</%doc>
-<html><head><title>Website documentation - YARRG</title>
-</head><body>
-
-<a href="lookup">YARRG</a> -
- Yet Another Revenue Research Gatherer
-|
-<a href="devel">development</a>
-|
-<a href="intro">introduction</a>
-|
-<b>documentation</b>
-
+<& docshead &>
<h1>Looking up data in YARRG</h1>
YARRG (Yet Another Revenue Research Gatherer) is a third-party tool
documentation page contains information about the database website
which you may not be able to divine from the online user interface.
+<p>
+
+If this page is all too complicated for you, you may prefer to read
+<a href="intro">the introduction</a> instead.
+
<h2>Bookmarkable URLs</h2>
Mostly, you can bookmark the specific pages and queries. Select the
<p>
-(An exception to this is if you select the `Update' option from the
-`Trades for route' lookup; the list of (de)selected stalls is too long
+(An exception to this is if you select the "Update" option from the
+"Trades for route" lookup; the list of (de)selected stalls is too long
to fit in a URL.)
<h2>Dynamic confirmation of meaning of text entry boxes</h2>
If you have Javascript enabled, the various text entry boxes will be
annotated with a brief explanation of the system's interpretation of
your current entry string. To get the actual results updated, you
-must still hit `Go' or `Update'.
+must still hit "Go" or "Update".
<h2>Trades for route</h2>
route optimiser, it will generate a complete voyage plan, telling you
which goods to buy and sell where at which stalls and prices.
-<p>
+<p><a name="arbitrage"></a>
If you specify only one island or one archipelago, the site shows only
arbitrage trades. If you want single-hop trades within an
<p>
After getting the results, you can untick various trades individually,
-and select `Update' to get a new plan. The unticked trades will be
+and select "Update" to get a new plan. The unticked trades will be
excluded from the voyage plan (if any) and also from the totals.
-<h3>Vessel capacity</h3>
+<h3><a name="capacity">Vessel capacity</a></h3>
If you don't specify a vessel or a vessel capacity, the trading plan
will not take into account the fact that your voyage will be on a ship
<dd>The capacity of a war brig minus 1%
<dt>13t 20kl
<dd>13 tonnes (13,000kg), 20 kilolitres (20,000l)
-<dt>sloop - 100l 100kg
-<dd>The capacity of a sloop minus 100l, minus 100kg
+<dt>sloop - 10 small 40 rum
+<dd>The capacity of a sloop which remains after
+ 10 small shot and 40 rum are loaded
<dt>2t plus 500kg minus 200kg
<dd>2300kg, with no limit on volume
</dl>
<p>
-Formally, the capacity is a list of terms, all but the first preceded
-by one of <kbd>-</kbd>, <kbd>minus</kbd>, <kbd>+</kbd>,
-<kbd>plus</kbd>. Each term may specify a mass and/or a volume
-(separated by a space), as a number followed (without an intervening
-space) by a unit (<kbd>t</kbd>, <kbd>kg</kbd>, <kbd>kl</kbd> or
-<kbd>l</kbd>). Alternatively each term except the first may specify a
-percentage, which is applied as a percentage change to the answer from
-all the preceding terms. The first term may be a ship name or
-abbrevation instead. If the first term specifies only one of mass or
-volume, all the subsequent terms may only adjust that same value.
+More formally:
+<pre>
+ capacity-string := [ first-term term* ]
+ term := ('+' | '-' | 'plus' | 'minus') (value+ | number'%')
+ value := mass | volume
+ | integer commodity-name-or-abbreviation
+ mass := number ('t' | 'kg')
+ volume := number ('kl' | 'l')
+ first-term := mass | volume | mass volume | volume mass
+ | ship-name-or-abbreviation
+</pre>
-<h3>Expected losses</h3>
+If the first term specifies only one of mass or volume, all the
+subsequent terms may only adjust that same value.
+
+<h3><a name="losses">Expected losses</a></h3>
In theory if you were guaranteed to have a trouble-free voyage it
would be worth trading goods at very low margins. However, in
<p>
-As a guide: you may expect to lose between 0.1% and 1% per league.
-0.1% would correspond, for example, to losing one fight to brigands
-every ten 10-league voyages.
+As a guide: you may expect to lose between 0.01% and 1% per league.
+For example 0.1% would correspond to losing one fight to brigands (who
+take 10% if they win) for every 100 leagues sailed.
