X-Git-Url: http://www.chiark.greenend.org.uk/ucgi/~yarrgweb/git?a=blobdiff_plain;f=yarrg%2Fweb%2Fdocs;h=10caaee8b7b659b283f84fe98ba65f7dff24575b;hb=27c23298aea5653ffba93b5a9c41bfa321b478d7;hp=8c48814f59faddfb74be9b4b1e6cec516b1f756c;hpb=9f2bf0795621de264cea63060079704dfd9d5a0b;p=ypp-sc-tools.main.git diff --git a/yarrg/web/docs b/yarrg/web/docs index 8c48814..10caaee 100755 --- a/yarrg/web/docs +++ b/yarrg/web/docs @@ -178,6 +178,51 @@ You can enter the value in the box either as a percentage, or as a fraction 1/divisor, eg 1/2000 is the same as 0.05%; in each case it is taken as the loss for each league of the voyage. +
+ +The "minimum trade value" specifies a minimum profit that you would +like to get from each (commodity, collect island, deliver island) +triplet. Trades which don't meet this minimum will start out unticked in +the "Relevant trades" table and will not be included in the voyage +trading plan. + +
+ +If you want to change your threshold, you have to select "Apply", +which will automatically tick and untick all of the tickboxes for in +"Relevant trades", as appropriate. This will undo any customisation +of the set of trades you have already done by manually ticking and +unticking individual trades. + +
+ +The value is an absolute poe amount, typically 5 or 10, representing +the minimum profit to make it worthwhile (from a time and effort point +of view) clicking in the YPP client to collect and deliver a +commodity. Setting a higher threshold will make each island visit +faster, by excluding trivial transactions, and so reduce the chance +that market conditions change adversely during your voyage. + +
+ +Goods planned to be bought at the stall (which might boost the stall's +poe reserves) are not considered, to avoid having to calculate the +stall's cash reserves at various different times. +
+ +Then, if applicable, follows a number from 0 to +9 indicating roughly where the commodity is in the +list of commodities of the same class. The number indicates which +tenth of the list is: 0 for the first (top) tenth, +1 for the 2nd, and so on, up to 9 +for the final tenth. + +
+For example, +
++indicates that Fine pink cloth can be found under Cloth, +between 20% and 30% of the way down through the types of Cloth. +If you mouseover that in a suitably equipped browser you should see the +text: ++
+ Fine pink cloth + C 2+
+Fine pink cloth is under Cloth, commodity 14 of 55 ++
+ +The position indicator digit isn't shown for very small +categories. + +The exact location of the commodity in the actual game +client may vary because YARRG only considers the list of all possible +commodities, not the list of actual offers at the island in question. + +Also, not all commodities are always completely categorised or +ordered; we are working to add the additional data + <& footer &>