X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~yarrgweb/git?a=blobdiff_plain;f=yarrg%2Fweb%2Fdocs;h=10caaee8b7b659b283f84fe98ba65f7dff24575b;hb=43454422b2df5e0dcfe144fcb871a2b6f9c1a3d0;hp=27ee3d5aae737ac5d1125b9b15c066a24cc2db28;hpb=aeb0304dee70abf1c3a674d5eb38a45b0df7cd41;p=ypp-sc-tools.web-live.git diff --git a/yarrg/web/docs b/yarrg/web/docs index 27ee3d5..10caaee 100755 --- a/yarrg/web/docs +++ b/yarrg/web/docs @@ -178,6 +178,51 @@ You can enter the value in the box either as a percentage, or as a fraction 1/divisor, eg 1/2000 is the same as 0.05%; in each case it is taken as the loss for each league of the voyage. +

Minimum trade value

+ +Often there are many low-volume, low-value trades. It can be rather +labour-intensive to buy and sell a dozen different commodities, half +of which are only making a few poe each. + +

+ +The "minimum trade value" specifies a minimum profit that you would +like to get from each (commodity, collect island, deliver island) +triplet. Trades which don't meet this minimum will start out unticked in +the "Relevant trades" table and will not be included in the voyage +trading plan. + +

+ +If you want to change your threshold, you have to select "Apply", +which will automatically tick and untick all of the tickboxes for in +"Relevant trades", as appropriate. This will undo any customisation +of the set of trades you have already done by manually ticking and +unticking individual trades. + +

+ +The value is an absolute poe amount, typically 5 or 10, representing +the minimum profit to make it worthwhile (from a time and effort point +of view) clicking in the YPP client to collect and deliver a +commodity. Setting a higher threshold will make each island visit +faster, by excluding trivial transactions, and so reduce the chance +that market conditions change adversely during your voyage. + +

Caution about stalls' poe reserves

+ +If you select Also be cautious about stalls' poe reserves, +YARRG will calculate a minimum amount of poe that each stall has on +hand (by looking at all the offers that stall is making), and never +plan for you to sell goods at that stall for more than the available +poe. + +

+ +Goods planned to be bought at the stall (which might boost the stall's +poe reserves) are not considered, to avoid having to calculate the +stall's cash reserves at various different times. +

Available capital

If you don't specify the amount of capital you have available to @@ -199,23 +244,36 @@ fact be possible. In practice this is unlikely to be a problem!

Locating commodities in the YPP client UI

In the Voyage Trading Plan, YARRG indicates after the commodity name -where in the YPP commodity UI each commodity can be found. This is -done by showing one of the following indications in the table: -
- TT, T, M, B, BB -
-indicating whether the commodity is in the top, 2nd, middle, -2nd-to-last or bottom fifth of the list of commodities of the same -class, respectively. For example, +where in the YPP commodity UI each commodity can be found. First +comes the initial letter of the category: +% my $dbh= dbw_connect('Midnight'); +% my $getclasses= $dbh->prepare( +% "SELECT commodclass FROM commodclasses ORDER BY commodclass"); +% $getclasses->execute(); +<% + join '; ', map { $_->[0] =~ m/^./ or die; "$&$'" } + @{ $getclasses->fetchall_arrayref() } +%>. +

+ +Then, if applicable, follows a number from 0 to +9 indicating roughly where the commodity is in the +list of commodities of the same class. The number indicates which +tenth of the list is: 0 for the first (top) tenth, +1 for the 2nd, and so on, up to 9 +for the final tenth. + +

+For example,

Fine pink cloth  
T
+ title="Fine pink cloth is under Cloth, commodity 14 of 55">C 2
indicates that Fine pink cloth can be found under Cloth, -between 20% and 40% of the way down through the types of Cloth. +between 20% and 30% of the way down through the types of Cloth. If you mouseover that in a suitably equipped browser you should see the text:
@@ -223,15 +281,15 @@ Fine pink cloth is under Cloth, commodity 14 of 55

-Note that the exact location of the commodity may vary because the -system only considers the list of all possible commodities, not the -list of actual offers at the island in question. +The position indicator digit isn't shown for very small +categories. + +The exact location of the commodity in the actual game +client may vary because YARRG only considers the list of all possible +commodities, not the list of actual offers at the island in question. -

Also, not all commodities are always completely categorised or -ordered; we are working to add the additional data. Uncategorised or -unordered commodities don't have a position indicator (TT, T etc.) -next to them. +ordered; we are working to add the additional data <& footer &>