<p>
You can enter the value in the box either as a percentage, or as a
-fraction 1/<em>divisor</em>, eg 1/200 is the same as 0.5%; in each
+fraction 1/<em>divisor</em>, eg 1/2000 is the same as 0.05%; in each
case it is taken as the loss for each league of the voyage.
+<h3><a name="minprofit">Minimum trade value</a></h3>
+
+Often there are many low-volume, low-value trades. It can be rather
+labour-intensive to buy and sell a dozen different commodities, half
+of which are only making a few poe each.
+
+<p>
+
+The "minimum trade value" specifies a minimum profit that you would
+like to get from each (commodity, collect island, deliver island)
+triplet. Trades which don't meet this minimum will start out unticked in
+the "Relevant trades" table and will not be included in the voyage
+trading plan.
+
+<p>
+
+If you want to change your threshold, you have to select "Apply",
+which will automatically tick and untick all of the tickboxes for in
+"Relevant trades", as appropriate. This will undo any customisation
+of the set of trades you have already done by manually ticking and
+unticking individual trades.
+
+<p>
+
+The value is an absolute poe amount, typically 5 or 10, representing
+the minimum profit to make it worthwhile (from a time and effort point
+of view) clicking in the YPP client to collect and deliver a
+commodity. Setting a higher threshold will make each island visit
+faster, by excluding trivial transactions, and so reduce the chance
+that market conditions change adversely during your voyage.
+
+<h3><a name="poelimit">Caution about stalls' poe reserves</a></h3>
+
+If you select <b>Also be cautious about stalls' poe reserves</b>,
+YARRG will calculate a minimum amount of poe that each stall has on
+hand (by looking at all the offers that stall is making), and never
+plan for you to sell goods at that stall for more than the available
+poe.
+
+<p>
+
+Goods planned to be bought at the stall (which might boost the stall's
+poe reserves) are not considered, to avoid having to calculate the
+stall's cash reserves at various different times.
+
+<h3><a name="capital">Available capital</a></h3>
+
+If you don't specify the amount of capital you have available to
+invest in the voyage, the trading plan will assume that your capital
+is unlimited. If you specify an amount in PoE here, the trading plan
+will never require you to spend more than that amount on commodities.
+
+<p>
+
+The trading plan does not take into account accumulated profits from
+each leg of the journey when applying the available capital
+constraint. For example, if you specify a journey from A to B to C
+and a capital limit of 10000 PoE, the trading plan will not tell you
+to buy 1000 peas at A for 10 PoE each, sail them to B and sell all of
+them for 20 PoE each, and then buy 2000 beans at B for 10 PoE each and
+sail them to C to sell for 20 PoE each even if such a trade would in
+fact be possible. In practice this is unlikely to be a problem!
+
+<h3><a name="posinclass">Locating commodities in the YPP client UI</a></h3>
+
+In the Voyage Trading Plan, YARRG indicates after the commodity name
+where in the YPP commodity UI each commodity can be found. First
+comes the initial letter of the category:
+% my $dbh= dbw_connect('Cerulean');
+% my $getclasses= $dbh->prepare(
+% "SELECT commodclass FROM commodclasses ORDER BY commodclass");
+% $getclasses->execute();
+<%
+ join '; ', map { $_->[0] =~ m/^./ or die; "<strong>$&</strong>$'" }
+ @{ $getclasses->fetchall_arrayref() }
+%>.
+<p>
+
+Then, if applicable, follows a number from <strong>0</strong> to
+<strong>9</strong> indicating roughly where the commodity is in the
+list of commodities of the same class. The number indicates which
+tenth of the list is: <strong>0</strong> for the first (top) tenth,
+<strong>1</strong> for the 2nd, and so on, up to <strong>9</strong>
+for the final tenth.
+
+<p>
+For example,
+<blockquote>
+<table><tr>
+<td>Fine pink cloth
+<td><div class=mouseover
+ title="Fine pink cloth is under Cloth, commodity 14 of 55">C 2</div>
+</table>
+</blockquote>
+indicates that Fine pink cloth can be found under Cloth,
+between 20% and 30% of the way down through the types of Cloth.
+If you mouseover that in a suitably equipped browser you should see the
+text:
+<blockquote>
+Fine pink cloth is under Cloth, commodity 14 of 55
+</blockquote>
+<p>
+
+The position indicator digit isn't shown for very small
+categories.
+
+The exact location of the commodity in the actual game
+client may vary because YARRG only considers the list of all possible
+commodities, not the list of actual offers at the island in question.
+
+</div>
<& footer &>