Cloth. +between 20% and 30% of the way down through the types of Cloth. If you mouseover that in a suitably equipped browser you should see the text:
Fine pink cloth C t+ title="Fine pink cloth is under Cloth, commodity 14 of 55">C 2
@@ -233,15 +281,12 @@ Fine pink cloth is under Cloth, commodity 14 of 55
-The position indicator (tt, t, etc.) isn't shown for very small +The position indicator digit isn't shown for very small categories. The exact location of the commodity in the actual game client may vary because YARRG only considers the list of all possible commodities, not the list of actual offers at the island in question. -Also, not all commodities are always completely categorised or -ordered; we are working to add the additional data - <& footer &>