*enamel
*forageables
+# Commodities are defined in `commods` sections
+# Each line is
+# <name> <facts>
+# and the <facts> can be
+# <mass>kg
+# <volume>l
+# *<class> (see commodclasses, above)
+# @<sort-number> sort order value, for where in the commods list it goes
+# @<sort-number>+ sort order value; 10x line number is added
+# The <name> can contain `%<reference>` which is then defined in
+# a `%<reference>` section.
+# Volume defaults to 1l.
+
commods
kraken's blood 1kg *dye @105
%d dye 1kg *dye @0
small cannon balls 7100g *ship_supplies @0+
medium cannon balls 14200g 2l *ship_supplies @0+
large cannon balls 21300g 3l *ship_supplies @0+
+ lifeboats 25kg 100l *ship_supplies @0+
madder 400g *herbs @0+
old man's beard 800g *herbs @0+
hemp oil 1kg *basic_commodities @160
varnish 1kg *basic_commodities @180
lacquer 1kg *basic_commodities @190
+ kraken's ink 100g 1l *basic_commodities @200
client ypp-sc-tools yarrg
ocean Ice
Vilya
Winking Wall Island
+
+ocean Obsidian
+ Ye Bloody Bounding Main
+ Loggerhead Island
+ Melanaster Island
+ Picklepine Ridge
+ Woodtick Island